DM Immortal's Blood Red Roses: A Skull & Shackles Campaign

Game Master imimrtl

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Stats:
Hp's: 78/78; AC: 24(19 w/o shield)/touch 17/ff 22(17 w/o shield); Int: +2; Fort: +9, Ref: +8, Will +12; Per. +16; CMD 19
Horatio Flynn wrote:

He wanders over to Rajah.

”You did damn good in the fight and you helped out a lot,” he says to the man.

He takes from his side the satchel that carries his share of the prize money and counts out 4,000 gold pieces from the 16,000 of miscellaneous coin and other gems.

”You said you needed clothes, but likely other gear will be handy, too,” he says looking at the man before him and then beckons Amen-set over.

”I don’t know much about this place, but I’m willing to bet it’s got at least a decent place to buy goods and gear,” he adds.

He hands over the coin 4,000 coin to Rajah.

”You could have gone below decks, but you didn’t… You earned this at least when you fought and bled to help us and I’m appreciative of what you did.”

”Anyhow, when you go to buy the gear you need, just so you know - whatever the price they ask, don’t pay it. Let my girl Amen-set do the haggling… She’s got a knack for getting good rates.”

”I’m glad you’re sticking around and I’m glad to be sailing with you,” he says and offers Rajah his hand.

Taken aback by the gift, he reluctantly accepts it but keeps it out front just in case. "This is not necessary, Sir Flynn; it is far, far too much. While I appreciate the compliment and the gift, you can take the money back and use it for whatever benefits the crew as a whole, if you so prefer. Either way," he starts as he reaches out and shakes the man's hand, "I will shake your hand and say it's a pleasure to be on board and couldn't have been drawn up with a finer crew," he tells him, grinning and giving a nod of thanks.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
DM Immortal wrote:
Lots of really good RP everyone! Give me an ooc post of any actions you want to take and then I can move on depending upon what you want to do.

I'll have a letter sent to the contacts to you soon - it's taking me some time to compose it.

At this point Horatio gave Rajah 4,000 GP to buy gear. I doubt highly that the village on this island will have much, but Amen-set can generally acquire goods beyond the base value of a Settlement via her talent - if Rajah wants to buy misc. gear here, she'll help him do so.

Right now Horatio is for going straight to the island instead of buying goods, but only because I don't think we should buy good until we have more money to spend, or until we're able to level, which probably won't happen until after we conquer this island.

However, Horatio's not planning on pushing the issue. If others want to go somewhere else first, that's cool. But he doesn't want to go further south than Quent at the most as anything else will take too much time. Based on the distance of Quent from where we are now, and where our island is supposed to be, and the average travel time in the rules for a Sailing Ship - it shouldn't take us longer than 3 days to get to Quent; 2 day to offload/buy goods/gather crew/gather information and 4 days to get to our island - add on 2 more days for our trip just in case Rain rolls a 1 (I highly doubt she will, but worst case scenario...) then it will take us a total of 10 days at the longest to get to where we're going (as opposed to the 2.2 days to get the mere 100 miles to our island).

As an aside we could go to Bag Island - we'd probably do better on getting recruits, but buying raw materials will be less profitable (I'd imagine, given that Bag Island is smaller than Quent and we don't have the same bonus to buying goods/gear that we have in Quent) - but based on its location in relation to Quent; if we should be able to cut out 3 days from our total journey.

Anyhow - that's my plan; write out the letters and offer the reasons I want to go straight to the island - however, if anyone disagrees or wants to do other things (including getting supplies first; Horatio isn't trying to argue that point, just explain his reasons for going straight to the island is all), then no worries, whatever you guys want to do is all good :)


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
"The Blue Rajah" wrote:
Taken aback by the gift, he reluctantly accepts it but keeps it out front just in case. "This is not necessary, Sir Flynn; it is far, far too much. While I appreciate the compliment and the gift, you can take the money back and use it for whatever benefits the crew as a whole, if you so prefer. Either way," he starts as he reaches out and shakes the man's hand, "I will shake your hand and say it's a pleasure to be on board and couldn't have been drawn up with a finer crew," he tells him, grinning and giving a nod of thanks.

Horatio grins widely and shakes Rajah's hand warmly.

"Sure - I could take it back; but I won't..." he says, the grin still on his face.

"As for the crew? The best way to help them - other than outfitting the ship with some different weapons I've thought about since watching that last shin-dig during the race... Well, it seems to me that getting them some decent land to build on and settle down at would be pretty handy."

Amen-set watches the action thoughtfully, her hand brushing up against her own tattered armor. For now she looks at Rajah, but her smile for the friendship between the two men is genuine.

"Now that you got some coin you can start outfitting yourself with some of that gear and goods you were asking after - especially given that you may not have the goods to protect yourself proper in the coming fight. You being alive is better for us and for the crew."

He glances at the sky for a moment then looks back at Rajah.

"If - after we finally get this thing with the island nailed down proper - your conscience is bugging you later, you could always repay me the coin, if you'd like.... But if not? It's not the end of the world..." he adds with a shrug.

Rajah, if you'd like, Amen-set will help you bargain for goods here. If we end up going somewhere that we can find better goods, she'll help you there, too. She's very good at getting merchandise; second only to Dhaavan in that count - but it's up to you. And if Rajah wants to pay Horatio back later, that's cool, too, but no worries on that count either way...


Stats:
Hp's: 78/78; AC: 24(19 w/o shield)/touch 17/ff 22(17 w/o shield); Int: +2; Fort: +9, Ref: +8, Will +12; Per. +16; CMD 19

As a grin forms, "You make a bargain I cannot refuse. Done! And I would be most grateful if Amen-set would aid me in such a cause," he says as he looks over to her. "If she has no objection, of course. I fear I do not possess a bargainer's tongue."


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

slight ret-con... Ssorry, but wanna add to the earlier conversation

Dhaavan had missed much of Flynn's theorizing, and been engaged in idle chit-chat, but hearing Variel reply his ivory face goes sallow. No, no, no... That Dragon turtle wasn't summoned. She can't have that kind of power. I can pull hounds from the Nine in a blink, and while a proper studies conjurer could likely pull some larger, fiercer creatures, summoning is still my speciality. That kind of magic? She can't possibly... Dhaavan tames his emotions, wide, clouded eyes closing he continues, no, more likely the beast was the product of either demonic or diabolic breeding or cursing, something like that. Simple summons vanish upon death, and such a Calling has to beyond all but maybe the greatest archmaji.She can't be that far ahead it takes another moment, but Dhaavan is back to his usual self.

I don't have the juice to do a long-distance teleport like that. I can't even manage a short range jump. It was a fluke that I was able to when we were caught by that plant. Dhaavan admits quietly.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
"The Blue Rajah" wrote:
As a grin forms, "You make a bargain I cannot refuse. Done! And I would be most grateful if Amen-set would aid me in such a cause," he says as he looks over to her. "If she has no objection, of course. I fear I do not possess a bargainer's tongue."

Horatio nods amicably and beckons Amen-set over.

She glances between the two men and nods to Rajah.

"Well, you'd better double-time it, then - I got a hunch we're sailing soon," he says with a glance at the ship.

Rajah - for now, my best advice is just compile a list of stuff you want and then put it on the discussion thread. Then we'll get a flat price (including if it's available) and then I'll make some rolls to see if the price can be adjusted. But in this case I feel like the best thing to do is simplify things otherwise we'll be stuck on this beach for another week :)


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Dhaavan wrote:

slight ret-con... Ssorry, but wanna add to the earlier conversation

No, no, no... That Dragon turtle wasn't summoned. She can't have that kind of power. I can pull hounds from the Nine in a blink, and while a proper studies conjurer could likely pull some larger, fiercer creatures, summoning is still my speciality. That kind of magic? She can't possibly... Dhaavan tames his emotions, wide, clouded eyes closing.

Horatio cocks his head thoughtfully.

"To be fair, we've seen some pretty unusual stuff lately... what about those two creatures that did battle when we suddenly got all the power that came to us?" he says slowly.

"And with the threat from Cheliax coming in hard - I don't know... They do have an entire empire dedicated to those summoning extremely powerful diabolic creatures... I guess I just figured that it seemed like a reasonable - albeit far-fetched - possibility..."

Dhaavan wrote:
no, more likely the beast was the product of either demonic or diabolic breeding or cursing, something like that. Simple summons vanish upon death, and such a Calling has to beyond all but maybe the greatest archmaji. She can't be that far ahead it takes another moment, but Dhaavan is back to his usual self.

Horatio looks at Dhaavan for a bit.

"Who knows, maybe she is that far ahead... Still, you're the expert. If you don't think she could do it, or if you don't think someone that powerful would be risking themselves in this kind of race... Well, hell - then I'll trust your judgment in these things, no problem."

"Sorry for any confusion on the matter, I honestly don't know much about summoning, but I'm happy to learn more..." he says with a sincere voice.

After we beat this island and can finally level again, I am definitely going to put at least one rank in Knowledge: Planes... sorry again for any confusion.


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

No confusion, bud, just an in character moment of panic. Usually Dhaavan responds to a real threat or challenge with anger toward whatever has the audacity to oppose his will. Peppery Longfarthing is one of the three things in the multiverse that make him feel fear.

Horatio Flynn wrote:

Horatio looks at Dhaavan for a bit.

"Who knows, maybe she is that far ahead... [snip]"

"[snip], but I'm happy to learn more..." he says with a sincere voice.

Dhaavan's pupils widen as he turns his eyes to Flynn, but he replies Yes, we can go over a few things I have gleaned in my studies when I am taking a break from crafting.

DM Immrtl Would we be able to do any recruiting here? considering they just witnessed us win the captain's regatta there may be some pirates, freebooters or sailor-folk interested in joining a winning team, plus some of the survivors. I can post that
...
Can we also try to garner further influence? I've been remiss in that duty.
Do we have any plunder to spend? I'd like to use at least 1 point for a +2 to the check?

Dhaavan would like to spend the day the others are gearing up in port carousing with a small guard from the Wormwood: Rosie, Shivikah, Jape, Shix and Reevah who have been with him longest and are less likely to have other duties, spending some of their purse (if that's cool).

Before he goes he asks, Jiro, can you see to it that whatever we've got extra as far as cash is concerned is used to gather magical crafting materials? I've got several things on a bit of a back-log, from while I was spelling, on the way over, and I gots to get to it.

Infamy DC:31: 1d20 + 25 + 1d6 ⇒ (11) + 25 + (4) = 40 +1 if we can spend a plunder
Diplomacy:Recruitment: 1d20 + 22 ⇒ (2) + 22 = 24


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Dhaavan wrote:
No confusion, bud, just an in character moment of panic. Usually Dhaavan responds to a real threat or challenge with anger toward whatever has the audacity to oppose his will. Peppery Longfarthing is one of the three things in the multiverse that make him feel fear.

Fair enough :)

Dhaavan wrote:
Dhaavan's pupils widen as he turns his eyes to Flynn, but he replies Yes, we can go over a few things I have gleaned in my studies when I am taking a break from crafting.

Horatio nods.

"Why not try to grab gear with Rajah and Amen-set, then? They were already planning on going shopping anyhow... Besides, you're handier at bargaining than she is, but she's still good at finding those rare, hard-to-find items in town..."

That's just because of her Trait; but she'll easily be able to Aid you in any bargaining you do for goods and gear.

Given our situation, the best thing we might want to do at this place regarding gear is just buy as much crafting supplies as we can get - both magical and mundane. That way, we can work on crafting stuff on the way to our next port of call, and once we see what this island has on it we can spend a day or so off-shore crafting any extra stuff we'll need to deal with it.


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

"Sure, Dhaavan, I'd be glad to get whatever you need... If there's anything special needed, let me know, otherwise, I'll just pick up generic materials."

Seijiro finishes up his notes on the party supplies and logistics, then goes on the hunt for Dhaavan's crafting materials. He'll find out what's available and at what price, then ask for aid from our best negotiator to lower the price a little.


