DM Harpwizard’s Heroes of Elsir Vale (Inactive)

Game Master GM Harpwizard

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Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

I would like to point out that I argued against you taking Power Attack way back at 3rd level, Thordak, and you didn't listen to me. If you listen to Tirion now and argue for dropping Power Attack, I will give you an "I told you so" to which I would kindly request you answer "Yes you did, sir. Yes you did. And I should have listened!!"

:-)


Dungeon Master

Well, I am not inclined to permit the changing of feats unless there is a real compelling reason to do so.


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Interesting, I did not see that no prerequisite line. Definately take it for the free reloads.


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

I love it. This was actually my devious plot from the beginning. I didn't take any of the prerequisites because I thought I could skip them and...kaching! I like the idea of three shots per round, but I like moi axe more. Therefore, I will wait and take rapid shot at..whenever we get another feat. It's 7th, right?


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Yep - 1-3-5-7-9-11-13-15-17-19 + bonus feats. I get a bonus feat next level as well.

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

OK then. "I told you so but you know better. My apologies." :-)

I made a lengthy level up post yesterday, but it never made it to the board. DMHW, if you realy want skill point breakdown for my lvl 6, it'll have ot wait until next week. I picked up Butterfly Sting as my Combat Feat for the Combat Trick rogue talent for lvl 6. Otherwise everything else is pretty straightforward.

HP: 1d8 ⇒ 6


Dungeon Master

Folks, are you all leveled up? I see Tirion and Bofus' title reflects it, but Thordak, your title still indicates that you are 5th level.

Also, folks, besides Tirion, I never did hear a reply about the use of different avatars for monsters. Is this a good practice or do you think it makes matters more confusing?

As we approach our one year anniversary on March 15th, I should ask, are you still all having a good time? Is there anything I can do to improve your experience? Do we want to find another Player Character to join the group? Are you content with the four players, Matthias, and a few npcs?

Finally, the question we've all been waiting for. Who is going to make the 5,000th post?

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

Monster avatars: I like 'em, as long as it's not inconvenient for you.

four players; I'd only say "yes" to a 5th player if they would commit to daily (or bi-daily) posting. Further, I still feel a little like having Matthias as an NPC feels a littel Deus Ex Machina-ish. While it woudl be difficult to function without a cleric, I think we coudl do it, if we were willing to buy healing items.

Of course, *I'll* make post 5K.


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Ooh, Butterfly Sting followed by Thordak Great Axe crit followed by Butterfly Sting. Gotta love it.

I wouldn't mind a 5th player. But after having my last recommendation suddenly disappear - literally, I am hesitant on submitting another nomination. Does anyone else have someone good?


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

I like other avatars--it adds some visual flavor. I can hardly believe it's been a year since we started! As for players, I like having Matthias, and it's great to have a cleric. If we want another player, I think that would be fine, and I trust DMHW's judgement.


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

I liked the witch - actually it is probably my favorite class at present. As I mentioned, if someone knows a good player who is a regular poster, we could easily add him/her.


Dungeon Master

I certainly have enjoyed running Matthias, but I agree with Bofus. I am concerned about that Deus Ex Machina feel it produces. I find that I don't want to express his opinion either way in case you think I am trying to lead you one way or another. However, as you can see from the info Bofus and Tirion have discovered, there may be a serious undead component,and without doubt there is a tremendous need for healing. The way I see it, a cleric would certainly serve better than a witch. I liked having Zanith and Matthias. I did not worry about TPK as much as I do now. Well, I am going to think about this over the weekend. How are the rest of you feeling about Matthias?


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

I am fine either way. If you have concerns, I can take over and run him through an encounter or two. I just felt that I was unable to give him the personality and life that he needed.

I do think that a 6th member of the team would be good. When we lost Florence, it was kind of an odd double whammy. We lost some healing and a good buff/de-buffer. As well as an extra sword when necessary. We have all the major roles filled --> Tirion-magic user, Bofus-thief, Thordak/Mantooth-fighter, Matthais-cleric. But, we have no knowledge skill character. Bofus has a few, I have some, but we do not have a Wizard/Witch/Bard with high intellect to know what that strange 8 sided sign with the word STOP on it means. Also, the witch/bard would provide more arcane backup for me. I have a few useful spells, but not the unlimited list that a witch or wizard has for all those one off encounters.

