DM Harpwizard’s Heroes of Elsir Vale (Inactive)

Game Master GM Harpwizard

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Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

DING!:
HP: 1d10 ⇒ 6=>6 +3 con +1 Favored Class +1 Toughness => 11 +52 = 63

Skill Ranks: (7)

1 Appraise
1 Handle Animal
2 Perception
1 Ride
2 Survival

+1 hp for favored class

Feat: Cleave

My list of things to do:

- Go to the blacksmith about moi crossbow
- Go to DMHW about the wolf-suit
- Visit Dalgar
- Visit Lulu
- Pay Trabalab
- (Go back to Ironfist to report to the Smith's Guild?)
- Have a party for level five!

DMHW: Is it okay to add humans to my favored enemies, considering how often we've been dealing with those tall buggers? :)


Male Human Cleric/5

Level 5

HP - 1d8 ⇒ 5

Skills
Diplomacy
Heal
Perception
Spellcraft
Sense Motive

Feat:
Craft Magic Arms and Armor


Male Human Cleric/5

I know that I have asked this before, but does anyone know how much loot I should have? Matthais apparently did not update this very well. I took Craft Magic Arms and Armor for my feat and would like to start making basic +1 stuff (Armor, Shield, Scimitar), but my cash seems to be very low.

Thanks so that this can get finished before we move on.


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

Matthias: I think there was a +1 breastplate in the loot from the thieves guild that you might want to check out. As for gold, I am not sure what to say. Some of us gambled and got more gold, some of us spent more on things... I, for one, have been holding out for fancy wolf armor, so I haven't spent much yet, but I can't say what was going through old Matthias' head or character sheet... The surest way would be to track back through the posts, but I'm sure you're trying to avoid that...


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Level 5 --> Dragon Disciple

Skills Knowledge(Arcana)x2
Knowledge(local)
Knowledge(History)
Knowledge(Nature)

Feat:
Rapid Reload

HP: 1d12 ⇒ 11

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

Tirion:
It's technically none of my business, but if I may make a suggestion . . . I think Rapid Reload isn't a great feat choice for you. As time goes on (starting very soon), you're going to be relying less and less on your Xbow. I think you'd be far better served with feats that enhance your class strong points, rather than plug up weaknesses. Example: Spell penetration is never a bad thing.

Just sayin' . . . I've seen spellcasters try to "quasi-specialize" in missile weapons, and in all honesty, they almost never use them. Unless you have a specific progression planned out, in that case, I hav eno idea what I'm talking about!!

DING:

hp: 1d8 ⇒ 7 Total HP: 34
Fav Class: +1 skill point
Skills: Acrobatics, Bluff (+2), Climb, Dis Dev, Perception, Sense Motive, SoH, Stealth, UMD (+2)

Feat: Combat Expertise

Thiefy Stuff: Sneak Attack =3d6


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)
Bofus Beerswizzler wrote:

** spoiler omitted **

** spoiler omitted **

Yeh - I dropped the rapid reload. I took Precise Shot for now, will need to think about it over the next few days. Betweem DD and Sorc, I will get several extra feats, just a question of which to take. At level 7 I am taking the one that allows to get Sorcerer Bloodline powers back - Sorcerous Bloodstrike or somesuch. I may take Spell Penetration now, the real question is how many ray spells I might use. Also, I could take the extra trains feat and grab the trait that allows for +2 CL in one class since I am going to lose 2 CL taking DD. Thus, my spells would still be hitting with full HD.

Actually, I think that is exactly what I will do - gotta decide on a second trait then.

@DMHW - if it is ok, I would like to take the Additional Traits Feat
--> Magical Knack (magic) +2 CL as long as total CL not > total levels
--> Agent of Chance (faith) allows another player to reroll 1 skill check per day, must take second roll.

Might reconsider the second trait when I have more time.


