DM Harpwizard’s Heroes of Elsir Vale (Inactive)

Game Master GM Harpwizard

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Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

One problem with flying is that he is FAST. He is also unmaneuverable, so it takes him 2-3 rounds to make turns. Thus, we have to get to where he cannot hit us with his breath weapon.


Dungeon Master

I will be gone tonight. I will be at a party at my brother' house. I will be back sometime tomorrow, but posting will be light for me until then. Enjoy your weekend, my friends.


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Have fun with your brother's party. I am sure you will have a smurfy good time.


Male Human Paladin 9 (HP:68/102, AC: 28, Touch: 16; +10 Fort, +6 Reflex, +11 Will)

Tirion, did you lose a bet or something?


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Na, just having a smurfing good time.


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Thordak - I was looking at your character sheet. I think that you should be at +4 on one of your preferred enemies. *Hint Hint - goblinoid.


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

Oooh, I thought it was just +2... Okay.


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

By my read, you get a new one and get to add +2 to any one, including the one just gained.

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

boy, I'm at a loss with this current battle. Ih ad a great start, but now the situation does NOT favor my input at all.

A small bow does 1d4 (+1 due to an enchantment). Pretty inconsequential, but I suppose it's better than nothing. But shooting now will give up my opportunity to sneak attack someone. I think I have to think of somethign useful to do . . . I might have something.


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

The hard part with this is that the dragon is CR11 in Pathfinder. In reading the message boards, apparently dragons were grossly underpowered in 3.5. I never played 3.5, but that is the general view of this battle from different posts. We will see what happens, if Mantooth and I can get a few more hits in, then we have a shot.

As far as the hobgoblins go, I have shut them down for another 49 minutes, so we should not have to worry about them. I would have a sneak attack shot prepared for the dragon as he will likely be flying over you very soon considering where Mantooth and I are positioned.

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

ah, good thought. And having drunk the Exp Retreat potion won't be a BAD thing, that way I can run away faster.

I still have a neat trick to play. but your thougth on holding the shot is a good one. I'll adjust my plan accordingly!


Dungeon Master

Thordak,

Yes, each square on the map is 5 ft. Also, that 120 feet is not the maximum range; it is simply the range you may shoot without any penalty. Here is some more info on ranged weapons.

Range: Any attack at more than this distance is penalized for range. Beyond this range, the attack takes a cumulative –2 penalty for each full range increment (or fraction thereof) of distance to the target. For example, a dagger (with a range of 10 feet) thrown at a target that is 25 feet away would incur a –4 penalty. A thrown weapon has a maximum range of five range increments. A projectile weapon can shoot to 10 range increments.


Dungeon Master

Bofus, thanks for the info on the crenelated tower. Do you know the name they give that top level of the tower? I did not see it in the wikipedia.

I am not sure if you all saw the picture of Skull Gorge Bridge posted earlier. Note that the towers actually have roofs on them.


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

Sweet picture!


Male Human Paladin 9 (HP:68/102, AC: 28, Touch: 16; +10 Fort, +6 Reflex, +11 Will)

Here's hoping that Tirion's smurfing grasp will be enough to smurf that green smurf after Mantooth's last couple of hits.


Dungeon Master

Tirion, could you also kindly give us the results of your Round 8 Shocking Grasp!


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Tirion zap zap go nap nap. Until I get healed, I am not casting anything unless the dragon went off after me.


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6
Tirion Jörðhár wrote:
Tirion zap zap go nap nap. Until I get healed, I am not casting anything unless the dragon went off after me.

Did ye get healed?


Male Human Paladin 9 (HP:68/102, AC: 28, Touch: 16; +10 Fort, +6 Reflex, +11 Will)

How deep is Skull Gorge? Should one of us fly down and get some scales from the dragon before it floats away?


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

It is too big too float away unless the river is huge. But dragon scales, teeth and other stuff is good for components and also the skin is great for armor.

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

I think a dragon has to be a certain size before making useful armor, and I don't htink a juvenile is big enough. I can't speak for other components.


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

That was not a juvie, it was a young adult- CR11


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

Either way, it's pretty big. If not for a biggun', one of us little guys could get some armor out of it. Do the scales provide energy resistance of the corresponding dragon type or no?


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

I thought it did. Actually, it reduces the cost to get the energy reduction.

Here is the info.

Dragonhide Armor


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

What about a patchwork of all different kinds of scales to offer resistance from all kinds of energy????? *drool*


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Lol - you would have a 25% chance of having a ER of 10 on any given attack.


Dungeon Master

Hi Folks,

I am not usually inclined to overrule decisions you make in this game, but if you separate as Thordak suggests, you will have a difficult time getting back together. It would not be a big deal if you were simply choosing to run across town while the rest were hanging out at the Stone Wyvern, but flying across the Elsir Vale is another matter all together. At one point I considered having Matthias send word to Brindol, but to be honest, that was before I realized how badly you are going to need him. Besides, if Thordak did decide to go, what would he be telling people? In this OOC thread, please tell me how much you do know at the moment. What sort of message would you actually send at this time?