Also, healing wise, we really have no backup. Mantooth has some, but if Matthais goes down, we only have the wand. As I mentioned, if there is someone from one of your other campaigns that you want to invite, send him or her over.


Dungeon Master

I decided to ask Bilbo if he wants to join us. Let's see if he shows up.


Peeping through the window. I am interested. Thank you for the invite. Gimme a few and I will see if I can come up with a suitable character. Tell me what is most desired. I will be sure to tailor what I come up with to fit the team. Heads up, I will be headed to Georgia tomorrow. Posting should not be a problem as I will be staying hotels all the way there.


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

ZZ played a bard which was good, nice buff/debuff and support. We had a witch sort of replaced him and then the person just stopped posting - literally in all his campaigns. We have a strong front line (Ranger & Paladin) and our skill monkey rogue. I am the token arcane caster. My vote would be support/arcane support (witch or bard), but really anything that wants to kill goblinoids, giants and dragons is good. Or as DMHW said, you could play a cleric or take over Matthais.


Dungeon Master

Bilbo:
Bilbo, thanks for your interest! All I ask is that if you are about to be shipped out for an extended period of time that you give us a little warning.

Everyone has different ideas about what is most important. For me, playing what you really love love is most important. You've had great character ideas in your other campaigns and I trust you completely with whatever you decide. However, a cleric certainly has great potential because of some of the undead that will be coming. However, it is not essential. Unless you decide you want to play Matthias, I will be sending him back to Brindol after the party returns to Drellin's Ferry, and at that point, the party will be left with very little in the way of healing.

If you decide that Matthias is a character that interests you, please let me know. He has a good background, but you could take his personality in a lot of different directions. He was raised by a wealthy family in Brindol and has had a rocky relationship with his father when he left his service in the Brindol Lions to follow his calling into the church of Sarenrae. He is a fantastic equestrian and won the Elsir Vale Tournament of Heroes. In fact, the relationship with his family has improved when he saved his family from bankruptcy by winning a horse race. He is arch enemies with Jared Kaal, the newly hired magistrate in Brindol. He also has a very cool flaming scimitar and a great fireball spell!

However, another possibility is to play an elf or a half elf. The party has good variety of other races with a halfling, a gnome, a dwarf, and a human. Tell me some ideas you have and I can help you create a backstory that will fit in with the existing campaign.


I have an idea for a monk/cleric with the merciful healer archetype. I really like Vudra and Irori, yet have never explored either. Is the current campaign extremely Euro focused or would a Hindi flavored character fit. I think that he will be able to supply the healing, support, and handle himself when needed. Being dedicated to Irori, knowledge skills can also be put into play.

Let me roll it over for a bit more. I do enjoy bards. I will make up both and see which I can get the feel for most. I forgot to ask about the mechanics side of things Wealth, level, point buy, ect.

As a side note,I will also be sure to give a sufficent heads up as I will be away from a forward deployed unit from here on out.


Dungeon Master

Bilbo,

A Monk/Cleric sounds great, and a Bard could work too! I forgot about that knowledge piece associated with Iori. That could be really useful to these guys! Ability scores are 25 point buy. Remember to give yourself an extra bonus on 1 ability score from when you were 4th level. The campaign is very classic western Europe in feel, but I would be open to a character from Vudra or the east. We would have to weave a motive into you character background that would explain why you are in the Inner Sea. I have set the campaign in a place called the Elsir Vale which I have placed in the western side of Isger. Wealth is a little lower than WBL. Purchase equipment and magic items up to 9,000 gold, and if there is something else you have in mind, please let me know.


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Lol - I love Monk/Cleric when you add in the Crusader's Furry feat, then you can do flurry of blows with your deities preferred weapon - which unfortunately with Iori is unarmed. I have a Monk/Cleric Lyrakien/Half-fiend character in Sable's Bloody Kisses campaign. She is only 1 foot tall, but can land some wicked scimitar damage.