Dungeon Master

Thanks for checking with me. I am fine with most anything from official Pathfinder sources. I will let you know if I am uncomfortable with something. However, it is wise to listen to Bofus when it comes to selecting feats. He is very experienced in such matters, especially for spellcasters.

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)
Tirion Jörðhár wrote:
Might reconsider the second trait when I have more time.

Glad you took my suggestion in the spirit it was intended. :-)

I think Additioanl Trait for the Magical Knack trait is a great choice. May I suggest you pocket Additional Trait for 7th level, though, since
1) you're not losing your CL yet (or are you??)
2) it'll give you more time to decide on the 2nd trait

and get something else, like Spell Penetration, now? Just another thought. I like to try to time my feats for maximum benefit; Power Attack before 5th level, for example, is pretty questionable IMHO (unless it's for a prereq like Cleave). Empower Spell before 5th level is a waste . . . etc.


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)
Bofus Beerswizzler wrote:
Tirion Jörðhár wrote:
Might reconsider the second trait when I have more time.

Glad you took my suggestion in the spirit it was intended. :-)

I think Additioanl Trait for the Magical Knack trait is a great choice. May I suggest you pocket Additional Trait for 7th level, though, since
1) you're not losing your CL yet (or are you??)
2) it'll give you more time to decide on the 2nd trait

and get something else, like Spell Penetration, now? Just another thought. I like to try to time my feats for maximum benefit; Power Attack before 5th level, for example, is pretty questionable IMHO (unless it's for a prereq like Cleave). Empower Spell before 5th level is a waste . . . etc.

Dragon Disciple is funky - I add my DD levels to my sorcerer levels for all Sorcerer Bloodline abilities and keep getting Sorcerer bloodline stuff as well as getting the DD bonuses. What you lose is 3 casting levels, at level 1, 5 and 9 of DD you do not advance a level. So, I am still a level 4 sorcerer for casting purposes right now. Then I will be 5-6-7 over the next 3 levels before stalling again. So taking Magical Knack now gives me one extra level for casting purposes (Shocking grasp will be 5d6 instead of 4d6 for instance.) Magical Knack actually gives you +2, but since I will not gain the second non-arcane level until level 5 of DD, I will only get 1/2 value for the trait. I will look at the Spell Penetration again. And what is your opinion of Spell Focus for evocation or something? It only adds +1 to the DC, but that is not bad.


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Ok - for my level 5 feat, still trying to decide, here are the current options:


  • 1 - Spell Penetration - more likely to hurt guys
  • 2 - Additional Traits - Magical Knack + something else --> Spells do more damage (would this essentially function as the Spell Penetration since the CL is +2?)
  • 3 - Dodge - better AC
  • 4 - Toughness - more HP
  • 5 - Improve Init - would be +9 on init, I ain't going last
  • 6 - Rapid Reload + Rapid Fire + Gravity Bow --> Lots of shots and Damage but requires several feats
  • 7 - Some Item Creation or Metaspell feat - Not great spells known for this and I find the meta stuff kinda boring
  • 8 - Skill Focus(arcana) - so that I can get the Arcana Eldrich Heritage feats which would give me a familiar and some higher level bonus spells at level 11+. Would be cool to have a pseudodragon familiar as a DD.
  • 9 - Some Spell Focus - seems kinda a waste with the limited sorcerer spells, but might be nice on evocation for harder to save against attack spells
  • 10 - Sorcerous Bloodstrike - allows to regain a used bloodline power - will be VERY nice with the draconic breath weapon which I get in 2 levels as a Dragon Disciple
  • 11 - Something else I have somehow overlooked.

Any thoughts or comments are appreciated.


Dungeon Master

Well, my friends, this weekend, my wife and I are going on a Bird watching trip to the coast of Maine. We will be out in the woods and/or on the ocean with our binoculars looking for all sorts of flying creatures. I am sorry, but I will not be posting on Saturday or Sunday. I will try to post on Sunday night after I get home. In the meantime, please feel free to role play with each other at the Stone Wyvern. My hope is that by early next week, we can start the next stage of the adventure.

