DM Harpwizard’s Heroes of Elsir Vale (Inactive)

Game Master GM Harpwizard

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Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)
Mantooth Longbrow wrote:
I'll take the extra hit point rather than the extra skill.

for a combat character, I always find that an excellent choice!

Mantooth Longbrow wrote:
Is there any real benefit to adding a rank to a skill I already have a rank in?

It depends on the skill, really. As we progress in level, the DCs of certain things will increase, making higher ranks in the skills more important. As a skill-based class, there are certain thigns I'm expected to do (disable device, perception (find traps), stealth) which will get a skill point every level. I might suggest that, if you're eventually going to get the Bonded Mount, you might want to put a few ranks in Ride. Perception never hurts either. But you're not really a skill-based class, so honestly it's not a huge issue (I've played a paladin before, I never used skills all that much).

Diplomacy, though, that can come in very handy, particularly with your beefy Cha bonus . . . you might wnat to keep that maxed.

but that's just *my* humble suggestion. :-) Your mileage may vary.


Dungeon Master

We are approaching post 1000. Woohoo!! Who will get the 1000th post. I wonder . . .


Dungeon Master

And the 1000th post goes to Bofus with Florence starting us off on the next 1000!!! Woohooo!


Female Human Bard 4

I'll get the next trophy :)


Male Human 2

Hello, sorry i haven't been around much just finished school I plan on being much more active in my posting now!

Level Up:
Hit Die: 1d8 + 2 ⇒ (8) + 2 = 10

Level Up Skill
-Heal
-Perception
-Ride
-Sense Motive
-Diplomacy


Dungeon Master
Matthias Teskerwill wrote:
Hello, sorry i haven't been around much just finished school I plan on being much more active in my posting now!

That's awesome! I hope your exams went well!


Dungeon Master

You guys seem rather quiet this weekend. We've over 1000 posts! How is everything going from your perspective? Am I moving the plot along fast enough for you? Too fast? Too slow? Too much talk? Not enough battles? Any thoughts?


Female Human Bard 4

Nope, perfect DM job, we lack a little bit of in-group action and talk, I think.

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

I agree. We had some ready-made cohesion, and we've become pretty friendly, it seems to me. I'm very interested in seeing this whole Blackscarzi thing and Baron Trask thing through; since Mantooth is now a Brindo knight I can see his desire to see it through; I'm hoping we can find enough common ground to really gel. :-)

I feel like we're (meaning the party, the DM is great) aaaaaaalmost there--but then, I don't have any PBP experience before this, so I may be talking out of my bunghole!! :-)

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)
Matthias Teskerwill wrote:
Hello, sorry i haven't been around much just finished school I plan on being much more active in my posting now!
DM Harpwizard wrote:
That's awesome! I hope your exams went well!

Here here!! Hope you kicked butt. And here's to virtually seeing more of you on the board!


Female Human Bard 4

DMHW:

Hey! I have a small comment to make:

We are over 1k posts but still only on the 2nd day, this is a problem for spellcasting characters since they have too few opportunities to regain their spells. While that isn't a big problem for Florence (or bards in general) I think it could be one for Cebre and maybe Mathias. Perhaps you could place the events of the plot into a larger timeframe? Just my two cents :)


Dungeon Master

Florence:
I agree. It has been a long day for these guys. I knew it would be, but that is partly why I gave Cebrë a wand of magic missiles during the day. I hope tomorrow will not be so packed. Well, we are almost near the end now. Thanks again for all of your support!!! You are a great DM and a stellar player as well! I am glad you found me in that initial lonely post back in January and invited me to come join your campaign. This has been quite a ride! :-)


Male Human Paladin 9 (HP:68/102, AC: 28, Touch: 16; +10 Fort, +6 Reflex, +11 Will)

Is 1000 posts a lot? We've only covered two days in game, so is 1000 posts typical for that sort of time frame? I think the campaign is going very well, either way. I'm finished exams and back at home so I'm free to post more often.

Am I doing alright as a paladin? Should I be acting differently or praying more? I figure if I pray more than the party cleric I'll be ok.