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

That is why I was sort of inquiring whether Jorr might have some animal or fey contacts who could get a message to Drellin's Ferry. Hobgoblins are just as bad for the forest creatures as they are for humans and demi-humans. (Do they still call them demi-humans?)


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

OOOOHHHH, I forgot about my contact among the Elves, too! (Archery tournament). So here's the thing: I can cast animal messenger a couple of times, but only if I wait until morning. I am not too concerned about going out alone, and I can probably find you guys again. But I'm open to staying together. I was just concerned that because we are in such a time crunch we need to get word out as soon as possible. the message would be to bring forces to skull gorge bridge immediately to combat a hobgoblin horde that has been massing in the whatchamacalum mountains. Until we're decided though, I will hold off from flying away.

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

yeah, i'd be arguing against splitting up, both in character (as Bofus is doing in teh game thread), and out of character because it's such a pain in the butt to split the party (especially for the DM who has to keep track of what happens when!).

The hobgoblin horde is certianly secure in their knowledge of the bridge being held, so they're porbalby not in a HUUUUUGE rush. Until they discover the bridge is no longer theirs, we've got the advantage.


Dungeon Master

I appreciate your thoughts on the matter. I really want you to feel the verisimilitude of this world and adventure and feel that you could make any decision you like. However, Bofus is right. DMing a separate adventure for so many role-playing situations would be very difficult. With Lulu flying those distances, your role-playing could put you days into the future of where the rest of the party is. These things will need to happen, but I would really prefer it if you did those things together as a group. Thanks!


Dungeon Master

I am toying with the idea of putting all of your equipment under spoilers in the campaign info. The advantage is that we can always look up at what everyone has under a single page. The drawback is that I will need to keep track of it and you will need to tell me if you add or subtract anything from it. What are all of your thoughts?


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Sounds like a good idea, but might be a lot of work for you. Perhaps just magical/valuable equipment might be easier.


Dungeon Master

Actually that may be a better idea. But then again, equipment lists do not change very much. Let me think a little more.


Male Human Paladin 9 (HP:68/102, AC: 28, Touch: 16; +10 Fort, +6 Reflex, +11 Will)

Doesn't Thordak also have contact with wood giants? What was that creature's name in the jail cell? Mongo?

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

"Candy Gram for Mongo!!"

MMmm Mongo like candy!

*10 awesome points for anyone who gets that reference*

On equipment lists: how about this. DMHW, if you want to add an Equipment spoiler, you just copy each individual's equipment list from their page into it. That way, it minimizes your work in re-creating it (and if we have substantive updates, we can shoot you a line to "please update my equipment spoiler"), we're all still responsible for our own stuff, and there's also that single, central location.

The Group Stuff should probably at least be on that, in any case . . . I try to keep that up-to-date to the last 24 hours. :-)


Dungeon Master

"Blazing Saddles!"


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Isn't that from Blazing Saddles?

Bofus, you should keep a list of all the dragon gems and who has which one, that way we just have to remember that we have ER if we have 2 of them.

Damn - Ninjaed again - I had it first, but then typed an additional message.


Male Human Paladin 9 (HP:68/102, AC: 28, Touch: 16; +10 Fort, +6 Reflex, +11 Will)

Would Mantooth, as a believer in justice, not entirely mind that the evil hobgoblin is being kicked over a bridge? I would think Matthias would have more of a problem with this.


Dungeon Master

This is true, a priest of Sarenrae is more apt to advocate forgiveness and redemption than a paladin of Iomedae.

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

well, in my experience a paladin is going to ahve a hard time with a rightfully surrendered enemy being exterminated in pretty much every circumstance. In truth I hadn't considered Matthias as an "issue!" :-)

I think DMHW and Tirion can split the points. Tirion gets +6 awesome points for being first (even though he posted second). +4 for DMHW for posting first.

I've got the dragon gems on my sheet, in Group Pot toward the bottom.


Dungeon Master

I will kindly accept whatever awesome points are being awarded. However, I will admit that I recognized the quote immediately. Who do you think the giant in the Brindol Jail was named after? It wasn't Mondo Bizzaro!

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

'Scuze me while I whip this out . . .


Dungeon Master

I have such fond memories of laughing hysterically with my dad watching that movie as a kid! I really busted a gut watching it every time. Everything from kidnapping the sheriff, to the scene with the beans at the campfire, to slowing down the bad guys by setting up a toll booth in the middle of the desert! ROFL!

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

yeah, there really isn't a not-funny part of that movie.

That and Top Secret.


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

There were a number of quality movies like that. Spaceballs and the History of the World, Part I also come to mind. Although most of those were Mel Brooks films.

I'm a Mog, half man and half dog. I am my own best friend.


Dungeon Master

I've copied each of your equipment lists onto the Campaign Info Page. Please let me know if anything needs corrected or edited.


Dungeon Master

Have you guys ever seen episodes of the BBC show Merlin? My whole family is into it, and it is really good.

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

I've got it on Netflix, but haven't started watching it yet. Didn't realize it was kid-friendly, have to revisit that!!


Dungeon Master

I would not exactly call it little kid friendly, but for my eleven year old, I am fine with it. You can watch them instant view on Netflix as well.

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