Eagle Knight

Mantooth Longbrow's page

779 posts. Alias of Knight D.


Full Name

Mantooth Longbrow

Race

Human

Classes/Levels

Paladin 9 (HP:68/102, AC: 28, Touch: 16; +10 Fort, +6 Reflex, +11 Will)

Gender

Male

Size

6' 1"

Age

26

Alignment

Lawful Good

Deity

Iomedae

Languages

Common

Occupation

Bane of the Undead

Strength 20
Dexterity 11
Constitution 12
Intelligence 10
Wisdom 14
Charisma 17

About Mantooth Longbrow

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Offense:
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+4 Initiative, +0 Dex, +4 (Feat)

+14 CMB (+9/+4 BAB, +5 Str,+0 Size, )
+24 CMD (+9/+4 BAB, +5 Str,+0 Dex. +0 Size, +10)

+17/+12 Magnimarama (+9/+4 BAB, +5 Str, +3 Enchant)Critical (17-20/x2)
Damage: (1d10+7) (+2 Enchant, +5 Str)

+9 Heavy Crossbow (+9/+4 BAB, +0 Dex) Damage: (1d10)(19-20/x2)

3/8 Lay on Hands (4d6 hp each use)
2/3 Smite Evil (3 times/day) (+3(Cha) Attack, +8(Level) Damage +3(Cha) on AC)

1st Level Spells
0 Cure Light Wounds
1 Divine Favor

0 Cure Light Wounds
2nd Level Spells
1 Protection from Evil, Communal
1

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Defense:
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Max hp: 102 (+75 (9 rolls), +9 Toughness, +9 Con, +9 Favored Class)
AC 28 (+1 Dex, +10 Armor, +3 Shield, +2 Ring, +2 Amulet +10 )

+10 Fort (+6 base, +1 Con, +3 Divine Grace)
+6 Ref (+3 base, +0 Dex, +3 Divine Grace)
+11 Will (+6 base, +2 Wis, +3 Divine Grace)

Skills:

-3 Acrobatics (Rank 2, Dex +0, Armor -5)
+0 Appraise (Int +0)
+3 Bluff (Chr +3)
-1 Climb (Str +4, -5 Armor, -0 Shield)
+0 Craft (Int +0)
+16 Diplomacy (Chr +3, Rank 9, Class +3, +1 Trait)
+3 Disguise (Chr +3)
-5 Escape Artist (Dex +0, Armor -5, Shield -0)
+7 Handle Animal (Chr +3, Rank 1, Class +3)
+6 Heal (Wis +2, Rank 1, Class +3)
+3 Intimidate (Chr +3)
+4 Knowledge Nobility (Rank 1, Class +3)
+8 Knowledge Religion (Rank 5, Class +3)
+14 Perception (Wis +2, Rank 9, Class +3)
+3 Perform (Chr +3)
+1 Ride (Rank 3, Class +3, Dex +0, -5 Armor, -0 Shield)
+9 Sense Motive (Wis +2, Rank 4, Class +3)
+2 Survival (Wis +2)
-1 Swim (Str +4, Armor -5, Shield -0)

Skill Points/ level = 4 (2 + Human(1)+Int(0) +Fast Learner (1))

Feats:

Armor Proficiency Light (Class)
Armor Proficiency Medium (Class)
Armor Proficiency Heavy (Class)
Martial weapon proficiency (Class)
Power Attack (Human)
Shield proficiency (Class)
Simple weapon proficiency (Class)
Toughness (Lvl 1)
Cleave (Lvl 3)
Greater Cleave (Lvl 5)
Extra Lay on Hands (Lvl 7)
Fast Learner (Lvl 9)

Traits:

Armor Expert
Heirloom Weapon (Campaign)
Ease of Faith

Paladin:

Aura of Good
Aura of Courage (Immune to fear, each ally within 10 feet is given +4 morale bonus)
Channel Positive Energy (2 uses of Lay on Hands)
Detect Evil (Sp) 60 feet at will
Divine Health (Immune to all diseases)
Mercy (Shaken, Diseased. and Cursed)
Smite Evil (3/day) (+3 atk (Cha), +2 dmg*(level), +3 AC (Cha))
Divine Grace
Lay On Hands 6 times/day (Heal 1d6 or Turn Undead 1d6)
Spells: 3(1st)/2(2nd)
Aura of Resolve

Magnimarama:

Magnimarna, Bastard Sword +2

1) Touch of Glory (See Glory Domain) (1/day)
2) +1 Magical Enhancement
3) Bless (As the spell CL 3) (1/day)
4) Cure Light Wounds (CL 1) (1/day on command)(Move Action)
5) +2 Magical Enhancement (replaces +1) (+2 to attack and damage roll)
6) Cure Moderate Wounds (CL 6) (1/day)(Move Action)
7) Keen Blade (+1)
8) +3 Magical Enhancement (replaces +2) (+3 to attack and damage roll)
9) Cure Serious Wounds (CL 9) (1/day)(As Move Action)