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Island of Empty Eyes Map Current Map

You can pick up 2 extra people here (2nd and 3rd level and can be what you want them to be for the most part (no magic classes though) and to be honest I haven't really been tracking the plunder too much. The prize money I gave you for winning from the Master of Gales was supposed to be in plunder but I figured I'd just give you straight gold.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Horatio Flynn wrote:
What is the size of Drenchport via Settlement size?
DM Immortal wrote:
Drenchport is a "Small City". It should be more than adequate for your needs...

Stats on Small City

Horatio looks at the others.

We could sail around the island to get to the main settlement of Drenchport - but that'd likely take roughly 3 more days... and probably five days to get gear and then get to our new island..." he says.

"Or we could just piss on that and sail directly to our island..." he adds.

"If someone picks a location, I'm good to go wherever that is, just so long as we're moving..."

He looks at Rajah.

"If we don't have time to get gear from you, no worries - I can still lend you a spare set from my kit aboard," he says reassuring the man.

"And if we do stop at Drenchport first, then we probably should add foodstuffs for our crew once we get there, and probably at least 20 sets of carpentry tools and 10 sets of masonry tools..." he adds.

He looks at Rain and Variel -

"You guys have the wheel; make a decision and we'll stick by it."


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

"I say we travel to Drenchport first and then onward to our island,"

Looking to Variel and then the others, she added, "It isn't far from my family's home. I could send a message to my grandfather. And the town is run by the Master of the Gales. We are certain to gain aid from the locals."


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Rain Taneththir wrote:
"I say we travel to Drenchport first and then onward to our island,"

Horatio nods his head briskly and whistles to Amen-set

"Come on, lass - grab your gear; we need to help get things ready to sail and get the crews to their stations. The Pilot-Major has given the Word... We're headed to Drenchport," he says, pleased that finally they had decided.

For now it's nearly midnight, so Horatio will do what he can to make sure the rest of the crew/sailors have put aside their drinks and is at least back in the ship and ready to sail whenever the party needs to leave.

Rain Taneththir wrote:
Looking to Variel and then the others, she added, "It isn't far from my family's home. I could send a message to my grandfather. And the town is run by the Master of the Gales. We are certain to gain aid from the locals."

Horatio seems pleased that Rain will be able to visit family.

However, when she mentions the Master of Gales his eyes narrow, and his expression seems less confident in the certainty of the man's integrity.

He glances at Variel as he puts his hand on the butt of his pistol, his eyebrows raising questioningly - as if to suggest - Do you still want patience? - and he waits from a response from his friend.

If Nightstorm says we can kill that sod, then we kill him... If he wants us to be a bit more patient, well, then I guess I can be patient...

After all, I might even be mistaken about the guy... He might not be aiding Harrigan in that race, he might only be incompetent...


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

Dhaavan will consult with his class-features about the attack on Rain. The elemental and the Dragon-turtle seemed natural but the invisible creatures that would not made visible is not natural, as far as he can tell. He speaks with his invisible companion about what it could be.

[dice=Aid from "buddy"]1d20+5[/dice] for +2?

K(Planes): 1d20 + 10 + 2 + 1d6 ⇒ (15) + 10 + 2 + (4) = 31

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Dhaavan I took away the plunder on the sheet for your infamy check so good to go there. I will add the +3 to infamy for your success by 10+

To Drenchport it is!Smoother sailing by far than in the eye and if the gods be good we can have our hold full of workers and materials for our island.

Seeing the look on Horatio's face VAriel shakes his head no. Later he will go talk to him in private.

Horatio:
Now is still not the time. I understand your longing but not before our wedding or the seat onthe council is obtained. There is too much at risk. Also, it is posible that the MAster of Gales does not know anything at all. Harrigan is a sly one and would need to hide from him as well to prevent being ousted in the race.

Any thoughts on the new recruits? Thinking some basic help onthe island would be a bonus. A few ranks in engineering to help Horatio along with some profession or craft skills


Island of Empty Eyes Map Current Map

Dhaavan they wee invisible stalkers that attacked rain. Those are definitely summonable and would be extremely difficult to see for anyone watching the race.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Variel Nightstorm wrote:
Any thoughts on the new recruits? Thinking some basic help onthe island would be a bonus. A few ranks in engineering to help Horatio along with some profession or craft skills

Horatio has a +15 in Knowledge: Engineering, so he's not too bad off in that case. Between you and Rajah we should have a pretty good set of Knowledge: Engineering - However, at this point I agree with the Pilot-Major; we have extra sailors from the Sullied Strumpet. Our priority ought to be destroying the enemy before we recruit extra hands to sit around the ship and do nothing but accept payment.

As for goods and gear; Horatio would like to have 2,000 in Mundane Crafting Supplies and 14,000 in Magical Crafting Supplies at this time. I'm not sure what I'll do with it yet, but I'll think of something...

Dhaavan, can you improve armor or fashion rings, yet?


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

Seijiro will spend the time getting to Drenchport by making shopping lists, consulting with Dhaavan for exactly what he needs in the way of crafting materials, and finalizing his lists of items needed to host the pirate lords, though those latter items can wait in regards to actual purchase date.


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

As we have 5 days, only one of which will be spent in port, 4 days at sea, Dhaavan spends that time crafting. Take 10 on spellcraft to make the DC13+5 check for the headband of vast wisdom for rain since i don't have Owl's Wisdom. Unless i can use a Mythic Point to mimic the spell for the casting, or can get another caster to cast for me, in which case i complete the headband after 2 days.

In Drechport, Dhaavan will go for more Infamy (unless i use my previous roll cause i couldn't garner infamy from where we were moored

Infamy: 1d20 + 22 ⇒ (18) + 22 = 40 Once i know when i can do my check, I'll post the storytelling


Island of Empty Eyes Map Current Map

hey guys and gals, not feeling too hot so will update tomorrow morning.


Island of Empty Eyes Map Current Map

You leave Coaming Point to head south to Drenchport and resupply before heading to your new island and adventure. The trip through the Eye took it's toll on the crew and the Lady but she seems to be in good shape and once you get into Drenchport, you could have her checked over more fully before setting out to parts unknown.

The trip south is uneventful and takes a little under two days, during which time the crew rests as much as possible and you discuss plans for what will happen once you dock.

You arrive in the small hours of the morning and as instructed, the crew immediately gets to work. You have promised them time that night in town for shore leave to spend some of the gold that was given to them from the winnings. You meet the dockmaster and pay the docking fee. When he sees the Dread Lady, emblazoned upon the ship he says I am supposed to give a message to Rain Taneththir that her grandfather awaits her and her companions if they so wish to come, at the Drowned Dwarf Inn. He points his hand down the docks towards a 3 story building of rough cut driftwood and whitewashed walls with a large sign showing a dwarf in armor sinking below stylized waves.

Assuming you go, you find Rain's grandfather at a table, sipping mulled wine and conversing with some of the other patrons. He looks up and smiles before saying loudly to the rest of the tavern, Three cheers for the Captain, Pilot, and officers of the Dread Lady! Winners of this years Free Captain's Regatta! Hip-hip-hooray! Hip-hip-hooray! Hip-hip-hooray!

He motions to the table for whomever has come to sit and says I received your message my dear. What can I do for you?

--------------------------------------------------

(either later or at the same time depending on if you went to the meeting)The city of Drenchport lives up to it's name by being in near constant rainfall with only minor lapses in precipitation for the sun to poke it's rays through the swirling clouds. You manage to get through to the different shops and places without too much trouble however.

So go ahead and give me a list of what you want to purchase and I can tell you what is available. Most things will be with the exception of magical items and such which will need to be rolled for to see what is currently there for sale.

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Horatio, how much do you have currently in magical reagents for crafting? If you have the 1500gp Variel can upgrade a suit of armor from +1 to +2 for you. It will take 3 days though for Variel to complete.

On the way to Drenchport after the race Variel does indulge in a little bit of downtime as well recovering from the race. Downtime to Variel though means getting up after a full night's rest and then going about some tasks that he hans't had a chance to do in a while. He works some magic on armor in the morning, sees how the progress is going with the repairs fromthe race in the afternoon, plans final details with Rain in the evening; nothing too strenuous.

When they arrive at Drenchport Variel is about to head ashore on some personal business when the dockmaster hails them about meeting Rain's grandfather. Variel quickly changes his plans as he heads over to the Drowned Dwarf Inn. Thank you for the notice and the directions. We will be pleased to join him shortly.

Immortal:
Variel was going to check on the progress of the ship carving made for Rain as her wedding gift.

Once the meeting with Rain's grandfather was completed Variel checked on his personal business.

Immortal Variel is holding on on buying any purchases till he sees what the availability is of workers and supplies are for the island.


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

Seijiro will, after the meeting at the inn, go on the hunt for Dhaavan's crafting materials, purchasing as much as he can fine in this town, up to the amount affordable... not sure how much Dhaavan actually needs in gp amount.... Dhaavan?


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

Neth 24th
Time: Roughly 2:00 PM
Location: At the Harbor of Drenchport
Moon Cycle: Crescent Moon; Next Full Moon 25th of Neth
Moon Cycle
Weather Conditions: Cold, windy and rainy...

Variel Nightstorm wrote:
Horatio, how much do you have currently in magical reagents for crafting? If you have the 1500gp Variel can upgrade a suit of armor from +1 to +2 for you. It will take 3 days though for Variel to complete.

I already have some supplies for magical and mundane stuff, but I had planned on swapping my winnings in Drenchport for crafting agents; both magical and mundane (I think the numbers were above - should be 2,000 Mundane and then 14,000 Magical Crafting supplies). As soon as we're able, I'm going to try to have Amen-set bargain down the value of the cost of the crafting material.

We should have 5 days of sailing and one of downtime to get to our island, so - hopefully - that will be more than enough time to have the gear made.

Horatio would also like to build a "Swivel gun" for the ship - it's black powder weapon; but if Dhaavan can build another of those magical sites for it then anyone who uses it can resolve a touch attack at any range; and it does 2d12 damage per shot. What do you think?


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19
DM Immortal wrote:

At the Drowned Dwarf Inn, you find Rain's grandfather at a table, sipping mulled wine and conversing with some of the other patrons. He looks up and smiles before saying loudly to the rest of the tavern, Three cheers for the Captain, Pilot, and officers of the Dread Lady! Winners of this years Free Captain's Regatta! Hip-hip-hooray! Hip-hip-hooray! Hip-hip-hooray!

He motions to the table for whomever has come to sit and says I received your message my dear. What can I do for you?

Rain inclined her head at the cheers coming from her grandfather and the other patrons inside the inn. She smiled at Varyan Taneththir before greeting him with a deep hug. "Well met, grandfather. It is good to see you, again. Thank you for meeting us, here." Rain took a seat beside her grandfather and ordered a mulled wine from a passing serving girl. "We are soon headed to survey our island prize. Firstly, what do you know of the Island of Empty Eyes? Do you have any men or know any who could aid us in civilising the place? As you are aware, from my letter, we have three months to make it hospitable enough for the other Free Captains on the Pirate Council to visit. And somewhere inbetween we have the wedding to take care of."


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Island of Empty Eyes Map Current Map

Varyan smiles and says I may know some but they aren't here now. Perhaps I could gather some together to be ready by the time the wedding is here. As for the island itself, not much is known about it since most who go to the island have never returned. I am sure with your immense capabilities however that you will be alright. Most of those that make their way there do so accidentally while fishing or the like and are unprepared for it's dangers. I know that the island has a large number of giant lizard beasts, dinosaurs, I think they are called in the common tongue. As for the party I am aware of the custom but do not know a great deal of the particulars of what is expected as I have never attended. However I will reach out to my contacts over the coming weeks and see what is expected and send you anything I find out.

He pauses to take a drink of wine for a moment before saying Preparations for the wedding are coming along nicely but ask me no questions and I'll tell you no lies. This last statement is said with a wink and smile as he looks at you fondly.

