
Anton Klasnic |

Personally I think the loot would suit;
Janos - longsword
Drosil - dagger
Dantrian - ring
These are our melee guys in most immediate need of offensive/defensive boosts

B'yelka Morfaine |

I agree with Anton.
The accuracy bonus, static damage boost and increased critical rate will make the sword better than Janos' long axe. Also, if need be he can buff his AC by donning a shield.
The dagger to Drosil because it will help hi accuracy, compensating the TWF. I would say Long Sword to Dros, but he is a finesse fighter and would be a net loss for it :/
And Tibi and I generally stay far enough away from scuffles that we are safe-ish. :)

Tibideau Maroon LeClerc |

If you really don't want it Dantrian :) Anyone else interested in it before I claim it? I've got good reasons beyond aesthetics :) Basically, the range for the hexes I have now (Misfortune, Slumber, Cackle) and some of the ones I plan on taking in the future (Fortune, Evil Eye) have a 30-foot range that will never increase as we level up. If my main role besides hexing is buffing and healing (with a little summoning and enchanting thrown in for good measure), then I'll also need to be in close range of melee allies for touch spells. I like to make squishy spellcasters with high ACs, let's say.
But that said, if anyone else wants the ring, I'm not set on it.

Anton Klasnic |

Anton is going to be within 30 feet to take advantage of point blank shot, but his HP is decent enough and he can always heal himself if necessary.
That keen longsword is very nice for Janos though.

Dantrian Almaeus |

I think that dagger was made for Drosil. A +1 dagger and +1 rapier (which, by the way, can't be two-handed - it's in the weapon's description =P) are perfectly suited to his two weapon fighting. Gods help anything that gets stuck between him and Dantrian and suffers our full attacks >=D
I think Janos would see the most benefit out of the longsword, especially being able to 2-hand it (which he can't do with the lopper's wee little light-weapon hand axe).

Drosil the Grey |

Crap, I totally missed that comment, Dantrian. Sorry, Jelani.
EDIT: Oh, and Drosil will be more than happy to accept the dagger if nobody else will use it.

Janos Ardeal |

The sword will be good for Janos, though he prefers the feel of the axe. He's not stubborn though and he won't turn down the better weapon.
-Posted with Wayfinder

Dantrian Almaeus |

Ok, so when I get home this evening, I'll update the inventory log as follows:
Do you want to sell your greataxe then, Janos?
Any mudane weapons you'd like to offload as well, Drosil?

Janos Ardeal |

Sure, sell the axe. Janos is a Ranger, so he's not going to be running around with a ton of different weapons. Now if we ever find magic greataxe, it'll be a hard choice.
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Janos Ardeal |

We are talking about the non-magical greataxe, but B'yelka's idea has some RP potential. We could gift it to the town with some dedication. Of course, adventurers years from now will curse us when they earn enough trust to be bestowed the legendary greataxe that cleansed the haunted prison and they find out it's just a common axe.

Dantrian Almaeus |

Level 4!
+7 hp (5 + Con mod)
+1 BAB
+1 Fort
+1 Ref
+1 Con
+1 Hero Point
+1 Discovery: Spontaneous Healing
+1 2nd Level Forumlae: ablative barrier
+1 2nd Level Extract Slot/day
+8 Skill Points

Anton Klasnic |

Easy level up for me;
+8 hp
+1 BAB
+1 Fort,+1 Will
Ability increase = Dex
+1 Hero Point
1 first level spell = Divine Favor
+3 skill points, +1 Heal, +1 Diplomacy, +1 Sense Motive

B'yelka Morfaine |

B'yelka:
Bard Level (duh)
+6 HP (5+1CON)
+1 CHA (total: 20)
Spells:
Blistering Invective
Invisibility
Skills (9): (Rounding out her skill set!)
+1 Climb (now I can take ten and be successful...)
+1 Diplomacy
+1 Intimidate (Blistering Invective, +12)
+1 Knowledge-Arcana
+1 Perform-Act
+1 Perform-Sing (Versatile: Bluff, Sense Motive)
+1 Profession-Musician
+1 Stealth
+1 Use Magic Device
+1 REF Save
+1 Will Save
+1 BAB
:D
Good level for B'yelka!

Janos Ardeal |

Janos is taking another level in Ranger. Will post full changes tomorrow, but spirit spells!
-Posted with Wayfinder

Tibideau Maroon LeClerc |

Witch level:
Hex: Evil Eye
Patron Spell: Command Undead (SWEEet!)
Spells: Web, ?
+7 HP
+1 BAB
+1 Int
+1 Fortitude
+1 Will
+1 Escape Artist
+1 Fly
+1 Knowledge: Engineering
+1 Knowledge: Local
+1 Knowledge: Religion
+1 Perception
+1 Spellcraft
I need some input on my second spell new spell. It's down to Levitate and Lipstitch. I don't need Levitate personally in the long run since I'm going to take the Extra Hex feat again at Level 5 and get Flight, but it will be nice to have until then and I can move you guys around or items. Lipstitch is basically for stopping spellcasters from casting, and stopping something with a bite attack from biting. It's way more up my alley flavor-wise. Whichever one I don't get from the free spell for leveling up, I'll buy a scroll for it.
I totally failed the Spellcraft check for the badge, so I didn't post it yet. But I just sneaked a peak. B'yelka, I'm fine with you taking the badge :)
There's a really good spell either B'yelka or Anton might want to get at some point, Ghostbane Dirge: "incorporeal creature takes half damage (50%) from nonmagical attack forms, and full damage from magic weapons, spells, spell-like effects, and supernatural effects." Nice!
@B'yelka: I'm no system master but I just read about all the Masterpieces :) I think Life Budding in Salted Earth is pretty freaking sweet. Clamor of the Heavens would be nice in the future. But most of the others don't seem worth it to me.