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

Paladin, in my experience, is a vastly misunderstood class. A very wise man (the guy who taught me D&D--DMHW, I'm referring to Russ) once told me "A paladin is nothing more than a fighter with a cause." In simplest terms, that's true. Just pick your cause (Justice, Law & Order, a king/ruler, a god/dess, etc) and be true to it unto death. Honor that cause in the strictest sense you can--both the letter AND the spirit (that's why you're LG, in my opinion--letter and spirit).

I've played with numerous paladins (adn played a couple myself) and the quick prayer/comments are typically common; the more formal "I kneel and pray for such and such" aren't quite as common--but again, your mileage may vary.

the question really is--how do YOU think you're doing as a paladin? :-)


Dungeon Master

Hey folks, one of my Australian friends just gave me this list of D&D type movies to check out. I just saw Dorkness Rising over the weekend and I laughed out loud through the whole thing. Here is the list he gave me:

Comedy:
Gamers
Gamers:Dorkness Rising
Gamerz

Genre Comedy:
Krod Mandoon (series)
The last Lovecraft Relic of Cthulhu

Documentary:
Monster Camp
Darkon
The Dungeon Masters
Uber Goober

I'm going to check these out. Have you guys seen any of these?

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

I was fortunate enough to see the opening viewing of Gamers: Dorkness Rising at GenCon 2009 with the Dead Gentlemen in attendence (they made the film) and it was an incredible experience!! DAMNED funny movie. DMHW, every time the main character's girlfriend did something, I'd yell out "I LOVE her!!!"


Dungeon Master

That sounds like it was awesome! Did you meet any of the actors? I would like to go to a Paizo Convention some time. Do you know if they have any on the east coast?


Male Human Paladin 9 (HP:68/102, AC: 28, Touch: 16; +10 Fort, +6 Reflex, +11 Will)

Please note that in my last post I accidentally said that Thordak was "mud". This was not my original intent. Please ignore that. I meant to make a joke about Thordak's closing being dirty but forgot a few words.


Dungeon Master

Hi Folks, I am away at a conference today, but I will post again late afternoon.


Dungeon Master

Internet access at the conference! I can sneak in a few posts! :-)


Male Human Paladin 9 (HP:68/102, AC: 28, Touch: 16; +10 Fort, +6 Reflex, +11 Will)

Parent-teacher conferences?


Dungeon Master

No, its a workshop on co-teaching.


Dungeon Master

I am thrilled to see you guys all interacting with each other and discussing and planning your next moves. Let me know when you are ready to implement your plan! :-)


Dungeon Master

No School Today! Flood Day! Are you guys all high and dry?


Male Human Paladin 9 (HP:68/102, AC: 28, Touch: 16; +10 Fort, +6 Reflex, +11 Will)

There is only a little bit of water in my basement, but other than that I am fine. A lot better than the town. I was looking at pictures of where you are, DMHW, and it looks a little worse for the wear.

I am going to be in IL from now until Tuesday, so I'll post when I can!


Female Human Bard 4

DMHW:

Any chance I'll make it to lvl 2 before the ambush?


Dungeon Master

Florence:
I forgot to calculate that last encounter with Rotskill and the Lockstar. Go ahead and level up! :-)


Female Human Bard 4

DMHW:

Hit die 1d8 ⇒ 6


Dungeon Master

Sorry to leave you guys in suspense today, but the family and I are off to the coast. Will be back tonight. Enjoy the day!

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

I had an exciting day of taking down dead trees in our backyard. (they were threatening our neighbor's house/power lines as well as our own). Both times, the falling tree got hung up on other trees, and took hours + our neighbor's winch to finally get down. Exciting day! One of them we ended up breaking in three pieces--it was like something out of Mythbusters!!


Divine Gamemaster of the Abyss and below...

What CR had the trees?

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)
Zyren Zemerys wrote:
What CR had the trees?

at least 4


Dungeon Master

A few years ago, I had a CR20 Colossal Norwegian Spruce fall over. It was easily 100 feet tall and would have crushed my house or my neighbors. By the grace of Desna, it missed both houses and fell on a tree that only just the week before, had been braced with cables. Remarkably, the tree held and our castles were saved. However, we then hired a 20th level lumberjack to come in his is +4 Vorpal Chainsaw and take it down. He used a giant crane the size of a siege tower and split it up into four large trunks. We saved a slice of the trunk which we still keep out on our porch to this day. Yours sounds like quite the adventure as well! :-)


Divine Gamemaster of the Abyss and below...