-----------------------------------------------------

Variel:
It needs about another week before it's finished but the progress looks amazing.

-----------------------------------------------------

These are the magic items currently available for purchase in Drenchport through various sellers and shops including costs.

Minor Items

[5,000 gp] ring of rat fangs [no external clues]
[4,500 gp] wand of elemental touch (CL 3)
[5,200 gp] vest of escape [no external clues]
[5,000 gp] grappler's mask [clue indicates function]
[4,500 gp] wand of restoration, lesser (CL 3)
[4,250 gp] +1 impervious chain shirt
[4,315 gp] shatterspike [sheds light]
[5,000 gp] tunic of careful casting [no external clues]
[6,000 gp] ring of spell knowledge (type ii) [no external clues]
[6,000 gp] ring of spell knowledge (type ii) [no external clues]
[5,800 gp] grim lantern [no external clues]

Medium Items

[16,000 gp] staff of understanding [no external clues]
[18,312 gp] +2 shock warhammer [no light or external clues]
[18,303 gp] +3 tube arrow shooter [no light or external clues]
[4,500 gp] wand of darkness (CL 3)
[14,170 gp] volcanic shield
[4,500 gp] wand of darkness (CL 3)

Major Items

[25,350 gp] +4 champion splint mail
[50,000 gp] ring of shooting stars [no external clues]
[82,000 gp] staff of evocation [no external clues]

*where it says [no external clues] that means there are no clues to it's function in it's styling and such.

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Variel walks in with Rain and sees her grandfather there. Closing quickly with him Variel bows low in respect to the elder Taneththir. Honored Elder. I hope that the last few weeks has seen you and yours well? Much has happened recently as I am sure you are well aware but foremost in my mind is the upcoming wedding. Is there anything you need of me to assist you?

When Varyan responds with a wink and a smile Variel can't help but respond in kind. Very well. I know this is in good hands and will not ask anything more.but this. On which day should we return for the wedding? Will you want or need us a few days prior or just the morning of?

Holding off on purchases although grapplers mask is intriguing. Need to save though for the island.


Island of Empty Eyes Map Current Map

Varyan says A few days prior would be good. I shall send word when we have a fixed date but within 6 weeks or so. I understand you have a great deal to get done so I will not keep you but please be careful. Varyan will continue to visit with you as long as you wish to remain.

Does anyone else have anything they want to do? Horatio you can buy the crafting gear and swivel gun if you want.


Island of Empty Eyes Map Current Map

Dhaavan, you gain 3 infamy and disrepute from that check!


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
DM Immortal wrote:
Does anyone else have anything they want to do? Horatio you can buy the crafting gear and swivel gun if you want.

My intention was to make the gun, as I can do that at a cheaper price than buying it wholesale. However, I had also planned on using it for the ship when I suggested it. That said - if you'd deduct the cost of the parts from the Ship's Funds, that would be helpful.

Also, if we're going into some rough country, it might also be helpful to either recharge, or claim a new Wand of Cure Light Wounds. If you could subtract that from Ship's Funds, too, that would be great!

Also, I didn't know if Dhaavan would be helping bargaining or not; but I'll have Amen-set attempt to lower the cost of goods via a Diplomacy Check...

Diplomacy Check
1d20 + 15 ⇒ (17) + 15 = 32

EDIT: I believe that discounts 5% plus 1% for every 5 over 20 - so I think that's a 7% discount on the bulk goods? And also for the other stuff that the company needs; such as the Wand of Cure Light Wounds, and the use of Ship's Funds to buy crafting supplies for the ship's company.

Cool - and thanks GM! At this point Horatio is ready to sail :)

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Immortal:
Forgot to post this earlier

Variel sees that the work is coming along nicely and leaves soon after the inspection as he does not want to interfere with the man's work. You are outdoing yourself and this gift will be the delight of the party gifts I am sure. Thank you good sir for the time and effort you are putting into this.

With Varyan...

Variel nods at the wise words of the man. From what we have figured out we will need 4 days notice to make sure that we can make it back to the ship and travel here. I await your word with great pleasure and if truth be told some impatience. I can't wait to see Rain on our wedding day and proclaim to all that I am her husband. Thank you again sir for your blessing in this.


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19
DM Immortal wrote:

I know that the island has a large number of giant lizard beasts, dinosaurs, I think they are called in the common tongue. As for the party I am aware of the custom but do not know a great deal of the particulars of what is expected as I have never attended. However I will reach out to my contacts over the coming weeks and see what is expected and send you anything I find out.[/b]

He pauses to take a drink of wine for a moment before saying Preparations for the wedding are coming along nicely but ask me no questions and I'll tell you no lies. This last statement is said with a wink and smile as he looks at you fondly.

Rain looked to Variel upon the mention of the giant lizard beasts, similar to Brightscale by the sounds of them. She briefly wondered if they would ever see Ana again. "We better be prepared for these dinosaurs. They might not take too well to us attempting to take over their island home."

As to the wedding, Rain smiled at her grandfather's wink and smile. Secretive, as always, she mused silently. "I trust that you and grandmother have the details and planning well in hand. Variel and I will be choosing the wedding bands as soon as we are able to find a good store or merchant."

Rain was most pleased with the respect Variel was showing her elder. An old sea captain like Varyan Taneththir would certainly enjoy such a demonstration and manner, especially so from his only granddaughter's intended.

Variel Nightstorm wrote:

I await your word with great pleasure and if truth be told some impatience. I can't wait to see Rain on our wedding day and proclaim to all that I am her husband. Thank you again sir for your blessing in this.

Her smile widened at hearing Variel openly proclaim his pleasure and impatience before her grandfather. "Aye, I am eager to see my wedding day and be wed to this one and make an honest Elf of him," and with that she winked and laughed affectionately.

Turning back to Varyan, she added, "Pass along my love to grandmother and the cousins. I thank you for making the journey here and it was very good seeing you again, Grandfather. I await your news regarding what your contacts know or have heard." She reached out and took hold of her grandfather's still fine hand, although some lines were now present atop it. "I have missed you," she said more quietly and squeezed his hand. "I will see you soon enough, adar adar. Fair winds until then."

Elven translation:

adar adar=father's father (paternal grandfather)


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Island of Empty Eyes Map Current Map

Varyan nods and replies that he has missed her as well before finishing his wine and standing up from the table with a word about getting back. He promises to send any information he comes across that may be useful.

You all begin to make your ways around the city, purchasing items and such. A few hours pass and you make your way back to the ship at the appointed time but Adular is not among you. Deciding he probably has just lost track of time you set in to wait for him but after another hour he has still not returned and you are starting to worry.

Variel decides to send out some of the crew to see about finding him, having a bad feeling about his absence. A short while later Conchabar comes running up on his short gnome legs, looking white as a sheet, his hat in his hands, his bald pate glistening from sweat in the brief moment of sunshine. He looks at you all gravely and says with no trace of his normal wit and sarcasm, Captain, you and the other officers are going to need to come with me...I...I've found Adular, sir.

He refuses to speak any more, going a bit green as a feeling of dread washes over you all. Hurrying with him, he takes you down multiple side streets away from the docks, down in the warren of tight alleys and ramshackle buildings known as the Gutter. Turning a corner, you see several apothecary shops that traffic in some of the more exotic spell components. Conchabar takes you down another alley crowded with crates, where you see several of your other crew standing. Sandara Quinn, looks over as you arrive, tears streaming down her face, more distraught than you have ever seen her. Rosie is there as well, eyes as big and round as saucers, absently wiping her mouth from where it looks like she was sick upon a nearby wall. Moving around the crates, you finally get a view of what has has caused them such distress.

Red blood is splashed everywhere, contrasting sharply with the drab driftwood crates and walls. Your eyes are first drawn to his chest which is bare to the waist, where the mark of Shanxia has been carved and burned into his flesh. The stroke marks are long and wide and were made with razor precision. With the exception of the mark, his chest is undamaged...the rest of his body was not so lucky. His head was severed cleanly from his body and rests upon a small box near the wall. He is stripped to his smallclothes, his skin pale white from loss of blood. The arms and legs appear to have been filleted open removing the large bones of the legs, and arms with surgical exactness. The bones seem to have been taken...for what purpose you aren't sure.

The Blue Rajah:
You are shuddered to your core...as you recognize the position your fallen friend is in and what was done to him. This is known as the Shun-lien-fen, or Red Lotus Offering. It is a ritual designed to infuse the bones of the victim with an insurmountable level of pain to make powerful components for dark rituals. The victim is tortured to the brink of insanity before having his bones extracted before his own eyes. He then, and only then, is allowed to die from beheading done. This ritual was described in one of the unholy texts your family used to make you read as a child.

Perception DC 25:
You find that under Adular's outstretched left hand he drew a small shaky symbol in his own blood, one that you almost miss. Mysterious Symbol It is not one you recognize however.


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

perception: 1d20 + 13 ⇒ (1) + 13 = 14

Seijiro's attention is on Adular's head for some reason... and he misses anything else of note... he turns to the wall of the alley and is quietly but most definitely sick, losing his last meal.


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

It was sad to see her grandfather go but she knew it would not be long before she saw him and the rest of her family again.

Upon Conchobar's plea they rushed back to town, to the section known as the Gutter. The scene that meets her is gruesome, most cruel and shocking. She earnestly willed herself not to turn away or show distress at the mutilation before her. Shanxia had assassins on this isle, too? How was she unaware of this on Tempest Cay or her grandfather? Poor Adular. How had his paths crossed with the Shaxia assassins? Had they been following the ship, even with the regatta? She heard Jiro's quiet retching and looked up at Variel, to see how he was reacting to the death of his officer and friend. She reached her hand out to touch her betrothed knowing this killing would be a double blade to Variel's heart. Offering what comfort she could under the circumstance, Rai turned back to Adular's most violated body and her eye caught sight of something in his outstretched hand.

Perception (DC 25): 1d20 + 15 ⇒ (15) + 15 = 30

In a whispered, mindful voice, she spoke, "There is a strange symbol painted in blood on his left hand. I do not recognise it." She did not say painted in Adular's own blood for it would only make the message more terrible, whatever it was, and the shocked spectators more aggrieved.

Looking to the crew members huddled around, she quietly asked the weeping Sandara, who knew Adular the most, "I am sorry for the loss of your beloved. He was a good man. Forgive me, but did Adular say where he was going or what he wanted to purchase? He is...was unfamiliar with Drenchport and for him to come on his own to this part of the town is strange." Why had the assassins come after the priest and not Variel or her as his betrothed? Had Adular discovered or accidentally walked in on something he shouldn't have here in town? She sent a quiet prayer to the gods on behalf of the goodly priest. Such a death as this was more than she had ever seen in her long Elven years. Were Shanxia goading Variel with this act, trying to push him into seeking them out now?

Diplomacy to speak with respect and care: 1d20 + 7 ⇒ (15) + 7 = 22

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Variel rose quickly when Master Tanththeir made to leave and bowed once again to the man. Until such times as we hear from you I hope favorable winds upon you and easy sailing.

The day was going on splendidly as far as Variel was concerned. The regatta won and the crew had money to spend. His officers were likewise equipped with sufficient funds for their own ends. Variel and Rain met with her grandfather and it seemed that all was progressing nicely for the wedding. Even though it was raining and cloudy there seemed to be sunlight upon Variel.

The mood turned quickly though as he returned to the Lady to find Adular late. That was not like him After a further hour and people sent out Variel was slightly alarmed. Yet what worry was there really? No one knew that we were heading this direction until they set sail 2 days ago. This was Rain's grandfather island and a place of safety.

Or so he thought. When Conchabar returned with that strange look Variel assumed the worst. Following quickly yet quietly Variel passed the normal looking shops and markets that all of them had past numerous times already. when they turned down an alley even then Variel was not too alarmed at the location. Still they moved deeper into the Gutters as they were called. Why Adular would come here was a mystery yet Variel gave each officer and crewman their freedom in port. What they did was no concern of his.

