DM Michael Cullen's Skull and Shackles

Game Master MichaelCullen

DM Mike Cullen's Skull and Shackles
Strategic Map

BATTLE MAP


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AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

I'm set. Just need to pick out a standard selection of spells.


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

almost done just trying to decide on a level 3 feat, my first choice will have to wait since my Con is only 14, I don't qualify for raging vitality.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

I am going to go with "Alter Winds", I like long duration utility spells and if we run into that fog problem this should blow it away.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

*Wakes up.... Looks at game...*

Wait... whut level is we agin...?

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 15, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:36 (Bonuses vs Ranged), 10 Fire Resistance, HP:188/188, Fort:24, Ref:24, Will:22, Perception:22, Stealth:25

currently level 3


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Aye! Adjusted to tha' right level.

Pasted in tha' wrong level of tha' character. Sorry 'bout that.

Very much cheers ta' all! (^_^)


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

hey all lost track of things.. I am here now, so what did I miss? need me to smash something?


Bad guys in the main room, though the room is large and its dimensions not really known.

Two small mooks seen, two medium mooks hanging back.

Something large this way comes.


Male Human Expert 1 Warrior 1

Sorry about the lack of map, like I posted in the gameplay thread this will not be an issue come August.

Suny is adjacent to and flanked by "The Whale" and the two nasty looking fish. She is 20 feet away from the rest of the party and the two normal sized grindylows. She is 40 feet from the Brineblood Queen.

Arjun is flanking "The Whale" with Suny.

Calah and Noro are 10 feet from the normal sized grindylows, 20 feet from The whale and 20 feet from the two fish. 40 feet from the Brineblood Queen.

Jax, Dimitrious and Kyranda are behind Calah and Noro.


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

Welcome Raven!

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 15, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:36 (Bonuses vs Ranged), 10 Fire Resistance, HP:188/188, Fort:24, Ref:24, Will:22, Perception:22, Stealth:25

Okay, so how we dividing up the new loot?
Also has the old list been taken care of?


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

@Jax - I believe we agreed on the division suggested by Calah.

------------------

For equipment, list the numbered items you would like. Anything under Swag will be liquidated unless you wish to claim something as an affectation.

EQUIPMENT

1. vindictive harpoon
2. wand of summon nature's ally II (7 Charges)
3. potion of cure moderate wounds
4. masterwork daggers (2)
5. masterwork silver dagger
6. rusting masterwork cold iron sickle
7. lesser bracers of archery (1 pair)
8. wand of mirror image (23 charges)
9. wand of cure moderate wounds (12 charges)

SWAG

scrimshaw blade of great workmanship depicting an octopus worth 125 gp.
a battered great coat with four silver buttons
120 GP
shark skull with 250 gp in onyx embeded
ivory walrus tusk set with gold with a scrimshawed map of the Shackles worth 400 gp
curious harp made from the jaw of an orca set with pearls worth 500 gp.

Copy/paste this list to add your own claims.

Suny -
Arjun - 4, 5
Calah -
Dimitrious -
Jax -
Kyranda -
Noro -


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'
Arjun Srivastava wrote:

@Jax - I believe we agreed on the division suggested by Calah.

------------------

For equipment, list the numbered items you would like. Anything under Swag will be liquidated unless you wish to claim something as an affectation.

EQUIPMENT

1. vindictive harpoon
2. wand of summon nature's ally II (7 Charges)
3. potion of cure moderate wounds
4. masterwork daggers (2)
5. masterwork silver dagger
6. rusting masterwork cold iron sickle
7. lesser bracers of archery (1 pair)
8. wand of mirror image (23 charges)
9. wand of cure moderate wounds (12 charges)

SWAG

scrimshaw blade of great workmanship depicting an octopus worth 125 gp.
a battered great coat with four silver buttons
120 GP
shark skull with 250 gp in onyx embeded
ivory walrus tusk set with gold with a scrimshawed map of the Shackles worth 400 gp
curious harp made from the jaw of an orca set with pearls worth 500 gp.

Copy/paste this list to add your own claims.

Suny -
Arjun - 4, 5
Calah -
Dimitrious - 8
Jax -
Kyranda -
Noro -


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

At work. Will be able to peruse and post in 6 or so hours.


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16
Dimitrious Black wrote:
Arjun Srivastava wrote:

@Jax - I believe we agreed on the division suggested by Calah.

------------------

For equipment, list the numbered items you would like. Anything under Swag will be liquidated unless you wish to claim something as an affectation.

