DM Michael Cullen's Skull and Shackles

Game Master MichaelCullen

DM Mike Cullen's Skull and Shackles
Strategic Map

BATTLE MAP


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Human Psychomancer

I've been sick this weekend and it is not letting up. Please bot me for the next 24 hours. Antibiotics should kick in by then. Thank you.

Silver Crusade

Male Human 10 Manager/20 BBQer

Yikes! I hope you feel better


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

*Hugz* Hope ye be feelin' better soon.


Male Human Expert 1 Warrior 1

Ouch hope you feel beter soon.


Human Psychomancer

I'm better! I think I might have some sort of auto-immune condition. I keep getting sick all the time. :/


Male Human Expert 1 Warrior 1

I hope not! Hopefully you just had a bit of bad luck.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

I will be flying down to San Diego on friday afternoon and returning monday morning for my nieces daughters 1st b-day, I am hoping to sneak away for a little while to check out ComicCon.

Feel free to bot Dimitrious if need be


Male Human Expert 1 Warrior 1

Enjoy!
As a heads up I will be DMing 7 slots at GENCON, posting may be a bit light that week.


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

Good luck! and if there is a spare dhampir chronicle, I want to play an negative energy channeler so bad! ;)


Male Human Expert 1 Warrior 1

I'll see if I can find one, I don't remember dhampir being on the list, did I miss it?


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

Not sure it is on the current gm boon list for gencon, but I know a few gm's who got one earlier. Though for what event I have no idea.


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

Btw are we getting pfs chronicles for the first dungeon? I think we skipped some bits though...


Male Human Expert 1 Warrior 1
Calah wrote:

Btw are we getting pfs chronicles for the first dungeon? I think we skipped some bits though...

I will send out the chronicle sheets once you complete redacted. We are playing in campaign mode which offers the DM some flexibility in where the story goes. It still counts for PFS credit. For example the adventure path had you making checks for how well you did aboard the Wormwood for every day for about 20 days. It may work fine around a table where rolls can be made quickly but in a PbP it we would have spent a month on not much besides that. In adventure mode the DM can add things as well, for example Salash was invented by me. As long as the basic elements of that part of the adventure path are completed then the PCs earn chronicle sheets that may be applied to a PFS legal character. I can if you want stick much closer to the script as written but it would offer less leeway as to what you guys can do.

On a side note I will be back home in about two weeks, at that point I intend to start using interactive maps, does Google docs work for everyone or is there another site you would like me to use?


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

I'm pretty sure google docs works on both my computers.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Not sure about such things, m'self. Linky to something?

Much cheers to all.


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

I am very much enjoying some freedom like this. I mean we are pirates we can do what we like ;)

I prefer google docs over roll20. The latter can be annoying and doesn't work well with mobiles.


Male Human Expert 1 Warrior 1

I have used google docs in the past. Suny, if for any reason Google docs does not work for you I will find a work arround even if it means emailing maps ;)


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

At work

Oh, it's not rilly about it workin'. Jus' more about m'self not rilly knowin' whut t'is....

Much cheers ta' all. (^_^)


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

well I enjoy freedom and as far as the chronicle sheet goes, yeah would love to apply it, but if it doesn't happen, no big deal.

I think my fighter has been around for nearly three years and still only level 2.

google doc works for me except the site is blocked when I am at work.

for battle maps i use dungeon grid

example of a battle map i used


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

Google docs is working perfectly well. Don't change a thing.


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

REPTAR!!!


Male Human Expert 1 Warrior 1

Well I am flying back from deployment in a couple of days. I am having a little trouble getting google docs to work out here. I should be up and running by the 8th. Sory for the delay on this battle.


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

No problem :)


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

hey all still here, been busy with work but catching up now.


Male Human Expert 1 Warrior 1

In the airport in Bahrain, wifi is decent. Everyone should be able to edit the map. Feel free to place yourselves before you jump Scourge and Plugg. I will be rolling initiative in the gameplay thread.
Map


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Oh crap my browser at work is not letting me edit, but I am good where I am at on the ship for now


Male Human Expert 1 Warrior 1

I tried to place people where I thought they would want to be.