Rounding the corner Variel stopped short at the sight of the group of people standing there. The first thing he noticed was Sandara and her expression. The look said enough but not all. Not wanting to see the sight himself but knowing he had to as captain and friend Variel forced himself to move forward. As the people parted and Variel got his first glimpse he felt himself reaching to the necklace he always wore under his shirt. Grasping the pendant there Variel stood for what seemed like hours. How did... I mean how could...this is impossible. No one could have known we were coming here.

Fury building inside of him he barely hears Rain consoling Sandara yet he sees the two of them together. In a strained voice Variel asks Rain, Rain would you be so kind as to escort Sandara back and get her something to drink. Hell, have Fishguts open up a cask and give everyone a drink.

Hearing Rain say something about a symbol on his hand Variel looks at it himself committing it to memory before giving commands to the others around him. Harsher than necessary Variel has a hard time controlling his temper. I want his body cleaned and brought back to the Lady. Treat him with the utmost respect and cloth him in garments fitting of an officer of the Lady. Some of you I want to put up posters all around this city. 'Wanted: information on the murder of Adular, officer of the Dread Lady. Gold, titles and land for those who lead us to his killer. Captain Variel Nightstorm'.

Pausing to let others add anything if they want to. will be back in 3 hours.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Variel Nightstorm wrote:
How did... I mean how could...this is impossible. No one could have known we were coming here.

He lets the others examine the body, for now is attention is entirely focused on the onlookers surrounding them, studying them, wondering if a seemingly innocent bystander is watching the company to gauge their reaction.

Then Horatio turns a glance at Variel.

Not certain of the people living nearby, he lowers his voice and speaks softly to the Elf -

Quiet Voice:

"Maybe - but just won the Regatta and a whole host of folk watched us win it... Not only that, but most of those folk didn't live at the finish line, they were there to watch the results and then they shipped out afterwards - at least, several of them did..."

"We have a huge amount of fame and this is a fairly large port... When we entered we announced our presence... It could be they have agents in this town already, or it could be that they followed us from the finish line of the regatta... After all, we didn't post a lookout for folk following us."

When the others have formally examined the body, he pulls his cloak from his shoulders and bends down to cover the body and at least keep it from disrespectful gawkers.

As he pulls his cloak gently over Adular's face he then does what he can to dismiss emotion and try to consider things logically.

Glancing up from his crouched position and rubs his chin thoughtfully, then he speaks addresses the officers near him.

"This place is near apothecary shops... they make potions and medicines, sure - but it's no secret that many of those folk will make their potions from the remains of the living," he says as he looks slowly around at the shops.

"It is not a surprise that some folk here might pay money for human remains - whatever their personal business, there may be a connection to one of the shopkeepers and this cult."

"Besides, this wasn't a fast process... Whoever did this took their time. Someone near here heard something, I'd wager... They can be made to talk" he adds looking around, his tone flat and emotionless as he prepares himself for what needs to be done to convince witnesses to share what they observed.

GM - Adular was either killed here, or he was moved here afterwards. I believe we should be able to try to Track in an Urban Setting, but I'm not sure if you'll allow us to, or what the modifiers are... Can we find any sings of blood nearby, for example?

Variel Nightstorm wrote:
Harsher than necessary Variel has a hard time controlling his temper. I want his body cleaned and brought back to the Lady. Treat him with the utmost respect and cloth him in garments fitting of an officer of the Lady. Some of you I want to put up posters all around this city. 'Wanted: information on the murder of Adular, officer of the Dread Lady. Gold, titles and land for those who lead us to his killer. Captain Variel Nightstorm'.

Take 10 on Knowledge Religion to know how a Priest of Besmara would have done to the remains of one of her Faithful... - Knowledge: Religion: 18

He looks at Variel -

"Begging your pardon, but that may be a risky gambit," he says slowly.

"The person who did this could have moved against you, but given that you were sequestered with Rain's grandfather - a powerful person in this town with his own resources and protection - In my opinion they likely did not want to risk it on you personally with someone as powerful so close... At least, not yet..."

"If you put such a message out you might get an offering from a would-be ally that could potentially lead you into a trap..." he adds, wanting revenge, too - but his mind still considering options.

"I think that our best bet is to return to that place on Bag Island - the place where those priests were; the ones we helped - the ones who owe us a favor - the one's who know something of secrets and finding out mysterious details, a skill augmented with divine powers..." he says, his own anger prompting him to ramble Also, I can't remember much of those priests except what the details I just put up there...

He shakes his head and calms his temper.

"If you want information it might also be a good idea to ask Rain's grandfather personally; surely his connections and agents in this town are better than ours. He will likely know who to talk to, who to trust, and who not to trust..." he says with a glance to Rain and then nods his respectfully at her.

He glances toward the horizon, his eyes seeking the harbor.

"These Shanxia folk know you - And I'm sure that by now they would have known at least that we've won the island... Of course, that we went east instead of west would mean - likely - that we went to visit the town that housed Rain's grandfather... A detail they'd also likely know if they've been studying you lately..."

"Also, it wouldn't take much to guess we'd probably want to resupply at the closest port from the regatta - That said, perhaps they gambled on a hunch and beat us here? In any case, we might want to speak to the Harbor Master and get a list of ships that arrived in the past twenty-four hours and try to work from there? That might give us a clue on how to proceed before we leave this place, and it shouldn't take long."

He lowers his voice and looks at Variel.

In Elven:

"Failing that, my friend; I beg thee to consider a far more grim possibility... Anyone can be bought, if the price is high enough... As much as it pains me to suggest this; do we have a traitor in our House?" he asks, his faith in those who sailed longest with him high, but suddenly suspicious when it came to those folk who had signed on recently...

Perhaps that spoony Bard we met at the regatta is possibly someone to distrust? We made no secrets with him about our plans; further, he's already demonstrated he's not the most honorable individual... Could he have said something to someone, perhaps?

He glances at the others.

"Anyhow - that's just a suggestion," he adds, as Amen-set kneels by the body and whispers a prayer in a strange language.


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

Seijiro gets ahold of his emotions and his gag reflex... stands and rinses his mouth out with a swig from his waterskin... walks a few paces away before spitting out the residue.

When he returns to the others, he his pale but not so green looking... His eyes are brimming with unshed tears as he looks at Adular.

Softly in Minkaian he mutters...

Minkaian:

"May Yaezhing cause the most calamitous suffering to whoever did this.. and may I have the grace to be granted the opportunity to be a part of that vengeance. You will be sorely missed, my friend Adular."


Stats:
Hp's: 78/78; AC: 24(19 w/o shield)/touch 17/ff 22(17 w/o shield); Int: +2; Fort: +9, Ref: +8, Will +12; Per. +16; CMD 19

Perception: 1d20 + 16 ⇒ (17) + 16 = 33

Rajah finds himself curious due to the gnome's demeanor, following him and the others to the destination.

Noticing the mutilated corpse of the healer, Rajah's typical smile is gone as the color in his face vanishes. He carefully moves over and bends at the knees to examine the body closer. Looking up and noticing the healer's head up against the wall, Rajah can only shake his head in despair as he rises.

Turning to the others and appearing practically lifeless, "It is called 'The Shun-lien-fen'. Or - 'The Red Lotus Offering'. I am so very sorry...," he says somberly, turning back to the body. "So very sorry, good sir," he murmurs through a cracked voice. He takes a moment to gather himself before turning his attention back to the others, a look of what appears to be anger and/or determination about him. "Do NOT separate from one another. I implore to stay together at ALL times while we are here. At the very least, do not have less than three among you wherever you go. I CANNOT emphasize that enough! Do you all understand?!" he asks with an authority that is unlike him, burying his hands within his arms as he realizes he can't keep them from shaking.


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19
Variel Nightstorm wrote:

Fury building inside of him he barely hears Rain consoling Sandara yet he sees the two of them together. In a strained voice Variel asks Rain, Rain would you be so kind as to escort Sandara back and get her something to drink. Hell, have Fishguts open up a cask and give everyone a drink.

Rain was somewhat surprised by the instruction but hearing the strain in Variel's voice she accepted it without question and was about to lead Sandara back when she heard The Blue Rajah's warning,

Rajah wrote:

"Do NOT separate from one another. I implore to stay together at ALL times while we are here. At the very least, do not have less than three among you wherever you go. I CANNOT emphasize that enough! Do you all understand?!"

The way the newcomer had spoken, commanded, made her stop and look to Variel. "Shall I still take Sandara back to the Lady, then?"

As she waited for Variel's word, Rain replayed the words The Red Lotus Offering uttered by Rajah. What other dark rituals would the Shanxia dare to perpetrate? Rain loved Variel but the mystery surrounding his birth and his connection to Shanxia concerned her. Why were they targeting him and those he cared for? She wondered what sins his mysterious parents had committed to draw the Shanxia into his life... Too many thoughts, but at least Flynn had covered Adular's severed head with his cape so the lifeless eyes could not further distress the officers and crew assembled in the alley.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

Horatio looks at the other officers for a moment.

Horatio turns to look at Jiro and listens to his prayer, then he glances at Rajah, noting suddenly that the man seemed to know the name of the killing, though he had shared little else... he wondered at that; and considers suddenly the last thing he had asked Variel.

Then he overhears Rain's question to Variel.

Rain Taneththir wrote:
The way the newcomer had spoken, commanded, made her stop and look to Variel. "Shall I still take Sandara back to the Lady, then?"

As Variel ponders the situation, Horatio looks at him.

"Knowing nothing about this ritual, I do know enough medicine to know that it would have had to taken time to do what the killers did... meaning that the body wasn't here for very long... meaning that the killers wouldn't have had time to go very far."

"They're either still hiding on this island - or they've gone to their ship..."

"I am going to go the Harbor Master and find out about the ships," he says to Variel.

He turns and points to Conchobar and Rosie, knowing that he doesn't have to tell Amen-set to follow.

"You two - you are going to come with me - that's an order," he says with a tight voice.

"We lost a friend and I'm going to do what I can to find the killers and you are going to help me," he adds to them both.

He pauses before leaving and looks at Variel.

"Given Adular's size, they'd have had to drag him... I'm no tracker or I'd study the ground here and try to find a blood trail at least."

"I don't have the magic to speak with the dead nor to speak to animals... Speaking to animals could help - this place has many rats and other vermin. Whatever fears a human would have, an animal might have come to the smell of blood and seen something... But like I said; I don't have the magic to learn more."

"Finally, I don't know the people on this island well enough to show up at their home uninvited and ask for help and advice and that's why - for now - I'm just going to talk to the Harbor Master," he adds.

He glances at the other officers.

"You all heard my opinions. But they're just that - opinions. If you don't like them, hell, no worries... do what you think is best."

He turns back to look at Variel.

"As for myself, I'm not going to leave this poxing island until this gets resolved."

At this point Horatio will take Amen-set, Conchobar and Rosie and go to the Harbor Master and get the information. GM - please let me know what you think I should do when I get there. Thanks!


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

"I'll accompany you and Sandara, Rain, if you'll allow, heeding Rajah's suggestion that we travel in groups of no less than three... " Seijiro chimes in with a quavering voice, as if on the verge of tears...

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Variel heard Horatio's objections to his bounty but that didn't sway him from his course. You may be right Horatio but I will gladly walk into that trap if it means finding answers. If it means that the target is myself and no one else I will walk through a thousand traps till this is ended. The cowards that hide in the shadows will fear to move against us.

Go Horatio and take those you need to search for answers. We have much to do but we need to find what answers we can here first for today.

About to speak further on the matter Variel stops as Rajah expounds vocally on the subject. Rounding on the man Variel grabs him by the shoulders and forces him against the building. Explain yourself. What do you know of this...this Shun-lien-fen? Do you know what the symbol in his palm is or means?