EQUIPMENT

1. vindictive harpoon
2. wand of summon nature's ally II (7 Charges)
3. potion of cure moderate wounds
4. masterwork daggers (2)
5. masterwork silver dagger
6. rusting masterwork cold iron sickle
7. lesser bracers of archery (1 pair)
8. wand of mirror image (23 charges)
9. wand of cure moderate wounds (12 charges)

SWAG

scrimshaw blade of great workmanship depicting an octopus worth 125 gp.
a battered great coat with four silver buttons
120 GP
shark skull with 250 gp in onyx embeded
ivory walrus tusk set with gold with a scrimshawed map of the Shackles worth 400 gp
curious harp made from the jaw of an orca set with pearls worth 500 gp.

Copy/paste this list to add your own claims.

Suny -
Arjun - 4, 5
Calah - 2, 1/7
Dimitrious - 8
Jax -
Kyranda -
Noro -

Calah is the only one who can use the wand of summon monster and could make good use of it. She can also use the wound of cure moderate but I recon we leave that at kyranda's.

The bracers could be useful to use since she does have a decent dex and could use something to do against ranged creatures if her spells run out or she wants to save them.
Same goes for the harpoon, but someone with more strength could also use that to greater effect I think (cough Noro cough).

Sczarni

Female Human 5th Cleric
Calah Riptide wrote:
Dimitrious Black wrote:
Arjun Srivastava wrote:

@Jax - I believe we agreed on the division suggested by Calah.

------------------

For equipment, list the numbered items you would like. Anything under Swag will be liquidated unless you wish to claim something as an affectation.

EQUIPMENT

1. vindictive harpoon
2. wand of summon nature's ally II (7 Charges)
3. potion of cure moderate wounds
4. masterwork daggers (2)
5. masterwork silver dagger
6. rusting masterwork cold iron sickle
7. lesser bracers of archery (1 pair)
8. wand of mirror image (23 charges)
9. wand of cure moderate wounds (12 charges)

SWAG

scrimshaw blade of great workmanship depicting an octopus worth 125 gp.
a battered great coat with four silver buttons
120 GP
shark skull with 250 gp in onyx embeded
ivory walrus tusk set with gold with a scrimshawed map of the Shackles worth 400 gp
curious harp made from the jaw of an orca set with pearls worth 500 gp.

Copy/paste this list to add your own claims.

Suny -
Arjun - 4, 5
Calah - 2, 1/7
Dimitrious - 8
Jax -
Kyranda -
Noro -

Calah is the only one who can use the wand of summon monster and could make good use of it. She can also use the wound of cure moderate but I recon we leave that at kyranda's.

The bracers could be useful to use since she does have a decent dex and could use something to do against ranged creatures if her spells run out or she wants to save them.
Same goes for the harpoon, but someone with more strength could also use that to greater effect I think (cough Noro cough).

Suny -

Arjun - 4, 5
Calah - 2, 1/7
Dimitrious - 8
Jax -
Kyranda - 9,8,6


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Suny - SWAG - Scrimshaw blade of great workmanship depicting an octopus worth 125 gp. Whut does it be a 'blade' of, perzakly?

Suny - SWAG - A battered great coat with four silver buttons
120 GP. *Looks at the little bits of silver on the large amount of material* ooo! Shiny! (^_^)

Arjun - 4, 5
Calah - 2, 1/7
Dimitrious - 8
Jax -
Kyranda - 9,8,6

Wishin' every one all'a very bestest! (^_^)


Male Human Expert 1 Warrior 1

Suny:
As you look at those buttons one seems to have a small clasp, inside the button you find a feather token (anchor)

The Scrimshaw blade is a short sword.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Ah! Thank'e Master DM, Sir! (^_^)

*Tucks the scrimshaw work into her belt.*

Shiny! (^_^)

*Continues to poke about and other wise explore the strange little bits of silver on the large piece of material.*

"Oh! I know whut these bits is! SLEEVES!" Suny exclaims, happy with her discovery about the garment and her knowledge/grasp of the language. (^_^)


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

EQUIPMENT

1. vindictive harpoon
2. wand of summon nature's ally II (7 Charges)
3. potion of cure moderate wounds
4. masterwork daggers (2)
5. masterwork silver dagger
6. rusting masterwork cold iron sickle
7. lesser bracers of archery (1 pair)
8. wand of mirror image (23 charges)
9. wand of cure moderate wounds (12 charges)

SWAG

scrimshaw blade of great workmanship depicting an octopus worth 125 gp.
a battered great coat with four silver buttons
120 GP
shark skull with 250 gp in onyx embeded
ivory walrus tusk set with gold with a scrimshawed map of the Shackles worth 400 gp
curious harp made from the jaw of an orca set with pearls worth 500 gp.