20th level lumberjack? Not good he dind't take a single level of barbecue master...tststs

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

Well, lumberjack is a noble, but busy, profession. You sleep all night and you work all day. You chop down trees, eat yer lunch, go to the lava-treeeeee. On Wednesdays you go shoppin' and have buttered scones for teeeeeea!!


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

Sorry 'bout the confusion, I took a while to post, (looking up rules and such) but I didn't know you had posted, Bofus... Should we kill the guards or just tie them up? Let me know, and I can change my post.

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

Well, we didn't discuss that ahead of time, and our charaters aren't in a position to discuss it NOW. However, I'm sure you saw the spurt of blood as a dagger plunged into the side of the guard's head when he poked it into the carriage . . .

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

Question for DMHW (and everyone, really):

do you think it would be helpful, or not, to post the bad guys' AC when you set up the Initiative order? That way, we can type out our attack routine, hit "preview post" and see if we hit, then roll damage or not, depending on if we hit. (and we can write up some of our own descriptive text for the hit or miss, if you'll allow that too)

On the other hand, "giving away" the AC can change things and lend itself to metagaming, so I can see it going either way. (I'll post this same question in the HOD OOC thread)


Divine Gamemaster of the Abyss and below...

I'd prefer not to know the AC, opens up for too much specualtion (does he have a spell active etc.) But if the party decides to know is better, that was absolutley OK for me.


Dungeon Master

As a DM, I would like to keep AC secret if you don't mind. However, feel free to write a descriptive text describing what you do. I will just describe the results.

Thanks for your patience, everyone. I would like to give Matthias, Mantooth and Cebrë a little more time to post, but soon I will DM them myself for this encounter.


Male Human 2

Sorry about it taking so long, I was trying to figure out mounted combat, I have no idea if I did it correctly or not.


Male Human Paladin 9 (HP:68/102, AC: 28, Touch: 16; +10 Fort, +6 Reflex, +11 Will)

As neat as it would be to be able to describe the results of the blows, I think half the fun of combat is the anticipation of finding out from the DM if we hit or not.


Dungeon Master

I just got my ultimate magic guide today in the mail from amazon. Woohoo! There is a lot in there to read!


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

What is the most ultimate spell?

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

Prestidigidation, of course.

but seriously . . . I should look into picking that up myself. If for no othe rreason than I want to give Paizo my money.


Dungeon Master

Well folks, I am off to MC and play at our 16th annual Spring Frolic. I will be leaving shortly for an evening of harp playing and Scottish dancing. I probably won't be able to post until tomorrow night. Please feel free to work out your plan of attack and let me know how you are going to deal with this vicious Owlbear!


Dungeon Master

Note to all about Critical Hits in my Campaign.

If you roll a twenty, I will allow a second roll to confirm a critical. In Thordak's case, he rolled a 20 for the critical confirmation, and he definitely scored a critical hit. However, I then allow another dice roll for a confirmed extra critical. He rolled a 3 resulting in a 9 for a miss. Thus he scores just his typical x3 critical hit. If he scored an extra critical (by succeeding on his second confirmation roll), I would not instantly kill the foe, but simply apply his damage yet again for another 3d10 worth of damage. If you kept rolling 20s on your critical hits and confirmations, I would allowing adding more and more damage.


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

Thanks! So are we adding the first three damage rolls (11+7+7) = 25? Or 3x the first (11) for 33? Or should I just roll again for damage?

3d10 + 18 ⇒ (9, 9, 7) + 18 = 43


Dungeon Master

I am adding your first 3 damage rolls, thanks! :-)

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

That's EXACTLY how I suggested we apply multiple natural 20's on hit rolls to my "live action" DM but he thought it was too complicated!! DMHW, you're a smart man. :-)

so just to be clear . . . correct me if I'm wrong on any of this.

Bofus, wielding a rapier (18-20 X2) makes the following die rolls on a sneak attack:
20
20
19 (which, with additions, is a hit)

This would result in 4d4+1d6 damage (regular damage is d4, crit woudl be 2d4, 2 consecutive natural 20's plus a "regular" confirmation = 2 additional multipliers, plus 1d6 sneak attack damage)

Or can you only get a single multiplier increase?

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