Still holding Rajah up agasint the wall Variel turns partially when Rain asks what he would have of her. Calming slighlty as he looks at her, I want you to be safe and not have to worry about being a target. Yet that is not possible while these scum are free to target anyone close to me. IF you wish to return to the Lady with Sandara and keep her company then I will at least know where are you. However if you wish to remain here with me I would appreciate that as well. Do you think your grandfather would know anything about Shanxia on his island?


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

Rain nodded at Jiro's offer to accompany them. "Your company is welcomed."

Looking across to Variel, Rain added, "Jiro and I will return Sandara and any other to the ship. We will check the Lady for signs of interference by the Shanxia and then set up a watch. I will then join Flynn and the others at the docks for I am a decent tracker, more so on water, but fine enough on land. We will be careful, Variel, and we'll remain in decent numbers so they do not find us alone to strike again." She gave a farewell nod and then drawing Sandara forward, headed back to the ship with Jiro (and any others), mindful of every step and surrounding.

Perception - on the look out for signs of threat: 1d20 + 15 ⇒ (4) + 15 = 19


Island of Empty Eyes Map Current Map

Flynn, the only blood you see is in the immediate vicinity of the body. Priests of Besmara are returned to the ocean, dropped in a deep part and weighted down to hit the bottom. The Bag Island halflings were priests of Norgorber.

The Harbormaster doesn't have much information to give you unfortunately. He has not seen anything suspicious.

You don't see any signs of threats Rain and can make your way back to the ship without incident. There doesn't seem to be any signs of sabotage to the ship.


Female 7 - HP: 61, AC: 19, (Fort: 6, Ref: 3, Will: 9). Initiative: +1, Perception: 13/15
Variel Nightstorm wrote:
Go Horatio and take those you need to search for answers. We have much to do but we need to find what answers we can here first for today.

Horatio pauses in his advance and nods at Variel.

”Aye,” he says to him, then nods his head.

Amen-set is prepared to follow as she notes Horatio moving down the street with Conchobar and Rosie in tow.

As she does, she overhears Jiro –

Seijiro wrote:
"I'll accompany you and Sandara, Rain, if you'll allow, heeding Rajah's suggestion that we travel in groups of no less than three... " Seijiro chimes in with a quavering voice, as if on the verge of tears...

Her eyes move to Jiro and she watches him trying not to cry.

She hears of his desire to leave the situation and go back to the ship. Her eyes narrow as she seems to be thinking, then her gaze flicks to Horatio and she watches him move stiffly away.

She seems to be thinking of something, but then she hears Rain…

Rain Taneththir wrote:
Rain nodded at Jiro's offer to accompany them. "Your company is welcomed."

The expression in her face changes radically and the color seems to drain from it as she stares in surprise.

She makes as if she is ready to follow Horatio and she hears Rain’s next comment…

Rain Taneththir wrote:
Looking across to Variel, Rain added, "…I will then join Flynn and the others at the docks for I am a decent tracker, more so on water, but fine enough on land."

A look of relief washes over her face for some reason then she hurries to catch up to Horatio who has moved forward at a brisk pace.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
DM Immortal wrote:
The Harbormaster doesn't have much information to give you unfortunately. He has not seen anything suspicious.

Of course! I’m not looking for anything suspicious, though. I’m looking for the list of the name’s of the ships (and their respective captains) which have docked in the port in the past 48 hours.

Obviously ships that have come in will need to report their business to the Harbor Master; their ship, their captain, and their business – that’s what the Harbor Master does, after all :)

Once we have the listing of the ships, the captains (not to mention the class of ship, too; obviously there’s big difference between a Frigate vs. a Sloop, of course). Anyway, once we have the complete list of information than I can use that list and begin to prepare a proper file on the potential threats that may have potentially caused trouble.

We’ll then start to narrow this list down via a set of probabilities – augmented by information which we’ll get after the next set of searches and clues.


Stats:
Hp's: 78/78; AC: 24(19 w/o shield)/touch 17/ff 22(17 w/o shield); Int: +2; Fort: +9, Ref: +8, Will +12; Per. +16; CMD 19
Variel Nightstorm wrote:


About to speak further on the matter Variel stops as Rajah expounds vocally on the subject. Rounding on the man Variel grabs him by the shoulders and forces him against the building. Explain yourself. What do you know of this...this Shun-lien-fen? Do you know what the symbol in his palm is or means?

Offering no resistance, the warpriest explains wearily. "What it means, I know not. But it does represent a cult called the 'Shenxua'. Worshipers of Zon-kuthon."

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

How do you know all of this information? And are you sure it is Shenxua and not Shanxia? What else do you know of the Zon-kuthon worshippers?

Trying to give Rajah the benefit of the doubt Variel still has a hard time holding back his anger at the atrocity committed to Adular.

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Go down, you blood red roses, go down...

Step right up men and put down yer mark! Looking for men and women who want a life of hard labor, long hours, and almost certain death at the end! If that sounds like you then the life of a Pirate might just be right for ye!

Campaign Guidelines

Posting: Minimum of 1-2 posts per day M-F. If you are going to be gone for more than a day please let me know so I can NPC you and move the game along.

Maturity: This campaign WILL have some mature content in it. I am not planning on going over the top but executions, lashings, and other such unpleasantness will be occurring. Depending upon how things go, it may even be your character that is subjected to things like this. I'm not overly harsh but I don't pull punches either.

Play Nice: Even though this is a pirate game, I'd like to keep Player vs Player conflict to a minimum. There are more than enough NPC's for you to hate and fight with so you shouldn't need to worry about each other.

Character Creation (crunchy bits):

Character Level: 1st
Race/Class: Core, APG, UC, UM, ARG (no custom races)
Abilities: 20-pt Buy
Alignment: Any non-evil and no Lawful Good, I will accept 1 Lawful Evil so long as they can play well with others.
Wealth: Average by class
Character Traits: Two traits plus one Campaign Trait (from S&S Players Guide)

I currently have 3, maybe 4, slots preselected. As such I am looking for 2-3 characters to round out the crew.

The current characters are:
Elven Freebooter Ranger
Human Buccaneer Gunslinger
Tattoo Infernal Bloodline Sorcerer (Unknown Race currently)
Potentially one more but no response yet on race or class

Character Submission:

1. Good writing and a good backstory are paramount with these submissions.
2. You do not need to have a fully detailed sheet or profile (It won't hurt but it won't replace a good well written backstory)
3. As has been done well in the past, please answer the following questions (None of these questions will hurt your chances. They just give me a feel for your character):

1. What position do you see yourself eventually in on a ship?
2. How do you feel about piracy in general? (This includes stealing, killing, plundering, etc.)
3. Which campaign trait are you selecting and why?

Last but certainly not least, I have seen this used to great effect and it is a bit of fun while waiting for recruitment to close but after you submit the basics out of character, start RPing with each other so I can see about group dynamic and your writing style. The scene to RP in is the night you are all taken from the bar in Port Peril. The music is blaring and the night is raucous!

That's about it! I'm really looking forward to seeing what everyone comes up with!


Sounds interesting! I'll try to come up with an application, most likely a druid.

Lantern Lodge

I would be interested in joining your Campaign. Though I must let you know, I am new to this type of game, and PF in general... I am in a campaign with my friends, so I do know the VERY basics of the game, and how to create my own character and things.

Not sure how to do a back story, and am not to good at RP.... I am still learning things. Also, this will be my first online campaign, so you may need to kind of let me know how it works. Thank you.


Dotting for interest I may just use one of my aliases (from another S&S game) unless that one pick back up again -- was going very slow after the first couple of posts


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Rapth wrote:

I would be interested in joining your Campaign. Though I must let you know, I am new to this type of game, and PF in general... I am in a campaign with my friends, so I do know the VERY basics of the game, and how to create my own character and things.

Not sure how to do a back story, and am not to good at RP.... I am still learning things. Also, this will be my first online campaign, so you may need to kind of let me know how it works. Thank you.

It's not difficult. I played on an Exalted PbP and it's fairly easy; you just need to create a well thought out paragraph with what your character is saying and doing. Rolls, in my experiences, were done at the request of who was running the story and whenever a player thought it was something of interest for her character.

Backstories, I am guessing, are how your character grew up and why she became an adventurer.


Profile to be made soon:

Assuming someone at the bar asked about him...

I am Suuktidi, of de Bekyar (Mwangi). When I jus' a lad, anotha' Bekyar, he come to mah village an' he take de lads. He take us to work on boats. Big boats. I not see mah village since. On de boat, dey see I good wit' mah hands. Dey make me to work with de carpenter. Dat carpenter, he teach me to fix boats. He also teach me to fix sailors. But mos' of all, he teach me to respect Papa Gozreh. I learn. I learn good. Later, carpenter dies of infection. Now I carpenter of de boat. I work hard. De captain, he like me. He let me lead prayers to Papa Gozreh. He even pay me some, even dough I be a slave. I work for da captain 4 years. We take much plunder. Last month, I save enough coin to buy freedom. De captain, he put me in port here dis morning. In da morning, I go to find mah village. I go to find da black'eart who take me from mah village. If one ting I learn from da captain, it be dat de ocean has sharks an' de ocean has fish. Sharks live. Fish die. I will be a shark.

This is the IC, quick version. Suuktidi is a cleric of Gozreh with the Weather and Animal domains. He has worked as a ship's carpenter and surgeon. He has no problem with piracy...he knows "sharks live, fish die." He took the "ship's surgeon" trait. I have a character bio sheet that I've made for myself. I'd like to email it to you if you'll share your email. It's a word document. It will have much more detail about who Suuktidi is. And I'll get that profile up asap for character mechanics.


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For anyone that needs it, here is a character survey I use for my characters to flesh them out a bit and get the proverbial juices flowing. This is not a requirement and is just here for help to any who need it.

Character Survey:
Background
Where was your character born?

Who raised him?

What was happening in the region when your character was growing up?

Does your character have any relatives?

Motivation
What are your character’s immediate goals? What would he like to do in the coming
year?

What are his long-term goals?

What type of person would be his ideal mate?

Who is his patron deity? Is he a devout worshiper?

Is he a devout member of any nonreligious cause?

Is there any race, creed, alignment, religion or the like against which he is strongly
prejudiced?

What is his greatest fear?

What is the one task he absolutely refuses to do?

Idiosyncrasies
What is your character’s motto or favorite saying?

What is his favorite color?

Describe what he would wear if money were no object?

What is his favorite food? Drink?

What is his favorite animal?

What habits of his friends annoy him most?

What well-known media figure from sports, movies or politics most closely
resembles your character?

What would be his theme song?

If his friends were to write his epitaph, what would it be?

What would be his job in modern society?

Introduction Questions

Do you have any nicknames, street names, titles, or aliases?

What is your full birth name?

Where do you live?

Why do you live there?

What is your citizenship status?

What is your most obvious blessing or strength?

What is your most obvious flaw or weakness?

Was there any event or cause to cause these weaknesses?

Physical Traits

What is your general body type, frame, bone structure, and poise?

What is your skin colour?

What is your hair colour?

What is your hair style?

Do you have any facial hair?

What is your eye colour?

Does it change?

How attractive are you?

What is your most distinguishing feature?

Do you have any scars, tattoos, or birthmarks?

What is your handedness (left/right)?

Do you resemble some currently known person?

Do you wear a uniform?

What kind of clothing do you wear?

History
Where is your homeland?

Did you have any childhood friends?

What conflicts might arise from your past?

Do you have any sort of criminal record?
.
Family

Who were your parents?

What did your parents and/or foster parents do for a living?

Are they still alive?

Personality/Beliefs

Do you, or did you, have any role models?

Do you have any great rational or irrational fears or phobias?

What, if anything, would it take for you to be able to overcome this?

How do you react when this fear manifests itself?

Are you willing to discuss, or even admit to, the situation?

What are your attitudes regarding material wealth?

Do you have any unusual or nervous mannerisms, such as when talking, thinking,
afraid, under stress, or when embarrassed?

What is your most treasured possession?

Do you have a good luck charm?

Describe your worst nightmares.