Copy/paste this list to add your own claims.

Suny -
Arjun - 4, 5
Calah - 2, 1/7
Dimitrious - 8
Jax -
Kyranda - 9,8,6
Noro - 3, and the shark skull

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 15, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:36 (Bonuses vs Ranged), 10 Fire Resistance, HP:188/188, Fort:24, Ref:24, Will:22, Perception:22, Stealth:25

Since Calah is deciding between 1 and 7, he may want the bracers as well, more dex, plus he does plan to multiclass as a ranger.

Also, if we sell off the gems, how much gold is that per person?

Suny -
Arjun - 4, 5
Calah - 2, 1/7
Dimitrious - 8
Jax - 7
Kyranda - 9,8,6
Noro - 3, and the shark skull


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

Don't mind either way Jax.

Now to make a shopping list for the GM ;)

I will have to check things that are useful for Calah, probably a headband of wisdom and wildhape armor (bit expensive though :P)
Probably also a metamagic extend rod for certain buffs.

If anyone has tips on good Druid items let me know.


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

I don't think there are many good druid items. So standard things that increase ac/saves and stats are welcome for me or my companion :).


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16
Jax Kraven wrote:

Since Calah is deciding between 1 and 7, he may want the bracers as well, more dex, plus he does plan to multiclass as a ranger.

Also, if we sell off the gems, how much gold is that per person?

Suny -
Arjun - 4, 5
Calah - 2, 1/7
Dimitrious - 8
Jax - 7
Kyranda - 9,8,6
Noro - 3, and the shark skull

Actually Calah can't use harpoons (they be exotic) so she would still like the bracers of archery as these give her proficiency with bows. If you turn into a ranger you get the proficiency and that is the prime reason for Calah to get it.

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 15, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:36 (Bonuses vs Ranged), 10 Fire Resistance, HP:188/188, Fort:24, Ref:24, Will:22, Perception:22, Stealth:25

The swag comes out to 1395. And we have 7 people? If so 199 GP 2 SP and 8 CP per person.


Male Human Expert 1 Warrior 1

I think Suny was saying she was interested in some of the swag, in particular the sword and the buttons.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

So we have,

1. Vindictive Harpoon, Potion of CMW, Shark Skull(250gp): Noro
2. Wand Of SNA 2 (7): Calah
3. Rusting MWK Cold Iron Sickle, Wand of CMW(12): Kyranda
4. 2 MWK daggers & 1 MWK Silver Dagger : Arjun
5. Wand of Mirror Image(23): Dimitrious
6. Lesser Bracers of Archery: Jax
7. Coat with silver buttons(120gp), Feather token, Scrimshaw blade: Suny

That leaves us with the harp and tusk to sell for 900gp/7= 128.6 gp

Does that look about right?


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

Like I said, I could use the #6 in case of when I am out of spells. Jox will gain proficiency with bows later (what lvl you taking a ranger level?)

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 15, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:36 (Bonuses vs Ranged), 10 Fire Resistance, HP:188/188, Fort:24, Ref:24, Will:22, Perception:22, Stealth:25

Yeah, Jax will let Calah have the bracers, there will be better loot for him later.

For the Ranger, it will be next level, so I can gain immediate profiency with armor and then at level 5 take that feat that reduces arcane spell failure chance.

I will want to take enough levels in sorcerer though to max out magic missile, so eventually sorceror 11 ranger 9 if we go to level 20.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'
Dimitrious Black wrote:

So we have,

1. Vindictive Harpoon, Potion of CMW, Shark Skull(250gp): Noro
2. Wand Of SNA(7), Lesser Bracers of Archery: Calah
3. Rusting MWK Cold Iron Sickle, Wand of CMW(12): Kyranda
4. 2 MWK daggers & 1 MWK Silver Dagger : Arjun
5. Wand of Mirror Image(23): Dimitrious
6. Coat with silver buttons(120gp), Feather token, Scrimshaw blade: Suny

That leaves us with the harp and tusk to sell for 900gp/7= 128.6 gp

Revised


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

At work

BUTTONS! SHINY! (^_^)

Giggles


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

I'm fine with that loot distribution.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Sorry, currently not feeling well. Will post when I can.


