DM Michael Cullen's Skull and Shackles

Game Master MichaelCullen

DM Mike Cullen's Skull and Shackles
Strategic Map

BATTLE MAP


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Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Dimitrious will finish his meal and then head on up to the ship ready to go


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

Bit busy at work. Still need to update my sheet. Terribly sorry about this. A couple of days off ahead so I can catch up properly :).

-Posted with Wayfinder


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-
Noro the iron maiden wrote:
any chance that Noro can take the weapon spec. feat from the book we found?

i never did get an answer to this...

I still need to take my level 7 feat


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Dimitrious will wait until after the show to do his shopping


Male Human Expert 1 Warrior 1

@ Noro, sorry life has been crazy. Yes you can take the feat.


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

cool, all updated


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Suny as far as loot, I came up with 19,595 for each member that is subtracting 20% for the crew. Also I have not finished identifying the mariners amulet and I did not factor in the wand of produce flame(41)

DM: Can I assume I took 20 on a spellcraft check to fully identify the amulet?


Male Human Expert 1 Warrior 1

Dimitrious I will let you take a 20 but you remain perplexed. (There are ways to foil detect magic, magic aura for example. A cantrip will not always get you everything ).


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Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

*Hugz Dim* Thank'ee fer tha' helpin' out fer shine. (^_^)

For DM MichaelCullen:
Will look through the "Ultimate Equipment Guide" but there's nothing I can really think of Suny wants 'right now!'. So... other than seeing if a certain other Captain Lass is in town and organizing spending some time with her Suny will be looking for a place where people keep their shine so they can add to such a collection later (As in 'Bank of Abadar', kind of thing)

So.... store most of the loot to buy her eventual 'Big toy' and use an amount to spread rumors of a certain ship "Crewed, it be said, by a woman so evil... Why, Besmara herself be afraid to take her below...." (^_~)

I'm working on a really naffy disguise to add to the trick, as well. :D

Very much cheers and best wishes to all.

Edit: Just had a thought. The ship currently has balista on the top deck, right? How would getting a load of squishy, large fruit be? Something 'fun' to add to the evening's entertainment? They want to be repelled as boarders? We can be shooting at them with squishy pumpkins and stuff? What do other people think of the idea? (^_^)


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'
MichaelCullen wrote:
Dimitrious I will let you take a 20 but you remain perplexed. (There are ways to foil detect magic, magic aura for example. A cantrip will not always get you everything ).

No worries, I will take it into town and pay someone to check it out...wait I bet the locathah would have known what it was, oh well

Suny, how bout we shoot them with pies out of the cannon, mostly whipped cream so it doesn't do to much damage. Reminds me of those old variety shows from back in the day 8>)


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

I have a feeling this will be a little more violent and/or deadly that we think


Male Human Expert 1 Warrior 1

In order to keep things moving I will be posting the start of the boarding tomorrow, if you are looking to buy anything before then please do so. As far as pranks and such during the fight. They are fine, just make sure you are able to pass the test. Pulling pranks and wining shows confidence. Pulling pranks and losing shows you are not a serious threat nor pirates.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Oh! Is there another white blanket about in'a shops fer sale? Tha' cap'n one be right snugly. (^_^)


Male Human Expert 1 Warrior 1

The market is a bustle, and there are plenty of shop keeps hawking there wares. Making your way through the market you find a shop selling all sorts if blankets. Wool, cotton, silk, fur. A veritable rainbow of colors. The elderly shop keep asks, something be catching your eye?


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

Arjun goes to the market.

+1 sap --> +1 agile sap: 6,000gp
+1 sap --> +1 agile sap: 6,000gp
+1 mithral chain shirt --> +2 mithral chain shirt: 3,000gp
belt of dexterity +2 --> belt of physical might (Dex/Con)+2: 6,000gp


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft
MichaelCullen wrote:
The market is a bustle, and there are plenty of shop keeps hawking there wares. Making your way through the market you find a shop selling all sorts if blankets. Wool, cotton, silk, fur. A veritable rainbow of colors. The elderly shop keep asks, something be catching your eye?