Dotting for interest since the S&S game I had joined seems to have petered out. I'll be using Henk here and will do a little more fleshing out of history and take a stab at your survey. Henk is a harpooner and has spent long days at sea hunting whales.


Here is Suuktidi. Again, a lot of this info is pretty basic. I have a more detailed thing written up to share.


Spoiler:
email address is imimrtl at gmail dot com


Ok. Here is Henk for this came. Stats are in the profile. I'll answer athe questions you have here, please tell me if I need to add more.

1. Henk is a bit unsure right now about future positions. He is wary of taking any officer role(Especially captain.) since he has seen the bloody aftermath of mutinies and doesn't want that to happen to him. Overly cruel captains will make him reconsider any neutrality.
2. As for piracy, Henk has few problems with makign off with soemone elses's property at the point of a sword. he knows that fighting and killing is part of piracy and will cut down anyone who tries the same with him. Henk will take surrenders and despises rapists and those who kill for the joy of it.
3. Buccaneer's Blood. Henk's father was both pirate and whaler and often used his modified ship as cover for piracy and a source of income when needed. He raided some ships and gained ome measure of infamy which he passed alogn to Henk.

Who am I? Henk. Just call me Henk. Son of a whaler and oppurtunist. Born in a seaside town and brought on board by my Ma when they had to go out for huntss, learned to walk and swim before I could speak and held a harpoon as soon as my fingers could wrap around one. pa gave me his harpoon here and I'm hoping I'll have the chance to pass it along. Of course, more than likely that I'll be shark food before that happens. hehe.


Inside the Formidably Maid:

Sitting at a small table is a young man – perhaps in his early twenties. He has dirty blonde hair which is pulled back into a neat ponytail and a well groomed and barbered beard. A dark frock coat – well made and very well tailored – hangs from his shoulders. Closer examination reveals that the jacket is mended around the seams and seems just a trifle loose around his body.

His clothes have the look of being rich and fashionable, once upon a time, but age and undue wear and tear have eroded their quality somewhat.

He is not heavily built, but tall and somewhat lean – his narrow fingers gently lifting a small glass of port to his mouth as he removes from his lips the stem of a long pipe. His blue-green eyes survey the room casually and you notice sitting on the table in front of him a tin plate with a few small bones on it and some crumbs.

You see a fine rapier slung down around his left hip, and a small bag rests on a strap which hangs over his shoulder. His boots are stretched in front of him, and he seems pleased at the rougher sights and sounds in the bar, despite the appearance of his more refined trappings. Indeed, he looks quite comfortable.

Even so, while he may be comfortable sitting alone, you have the opinion that he may be equally comfortable sharing a joke or a drink with whoever would care to join him.

Hope that works out okay – if not, let me know!


I'm developing a Human Druid (Shark Shaman) and will post when I have him more completed.


Henk2 wrote:

Ok. Here is Henk for this came. Stats are in the profile. I'll answer athe questions you have here, please tell me if I need to add more.

1. Henk is a bit unsure right now about future positions. He is wary of taking any officer role(Especially captain.) since he has seen the bloody aftermath of mutinies and doesn't want that to happen to him. Overly cruel captains will make him reconsider any neutrality.
2. As for piracy, Henk has few problems with makign off with soemone elses's property at the point of a sword. he knows that fighting and killing is part of piracy and will cut down anyone who tries the same with him. Henk will take surrenders and despises rapists and those who kill for the joy of it.
3. Buccaneer's Blood. Henk's father was both pirate and whaler and often used his modified ship as cover for piracy and a source of income when needed. He raided some ships and gained ome measure of infamy which he passed alogn to Henk.

Who am I? Henk. Just call me Henk. Son of a whaler and oppurtunist. Born in a seaside town and brought on board by my Ma when they had to go out for huntss, learned to walk and swim before I could speak and held a harpoon as soon as my fingers could wrap around one. pa gave me his harpoon here and I'm hoping I'll have the chance to pass it along. Of course, more than likely that I'll be shark food before that happens. hehe.

Henk appears to be a man right out of his youth but is hardened by the salt and sea. Dirty blond hair is roughly cut and his lgihtly stubled face has a scar along his jawline. Not looking like someone tried to slit his throat, but perhaps an accident.

He has a brown shirt rolled up to the elbows and gloves that are worn more for protection for his hands rather than anthing else. Tan pants tucked into his boots complete the wardrobe and he has a cutlass sheathed at his waist. Next to him is a backpack with a chainshirt folded on it along with other sundry equipment.


@Suuktidi: Do you have family you are going back to at your village? Also thanks for the background stuff, it really gave me a better impression of Suuktidi's history and personality. Also if you could answer the three questions that would be awesome!

@Henk: Good so far and thanks for answering the questions. Why are you looking for work? Why aren't you working with your father? What happened? A little bit more background will help a lot.

@Sir Jolt: Looking forward to seeing it!


DM Immortal wrote:

@Suuktidi: Do you have family you are going back to at your village? Also thanks for the background stuff, it really gave me a better impression of Suuktidi's history and personality. Also if you could answer the three questions that would be awesome!

@Henk: Good so far and thanks for answering the questions. Why are you looking for work? Why aren't you working with your father? What happened? A little bit more background will help a lot.

@Sir Jolt: Looking forward to seeing it!

Henk is looking for work because his father decided to take a tough-love approach to Henk coming of age and said he needed to leave the ship that his father ran. This was to avoid neoptism and riding on his father's status rather than standing on his own two feet. Henk of course wasn't abandoned and his father passed along the family harpoon and made sure Henk's purse was full before dropping him off at the harbor. "Come back to The Shackles once you get yourself a new life, and hopefully a wife, my boy. This creaky knee needs a young'in to bounce on it."


@Henk: Thanks that helps. If you want to walk into the bar and have a seat there is a table open.


Henk looks up at the battered sign above the bar and shouldered his heavy pack. Da was right, can't be running some ship just because he stabbed some whales and plundered some merchents. Just gotta wonder what is gunna happen. Henk sighed and stolled in.

Looking around, he noticed a table had an empty chair and flumped down on it, makign sure his pack and harpoon were close by. Oy girl! He waved to a serving wench. Ale and stew if ya got it.


Apologies - here are the answers to the questions formally.

1. What position do you see yourself eventually in on a ship?

Ship's Surgeon.

2. How do you feel about piracy in general? (This includes stealing, killing, plundering, etc.)

Piracy - like any action - is judged as good or bad via the situation. For example - the only difference between a "pirate" and a "privateer" is - legally - letters of marquee.

As for more esoteric questions regarding my stance on killing and plundering?

I am not excited to kill; but I will kill if necessary to protect my ship, my crew-mates, my friends and my family.

As for when killing is necessary? The necessities of killing are best dictated by circumstance.

Meanwhile - regarding plunder and other spoils? If on the seas I am ordered to attack a vessel or a town - it is only fitting that the rewards of the vessel or town be given to the victor.

3. Which campaign trait are you selecting and why?

I have selected "Ship's Surgeon".

As to why?

As the son of a priestess who was martyred for her faith when I was young, even now I have a strong desire to make my mother proud. I know that following in her footsteps would accomplish this goal - even though I myself am not particularly religious. I never forget the values of my mother and her goddess - even so, I also remember also the value of a good education, which was extremely important to what little family I had.

Having never known my father, after my mother's murder I was then raised by my uncle - a man of many talents who worked in the lumber yards in Sargava where I and my mother lived. He was a stern caretaker and insisted that I have a better life then his, always pushing me to excel.

My uncle and I survived over the years thanks to the earnings we made with various odd jobs until I grew older. When I reached my mid teens I began to save in earnest what money I could so that I could formally study at Eleder's Academy for Alchemy and Medicine.

During the summers I earned coin as a fisherman; and during Yuletime I would help citizens of the city with repair work on their homes to earn coin for schooling until I finished my time with the academy.

Having recently graduated with my degree as a Surgeon: First Class, I am regrettably left with hardly any funds to my name. With barely the clothes on my back and some meager gear on my person, I have made my way to a local bar to seek refreshment and perhaps the chance for employment.


@Horatio: Excellent, thank you!

@Henk: A pretty serving girl with red hair and a saucy smile comes over and sets down an ale and a plate of a spicy fish stew. At the table with you is a young man in a dark frock coat smoking a pipe. The serving wench looks over at him and says Care for another glass of port, sir?

FYI Horatio is one of the preselected players.


Henk nods and grins at the serving girl, his eyes wandering up and down as he digs into his stea. Dern good to get something hot and filling tonight.

Henk gives a nod to the man sitting next to him after the girl leaves. Evenin.


DM Immortal wrote:

@Horatio: Excellent, thank you!

@Henk: A pretty serving girl with red hair and a saucy smile comes over and sets down an ale and a plate of a spicy fish stew. At the table with you is a young man in a dark frock coat smoking a pipe. The serving wench looks over at him and says Care for another glass of port, sir?

FYI Horatio is one of the preselected players.

”Thank you madam; but – apologies, I feel that one glass is all that I need at such an hour,” I respond to the barmaid with a slightly awkward smile.

Glancing to the well armed and geared man sitting down next to me I take another pull of smoke and watch him order his meal and drink.

Hmm… a full pack; and look there – a water skin – in a tavern? This is a lad that means to travel or recently come to land. If he has come to land, then it is likely that he may have news of work – or perhaps not. In any case – circumstance has thrust us together, perhaps I should seize upon it?

”Beg pardon sir – you’ve come recently to this tavern, clearly; is it for work or pleasure? I confess readily that I seek employment on a vessel. Do you know of any such ships that would seek skilled laborers?”


Henk turns to his adresser. Work, and maybe a little pleasure. Henk grins at the retreating backside of the maid. Recently got off a ship to find something. Gotta find new ships so I don't get all rusty doing something for too long. As for work for yerself, You might check the docks for the 'Whale's Doom' whaling boat that might be suitable for what you want to do.


1. Suuktidi would aspire to be a ship's carpenter/ship's surgeon. The S&S Player's Handbook says the two go hand-in-hand so I've built him to do both.

2. Suuktidi has been "raised" on a pirate ship. Piracy is a part of his life. To him it's a matter of nature - predators feed on prey.

3. He took the Ship's Surgeon campaign trait because he was trained by a master carpenter who doubled as the ship's surgeon. He learned how to mend both ship and man under that tutelage.

Suuktidi did have family in his village - a father, Suuktari, and a mother, Mishka, grandparents, and uncles. His believes his father and uncles were killed in the raid that took the boys from their homes. He expects his grandparents would be dead by now anyway. He has hopes that his mother, Mishka, is still alive. He doesn't know the name of the slaver who ruined his life, but he intends to hunt the man like a boar.

Sovereign Court

Dotting for interest will have a elven magus up tomorrow.

DM Immortal:
What are you feelings on faction traits. There is one called Captain's blade that I would like but understand if you don't agree with it. It provides a +1 to acrobatics and climb checks while on a ship. Further 1 is considered a Class skill. Thanks for the feedback. Been wanting to get Ina s&s campaign for a while now.


Henk2 wrote:
Henk turns to his adresser. Work, and maybe a little pleasure. Henk grins at the retreating backside of the maid. Recently got off a ship to find something. Gotta find new ships so I don't get all rusty doing something for too long. As for work for yerself, You might check the docks for the 'Whale's Doom' whaling boat that might be suitable for what you want to do.

"Whaling? Nay - that is not of my interest,” I respond, thinking of the time when I saw whalers during my youth.

The fine fountain of water that would spray forth from the blowhole and darken the sky as it obfuscated the dawn. The sudden thrust of their bodies shattering the hulls of the longboats and the force of their collapse back into the sea – crushing boat and man alike under their weight. And always the presence of the sharks which swam about like ravenous dogs, eager for the scraps of flesh and blood that would roil from the still fresh carcasses of the beasts that were butchered on the open sea.

Killing a man in clean combat was one thing perhaps – but the slaughter of such creatures seemed uncouth and unseemly – and not to my taste.

Smiling a bit, I continued.

