DM Jelani's Carrion Crown

Game Master Brian Minhinnick

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Male Human Witch 7 | HP 44 | AC 14 (18 w/ Mage Armor) FF 12 T 14 | Saves F+3/R+5/W+4 | Init + 5 | Percep +7

Tibideau would love to have the Ring of Protection. Is anyone else interested in it?


Male Human Paladin 8 | HP 36/53 (68)| AC 18 FF 15 T13 | Saves +11/+10/+10 | Init + 4 | Percep + 2 | Dip +14 | SM +10 | KR +6 | Heal +3 | HA +7 | HePo =0

Personally I think the loot would suit;

Janos - longsword
Drosil - dagger
Dantrian - ring

These are our melee guys in most immediate need of offensive/defensive boosts


Female Human (Chelaxian) Bard (Diva) 8 | HP 51 | AC 19 FF 17 T13 | Saves +3/+8/+6 | Init + 8 | Percep +11

I agree with Anton.

The accuracy bonus, static damage boost and increased critical rate will make the sword better than Janos' long axe. Also, if need be he can buff his AC by donning a shield.

The dagger to Drosil because it will help hi accuracy, compensating the TWF. I would say Long Sword to Dros, but he is a finesse fighter and would be a net loss for it :/

And Tibi and I generally stay far enough away from scuffles that we are safe-ish. :)


Male Human Witch 7 | HP 44 | AC 14 (18 w/ Mage Armor) FF 12 T 14 | Saves F+3/R+5/W+4 | Init + 5 | Percep +7

I suppose T can part with the emeralds :) Dantrian could use the boost.


retired (arc completed)

I honestly feel like I'm alright without the ring. With a dex mutagen running, my AC can get pretty dang respectable at this point. And it's been a while since Tibideau's gotten any bling =)


Male Human Witch 7 | HP 44 | AC 14 (18 w/ Mage Armor) FF 12 T 14 | Saves F+3/R+5/W+4 | Init + 5 | Percep +7

If you really don't want it Dantrian :) Anyone else interested in it before I claim it? I've got good reasons beyond aesthetics :) Basically, the range for the hexes I have now (Misfortune, Slumber, Cackle) and some of the ones I plan on taking in the future (Fortune, Evil Eye) have a 30-foot range that will never increase as we level up. If my main role besides hexing is buffing and healing (with a little summoning and enchanting thrown in for good measure), then I'll also need to be in close range of melee allies for touch spells. I like to make squishy spellcasters with high ACs, let's say.

But that said, if anyone else wants the ring, I'm not set on it.


Male Human Paladin 8 | HP 36/53 (68)| AC 18 FF 15 T13 | Saves +11/+10/+10 | Init + 4 | Percep + 2 | Dip +14 | SM +10 | KR +6 | Heal +3 | HA +7 | HePo =0

Anton is going to be within 30 feet to take advantage of point blank shot, but his HP is decent enough and he can always heal himself if necessary.

That keen longsword is very nice for Janos though.


retired (arc completed)

I think that dagger was made for Drosil. A +1 dagger and +1 rapier (which, by the way, can't be two-handed - it's in the weapon's description =P) are perfectly suited to his two weapon fighting. Gods help anything that gets stuck between him and Dantrian and suffers our full attacks >=D

I think Janos would see the most benefit out of the longsword, especially being able to 2-hand it (which he can't do with the lopper's wee little light-weapon hand axe).


Male Fetchling (World Walker) Swashbuckler (Inspired Blade) 8 [ HP 65/76 | AC 29/18T/22FF | Fort +6, Ref +13, Will +3 | Init +7 (+2 with panache) | Perception +10 | Panache: 4/4 ]

Crap, I totally missed that comment, Dantrian. Sorry, Jelani.

EDIT: Oh, and Drosil will be more than happy to accept the dagger if nobody else will use it.


Half-Elf Spirit Ranger 8 (HP 33/68; F+8, R+8, W+4 (+1 vs. Arcane); AC 25/12/23; Perception +18, Sense Motive +2, Initiative +2)

The sword will be good for Janos, though he prefers the feel of the axe. He's not stubborn though and he won't turn down the better weapon.

-Posted with Wayfinder


retired (arc completed)

Ok, so when I get home this evening, I'll update the inventory log as follows:

  • +1 keen longsword > Janos (also keep +1 handaxe)
  • +1 ring of protection > Tibideau
  • +1 mithril dagger > Drosil (will work GREAT against any lycanthropes we encounter later since mithril counts as silver for DR purposes)

    Do you want to sell your greataxe then, Janos?

    Any mudane weapons you'd like to offload as well, Drosil?


