Baron Hannis Drelev

Anton Klasnic's page

1,355 posts. Alias of JamZilla.


Full Name

Anton Klasnic

Race

Human

Classes/Levels

Paladin 8 | HP 36/53 (68)| AC 18 FF 15 T13 | Saves +11/+10/+10 | Init + 4 | Percep + 2 | Dip +14 | SM +10 | KR +6 | Heal +3 | HA +7 | HePo =0

Gender

Male

Size

M

Age

21

Alignment

LG

Deity

Desna

Occupation

Traveller

Strength 14
Dexterity 18
Constitution 12
Intelligence 10
Wisdom 8
Charisma 16

About Anton Klasnic

Anton Klasnic
Male human paladin 8
LG Medium humanoid (human)
Hero Points 1
Anton Klasnic
Male human paladin 8
LG Medium humanoid (human)
Hero Points 1
Init +4; Senses Perception +2
Aura courage (10 ft.), resolve (10 ft.)
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Defense
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AC 19, touch 14, flat-footed 15 (+5 armor, +4 Dex)
hp 68 (8d10+16)
Fort +11, Ref +10, Will +10; +2 trait bonus vs. fear effects
Immune charm, disease, fear
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +10/+5 (1d4+2/19-20) or
mwk longsword +11/+6 (1d8+2/19-20)
Ranged +1 composite longbow +9/+9/+4 (1d8+8/×3)
Special Attacks channel positive energy 3/day (DC 17, 4d6), smite evil 3/day (+3 attack and AC, +8 damage)
Paladin Spell-Like Abilities (CL 5th; concentration +8)
At will—detect evil
Paladin Spells Prepared (CL 5th; concentration +8)
2nd—eagle's splendor, litany of righteousness[UC]
1st—divine favor, protection from evil
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Statistics
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Str 14, Dex 18, Con 12, Int 10, Wis 8, Cha 16
Base Atk +8; CMB +10; CMD 24
Feats Deadly Aim, Manyshot, Point-blank Shot, Precise Shot, Rapid Shot
Traits indomitable faith, making good on promises
Skills Acrobatics +1 (-3 to jump), Climb +0, Diplomacy +14, Handle Animal +7, Heal +3, Knowledge (religion) +6, Perception +2, Sense Motive +10
Languages Common
SQ divine bond (weapon +2, 1/day), hero points, lay on hands 7/day (4d6), mercies (diseased, fatigued)
Combat Gear +1 arrows (50), potion of cure light wounds, silver arrows (6), wand of lesser restoration (9 charges); Bracers of Falcon's Aim. Other Gear kikko armor, +1 composite longbow, arrows (25), blunt arrows (25), dagger, mwk longsword, cloak of resistance +1, candle (3), canteen, crowbar, earplugs, flint and steel, ink, black, inkpen, iron holy symbol of Desna, masterwork backpack, paper (3), piton (2), scroll case, 9.95 gp, 6 sp, 14 cp
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Tracked Resources
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+1 arrows - 47/50
Arrows - 0/25
Blunt arrows - 0/25
Dagger - 0/1
Divine Bond (Weapon +2, 8 mins, 1/day) (Sp) - 0/1
Lay on Hands (4d6 hit points, 7/day) (Su) - 0/7
Paladin Channel Positive Energy 4d6 (3/day, DC 17) (Su) - 0/3
Potion of cure light wounds - 0/1
Silver arrows - 0/6
Smite Evil (3/day) (Su) - 0/3
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Special Abilities
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Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Aura of Resolve +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. charm.
Deadly Aim -3/+6 Trade a penalty to ranged attacks for a bonus to ranged damage.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Divine Bond (Weapon +2, 8 mins, 1/day) (Sp) Weapon shines with light and gains enhancement bonuses or chosen properties.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Immunity to Charm You are immune to charm effects.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (4d6 hit points, 7/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Making Good on Promises At some point in the past, Professor Lorrimor did you a favor under the condition that he would someday call on you to repay it. After he came to your aid, however, you never saw nor heard from him again, leaving you with a sense of unending anticipa
Manyshot You can shoot two arrows as the first attack of a full attack action.
Mercy (Diseased) (Su) When you use your lay on hands ability, it also removes disease, as per the remove disease spell at a caster level of your Paladin level.
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Paladin Channel Positive Energy 4d6 (3/day, DC 17) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Smite Evil (3/day) (Su) +3 to hit, +8 to damage, +3 deflection bonus to AC when used.

[spoiler=Attack routine]
Bab=8
Dex=4
PBS=1
Longbow=1
Weapon bond=1
Smite evil=3 (with Eagle's splendor)
Divine Favor=2
Inspire=2
Good hope=2
Rapid shot=-2
Deadly aim=-3
+19/+19/+15

Damage
Str=2
DA=6
PBS=1
Divine Favor=2
Good hope=2
Inspire=2
Smite=8
Total of 23
[/spoiler}


HP=64/68
Lay on Hands [x][][][][][][]
Level 1 Spells - Divine Favour [] Protection From Evil []
Level 2 Spells - Eagle's Splendor [] Litany of Righteousness []