”I confess that such action does hold draw for some men, perhaps - but for myself? I find there to be a certain coarseness to the butchery of animals when there are more prudent ways of gaining what rewards there may be drawn from rendering the fat of such beasts; no disrespect to you, sir. Every man must earn his bread, of course, and I do not begrudge any of the task of such labors,” I add, my eyes avoiding the presence of the well-used harpoon which lay propped against his chair.

”For myself – though whaling ships need skilled surgeon’s, it is true – I would rather put my services to the use of men with more noble causes.”

I lean in – somewhat conspiratorially.

”Sir – as a man versed in the sea, surely you are aware of the presence and encroachment of the scum from Cheliax who – from time to time – seek to cause unrest in our fair nation? Could it be doubted? Their own folk follow demons, ‘tis said – and often seek to do great harm to their neighbors,” I add with a vague gesture with my pipe – waving it somewhere northwards to suggest their imminent presence and encroachment on our waters.

”It is said that men of iron will guard these waters – at cost of a stern levy, 'tis is true – but it seems that it would be not only a wise course, but a clever one, to follow these men who would guard our waters, and; to seek to assist such sailors in the prevention of those who hail from Cheliax - a land governed by demons. For myself, I would seek such a vessel – and offer my service to such a captain as that,” I add the last somewhat emphatically.

Then, realizing I may have said too much, I lean back a bit, – and consider that the last comment a bit too sentimental, perhaps. However, after my mother passed and my uncle raised me I heard many times from him and his colleagues that the work we did in the lumber yards was to pay local captains for their protection against such evil as the scum from Cheliax.

It stirred my blood readily to ally with a noble captain as the one's who's legends were bandied about taverns and campsites – indeed; even one with a shadowed heart – surely, in time, he would show his true colors at the presence of such villainy. Then I could, with greater ease, lift steel as the captain would lead us in a charge take his crew to task in the duty of wiping clean the sea lanes of any enemy to my native country.

At least that was the thought that was greatest in my heart. Still – exposing such sentiment could be dangerous in such a place. Quickly I did what I could to conceal my true feelings.

”Besides,” I added with a bit of a grunt ”The pay would be far greater to serve with such men who can crush enemy ships and take what prizes they offer! Better that then wasting time trying to bandage impoverished sailors on a mere whaling ship, eh?” and offer my best effort at a boisterous laugh to accompany my grim jest.

Even so – a sailor is a sailor, be he whaler or privateer – therefore, do not laugh so easily at the agony of a dying man, no matter what his profession, for it is unseemly.

I hear the words in my head – my mother’s admonishment, perhaps – and do my best to keep that part of my mind from showing on my face.

Lantern Lodge

I will have a character up tomorrow. Thinking of creating a samurai, or cleric. I don't think a samurai really fits the setting. Thanks.


Rapth wrote:
I will have a character up tomorrow. Thinking of creating a samurai, or cleric. I don't think a samurai really fits the setting. Thanks.

What about wako? The samurai of the sea :)

Lantern Lodge

If you will allow it lol. I have only ever played a Wizard, and Paladin. Interested in Samurai, and Magys, but don't have UM book yet.


Henk shrugs at the man's words. No stomach for whalen? Yer choice of course. Fighten against a whale be just like fighting a man many a time. Whales not all be gentle giants of the sea. A whole pack of orca be something that sends sharks fleeing.

At the mentain of Cheliax, I have heard of them. Them and their demon friends, selling yer soul to some hellspawn for power just isn't worth it. A hundred years if a man is lucky for an eternity in the pit? Henk makes a sign across his chrst. Give me a clean death at sea before I sign some hell paper.

As for guarding our waters? More like self preservation mixed with pride. Keeping the Cheliax out and The Shackles hell free is good sense for any man who doesn't have a heart as lack as the byss. Don't let that fool you though, many a pirate have a demon's heart, one doesn't become a pirate by being a noble man. Just make sure you watch yourself when you do sign on and keep your gear packed if you find yourself on the wrong ship.

Henk quaffs some more ale. Well anyway, here is to finding a captain who hans't lost his soul yet. Name is Henk by the way.


OKeys, dottin' fer interest.

Answers to life's (As well as the DM's) questions:

Where was your character born?

Oh, on'a island *waves hand in a generally Eastwards direction.

Who raised him?

Me kith an' kin. *[i]Leans forwards and pushes up chest* An' while I know I be kind'a 'athletic' t'how most Human folk are, I be a girl Elf. :P

What was happening in the region when your character was growing up?

Oh, nuthin' much. We had storms...an' critters...an' boats washed up on'a shore from time t'time. *Ponders for a little while more* Nuffin' rilly comes t'mind though fer tellin' tales about.

Does your character have any relatives?

Oh aye! Lots o' rellies scattered all over th' islands an' all over th' place.

Motivation:

What are your character’s immediate goals? What would he like to do in the coming year?

See th' world!

What are his long-term goals?

Um...well..after seein' all'a th' world, maybe head home an' tells th' kin all'a whut I seen.

What type of person would be his ideal mate?

Geeze, I in't rilly thought o' things in that direction, y'know...

Who is his patron deity? Is he a devout worshiper?

Callistra an' I in't sure as to whut y'mean by 'devout'? As in how often a bod does worship an' stuffs? I mean, rilly. I coudn't worship more'n once or twice a night, y'know.

Is he a devout member of any nonreligious cause?

Um...no, nuffin' comes t'mind.

Is there any race, creed, alignment, religion or the like against which he is strongly prejudiced?

Agin, nuffin' comes t'mind. But then I in't seen a lot of things, so I s'pos there's all-a-ways somat what could get me hackles up.

What is his greatest fear?

Um....I s'pose not gettin' t' go home?

What is the one task he absolutely refuses to do?

Well..agin there's so many things t'do. How will I know I dun't want t'do 'em till I've tried 'em, hey?

Idiosyncrasies:
What is your character’s motto or favorite saying?

Gee...nuffin' comes t'mind. I'll have t'pay attention a tad more when I get all excited. (^_^)

What is his favorite color?

But...there's sooo many pretty colours!

Describe what he would wear if money were no object?

Um...why wear anything a'tall....?

What is his favorite food? Drink?

Ah, well t'food. I do like me some o' that big, open ocean fishy...Um....'Tuna'? I think it be called. Packed in with yams...an' sweet potatoes...all sittin' there slowly bakin' in'a pit fire. Th' whole lot takin' in th' added aroma o' the sweet wood y'use t' keep fire going with....*Begins drooling...*

What is his favorite animal?

Agin, but there's sooo many.

What habits of his friends annoy him most?

Um....

What well-known media figure from sports, movies or politics most closely resembles your character?

S.c.a.r.l.e.t. (^_^)

What would be his theme song?

Foo Fighters-Walkijng the line (^_^)

If his friends were to write his epitaph, what would it be?

"Here lies Elanesadrielle - Friend to many, lover to most. A little bit of Suny has left the world a slightly darker place."

What would be his job in modern society?

Oooo...somayt t' entertain an' bring joy t'peoples. (^_^)

Introduction Questions:

Do you have any nicknames, street names, titles, or aliases?

Suny, o'course. (^_^)

What is your full birth name?

Elanesadrielle. Here why d';ye wants t'know me full name. This in't t'use in some magic, is it?

Where do you live?

I all ready es'plained that. On'a island...over...um....that=a=ways.

Why do you live there?

'Cause that be where me folks did, y'know, did get t'gether...?

What is your citizenship status?

Um...I dun't know. Whut's a 'City-Zen'. Izz'at some kind of Monk?

What is your most obvious blessing or strength?

Well...some folks say it be me smile. T'others say it be me out goin' personality. m, I heard others sayin' it were how open I be.

What is your most obvious flaw or weakness?

Well...some folks say I be distracted too easily. But I in't! I just multi-task over longer periods than whut other poeple expect. Like, y'know, thinkin' o' two things over a couple o' weeks, like.

Was there any event or cause to cause these weaknesses?

Um...nup. I think I all-a-ways been like this.

Physical Traits

What is your general body type, frame, bone structure, and poise?
(What is your skin colour?)
(What is your hair colour?)
(What is your hair style?)
(Do you have any facial hair?)
(What is your eye colour?)

Island Elf (^_^)

Does it change?

No...not rilly

How attractive are you?

Um...folks seem t'find me physicality appealing?

What is your most distinguishing feature?

Oh! Folks is all-a-ways commentin' on me rilly big eyes! (^_^)

Do you have any scars, tattoos, or birthmarks?

Um...nope. Nuffin' whut I'd be inclined t'think of as, y'know, big or obvious, like. Nuffin' but th' usual cuts an' scrapes a bodgets grwoin' up.

What is your handedness (left/right)?

Um...I use both hands...Ju's depends which be handier at th' time, y'know?

Do you resemble some currently known person?

Well...some folks say I look like me mom.

Do you wear a uniform?

Nope

What kind of clothing do you wear?

Um...why wear anythin' at'all?

History:
Where is your homeland?

A island.

Did you have any childhood friends?

Aye, t'other folks I done grow-d up with.

What conflicts might arise from your past?

Nuffin' comes t'mind.

Do you have any sort of criminal record?

Um...nope.

FamilyZ:

Who were your parents?

Mum an' dad?

What did your parents and/or foster parents do for a living?

Well...rilly whut ever needs doin' around th' island. Huntin' an' fishin' an' mendin' an' cookin' an' cleanin' an' all sorts o' stuffs.

Are they still alive?

Aye, they was when I left.

Personality/Beliefs

Do you, or did you, have any role models?

Nope, not rilly

Do you have any great rational or irrational fears or phobias?

Nope, not rilly

What, if anything, would it take for you to be able to overcome this?

Nope, not rilly

How do you react when this fear manifests itself?

Well...when i be afraid-ed, I kind'a s'pos I jump an' squeal like everyone else.

Are you willing to discuss, or even admit to, the situation?

Aye, but every situation's gon'a be different, right?

What are your attitudes regarding material wealth?

Well, havin' shiny all-a-ways be a fun thing, right? (^_^)

Do you have any unusual or nervous mannerisms, such as when talking, thinking, afraid, under stress, or when embarrassed?

Nuffin' comes t'mind

What is your most treasured possession?

Nuffin' comes t'mind

Do you have a good luck charm?

Nuffin' comes t'mind

Describe your worst nightmares.

Nuffin' comes t'mind

I be in'a game already, but the DM went up an' disappeared on our crew a couple weeks gone by now an' I be loosin' hope o' them returnin'.

Am lookin' t' cast me eye afield t'seek adventure, spoils an' such.

Hope me postin' meets with the DM's want fer things. (^_^)


A tall, lithe Elf wanders into the tavern. Her blond mop of hair and tanned physique indicate a life spent under the sun. Her clothing seems to consist of little more than a shirt and skirt, though the handle of a large-ish sword does rise above her shoulder. A small back-pack might hold the rest of her earthly possessions.

She pads barefoot up to the bar, leans against the wood and her lips move in silent concentration as she reads the menu scrawled across the chalk-board there...eventually she seems to understand the goods on offer and leans back, looking over at the Bar-keep,

I'll be havin' a jug o' yer neatest Rum...an' perhaps be lookin' fer lodgin'." She says even as she turns and surveys the rest of the room and its occupants.


Oy Suny! Long tiem no see. Been watchin your exploits on the other S&S board.


Hee! (^_^) Hey-ya there! Aye, t'is fun. Though the Dm o' th' game up an' disappearin' in't the either dun't help nun a'tall! Hope things be swell fer ye an' yours! (^_^)


@Suuktidi: Thanks! That helps.

@Variel: That trait is fine. Looking forward to seeing what you come up with.

@Sunny: Good submission so far and great job on the survey. What class are you planning on? If I could get your answers to the three questions also that would be awesome.

@Rapth: Samurai are fine.

Ok here are the submissions so far.

