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About Kyrie, the Remorselesschar pic
---===Statistics===---:
Female Human Wizard 1
N Female Human Init +9 [+2Trait +3Dex + 4 Imp.Init]; Senses Perception + -------------------------------=DEFENSE=------------------------------- AC: 13 (+3 dex), Touch: 13, Flat-Footed: 11 (+0 armor, +3 dex,+0 Magic) HP: 9+7+7 {,+2Con, +1 FavCls}/level Fort: +4, {+1Base,+2Con, +1 cloak} Reflex: +5, {+1Base,+3Dex, +1 cloak} Will: +6,{+4Base,+1Wis, +1 cloak} CMD 15 {+misc} -------------------------------=OFFENSE=------------------------------- Speed: 30 ft. CMB: +0; {+ 2 +-1 + -1 + misc} Base Atk: +1; Melee:+0{+1Base,-1Str} Ranged:+4{+1Base,+3Dex} -------------------------------=STATISTICS=---------------- -------------------------=Traits=---------------------- Reactionary: You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on initiative checks. Metamagic Master (Magic Missile): When you use the chosen spell(Magic Missile) with a metamagic feat, it uses up a spell slot one level lower than it normally would. Magical Lineage: One of your parents was a gifted spellcaster who not only used metamagic often, but also developed many magical items and perhaps even a new spell or two—and you have inherited a fragment of this greatness. Pick one spell [Magic Missile] when you choose this trait. When you apply metamagic feats to this spell that add at least 1 level to the spell, treat its actual level as 1 lower for determining the spell's final adjusted level. Principled: You hold yourself to a strict code of behavior that guides all of your decisions and actions. You take a —2 penalty on Bluff checks and gain a +2 trait bonus on saving throws against charm, compulsion, and emotion effects. ----------------=Drawbacks=-----------------
Meticulous: You plan and prepare everything in detail, and aren't good at improvising when things don't go as planned. You take a —2 penalty on skill checks for skills with which you're untrained. ----------------=Race Traits=------------------- Normal Speed
--------------=Feats=-----------------
1st: Toppling spell (Spell with the [force] descriptor knocks targets prone.)
A toppling spell only affects spells with the force descriptor.
2nd [background feat]: Craft Wondrous Item 3rd: Empower Spell: Metamagic +2 Increase spell variables by 50% -------------=Skills=- (2[base]+5[Int]+1[Race](=8)/lvl|)--------- Acrobatics*(Dex)____+0{+0rank,+0Dex}
Knowledge (Geography)(Int)____+9{+1rank,+5Int}Y
Linguistics(Int)____+11{+1rank,+5Int}Y
ACP -0 *ACP applies to these skills
-=Languages=- Common, Undercommon, Abyssal, Orc, Infernal, Gnoll, Goblin, Giant, Draconic. ---===Special Abilities===---:
-------------------------------=SPECIAL/CLASS ABILITIES=------------------------------- Intense Spells (Su): Whenever you cast an evocation spell that deals hit point damage, add 1/2 your wizard level to the damage (minimum +1). This bonus only applies once to a spell, not once per missile or ray, and cannot be split between multiple missiles or rays. This bonus damage is not increased by Empower Spell or similar effects. This damage is of the same type as the spell. At 20th level, whenever you cast an evocation spell you can roll twice to penetrate a creature's spell resistance and take the better result. Force Missile (Sp): As a standard action you can unleash a force missile that automatically strikes a foe, as magic missile. The force missile deals 1d4 points of damage plus the damage from your intense spells evocation power. This is a force effect. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. ---===Spells===---:
-------------------------------=Spells=------------------------------- Arcane Bond: Object (+1 spell) Spells Known: 0) (Sv DC 10+0+5=15) Light
1) (4/4) (Sv DC 15) Magic Missile
Toppling Magic Missile Damage!: 1d4 + 1 + 1
2nd:
Summon Swarm (Bonded Object) -------------------- Spellbook:
2nd:
-----------------------------=0th (at will)=-------------------------------- ------------------------------=1st (0/day)=------------------------------ ---===Gear/Possessions===---:
-------------------------------=GEAR/POSSESSIONS=-------------------------- ----- Scholar's Outfit (0 lb.) Cloak of Protection +1 4 Pearls of Power! 1st level Bandolier-R Shoulder (0 lb)
Backpack holds:
https://www.d20pfsrd.com/magic-items/artifacts/minor-artifacts/unending-tom e/ Unending Tome, which potentially holds libraries worth of arcane knowledge, may prepare bonus spells as if her Intelligence were 6 points higher. https://www.d20pfsrd.com/magic-items/legacy-items/carved-kings-band/ Carved King’s Band A wizard who wears the headband gains two extra uses per day of a 1st-level arcane school power
7th
-=Carrying Capacity=-
-=Money=- 29 GP 18 SP 20 CP [DICE=Magic Missile Intense spell Damage!]d4+1+2[/DICE]
[DICE=Magic Missile Damage!]d4+1[/DICE]
---===Appearance===---:
Eyes:Hard to say, they seem to change from blue to gray to purple to amber and back again. Hair:Harvest Wheat Skin: Alabaster Height: Just right. Weight: A wee too little. Backstory:
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