DM Jelani's Carrion Crown

Game Master Brian Minhinnick

Roll20


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Male Human Witch 7 | HP 44 | AC 14 (18 w/ Mage Armor) FF 12 T 14 | Saves F+3/R+5/W+4 | Init + 5 | Percep +7

Whaaaaaaaat. How does it work?


Male Human Paladin 8 | HP 36/53 (68)| AC 18 FF 15 T13 | Saves +11/+10/+10 | Init + 4 | Percep + 2 | Dip +14 | SM +10 | KR +6 | Heal +3 | HA +7 | HePo =0
Adventurers armory wrote:
If inhaled through the nose, this sootysmelling golden powder renders humanoid males temporarily sterile without otherwise affecting their performance. A dose typically lasts 1–3 days. Long-term users of bachelor snuff tend to develop a slight, but still noticeable, gilded tinge to their teeth and nails.

1gp a dose


retired (arc completed)

So what kind of bow are you hoping to snag, Anton? A composite longbow with a +2 strength rating? I think those ring in at 300gp if I remember rightly. I'm happy to see you score a better bow. Just let me know what you decide on and I'll add it to the inventory log.


Male Human Paladin 8 | HP 36/53 (68)| AC 18 FF 15 T13 | Saves +11/+10/+10 | Init + 4 | Percep + 2 | Dip +14 | SM +10 | KR +6 | Heal +3 | HA +7 | HePo =0

Yeah a +2 comp would be great and yes 300gp seems right. I looked at the last inventory log and I had 0gp so thats a lot to ask for when we need other supplies


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One of the things I'm enjoying about this game in particular is that it seems most (if not all) of us seem to have more of a cooperative mindset when it comes to dispersing our earnings. It's refreshing, to be honest, and makes managing the inventory log much less tedious =)


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Ok... sold your old bow for 37.5 gp, purchased new one for 300. Let me know if you were wanting to hold onto the old one =P


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Regarding Janos and Kendra - if I ever run this AP for my group (and I hope I do!) and one of them hooks up with Kendra like Janos did, that baby's gonna be the Lopper's baby!

Ideas like that definitely contribute to the absolute joy I find in being behind the GM screen >=)


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Heh. >:) indeed.


Male Human Witch 7 | HP 44 | AC 14 (18 w/ Mage Armor) FF 12 T 14 | Saves F+3/R+5/W+4 | Init + 5 | Percep +7

Maybe one of us should become a bachelor snuff addict. Not Tibideau, he doesn't need it, and not B'yelka obviously.

Soooo how many holy waters do we need? I don't need any, what about y'all?


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I feel like the main resource we're low on are the haunt siphons. I think we're pretty ok on the holy water front.


Yeah, they only give you a few for a reason. The whole thing would be a cakewalk otherwise. You have to choose when to use them wisely.


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Just wanted to note, Jelani - your maps are great. The time you put into prepping them is much appreciated and very helpful!


Male Human Paladin 8 | HP 36/53 (68)| AC 18 FF 15 T13 | Saves +11/+10/+10 | Init + 4 | Percep + 2 | Dip +14 | SM +10 | KR +6 | Heal +3 | HA +7 | HePo =0

Agreed. You must be much better at Map Tools than me because when I create them for my pbp game they take ages!


Female Human (Chelaxian) Bard (Diva) 8 | HP 51 | AC 19 FF 17 T13 | Saves +3/+8/+6 | Init + 8 | Percep +11

I forgot to mention it, but it was definitely intended for B'yelka to give the three charged Siphons to Dantrian. Sorry about that!


It's no biggy. Thanks though, I do appreciate the support. I just printscreen the PDFs, open them in maptool and slap a grid on, or coordinates if it already has a grid.

I also use this free image editing software called GIMP, kinda like poor man's Photoshop. I use it to edit out the secret door "S"s and stuff.

Mapping the whole basement of Harrowstone took me about an hour I think. It would have been much less, but I had to do all the visual line blocking for the lighting effects to work. I think they're cool so I did it. Normal map might take me 10-15 minutes tops.


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I've fiddled with GIMP years ago, but even despite a glut of how-to you-tube videos I still found it overly difficult. That might just be my own obtuse nature and lack of patience to master the learning curve though.

Regarding the siphons, I think only 2 are charged. One of them didn't finish off a haunt if I recall, which leaves it spent. Please correct me if I'm misremembering though! =)


You are correct.


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DM Jelani wrote:


if you start your turn next to one, take 1d6 fire damage. If you attack them with a natural attack take 1d6 fire. If you do more than 5 damage that bypasses DR slashing, and are adjacent to a skeleton give me a reflex save as well.

LOL!