Horatio Flynn: Human Gunslinger (Preselected)
Unnamed Tattoo Sorcerer (Preselected)
Unnamed Elven Ranger (Preselected)
Sunny Elven ???
Henk Human Fighter
Suuktidi Human Cleric of Gozreh
Sir Jolt's Druid (Shark Shaman)

Please let me know if I missed anyone.


1 person marked this as a favorite.

Full name: Raina Taneththir, but I go by the name Rain.
Elf, Female Freebooter Ranger.
5'10", 110 lbs, Long, Dark Blue Hair, Fair Skin, Turquoise Eyes (my unusual hair and eye colouring come from an aquatic elf ancestor, so I am told). Tall, lithe, exotically pretty. Only child to an only child (my father), I am the single living reminder of my father in this world and my surviving grandparents treated me as special and raised me to understand life in its many guises. I grew up around craftsmen of boats, ships and sails since we lived in a fishing town.

1. What position do you see yourself eventually in on a ship? Sailing Master.
2. How do you feel about piracy in general? (This includes stealing, killing, plundering, etc.) In a perfect world, I would only steal and plunder from those wealthy enough to endure the loss. I enjoy the challenge. I will kill in order to protect myself, ship, crew-mates, family and friends. So, I will not kill for killing's sake or from a bloodthirsty heart. I do not relish the killing but understand its purpose and need in a dangerous world.
3. Which campaign trait are you selecting and why? Besmara's Blessing. My family were faithful folk and my father had been dead near six months. When I was still inside my mother Cristiel's womb, she and my paternal grandparents, Varyan and Eleniel Taneththir, sailed to the small island of Besmara's Throne to undertake a pilgrimage to the holy site of Queen Bes. It was the anniversary of my father's death. As they waited dockside for the ship to return them to Tempest Cay, my mother went into labor and delivered me right there upon the dock. My grandfather swore he saw a light soar overhead and careen into the deep waters of Besmara's Throne -- a good omen, he said, to anyone who would ask. I always felt a kinship with the ocean and with the Pirate Queen, Besmara, and believed a great destiny awaited me if I chose to answer its call.


@Rain: Excellent thank you!


Dreaming Warforged's application: Noche'WA, a Shoanti Oread Aquatic Druid.

Looking forward to your comments. I am away for a few days though, starting tomorrow, and will have a harder time posting.


Henk2 wrote:

Henk shrugs at the man's words. No stomach for whalen? Yer choice of course. Fighten against a whale be just like fighting a man many a time. Whales not all be gentle giants of the sea. A whole pack of orca be something that sends sharks fleeing.

At the mentain of Cheliax, I have heard of them. Them and their demon friends, selling yer soul to some hellspawn for power just isn't worth it. A hundred years if a man is lucky for an eternity in the pit? Henk makes a sign across his chrst. Give me a clean death at sea before I sign some hell paper.

As for guarding our waters? More like self preservation mixed with pride. Keeping the Cheliax out and The Shackles hell free is good sense for any man who doesn't have a heart as lack as the byss. Don't let that fool you though, many a pirate have a demon's heart, one doesn't become a pirate by being a noble man. Just make sure you watch yourself when you do sign on and keep your gear packed if you find yourself on the wrong ship.

Henk quaffs some more ale. Well anyway, here is to finding a captain who hans't lost his soul yet. Name is Henk by the way.

”Well met Hank. My name is Hora.. er… call me Doctor Flynn; well, no, actually I suppose “Flynn” will do just as well,” I add, feeling both my given name, and my title, somehow out of place in this establishment as I offer my hand to Hank.

To cover my embarrassment my mind instantly tacks course to the more academic element of my raising.

”And, as for whaling? You speak the truth – do not mistake me there – I’ve seen whales crush the hull of schooners with their heavy heads as they plow into them, and the slap of their tail can break a longboat into matchwood – aye, they are no peaceful beast, especially if riled. Even so – they are beasts, not men,” I add, a touch of intensity in my voice I try to push down a bit.

”Men have free will – and the choice to do good, or evil – that choice is in their power. They know, or should know – that if they are prepared to do great harm to another then it comes from that choice. A whale has no such education – it acts to protect itself and its mate or young – I do not fault an animal, or even a man, for that. And to kill a man who intends to do me murder does not overly vex me – yet to abuse or mistreat an animal seems a different issue – I find that a man unmasks a perversity in himself when he chooses to harm a beast. An animal, be it a dog or even a whale is only a simple creature that is without education or even the wits to know right from wrong – and yet is mistreated simply for a man’s personal amusement… though of course, hunting them - for the necessities of life - that is a different story,” I add hastily; reminding myself of his profession.

Swallowing down my longing look at his rich stew, I plow on in my comments, though.

”I agree on your point about those who would sell their souls to demon masters; yet I cannot agree with the issue of survival being the only reason to guard this place. There are some – though not all – who have roots here; who have history. Again, I am no idealist – but I refuse to believe that no captain who sails these waters, even if they should take “protection money” to watch the costs and harbors – has no sense of sentiment or consideration for the community he guards.”

”Surely there are captains who – knowing the danger of the armies of Cheliax and the wealth they can offer in bribes - are ambitious enough to accept those bribes rather then our own offers of coin for protection. But I have heard of none that succumb to these temptations. My heart tells me that though it is likely many of the men who ply these waters may in fact be cutthroats – or worse – even still; the essence of their heart cannot wholly be erased. Surely inside those who have not sold their souls to demons beats the heart of a man who has at the least a love for the place he calls his own, and will not suffer the domination of no other men?” I add, my speech growing somewhat lengthy.

Pausing a moment, I take a deep breath – I am not in a lecture at the academy; but a barroom sitting across from heavily armed men who have drank of deep spirits and may not be inclined to listen to such long words.

I shrug a bit at the words, smiling to take the edge off of such a long commentary.

My eyes flick up then as the door opens and they see the presence of a young female elf. Instantly my eyes are drawn to her; for she is a different quality of the females I have met or known, even in passing.

She has neither the fair aristocratic features of the “colonials” who live in Sargava, nor does she have the dark sensuality of the women of Mwangi. Her body is lithe and her skin looks like honeyed cream. A mop of golden hair shrouds her face somewhat – and she has little in the way of clothing.

I know little of elves – but what I studied in the academy (taking a course or two in “Elven” so I could learn more about these unique people), but to see one so close and so… bereft of modesty? It was indeed a bit of surprise.

My concentration was somewhat moved from Hank, and – despite my efforts – I couldn’t help my eyes as they traveled the trim lines of her small frame as she ordered a drink.

Knowing that I was without more food, and that a drink would do much to ease my tension this night (further it was my chance to celebrate graduation) – I determined I would order another drink.

”Apologies Hank – I think I will be getting something from the bar,” I add politely, and move up to the bartender.

Looking at the elf, and watching her lift the mug, I smile at the bartender.

”Greetings,” I say to him.

Looking out of the corner of my eye at the lady I add to the bartender ”Your pardon – but I, too shall order a tot of rum, if you would be so kind?”

I then turn to the elven lady and do my best to offer her a polite smile.


Um DM Immortal...which three questions would they be?

Making the assumption they are the same three offered by Rain Taneththir:

1. What position do you see yourself eventually in on a ship?

Why...Captain, o'course! (^_^)

2. How do you feel about piracy in general? (This includes stealing, killing, plundering, etc.)

Ah...this be a complicated one, 'cause it's kind'a so open t'things, like.

Piracy in general is something Suny has not seen really first hand. Only the random ships that straggle into her home island's cove. There to be dealt with by an entire, entrenched and prepared Elven community. So...good 'Pirates' get traded with. Bad pirates...get 'dealt' with.

As for stealing? Sunny has a rather loose idea of owner-ship any way. :P
Same also for 'plundering'. If they dropped it and she finds it? *shrug*

As for killing? She's much less inclined to do so other than in a fight. Though watching others go about the business? Well...eventually that's why she would want her own ship, to 'Call the rules' as it were. (^_^)

3. Which campaign trait are you selecting and why?

Touched by the Sea

So...Sunny be even more prone to wander lust than most of her kin. Prone to feeling more of the pull of the sea than the rest of her kin. (^_^)

As fer class?

Break down of levels:

1st Lvl: Monk (Martial Artist)
2nd Lvl: Barbarian (Titan Mauler)
3rd Lvl: Barbarian (Titan Mauler)
4th Lvl: Magus (Kensai)
5th Lvl: Gunslinger (Mysterious Stranger)

Then alternate between Gunslinger and Magus. (^_^)

There be a method t'me madness. (^_~)

Much cheers to all.


Sunny holds the mug on both hands. Lifting the (Earthen ware?) vessel to her lips for what seem to be small sips, after which each is followed by a quick flick of her tongue to make sure all the Rum is had.

Island Elf (^_^)

As she leans against the bar her gaze wanders slowly around the room. Seeming just as interested in what ever holds the roof up as what lays about upon the floor. When one of the other patrons swaggers over to the counter and orders Rum, then turns and offers a smile to her Sunny instantly grins back. (^_^)


Submissions still open? You know I gotta throw my hat in on this one if there's a shot.


@Jonasty:

Definitely still open Jonasty and awesome to see you! They'll be open until probably friday or saturday.

@Sunny:

1. What position do you see yourself eventually in on a ship?
2. How do you feel about piracy in general? (This includes stealing, killing, plundering, etc.)
3. Which campaign trait are you selecting and why?


Dotting. Ill have a sea reaver barbarian probably


Henk shakes the hand that is offered. Pleased to meet you. When the attractive elf wanders in, Henk's eyebrows rise and he makes a low whistle. Hmm..Now that is a high quality streetlass. Henk nods at Flynn as he walks up and returns to his meal.


Noche'Wa has been sitting for a while now, sipping a soup that certainly did not grant the Formidably Maid its reputation.

Or perhaps it did...

He smiles at the sheer exoticism of the place. What they said was true... This is a great place to find a ship. I'll come back after my walk by the shore. It had been a while now that he didn't get a chance to walk on the edge between sand and sea, something that brought peace to him and reminded him of his mother. If I'm lucky, the moon will be out to great me. He takes a big swallow and is about to cough as he hears the Doctor talk about animals. He listens some more, then finds he mostly agree with the man.

As though he's heard his thoughts, the Doctor turns to face the Shoanti. The broad sculpted man smiles back, mostly covered in a simple woollen cloak: "Well met! Well met! Ah! Ah! Ah! Indeed, those poor beast often show more wisdom than us, and it's a waste to make them suffer. Unless of course we are hungry! And unless of course THEY are hungry! Ah! Ah! Ah! I am Noche'Wa. A pleasure!"

"Oh, and pass the soup..."


Sunny, I think he will need a first level version of your character.


DM Immortal wrote:
Asked some questions @Sunny.....

*Giggles* I done answer them, silly! *Points back up thread*

Reiterated answers to questions (^_^):

1. What position do you see yourself eventually in on a ship?

Why...Captain, o'course! (^_^)

2. How do you feel about piracy in general? (This includes stealing, killing, plundering, etc.)

Ah...this be a complicated one, 'cause it's kind'a so open t'things, like.

Piracy in general is something Suny has not seen really first hand. Only the random ships that straggle into her home island's cove. There to be dealt with by an entire, entrenched and prepared Elven community. So...good 'Pirates' get traded with. Bad pirates...get 'dealt' with.

As for stealing? Sunny has a rather loose idea of owner-ship any way. :P
Same also for 'plundering'. If they dropped it and she finds it? *shrug*

As for killing? She's much less inclined to do so other than in a fight. Though watching others go about the business? Well...eventually that's why she would want her own ship, to 'Call the rules' as it were. (^_^)

3. Which campaign trait are you selecting and why?

Touched by the Sea

So...Sunny be even more prone to wander lust than most of her kin. Prone to feeling more of the pull of the sea than the rest of her folk. (^_^)

So, there they be agin fer ye benefit. (^_^)

Much cheers to all!


My mistake Sunny thanks for clearing it up. Apparently I need to check my prescription lol.


Noche'Wa very well done.

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