  • Half-Elf Spirit Ranger 8 (HP 33/68; F+8, R+8, W+4 (+1 vs. Arcane); AC 25/12/23; Perception +18, Sense Motive +2, Initiative +2)

    Sure, sell the axe. Janos is a Ranger, so he's not going to be running around with a ton of different weapons. Now if we ever find magic greataxe, it'll be a hard choice.

    -Posted with Wayfinder


    Female Human (Chelaxian) Bard (Diva) 8 | HP 51 | AC 19 FF 17 T13 | Saves +3/+8/+6 | Init + 8 | Percep +11

    No sell! Dedicate it to the town for our heroism :)


    retired (arc completed)

    I think he means to sell his mundane greataxe, B'yelka - not the magical handaxe formerly belonging to the Lopper =)


    Male Fetchling (World Walker) Swashbuckler (Inspired Blade) 8 [ HP 65/76 | AC 29/18T/22FF | Fort +6, Ref +13, Will +3 | Init +7 (+2 with panache) | Perception +10 | Panache: 4/4 ]

    Drosil will offload his two short swords, but keep his mace and sap (just in case).


    Half-Elf Spirit Ranger 8 (HP 33/68; F+8, R+8, W+4 (+1 vs. Arcane); AC 25/12/23; Perception +18, Sense Motive +2, Initiative +2)

    We are talking about the non-magical greataxe, but B'yelka's idea has some RP potential. We could gift it to the town with some dedication. Of course, adventurers years from now will curse us when they earn enough trust to be bestowed the legendary greataxe that cleansed the haunted prison and they find out it's just a common axe.


    Dammit, I knew rapiers couldn't be two handed but I thought it was because they were light. Went and checked saw they were one handed weapons and let it slide. I didn't think to check the weapon description.


    Male Fetchling (World Walker) Swashbuckler (Inspired Blade) 8 [ HP 65/76 | AC 29/18T/22FF | Fort +6, Ref +13, Will +3 | Init +7 (+2 with panache) | Perception +10 | Panache: 4/4 ]

    Exactly - I didn't know they couldn't be, saw that it was one-handed and assumed. Again, sorry.


    No biggy, I'm just miffed that I was right, then thought I was wrong. You guys still would have won the fight.


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    Female Human (Chelaxian) Bard (Diva) 8 | HP 51 | AC 19 FF 17 T13 | Saves +3/+8/+6 | Init + 8 | Percep +11

    I just realized there is another reason B'yelka can't take the ring! Dantrian promised to get her one :p That'd be a scene, eh? Dantrian and gift giving! lol


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    Male Human Witch 7 | HP 44 | AC 14 (18 w/ Mage Armor) FF 12 T 14 | Saves F+3/R+5/W+4 | Init + 5 | Percep +7

    Tibideau would burst into tears from all the emotion.


    retired (arc completed)

    Level 4!

    +7 hp (5 + Con mod)
    +1 BAB
    +1 Fort
    +1 Ref
    +1 Con
    +1 Hero Point

    +1 Discovery: Spontaneous Healing
    +1 2nd Level Forumlae: ablative barrier
    +1 2nd Level Extract Slot/day

    +8 Skill Points

  • +1 craft (alchemy)
  • +1 disable device
  • +1 knowledge (arcana)
  • +1 knowledge (local)
  • +1 knowledge (nature)
  • +1 perception
  • +2 spellcraft


  • Male Human Paladin 8 | HP 36/53 (68)| AC 18 FF 15 T13 | Saves +11/+10/+10 | Init + 4 | Percep + 2 | Dip +14 | SM +10 | KR +6 | Heal +3 | HA +7 | HePo =0

    Easy level up for me;

    +8 hp
    +1 BAB
    +1 Fort,+1 Will
    Ability increase = Dex
    +1 Hero Point
    1 first level spell = Divine Favor
    +3 skill points, +1 Heal, +1 Diplomacy, +1 Sense Motive


    Female Human (Chelaxian) Bard (Diva) 8 | HP 51 | AC 19 FF 17 T13 | Saves +3/+8/+6 | Init + 8 | Percep +11

    B'yelka:

    Bard Level (duh)
    +6 HP (5+1CON)
    +1 CHA (total: 20)

    Spells:
    Blistering Invective
    Invisibility

    Skills (9): (Rounding out her skill set!)
    +1 Climb (now I can take ten and be successful...)
    +1 Diplomacy
    +1 Intimidate (Blistering Invective, +12)
    +1 Knowledge-Arcana
    +1 Perform-Act
    +1 Perform-Sing (Versatile: Bluff, Sense Motive)
    +1 Profession-Musician
    +1 Stealth
    +1 Use Magic Device

    +1 REF Save
    +1 Will Save

    +1 BAB

    :D

    Good level for B'yelka!