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

why the harpoon for noro?

she cant use it effectively


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'
Dimitrious Black wrote:
Dimitrious Black wrote:

So we have,

1. Potion of CMW, Shark Skull(250gp): Noro
2. Wand Of SNA(7), Lesser Bracers of Archery: Calah
3. Rusting MWK Cold Iron Sickle, Wand of CMW(12): Kyranda
4. 2 MWK daggers & 1 MWK Silver Dagger : Arjun
5. Wand of Mirror Image(23): Dimitrious
6. Coat with silver buttons(120gp), Feather token, Scrimshaw blade: Suny

That leaves us with the harp and tusk to sell for 900gp/7= 128.6 gp + whatever the vidictive harpoon is worth

Revised 2.0


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft
Noro the iron maiden wrote:

Why the harpoon for Noro?

she can't use it effectively

Really? Sorry, but is a harpoon exotic weapon?

Heck.... just swing the blunt end as a club? If it's got magic/enchantment on it... (^_~)

Much cheers to all.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft
Dimitrious Black wrote:
Dimitrious Black wrote:
Dimitrious Black wrote:

So we have,

1. Potion of CMW, Shark Skull(250gp): Noro
2. Wand Of SNA(7), Lesser Bracers of Archery: Calah
3. Rusting MWK Cold Iron Sickle, Wand of CMW(12): Kyranda
4. 2 MWK daggers & 1 MWK Silver Dagger : Arjun
5. Wand of Mirror Image(23): Dimitrious
6. Coat with silver buttons(120gp), Feather token, Scrimshaw blade: Suny

That leaves us with the harp and tusk to sell for 900gp/7= 128.6 gp + whatever the vidictive harpoon is worth

Revised 2.0

Thank'e Dimitrious. (^_^)

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 15, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:36 (Bonuses vs Ranged), 10 Fire Resistance, HP:188/188, Fort:24, Ref:24, Will:22, Perception:22, Stealth:25

Sunny really wants to go in style considering that coat with silver buttons.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

(^_^)

Well.. I got's ta' learn lots of stuffs about tha' way other people's stuff works, right?

*Continues to fiddle about and play with said 'buttons'...*

A'sides, they's so shiny! (^_^)


Male Human Expert 1 Warrior 1

Alright to clear up confussion, who is doing what for the morning? Are you exploring the island? Scouting the ship? or Waiting for others to scout the ship and then exploring the island together? Or something else?


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

My vote is for exploring the island all together today while those two who want to accompany Suny and Calah work themselves out. Then, on the evening./night Calah, M'self and the two others sneak back to the ship to see about how much dissent there is.

On the last day? Gather all the supplies/things we've found and head back... hopefully with our allies awaiting our return and thence we have the kerfuffle?

Much cheers to all. (^_^)

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 15, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:36 (Bonuses vs Ranged), 10 Fire Resistance, HP:188/188, Fort:24, Ref:24, Will:22, Perception:22, Stealth:25
.Suny. wrote:

My vote is for exploring the island all together today while those two who want to accompany Suny and Calah work themselves out. Then, on the evening./night Calah, M'self and the two others sneak back to the ship to see about how much dissent there is.

On the last day? Gather all the supplies/things we've found and head back... hopefully with our allies awaiting our return and thence we have the kerfuffle?

Much cheers to all. (^_^)

this. Also Jax isn't good at swimming or sneaking so he can't be part of the sneak team.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'
MichaelCullen wrote:
Alright to clear up confussion, who is doing what for the morning? Are you exploring the island? Scouting the ship? or Waiting for others to scout the ship and then exploring the island together? Or something else?

I thought we were going to be exploring today, then tonight scout out the ship and make our move the next night.


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

Scout today. Sneak tonight.


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

How far away is the Man's Promise from the shore?


Male Human Expert 1 Warrior 1

My understanding and feel free to correct me if I am wrong, is that everyone but Arjun went inland for some exploring. Arjun stayed behind to do a little recon.

The Man's Promise is about one hundred yards from shore.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

I asked him to come along but all that boy wants to do is build castles in the sand 8>)


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

Perception 1d20 + 7 ⇒ (12) + 7 = 19


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Just an FYI, I will be incommunicado this weekend. I am heading down to monterey with the wife. Feel free to bot me


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Hope you have a great time! (^_^)

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