Male Human Paladin 9 (HP:68/102, AC: 28, Touch: 16; +10 Fort, +6 Reflex, +11 Will)

HP: 1d10 + 1 + 1 + 1 ⇒ (8) + 1 + 1 + 1 = 11

DMHW:

Any tricks for Magninarana?

Also, I haven't chosen a divine mount or a divine weapon yet, would the divine weapon perks stack on Magnimarana?

Ok, Mantooth is up to date.


Dungeon Master

Mantooth:
Here is Magnimarana's Progression up to 6th level.

LEVEL: POWER:                
1 Touch of Glory (See Glory Domain) (1/day)
2 +1
3 Bless (As the spell CL 3) (1/day)
4 Cure Light Wounds (CL 1) (1/day on command)(Move Action)
5 +2
6  Cure Moderate Wounds (CL 6) (1/day)(As Move Action)


Male Human Paladin 9 (HP:68/102, AC: 28, Touch: 16; +10 Fort, +6 Reflex, +11 Will)

DMHW:
Are you sure you didn't mean "turns into a lightning sword"?


Dungeon Master

Mantooth:
I am sure! :-)

Mind you, I think you will like the healing offered as a move ability. This allows you to attack and heal yourself all in the same round.


Dungeon Master

The messageboard seems quieter than usual. Are you folks feeling ok about the adventure, or are you all simply very busy?


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Combination of work and being in a ton of PbP here. Also, we are sort of in one of those indecision points of the game. Do we harass the horde? Do we seek out these other wyrmlords? Do we desert these country bumpkins and flee to Qadira?


Dungeon Master

When works gets really busy, it is very difficult to keep up with all of my PBP and I only have three plus this one! I cannot imagine how you keep all of those story lines going in your head.

In regards to one of those indecision points of the game, well, that is always the problem with running such open ended adventures. You have the freedom to choose and you can do whatever you like. It may not be linear, but I like to think that life is a bit like that. Mind you, what makes this adventure harder than most is that there is certainly a time factor at work. If you choose to do nothing for several weeks, well I guarantee to you, the horde will still move onward.

In some ways, this adventure is about earning as many victory points as you can get. If you accumulate enough, you may be able to actually make a difference!


Male Human Cleric 6 )( hp:45/45, AC: 20, Flat: 19, Touch:11

Leveling up Matthias

Hit Points 1d8 ⇒ 1
Rerolling a 1 1d8 ⇒ 4


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

What's victory points, precious?


Dungeon Master

Depending on the number of Victory Points earned, different outcomes could occur in how this campaign unfolds. For example, by delaying the horde with the destruction of skull gorge bridge, you have bought time for other preparations to be made. All of the little things you do will add up, and may have a huge effect on the results of the battles to come. I was not sure if you were suppose to know how many victory points you were earning, but I figure it is another way for you to measure growth and feel like you were accomplishing something.

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)
Thordak son of Throtgar wrote:
What's victory points, precious?

You know, VIC-TO-RY?? Boil 'em, mash 'em, stick 'em in a stew . . . fried up as chips . . .


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Victory points are to opposite of defeat points. You get defeat points when you lose. Whenever a player gets one, the player gets to create a new character.


Dungeon Master

Are you equating Victory points with Potatoes and Defeat Points with Tomatoes?


Dungeon Master

I just posted the 5,000th post and I realized that I did not mean to steal the spotlight with one of Jorr Natherson's little rants. So I deleted the npc post and decided that I will wait and see who grabs in next! Wow, I can't believe we are there already! And the winner is . . .

Fanfare

More Fanfare

. . . Tirion!


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M Human Ranger 3/Rogue 2) (hp:34/34, AC 17, Touch 13, Flat 14

"Aye, this is what I think o' ye deletin m' post!"

Fanfare for the Dark Side!


Made it to GA. I will the monk/cleric together tonight or tomorrow.