    Female Human (Chelaxian) Bard (Diva) 8 | HP 51 | AC 19 FF 17 T13 | Saves +3/+8/+6 | Init + 8 | Percep +11

    Anton: for your level one spell can I recommend Lesser Resto? :)


    Female Human (Chelaxian) Bard (Diva) 8 | HP 51 | AC 19 FF 17 T13 | Saves +3/+8/+6 | Init + 8 | Percep +11

    Dantrian: Mr Almaeus keeps getting cooler! I love the Were-Wolfish regen!


    Female Human (Chelaxian) Bard (Diva) 8 | HP 51 | AC 19 FF 17 T13 | Saves +3/+8/+6 | Init + 8 | Percep +11

    To the folks that have more system mastery than I... Are there *any* Bard Masterpieces that are worth sacrificing Spells or Feats for?


    Male Human Paladin 8 | HP 36/53 (68)| AC 18 FF 15 T13 | Saves +11/+10/+10 | Init + 4 | Percep + 2 | Dip +14 | SM +10 | KR +6 | Heal +3 | HA +7 | HePo =0

    Yeah I'm going to alternate between that and divine favor on a daily basis. We still have a wand of lesser rest as well


    Female Human (Chelaxian) Bard (Diva) 8 | HP 51 | AC 19 FF 17 T13 | Saves +3/+8/+6 | Init + 8 | Percep +11

    The badge... me or Tibi?


    Male Human Paladin 8 | HP 36/53 (68)| AC 18 FF 15 T13 | Saves +11/+10/+10 | Init + 4 | Percep + 2 | Dip +14 | SM +10 | KR +6 | Heal +3 | HA +7 | HePo =0

    Arm wrestle for it?

    I think either of you would have a decent case actually, that's a tricky one


    Female Human (Chelaxian) Bard (Diva) 8 | HP 51 | AC 19 FF 17 T13 | Saves +3/+8/+6 | Init + 8 | Percep +11

    Well, I do think B'yelka would make a better sheriff, and the badge would just look better on her so... :p


    Half-Elf Spirit Ranger 8 (HP 33/68; F+8, R+8, W+4 (+1 vs. Arcane); AC 25/12/23; Perception +18, Sense Motive +2, Initiative +2)

    Janos is taking another level in Ranger. Will post full changes tomorrow, but spirit spells!

    -Posted with Wayfinder


    Male Human Witch 7 | HP 44 | AC 14 (18 w/ Mage Armor) FF 12 T 14 | Saves F+3/R+5/W+4 | Init + 5 | Percep +7

    Witch level:

    Hex: Evil Eye
    Patron Spell: Command Undead (SWEEet!)
    Spells: Web, ?

    +7 HP

    +1 BAB

    +1 Int

    +1 Fortitude
    +1 Will

    +1 Escape Artist
    +1 Fly
    +1 Knowledge: Engineering
    +1 Knowledge: Local
    +1 Knowledge: Religion
    +1 Perception
    +1 Spellcraft

    I need some input on my second spell new spell. It's down to Levitate and Lipstitch. I don't need Levitate personally in the long run since I'm going to take the Extra Hex feat again at Level 5 and get Flight, but it will be nice to have until then and I can move you guys around or items. Lipstitch is basically for stopping spellcasters from casting, and stopping something with a bite attack from biting. It's way more up my alley flavor-wise. Whichever one I don't get from the free spell for leveling up, I'll buy a scroll for it.

    I totally failed the Spellcraft check for the badge, so I didn't post it yet. But I just sneaked a peak. B'yelka, I'm fine with you taking the badge :)

    There's a really good spell either B'yelka or Anton might want to get at some point, Ghostbane Dirge: "incorporeal creature takes half damage (50%) from nonmagical attack forms, and full damage from magic weapons, spells, spell-like effects, and supernatural effects." Nice!

    @B'yelka: I'm no system master but I just read about all the Masterpieces :) I think Life Budding in Salted Earth is pretty freaking sweet. Clamor of the Heavens would be nice in the future. But most of the others don't seem worth it to me.