Suny smiles and explains the kind of item she's looking for, explaining where it were she's seen such an item afore. (^_^)

Diplomacy:1d20 + 8 ⇒ (3) + 8 = 11 (+9 to gather information)

She'll also be fishing for information about a certain other captain. The tales about a certain 'Other' ship etc.

"Oh! An' that nice yellow silk! That looks right pretty." (^_^)


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

After the testing was announced, Noro would have gone to the docks and in particular her old fighting grounds. attempting to learn what she can from them.

as far at equipment:

Belt of Strength +2
also add furious enhancement to her amulet of mighty fists


Male Human Expert 1 Warrior 1

Noro and Suny:
Asking around town many people are willing to tell stories about the 'tests'. It seems they consist of what ever Tsadok dreams up with for the day. They all have two things in common. They are dangerous and entertaining. There was even once a time a crew tried to fight Tsadok himself, it went very poorly for the crew. As far as Harrigan, he has not been seen in port for a while.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Buying up some rotten fruit/vegetables. (^_~)

Enough for a good couple of volleys, least ways.

We'll try and give Tsadok a good showing.


Male Human Expert 1 Warrior 1

Arrange yourselves how you wish on the map.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

I cannot move myself until I get home. Due to me being on my phone. I would like to be by the cannon.


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

Can we do lethal damage or are we supposed to do non-lethal?

There are some pretty big druid spells I can call upon so, just checking ^^.

Casting bark skin on self & Havok and bull strength on self in preparation.

Took natural spell casting as a feat (not yet shown) and should have enough money for a wild enhancement on my armor. so I might go armored octopus on em.


Male Human Expert 1 Warrior 1

There are no rules against lethal, Tsadok cares very little whether Fishpork lives or dies. Use whatever tricks you have, the more spectacular the more the crowd will enjoy it and the greater your renown/infamy. There is one slight downside in that your potential enemies will know your tricks as well.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

With that fog cloud, I'm afraid it won't be much of a show


Male Human Expert 1 Warrior 1

Eh, that depends... they can still hear and some effects may extend beyond the cloud. I am curious what Calah was alluding too, but am sure it will be cool.

Sczarni

Female Human 5th Cleric

This week has been heck tick I have had an interview for a new job yesterday and was in no mood to even look at this page because I was trying to keep up everything. Then my son sucked me into playing FFXIV last night so I did not even look here at all. Sorry that was my fault life got in the way


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

*Hugz Kyranda* (^_^)

Wishin' every thing went swell fer yer job interview!


Male Human Expert 1 Warrior 1

I hope the interview went well!


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

Yes! I hope your interview went well. Sometimes the questions can be tricky.


Male Human Expert 1 Warrior 1

Ok, a couple things, I will roll the miss chances for the above attacks that needed them, for now on they need to be rolled with the attacks or they will be considered a miss.

Second, a couple of rules things, concealment negates sneak attack.

sneak attack wrote:
The ninja must be able to see the target well enough to pick out a vital spot, and must be able to reach this spot. A ninja cannot sneak attack while striking a creature that has concealment.

same for rogues.

And sorcerers must take full round actions to use meta magic (except quicken).

meta magic feats wrote:
Sorcerers and Bards: Sorcerers and bards choose spells as they cast them. They can choose when they cast their spells whether to apply their metamagic feats to improve them. As with other spellcasters, the improved spell uses up a higher-level spell slot. Because the sorcerer or bard has not prepared the spell in a metamagic form in advance, he must apply the metamagic feat on the spot. Therefore, such a character must also take more time to cast a metamagic spell (one enhanced by a metamagic feat) than he does to cast a regular spell. If the spell's normal casting time is a standard action, casting a metamagic version is a full-round action for a sorcerer or bard. (This isn't the same as a 1-round casting time.) The only exception is for spells modified by the Quicken Spell metamagic feat, which can be cast as normal using the feat.