These skeletons are AMAZING!
What if we're adjacent to a skeleton that someone else does more than 5 damage to? (Like if Drosil smashes one I'm next to or if Anton shoots one)


Dantrian Almaeus wrote:
DM Jelani wrote:


if you start your turn next to one, take 1d6 fire damage. If you attack them with a natural attack take 1d6 fire. If you do more than 5 damage that bypasses DR slashing, and are adjacent to a skeleton give me a reflex save as well.

LOL!

These skeletons are AMAZING!
What if we're adjacent to a skeleton that someone else does more than 5 damage to? (Like if Drosil smashes one I'm next to or if Anton shoots one)

Yeah, that too. Give me a save then as well.


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If you start your turn next to multiple skeletons, do you take 1d6 fire damage per skeleton or do the auras not stack?


Ah yeah, they totally stack. So that means another 1d6 ⇒ 6 for Dantrian and that Drosil will be taking 3d6 before he acts.


Female Human (Chelaxian) Bard (Diva) 8 | HP 51 | AC 19 FF 17 T13 | Saves +3/+8/+6 | Init + 8 | Percep +11

Can I reposition one with my whip?


Sure. CMB roll, if you're adjacent to something you provoke.


Female Human (Chelaxian) Bard (Diva) 8 | HP 51 | AC 19 FF 17 T13 | Saves +3/+8/+6 | Init + 8 | Percep +11

Good to know the future, but there was no good place to move one of the skellies this time...

...and now, she is gunna pay the price for being mad... how did B'yelka end up up front? lol


Half-Elf Spirit Ranger 8 (HP 33/68; F+8, R+8, W+4 (+1 vs. Arcane); AC 25/12/23; Perception +18, Sense Motive +2, Initiative +2)

My family lands today and will be with us for a week. I'll try to do a short post at some point, but realistically, I could be out for the entire week. Please run Janos as you see fit.


Female Human (Chelaxian) Bard (Diva) 8 | HP 51 | AC 19 FF 17 T13 | Saves +3/+8/+6 | Init + 8 | Percep +11

After the reposition do I still count as adjacent for the beginning of my turn?


Okay, one things. I f*cked up from posting right before I went to sleep last night. Tibideau should be next to Dantrian, not Anton. I suppose the reposition could prevent the damage....that's kind of an exploit from the way I run combat due to PBP, but I guess technically you haven't acted in round 2 yet, so you're not beginning your turn next to them.

I will allow it. Mainly because Dantrian rolled a 22 init and B'Yelka a 5.


Female Human (Chelaxian) Bard (Diva) 8 | HP 51 | AC 19 FF 17 T13 | Saves +3/+8/+6 | Init + 8 | Percep +11

Thanks. Otherwise B'yelka would be neg 2 HP :(


Female Human (Chelaxian) Bard (Diva) 8 | HP 51 | AC 19 FF 17 T13 | Saves +3/+8/+6 | Init + 8 | Percep +11

Ok, finally some time to sit and type properly!

1) heh, stupid Role Player in a tactical game ;) I think B'yelka has just had a Significant Emotional Event
2) There are so many ways this could go for her!
a) Terrified of these things,
b) a much tighter sense of loyalty to all of the other PCs, as they are the ones that collectively saved her bacon (pun intended)!

One thing for sure, she is gunna keep a stock of Resist Energy-Fire scrolls on hand ;) Potions at worst, eh?

It is these moments that let you know you have a good *character* and when you know that the group is working as a whole! This is awesome ;)


Heh. When I originally wrote the post, I forgot misfortune, and you were at -8. But then I went back and edited it. I've got to admit I didn't see the reposition maneuver coming, that was a slick move Dantrian. Your old teacher's the one who saved your bacon.


Female Human (Chelaxian) Bard (Diva) 8 | HP 51 | AC 19 FF 17 T13 | Saves +3/+8/+6 | Init + 8 | Percep +11

Well, he did the *specific* act, but it has really been a team effort. It is interesting to see that as a group, Dantrian is the SMART one, while the rest of have roles, too. Kudo to Dan for really solid play! (both tactics and character :D)


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*bows*


Female Human (Chelaxian) Bard (Diva) 8 | HP 51 | AC 19 FF 17 T13 | Saves +3/+8/+6 | Init + 8 | Percep +11

Is the running tally of xp on the campaign info tab accurate?


Yes. Just updated it.


Female Human (Chelaxian) Bard (Diva) 8 | HP 51 | AC 19 FF 17 T13 | Saves +3/+8/+6 | Init + 8 | Percep +11

*woot* thanks :)


retired (arc completed)

B'yelka, regarding Aid Another: normally you can only boost someone's AC with an aid another check if you are also in melee with the target you're aiding against.