Drosil the Grey |

Drosil - Rogue (Burglar) 4
+7 HP
+1 Dex
+1 BAB
+1 Reflex Save
+9 Skill Points: Acrobatics, Bluff, Disable Device, Knowledge (Local), Linguistics (+Infernal), Perception, Sense Motive, Sleight of Hand, Stealth
+Rogue Talent: Offensive Defense (Ex): When a rogue with this talent hits a creature with a melee attack that deals sneak attack damage, the rogue gains a +1 dodge bonus to AC for each sneak attack die rolled for 1 round.
If anyone has a better suggestion for which language to pick for Linguistics, or for which rogue talent to pick, I'm open to hearing it. I will be getting Crippling Strike at level 10, so Offensive Defense won't always be used. That said, Drosil's AC could (I think) use a bit of a boost.
The other talent I seriously considered was Fast Stealth. I would have taken Weapon Training, but don't want to waste it by choosing a weapon I might not be using at higher levels.
@Tibi: I think Lipstitch is a good way to go.

B'yelka Morfaine |

@ Tibi: Are you required to be *able* to fly before taking ranks of Fly skill? And Lipstich would be fun :) Imagine the poor Vampire with his face sewn closed!
Also, Clamor looks good... but the question is: Does it work when you *start* the performance, or in three rounds when you finish 'casting' it? :(
@ Drosil: One of the worst things for rogues is how mediocre their Talents are :( Can't we just take Vanishing Trick and call it a day? lol Is there a Talent that simply allows you to choose a Combat Feat? Is there a Combat Feat you would want?

Tibideau Maroon LeClerc |

@B'yelka: I have Fly +10 right now, been putting ranks in it in preparation for the Flight Hex. I can take the Flight Hex before Level 5, but I can't actually use it to fly until Level 5. At Level 1 you can feather fall and Level 3 you can levitate. I figured the debuffs (Evil Eye, Misfortune) and the Slumber Hex were more useful in the short-term than levitating. Once I can fly, I may pass that Ring of Protection onto someone else. I can just float 25 feet above the battlefield throwing out hexes and cackling :)
Re: Clamor of the Heavens: I missed that thing about 3 rounds to cast. That's not very good :/
@Drosil: Yeah, I think we'll be glad to have Lipstitch if we run into some necromancers. Try controlling your minions with your lips sewn together, necromancer!! As for your language, what's your reason for taking Infernal? It's a fine choice, but T does already have it if you were thinking of bringing a new language into the party.
Side note: Evil Eye Hex is awesome! It lasts for 8 (!!!) rounds if the target fails the save, and still works for 1 round even if the target makes the save.
I really hope we run into more foes with minds so I can finally start Slumbering people. I believe I've used that hex one time, on a stirge in the very first combat.

Drosil the Grey |

@B'yelka: Vanishing Trick is great, but requires ki to use...:-(. And yeah, I can take that talent, but I was thinking of taking it later when I've got more useful combat feats to take (unless there's one I'm missing that you think I've overlooked)?
@Tibi: I didn't bother to see what languages everyone else had - I was mostly taking Linguistics in case the forgery aspects would help us. If you've got a suggestion for a different language, I'm all ears.

B'yelka Morfaine |

I too want to see more minds... charm, fascinate...
For what it's worth, the Invisibility is mostly for Drosil and his ever dangerous scouting trips! Otherwise, I would have taken Blur, or Mirror Image!:D

B'yelka Morfaine |

In regards to languages... are there separate languages for Taldan or Chelaxian, or is that 'common'? I ask because Dan has those, and not Common... figured it'd be important to have common concensus on that :)

Janos Ardeal |

Ranger 4:
+1 BAB
+1 Will Save
+1 Reflex Save
+8 HP
+1 Dex (Brings it to 14 = +1 Ref Save, +1 AC, +1 Ranged attack)
Power Attack shifts to -2/+4 (-2/+6 with two-handed)
7 Skill Points: Handle Animal, Kn(Arcana), Kn(Geo), Kn(Nature), Kn(Religion), Perception, Spellcraft
Spirit Bond: Cast Augury 1/day while in Swamp. Can Spontaneously cast any Ranger spell 1/day.
Spells: Can change daily, so without expected combat it will probably be Longstrider. Otherwise, expect Lead Blades to be a constant.

Janos Ardeal |

Oh, btw, I'm back. Great trip, but happy to be home. Expect more regular posts from me.
Jelani, I'm planning a nice post for Janos' acquiring his spellpower and the Spirit Bond. I'd like to use spirits of Vesorianna and the Warden, but I wasn't sure if it would track with things in the AP. Would using the Warden's spirit derail things?

Janos Ardeal |

Now, taking Levitate will might allow you to put ranks into Fly. Lipstitch is still probably the better option though.
I just realized something about Janos' Spirit Bond ability. What do you make of this?
At 4th level, instead of forming a bond with his hunting companions or an animal companion, the spirit Ranger forms a bond with the spirits of nature themselves. Each day, as long as he is within one of his favored terrains, the Ranger can cast augury as a spell-like ability with a caster level equal to his Ranger level. In addition, he can call upon these spirits to cast any one Ranger spell that he is capable of casting, without having to prepare the spell. At 8th level, and every four levels thereafter, he can cast an additional spell in this way.
It clearly says you must be in a Favored Terrain to cast Augury. But must you be in a Favored Terrain to get the extra spell too? It doesn't explicitly caveat it, and I never have read it that way before, but it is wrapped up in the same ability and it does reference "these spirits".