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)
DM Harpwizard wrote:

I just posted the 5,000th post and I realized that I did not mean to steal the spotlight with one of Jorr Natherson's little rants. So I deleted the npc post and decided that I will wait and see who grabs in next! Wow, I can't believe we are there already! And the winner is . . .

Fanfare

More Fanfare

. . . Tirion!

I was expecting more this type of Fanfare from you.


Dungeon Master

Bilbo, I am glad to hear that you made it to Georgia safely. I have a german exchange brother who now lives just outside of Atlanta. He seems to like Georgia well enough. Although, he had me laughing because he says that all of the Harry Potter books are banned from his local public library. He says they all think they are about sorcery. You may want to be careful who you mention your extracurricular gaming hobbies to.


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

I suppose he could just say it's a forum for witchhunters...


The fact that I spend a lot of time prentending to be a pyromaniac fire demon sorcerer could cause a stir I suppose, hahaha. But, he might earn points for burning down a library.


How did you handle health points?


Dungeon Master

Do you mean hit points? At first level take the max. After that you may reroll any ones. If you still get into a spell of some bad rolls, you can appeal to me, and I may give you a break. You see, I often throw things at the group that are higher level than what is typical, so I do need you guys to be relatively strong.


5d8 ⇒ (5, 2, 8, 6, 6) = 27

kk.


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Dungeon Master

Forgive my ignorance, but what does kk. stand for? The rolls appear fairly good, is kk a positive gesture?


1 person marked this as a favorite.

Hahaha, it means okay,Harp. I have fallen victim to "text-speak" on occassion. I used to hate texting and the abbreviations it has brought with it, but I am most of the way through my six pack and it came through. I have my guy ready for review and will post him and his backstory in a sec.


Dungeon Master

I took a brief look at Mutamba, He looks very interesting! I am curious about his background. However, I have to get to bed. I will read some more in the morning. Good night, folks.


Male Human (Mwangi) 3 monk/ 3 Cleric HP 36/43 AC 17

Mutamba Nugutu came up the grandson of the village shaman. Life in the Mwangi Expanse was hard, but rewarding. Hunting with his father, brothers, uncles, and cousins, learning the healing arts from his aunts,mother, and grandmother, Mutamba lived a blessed life. Yet, fates cruel hand came down hard on the youth. Snatched from his village in a slavers raid, Mutamba was wisked away to the Shackles, then on to Cheliax. During his time in Cheliax, Nugutu came in contact with another slave who was teaching the ways of Irori.

While others rejected the Vudrani's teachings, a young boy came to love the stories of strength and self perfection. Along with teachings of the his God's word,came the teaching of his God's hand. Mixing the martial styles with the dances of the Mwangi tribesmen, Mutamba's mentor created a new unarmed fighting style that allowed them to practice even in full view of there guards. Over the years Mutamba came blend the teachings of his mentor into one. Learning the finer points of the "civilized" world and deciding he needed to see more of it in order to perfect himself, Mutamba escaped his captors. Now in in his early thirties, Mutamba is no longer possessed by the anger which once fueled his quest for self-discovery.

Now all that matters is the now for yesterday is gone and the future is never assured. Strength, Resolve, and Community now stand next the healing hand. Hurt only those you must, but leave this world a better place than you found it is the only way. When an enemy attacks you he only attacks himself. Thus, Mutamba has ventured into the world seekig to aid all to see the true path and follow in the way of Irori.


Mutamba is based off a afro-brazilian model. I decided that Capoeira would be a fun art to make the monk come from. I have never had the chance to play a Mwangi character and think that it will be easier to wok in as he is already from the Inner Sea. Take a look and let me know.


Dungeon Master

Bilbo, this sounds great! We need to consider how Mutamba got from Cheliax over the border into Isger. Did he escape? Is he still being hunted? What would bring him to Drellin's Ferry? Does he know anybody in the area? Does he have any particular connection to a particular place in the Elsir Vale? Hmm? I will have to consider this.


I will think on it today. I will be without internet for a day or two while I wait for the company to actually show up like they are supposed to. Post here what you think and if I need any mechanical changes.

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