So for Dimitrious, we will count that as a normal magic missile. You stealth was high enough he did not see you there to get his attack of opportunity any ways.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

FIRE MOAH PUN'KINS! XD

I dun't need ta' see 'em now! I jus' keep aimin' fer where they was when we started,.... Maybe a tad more ta' tha' left? XD


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'
MichaelCullen wrote:

And sorcerers must take full round actions to use meta magic (except quicken).

meta magic feats wrote:
Sorcerers and Bards: Sorcerers and bards choose spells as they cast them. They can choose when they cast their spells whether to apply their metamagic feats to improve them. As with other spellcasters, the improved spell uses up a higher-level spell slot. Because the sorcerer or bard has not prepared the spell in a metamagic form in advance, he must apply the metamagic feat on the spot. Therefore, such a character must also take more time to cast a metamagic spell (one enhanced by a metamagic feat) than he does to cast a regular spell. If the spell's normal casting time is a standard action, casting a metamagic version is a full-round action for a sorcerer or bard. (This isn't the same as a 1-round casting time.) The only exception is for spells modified by the Quicken Spell metamagic feat, which can be cast as normal using the feat.
So for Dimitrious, we will count that as a normal magic missile. You stealth was high enough he did not see you there to get his attack of opportunity any ways.

Sorry about that


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

Noted. Thanks.


Male Human Expert 1 Warrior 1

Don't worry too much Arjun. I would not have done it had it not been in his tactics. 4 out of 5 fights you will be getting crazy sneak attacks. Also you may consider things that negate concealment such as a Goz Mask. It is hard to judge the weather in the shackles and rain/mist are possibilities.


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

It did seem just a tiny bit suspicious. "Oh, you're Mr. Crazy-Sneak-Attack now, are ya? Think you're hot stuff? Well.... CONCEALMENT!"

That is a pretty nifty item. We already have water breathing down pat, so I may commission someone to make a similar item. Thanks!


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Everyone knows they are hasted yes?


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Ahm reloadin' as fast as I can!


Male Human Expert 1 Warrior 1

Crawling: You can crawl 5 feet as a move action. Crawling incurs attacks of opportunity from any attackers who threaten you at any point of your crawl. A crawling character is considered prone and must take a move action to stand up, provoking an attack of opportunity.

Because the marsh giant is in terrible conditions (fog) and distracted (combat/grappled) he will take a -10 to his perception. He could get a 20 and you a 1 and he still would not see you if you try to stealth crawl away.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Stealth crawl, now theres a rule I did not anticipate using. I will go with that


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

The one benefit the fog has provided is that no one standing around saw any of our tactics.

@Jax: The giant went back to his cage

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 14, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:35 (Bonuses vs Ranged), 10 Fire Resistance, HP:177/177, Fort:23, Ref:23, Will:20, Perception:20, Stealth:24

oh, okay, so what is attacking us then? I must have misread it.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

This is tsadok's goon who we hit with a bunch of rotting fruit and veggies


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

(^_^)


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

what was the crowd reaction with the giant being forced prone by noro?

More later tonight got a long drive


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

I moved Noro to where she should have been after the Giant went prone, considering she was grappling him

well actually I think she is in the cage with him as there seems to have been a lot of missed stuff between Noro forcing him prone and him going into the cage.

Noro never released the grapple

I told him to surrender he said ok, Noro was going to offer him to join us. but I never got that far. next thing I knew he was in the cage?

I guess Noro is in the cage with him?

the crowd didn't seem impressed to see a human female force a giant to the ground with her bare hands?

the other pirates didn't have any reaction? the one that decided to get involved continues to fight considering the woman the just bare handed a giant is now practically next to him and she looks pissed?


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Do wr have time to hit the town before we meet this hurricane king?


Male Human Expert 1 Warrior 1

You have a couple hours, to explore as you please.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Ok then here is what I would like to do.

1. Get this medallion we found on the ancient mariner properly identified.

2. Pick up Robe of Arcane heritage (16,000), Goz mask (8000) and 6 more bags of foaming powder


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Spend some shine on a nice magic device for Fishpork. (^_^)

"Ring of sustenance" should help the ship's provision budget. :P

Spend some shine on a plan

Suny's plan out-lined:
(5000 Gp in diamond dust. 2000 Gp and 3000 Gp on two respective potions. 100 Gp or so on lodging and banquet for an evening or so) Take "Leadership" at level 7 :P
which wil probably happen after we all meet the Hurricane King.

Should Suny dress in anything special? Or is herself special enough all ready? :P


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

Buying the "wild" enhancement on my armor.

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