Vartak:

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Statistics:
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Strength: 20
Dexterity: 18
Constitution: 21
Intelligence: 2
Wisdom: 17
Charisma: 11
___________________________________________________________
Offense:
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Initiative + 4

+7 CMB (+1 BAB, +5 Str,+1 Size)
+21 CMD (+1 BAB,+5 Str,+4 Dex. +1 Size, +10)

Bite +5 (1d4+5)
Two Hooves +0 (1d6+2)
Space 10 ft; Reach 5 ft; Speed 50ft
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Defense:
___________________________________________________________
Current HP: 19
Max HP: 19 (2d8+10)

AC 15, Touch 13, Flat-Footed 11 (+4 Dex, -1 size, +2 Natural)

+8 Fort (+8 Natural)
+7 Ref (+7 Natural)
+3 Will (+3 Natural)

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Skills & Feats:
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+8 Perception (+8 Natural)
Endurance
Run
Scent
Low-Light Vision

Equipment:

Arms, Armor, and Clothing
Magnimarana +2 6lbs (1)
Full Plate Armor +2 40lbs (1)
Shield, Heavy, Mithral 5lbs (1)
Heavy Crossbow 8lbs
Scholar's outfit 6lbs (1)
Poison Crossbow Bolts 1lb (5)
Belt of Giant Strength (1)
Ring of Deflection +2 (1)
Amulet of Natural Armor +2 (1)

69 lbs

Backpack
Backpack 2lbs (1)
Bedroll 5lbs (1)
Bottle (2)
Candle (10) (1)
Cloak 3lb (1)
Flask (3)
Rations 1lb (10)
Rope (50ft) 5lbs (1)
Whetstone 1lb (1)
Holy Symbol of Iomedae, silver 1lb (1)
White Eye of Dragon (2)
Full Plate Armor +1 40lbs

55lbs

Belt Pouch
79 p.p.
8,995 g.p.
2884 s.p.
12 c.p.
Carrying Capacity

Current Weight: 136 lbs

Light Load: x < 86 lbs.
Medium Load: 87 < x < 173 lbs.
Heavy Load: 174 < x < 260 lbs

Background:
Born in the small town of Prosser, Mantooth was named so because he was born with a full set of adult-sized teeth. Growing up he looked incredibly bizzarre and raised questions with anyone who saw him for the first time, he himself was happy with his gift as his he discovered his teeth were nearly indestructible. Mantooth Longbrow lost his mother at a young age in a harvesting accident and was raised solely by his father, Mortimer Longbrow. Mortimer, a retired member of the illustrious Six Blades, was left weak and disfigured following mortal battle with the evil sorcerer Yato Kellar. While not able to physically train Mantooth well, he did teach his son much about the virtues of righteousness, valor, and compassion by the ways of Iomedae. In an effort to get his son to follow in his footsteps of becoming a hero, Mortimer gifted Mantooth the very masterwork blade that he used with his time in the Six Blades. Mantooth accepted the gift, rarely going anywhere without it.

At the age of fourteen, Mantooth was sent to the The Iomeadean Temple of Saint Lymirin located in Dennovar, a small trade city located on the shores of Lake Ern and the eastern gateway to the vale. There, he began his studies as a cleric. Upon completion of his first year, which consisted mainly of time spent reading books, Mantooth was taken aside and offered a position in the temple's special Paladin training unit. To be offered a spot in this unit was an honor in itself given that Saint Lymirin is know for it's great guardians and protectors. It was at Saint Lymirin that Mantooth learned to become an expert in armor. As soon as his training began, he was instructed to wear a set of armor that he was only allowed to take off to sleep or bathe.

It was not long after Mantooth had begun training at the Temple when his longtime friend was slain while fetching a pail of water by the stream just outside the town's walls. Mantooth, or the entire village for that matter, would not have known what

became of his friend had he not wandered back into the village early one morning - freshly risen by a necromancer's spell. Mantooth would never forget approaching his friend with questions of where he had been, only to be met with the rotted visage of an undead. Though Mantooth was quick to cast down his former friend with his father's blade, the memory of the event would never leave him; from that day forward he developed a particular distaste for all things re-animated, making it a personal duty of his to destroy the blight wherever he found it.

After having completed his training, Mantooth was no less than eager to create a legacy like that of Mortimer's, and to do so in the name of Iomedae, Mantooth was proud to graduate from the Temple and start to put his vigorous training to use. It was through this training that Mantooth was able to learn to carry out the other virtues of Iomedae: That all those who have no interest in redemption, who find glory in slaughter and death, will be met with the swift justice of a Paladin's blade.

It was not shortly after Mantooth's graduation from the Temple that word was received in the village about an upcoming tournament in the nearby city of Brindol. One afternoon, Mantooth came home to his father's house to find his father's friend, and other retired Six Blades member, Deillyr Starcloak standing in the kitchen waiting for him. It was at that time that he received his sealed letter of sponsorship and show what he has learned in his temple training.