    Male Fetchling (World Walker) Swashbuckler (Inspired Blade) 8 [ HP 65/76 | AC 29/18T/22FF | Fort +6, Ref +13, Will +3 | Init +7 (+2 with panache) | Perception +10 | Panache: 4/4 ]

    Drosil - Rogue (Burglar) 4

    +7 HP
    +1 Dex
    +1 BAB
    +1 Reflex Save
    +9 Skill Points: Acrobatics, Bluff, Disable Device, Knowledge (Local), Linguistics (+Infernal), Perception, Sense Motive, Sleight of Hand, Stealth
    +Rogue Talent: Offensive Defense (Ex): When a rogue with this talent hits a creature with a melee attack that deals sneak attack damage, the rogue gains a +1 dodge bonus to AC for each sneak attack die rolled for 1 round.

    If anyone has a better suggestion for which language to pick for Linguistics, or for which rogue talent to pick, I'm open to hearing it. I will be getting Crippling Strike at level 10, so Offensive Defense won't always be used. That said, Drosil's AC could (I think) use a bit of a boost.

    The other talent I seriously considered was Fast Stealth. I would have taken Weapon Training, but don't want to waste it by choosing a weapon I might not be using at higher levels.

    @Tibi: I think Lipstitch is a good way to go.


    Female Human (Chelaxian) Bard (Diva) 8 | HP 51 | AC 19 FF 17 T13 | Saves +3/+8/+6 | Init + 8 | Percep +11

    @ Tibi: Are you required to be *able* to fly before taking ranks of Fly skill? And Lipstich would be fun :) Imagine the poor Vampire with his face sewn closed!

    Also, Clamor looks good... but the question is: Does it work when you *start* the performance, or in three rounds when you finish 'casting' it? :(

    @ Drosil: One of the worst things for rogues is how mediocre their Talents are :( Can't we just take Vanishing Trick and call it a day? lol Is there a Talent that simply allows you to choose a Combat Feat? Is there a Combat Feat you would want?


    Male Human Witch 7 | HP 44 | AC 14 (18 w/ Mage Armor) FF 12 T 14 | Saves F+3/R+5/W+4 | Init + 5 | Percep +7

    @B'yelka: I have Fly +10 right now, been putting ranks in it in preparation for the Flight Hex. I can take the Flight Hex before Level 5, but I can't actually use it to fly until Level 5. At Level 1 you can feather fall and Level 3 you can levitate. I figured the debuffs (Evil Eye, Misfortune) and the Slumber Hex were more useful in the short-term than levitating. Once I can fly, I may pass that Ring of Protection onto someone else. I can just float 25 feet above the battlefield throwing out hexes and cackling :)

    Re: Clamor of the Heavens: I missed that thing about 3 rounds to cast. That's not very good :/

    @Drosil: Yeah, I think we'll be glad to have Lipstitch if we run into some necromancers. Try controlling your minions with your lips sewn together, necromancer!! As for your language, what's your reason for taking Infernal? It's a fine choice, but T does already have it if you were thinking of bringing a new language into the party.

    Side note: Evil Eye Hex is awesome! It lasts for 8 (!!!) rounds if the target fails the save, and still works for 1 round even if the target makes the save.

    I really hope we run into more foes with minds so I can finally start Slumbering people. I believe I've used that hex one time, on a stirge in the very first combat.


    Rogues have a talent that gives combat feats or a ninja trick if they want. They just have to take two, one to get a ki pool and then vanishing trick.


    Male Fetchling (World Walker) Swashbuckler (Inspired Blade) 8 [ HP 65/76 | AC 29/18T/22FF | Fort +6, Ref +13, Will +3 | Init +7 (+2 with panache) | Perception +10 | Panache: 4/4 ]

    @B'yelka: Vanishing Trick is great, but requires ki to use...:-(. And yeah, I can take that talent, but I was thinking of taking it later when I've got more useful combat feats to take (unless there's one I'm missing that you think I've overlooked)?

    @Tibi: I didn't bother to see what languages everyone else had - I was mostly taking Linguistics in case the forgery aspects would help us. If you've got a suggestion for a different language, I'm all ears.


    Female Human (Chelaxian) Bard (Diva) 8 | HP 51 | AC 19 FF 17 T13 | Saves +3/+8/+6 | Init + 8 | Percep +11

    I too want to see more minds... charm, fascinate...

