Jask Derindi

Mutamba Nugutu's page

96 posts. Alias of Bilbo Bang-Bang.


Full Name

Mutamba Nugutu HP 13/43 AC 17

Race

Human (Mwangi)

Classes/Levels

3 monk/ 3 Cleric HP 36/43 AC 17

Gender

Male

Size

Medium

Age

32

Special Abilities

See Block

Alignment

LN

Deity

Irori

Location

Isger

About Mutamba Nugutu

MUTAMBA NUGUTU CR 5
Male Human (Mwangi) Cleric (Evangelist) 3 Monk (Flowing Monk) 3
LN Medium Humanoid (Human)
Init +2; Senses Perception +10
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DEFENSE
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AC 17, touch 17, flat-footed 15. . (+2 Dex)
hp 43 (6d8+6)
Fort +7, Ref +6, Will +11
Defensive Abilities Evasion
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OFFENSE
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Spd 40 ft.
Melee Unarmed Strike +7 (1d8+3/20/x2)
Special Attacks Flurry of Blows +1/+1, Sermonic Performance (standard action) (9 rounds/d, Sermonic Performance: Counterspell, Sermonic Performance: Fascinate (DC 12), Sermonic Performance: Inspire Courage +1
Spell-Like Abilities Rebuke Death (8/day)
Cleric (Evangelist) Spells Known (CL 3, 7 melee touch, 6 ranged touch):
2 (2/day) Cure Moderate Wounds (DC 17), Cure Moderate Wounds (DC 17), Endure Elements, Communal (DC 17)
1 (4/day) Cure Light Wounds (DC 16), Cure Light Wounds (DC 16), Shield of Faith (DC 16), Protection from Evil (DC 16), Sanctuary (DC 16)
0 (at will) Read Magic (DC 15), Detect Magic, Detect Poison, Stabilize
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STATISTICS
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Str 14/16, Dex 15, Con 13, Int 10, Wis 18/20, Cha 12
Base Atk +4; CMB +8; CMD 24
Feats Combat Reflexes (3 AoO/round), Improved Unarmed Strike, Monastic Legacy (+1), Monk Weapon Proficiencies, Panther Claw, Panther Parry, Panther Style (5/round)
Traits Birthmark, Bullied
Skills Acrobatics +10, Climb +7, Heal +13, Knowledge (Arcana) +4, Knowledge (Planes) +4, Knowledge (Religion) +6, Perception +10, Sense Motive +10, Stealth +10
Languages Common, Polyglot
SQ AC Bonus +5, Antitoxin (vial), Aura (Ex), Channel Positive Energy 1d6 (4/day) (DC 12) (Su), Cleric (Evangelist) Domain: Healing, Fast Movement (+10'), Flowing Dodge (maximum +5) (Ex), Maneuver Training (Ex), Public Speaker (-4 DC to hear), Redirection (3/day) (DC 13) (Ex), Spontaneous Casting, Still Mind (Ex), Unarmed Strike (1d8), Unbalancing Counter (DC 16) (Ex)
Other Gear Antitoxin (vial), Backpack, Masterwork (empty), Belt of Giant Strength, +2, Blanket, Bloodblock, Headband of Inspired Wisdom, +2, Healer's kit (10 uses), Spell component pouch, Wand of Cure Light Wounds
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SPECIAL ABILITIES
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AC Bonus +5 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Antitoxin (vial) If you drink a vial of antitoxin, you get a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.

Alchemical Power Component
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Birthmark +2 save vs. charm & compulsion
Bullied +1 to hit with unarmed AoEs.
Channel Positive Energy 1d6 (4/day) (DC 12) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Cleric (Evangelist) Domain: Healing Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Combat Reflexes (3 AoO/round) You may make up to 3 attacks of opportunity per round, and may make them while flat-footed.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fast Movement (+10') The Monk adds 10 or more feet to his base speed.
Flowing Dodge (maximum +5) (Ex) At 3rd level, a flowing monk gains a +1 dodge bonus to AC for each enemy adjacent to him, up to a maximum bonus equal to his Wisdom modifier (minimum 1). This ability replaces fast movement.
Flurry of Blows +1/+1 (Ex) Make Flurry of Blows attack as a full action.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Maneuver Training (Ex) CMB = other BABs + Monk level
Panther Claw Retaliate as a free action instead of as a swift action
Panther Parry Retaliatory attacks are resolved before the attack
Panther Style (5/round) Retaliate against opponents that take attacks of opportunity against you
Public Speaker (-4 DC to hear) An evangelist gains Perform as a class skill. In addition, she is trained to project her voice with great skill and effect; the DC to hear her speak in difficult conditions is reduced by an amount equal to her class level plus her Charisma modifier (
Rebuke Death (8/day) (Sp) Heal 1d4+1 damage to creatures at negative HP
Redirection (3/day) (DC 13) (Ex) At 1st level, as an immediate action, a flowing monk can attempt a reposition or trip combat maneuver against a creature that the flowing monk threatens and that attacks him. If the combat maneuver is successful, the attacker is sickened for 1 round
Sermonic Performance (standard action) (9 rounds/day) An evangelist gains the ability to deliver a select number of supernatural and spell-like performances through the force and power of her divinely inspired preaching and exhortation. This ability is similar in all respects to bardic performance as us
Sermonic Performance: Counterspell (Su) Counter magical effects that depend on sound.
Sermonic Performance: Fascinate (DC 12) (Su) One or more creatures becomes fascinated with you.
Sermonic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Spontaneous Casting An evangelist does not gain the ability to spontaneously cast cure or inflict spells by sacrificing prepared spells. However, an evangelist can spontaneously cast the following spells by sacrificing a prepared spell of the noted level or above:

Still Mind (Ex) +2 to saves against enchantment spells and effects.
Unarmed Strike (1d8) The Monk does lethal damage with his unarmed strikes.
Unbalancing Counter (DC 16) (Ex) At 2nd level, a flowing monk's attacks of opportunity render a struck creature flat-footed until the end of the flowing monk's next turn (Reflex DC 10 + 1/2 the monk's level + Wisdom modifier negates). This ability replaces the bonus feat gained at 2