So in this case, you would need to be in melee combat with the Lopper and the Lopper would need to be in melee combat with Janos. Additionally, to boost an ally's AC or attack roll you always need to make an attack roll yourself (vs AC 10).

Aid Another


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Male Human Paladin 8 | HP 36/53 (68)| AC 18 FF 15 T13 | Saves +11/+10/+10 | Init + 4 | Percep + 2 | Dip +14 | SM +10 | KR +6 | Heal +3 | HA +7 | HePo =0

Lopper is really annoying :(


He's supposed to be. Everything else you guys have fought with the exception of the Professor's Zombie (who I made up completely from scratch stat wise) has been a cake walk. 'Bout time you had a challenge. I think the fight will probably end soon though.


Male Human Witch 7 | HP 44 | AC 14 (18 w/ Mage Armor) FF 12 T 14 | Saves F+3/R+5/W+4 | Init + 5 | Percep +7

And we want the XP so we can hit level 4 sooner rather than later!


Male Human Paladin 8 | HP 36/53 (68)| AC 18 FF 15 T13 | Saves +11/+10/+10 | Init + 4 | Percep + 2 | Dip +14 | SM +10 | KR +6 | Heal +3 | HA +7 | HePo =0

Im not complaining. I love a challenge :-) it'll just be a satisfying win when it comes


retired (arc completed)

Whew! Well fought, team!

I've updated the Inventory Log in the wake of the fight.

Moved Janos' arrows over to Anton's sheet, removed 1 holy water from my sheet, updated Drosil's sheet (removed the spent arrow and 1 holy water), and updated Tibideau's sheet (-4 charges from the CLW wand).

I don't think any other consumables got used, but let me know if I missed any. Again, good job everybody!


Half-Elf Spirit Ranger 8 (HP 33/68; F+8, R+8, W+4 (+1 vs. Arcane); AC 25/12/23; Perception +18, Sense Motive +2, Initiative +2)

Anton, the quiver holds:
20 normal arrows
6 Silver arrows
4 +1 arrows

Also, is the handaxe just +1 now? Or does it retain any of its ability to hit incorporeal. Maybe that was just vs. the Lopper.


Male Human Paladin 8 | HP 36/53 (68)| AC 18 FF 15 T13 | Saves +11/+10/+10 | Init + 4 | Percep + 2 | Dip +14 | SM +10 | KR +6 | Heal +3 | HA +7 | HePo =0

The +1 arrows will be very handy - thanks :)

I have plenty of the other kind if you want to keep them?

Dan, if you count arrows as consumeables then I am down to one bane and one ghost touch.


retired (arc completed)

Yup - I've got your bane/ghost touch arrows accounted for and up-to-date as well.


The handaxe was only ghost touch against the Lopper. It's now just a +1 handaxe.


Male Human Paladin 8 | HP 36/53 (68)| AC 18 FF 15 T13 | Saves +11/+10/+10 | Init + 4 | Percep + 2 | Dip +14 | SM +10 | KR +6 | Heal +3 | HA +7 | HePo =0

If no one else has their eye on it, I wouldn't mind having that heavy mace. Once I run out of magic arrows im pretty ineffective against these ghosts.


Male Human Witch 7 | HP 44 | AC 14 (18 w/ Mage Armor) FF 12 T 14 | Saves F+3/R+5/W+4 | Init + 5 | Percep +7

Thanks again for maintaining the inventory Dantrian!


Male Human Witch 7 | HP 44 | AC 14 (18 w/ Mage Armor) FF 12 T 14 | Saves F+3/R+5/W+4 | Init + 5 | Percep +7

Oh and go for it, Anton. Not that Tibideau can make much use of the mace anyway :)


Half-Elf Spirit Ranger 8 (HP 33/68; F+8, R+8, W+4 (+1 vs. Arcane); AC 25/12/23; Perception +18, Sense Motive +2, Initiative +2)

Would the mace be better in Drosil's hands? He can TWF with it and something light. There is still the MW Longsword if Anton wants a backup weapon.


Male Human Paladin 8 | HP 36/53 (68)| AC 18 FF 15 T13 | Saves +11/+10/+10 | Init + 4 | Percep + 2 | Dip +14 | SM +10 | KR +6 | Heal +3 | HA +7 | HePo =0

What have we got collectively in terms of magic weaponry?

4 x +1 arrows
2 x ghost touch arrow
1 x undead bane
Handaxe
Heavy mace

Is that all? If so, then yes I think Drosil should take the mace and Janos stick with the handaxe. Just so that we can affect any more ghosts we come across, even if its 50%

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