    For what it's worth, the Invisibility is mostly for Drosil and his ever dangerous scouting trips! Otherwise, I would have taken Blur, or Mirror Image!:D


    Female Human (Chelaxian) Bard (Diva) 8 | HP 51 | AC 19 FF 17 T13 | Saves +3/+8/+6 | Init + 8 | Percep +11

    In regards to languages... are there separate languages for Taldan or Chelaxian, or is that 'common'? I ask because Dan has those, and not Common... figured it'd be important to have common concensus on that :)


    Half-Elf Spirit Ranger 8 (HP 33/68; F+8, R+8, W+4 (+1 vs. Arcane); AC 25/12/23; Perception +18, Sense Motive +2, Initiative +2)

    Ranger 4:
    +1 BAB
    +1 Will Save
    +1 Reflex Save

    +8 HP
    +1 Dex (Brings it to 14 = +1 Ref Save, +1 AC, +1 Ranged attack)
    Power Attack shifts to -2/+4 (-2/+6 with two-handed)

    7 Skill Points: Handle Animal, Kn(Arcana), Kn(Geo), Kn(Nature), Kn(Religion), Perception, Spellcraft

    Spirit Bond: Cast Augury 1/day while in Swamp. Can Spontaneously cast any Ranger spell 1/day.

    Spirit Bond:
    At 4th level, instead of forming a bond with his hunting companions or an animal companion, the spirit Ranger forms a bond with the spirits of nature themselves. Each day, as long as he is within one of his favored terrains, the Ranger can cast augury as a spell-like ability with a caster level equal to his Ranger level. In addition, he can call upon these spirits to cast any one Ranger spell that he is capable of casting, without having to prepare the spell. At 8th level, and every four levels thereafter, he can cast an additional spell in this way.

    Spells: Can change daily, so without expected combat it will probably be Longstrider. Otherwise, expect Lead Blades to be a constant.


    Half-Elf Spirit Ranger 8 (HP 33/68; F+8, R+8, W+4 (+1 vs. Arcane); AC 25/12/23; Perception +18, Sense Motive +2, Initiative +2)

    Drosil, Offensive Defense is one of the better talents and can really protect you. Otherwise, yeah the combat feats and Vanishing trick are best.


    Half-Elf Spirit Ranger 8 (HP 33/68; F+8, R+8, W+4 (+1 vs. Arcane); AC 25/12/23; Perception +18, Sense Motive +2, Initiative +2)

    Oh, btw, I'm back. Great trip, but happy to be home. Expect more regular posts from me.

    GM:

    Jelani, I'm planning a nice post for Janos' acquiring his spellpower and the Spirit Bond. I'd like to use spirits of Vesorianna and the Warden, but I wasn't sure if it would track with things in the AP. Would using the Warden's spirit derail things?


    Male Human Paladin 8 | HP 36/53 (68)| AC 18 FF 15 T13 | Saves +11/+10/+10 | Init + 4 | Percep + 2 | Dip +14 | SM +10 | KR +6 | Heal +3 | HA +7 | HePo =0

    My vote would be for lipstitch. Even if just for cool points


    Male Human Witch 7 | HP 44 | AC 14 (18 w/ Mage Armor) FF 12 T 14 | Saves F+3/R+5/W+4 | Init + 5 | Percep +7

    I thought Taldan and Common were the same thing.


    Taldane is Common. Chelaxian is Chelaxian.


    Yeah, B'Yelka is right. You can't take ranks in Fly until you have the hex Tibideau. I didn't realize that before. So you need to reassign those skill points. Thanks for pointing that out Ms Diva.


    Male Human Witch 7 | HP 44 | AC 14 (18 w/ Mage Armor) FF 12 T 14 | Saves F+3/R+5/W+4 | Init + 5 | Percep +7

    Okay, I'll move four skill points into:

    Knowledge (Geography)
    Knowledge (Local)
    Knowledge (Nature)
    Knowledge (Nobility)


    Half-Elf Spirit Ranger 8 (HP 33/68; F+8, R+8, W+4 (+1 vs. Arcane); AC 25/12/23; Perception +18, Sense Motive +2, Initiative +2)

    Now, taking Levitate will might allow you to put ranks into Fly. Lipstitch is still probably the better option though.

    I just realized something about Janos' Spirit Bond ability. What do you make of this?

    At 4th level, instead of forming a bond with his hunting companions or an animal companion, the spirit Ranger forms a bond with the spirits of nature themselves. Each day, as long as he is within one of his favored terrains, the Ranger can cast augury as a spell-like ability with a caster level equal to his Ranger level. In addition, he can call upon these spirits to cast any one Ranger spell that he is capable of casting, without having to prepare the spell. At 8th level, and every four levels thereafter, he can cast an additional spell in this way.

    It clearly says you must be in a Favored Terrain to cast Augury. But must you be in a Favored Terrain to get the extra spell too? It doesn't explicitly caveat it, and I never have read it that way before, but it is wrapped up in the same ability and it does reference "these spirits".


    Yeah, you have to be in your favored terrain. The words "in addition" make that seem pretty clear to me. It's referring to the same conditions described in the previous sentence.

    What's your favored terrain?

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