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

will check it out tonight...no access from work.

but it may not matter with going near last. there may not be anything for Noro to do anyway.


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

I like how Fishguts is ever-so-slightly larger than his square. As though his portly belly protrudes beyond the dimensions of a typical Medium creature.


Male Human Expert 1 Warrior 1

He is a big guy ;)


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Can see and edit the map on home computer. (^_^)

No idea if will be able to do so on phone at work, though.

Wishin' every one all'a very bestest.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Ok cool, my computer at home lets me edit the map


Male Human Expert 1 Warrior 1

Just got back from deployment, sorry for the hold up. Been almost 2 days in airports. Give me 8 hours to grab some rest and I'll jump back in.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

No worries


Male Human Expert 1 Warrior 1

Please PM me you society numbers if you would like a chronicle sheet assignable to any pfs character. We will be moving onto book two once you get the ship off the rocks.


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

Hard to decide which character I will stick it on :d.


Male Human Expert 1 Warrior 1

They are almost finished you should be able to take them out this round.


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

I would like my PFS credit applied to:

Wibeke Skarinsdottr
23374-1

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 15, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:36 (Bonuses vs Ranged), 10 Fire Resistance, HP:188/188, Fort:24, Ref:24, Will:22, Perception:22, Stealth:25

didn't show up in the pm so, here is the day job check from Jax if it works that way. arcana teacher: 8 + 1d20 ⇒ 8 + (15) = 23


Male Human Expert 1 Warrior 1

****Everyone should advance to level 4****
I will be at GenCon for the rest of the week so expect to start book 2 afterwards. I will be getting your chronicle sheets out ASAP.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Cool, Have fun at GenCon

HP: 1d6 ⇒ 5


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

Have fun! Did we find anything on Plugg and Scourge?

1d8 ⇒ 8 woot.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

I am leaning towards symbol of mirroring for my 2nd level spell. Thoughts?


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

@Dimitrious - Are you aware that spell has a material component costing 100gp? You are going to run out of money pretty quickly.

Might I suggest Scorching Ray?


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

@Arjun: Good point, In our home games we have never played with material components. While scorching ray is a great spell I want to focus on more utility/battlefield control/Buff stuff...Hmmm how about Stone call no save, no SR, damage and battlefield control.


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

well this is nice... some day I may get to GenCon but I wonder if by then I'll be too old to enjoy it, (or remember it)

anyway: HP level 4: 1d12 ⇒ 12

Ok that is just nicer....


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

Hmm... I would suggest web.

Scorching Ray - 14 damage average
Stone Call - 7 damage average, difficult terrain
Web - 5 damage average (set on fire), grappled and difficult terrain

More so than a typical adventure path, battlefield control really dominates due to the confined spaces of ship decks. If we were attacked and you plopped one web spell on the boarding planks and another on their rigging, then the fight is effectively stopped. Someone throws a torch? Their ship is one fire and everyone is damaged.

Plus, you are a shadow sorcerer. Shadows and spiders make for a great thematic blend.


AC 22 (T 12, FF 20). HP 42, Fort +7, Ref +4, Will +10 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 3/CMD 15, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +4, 1d6 18-20/x2, Quarterstaff +3, 1d6 20/x2, Sling +5 1d4 20/x2, Hydraulic Maneuver +9 bull rush/disarm/dirty trick(blind or dazzle)/trip
Skills:
Diplomacy +10, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +13, Profession (cook) +9, Profession (sailor) +13, Sense Motive +12, Survival +12

Nice call. We will be doing lots ship to ship combat I guess.

-Posted with Wayfinder


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Alright then Web it is, possibility of 3 conditions with 1 spell=Awesome. And I believe our DM also ruled that we can light grease on fire as well. So can I take spider Climb and crawl all over the webs?, Can someone paint a red hourglass on my belly?

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 15, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:36 (Bonuses vs Ranged), 10 Fire Resistance, HP:188/188, Fort:24, Ref:24, Will:22, Perception:22, Stealth:25

okay he is now ranger 1 sorceror 3
hp: 1d10 ⇒ 4
anyone have a good idea for favored enemy for this game?

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