Tirion, I still have a lot to think about with your Dragon Disciple Class. I just hope you will still be a strong enough spell caster for these guys.

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)


  • 1 - Spell Penetration - more likely to hurt guys
    this shoudl be on your short list
  • 2 - Additional Traits - Magical Knack + something else --> Spells do more damage (would this essentially function as the Spell Penetration since the CL is +2?)
    I like this too. You do get soem immediate benefit, so taking it now isn't bad. Your'e right; your rolls vs. SR will suffer unless/until you get this feat.
  • 3 - Dodge - better AC
  • 4 - Toughness - more HP
    I say no to both of these, particularly Dodge (because more HP is never a waste). You should not be in melee, period (unless you specifically build that way). Your feats will be better spent elsewhere, like most of what you've got here. Now, with DD, you might well be in melee more, but one single point of AC isn't really worth the feat IMHO when you don't get bonus feats. That being said, your mileage may vary, and you may have other ideas for abilities/feats that i don't know about--so feel free to ignore this compeltely. heh.
  • 5 - Improve Init - would be +9 on init, I ain't going last
    Nice, but not a game-stopper. For ME, it was important--getting in a sneak attack shot, or positioning first, was important. Definitely a nice go-to feat if you dont' have anything else you can think of. Look at it this way: going first only really benefits you on the first round. For a rogue, that makes sense. Sorcerer--yeah, it makes snese too, if you've got big blasting spells particularly . . .
  • 6 - Rapid Reload + Rapid Fire + Gravity Bow --> Lots of shots and Damage but requires several feats
    I say a hearty NO to a string of feats to improve something that, at best, you'll be OK at it, but never GOOD (due to bad BAB). If you do this, you'll be a mediocre crossbow guy and a mediocre sorcerer. just say no!!
  • 7 - Some Item Creation or Metaspell feat - Not great spells known for this and I find the meta stuff kinda boring
    I agree with you--while I like item creation for scrolls and disposables where you can invent whacky stuff (I invented single-use metamagic items ocne, very cool), your spell selection isn't going to be robust enough to make it worthwhile.
  • 8 - Skill Focus(arcana) - so that I can get the Arcana Eldrich Heritage feats which would give me a familiar and some higher level bonus spells at level 11+. Would be cool to have a pseudodragon familiar as a DD.
    Interesting! definitely keep this in your back pocket. Maybe next feat?
  • 9 - Some Spell Focus - seems kinda a waste with the limited sorcerer spells, but might be nice on evocation for harder to save against attack spells
    Boosting your DC is NEVER a waste. You can tailor your spell list to match (within reason) spell focus feats you gain. Especially for a sorcerer with limited spells knwon, you can make your Spell Focus (and Greater SF) pack quite a punch. nothing sucks more than spells tha tget saved against (except spells that are negated via SR--see Spell Penetration!!)
  • 10 - Sorcerous Bloodstrike - allows to regain a used bloodline power - will be VERY nice with the draconic breath weapon which I get in 2 levels as a Dragon Disciple
    I'm not familiar enough with DD to know how good that breath weapon is. But I'd tend to lean toward Spell Penetration or Focus before this. *shrug*
  • 11 - Something else I have somehow overlooked.

Any thoughts or comments are appreciated.

Without mucous, your stomach would digest itself. But serioulsy, I'd narror your choices down to 1, 2, 9, and 10 for yoru 5th level feat, depending on how you wnat to progress beyond this. Spell Focus is best served, IMHO for "save negates" type of spells like Enchantment. Still works GREAT for "save 1/2" evocations, of course . . .


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

One last feat thought. How about the meta feat Reach Spell. It is interesting. I could cast shocking grasp at a range using a level 2 spell. I will look more this weekend as DMHW will be with the birds.

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)
Tirion Jörðhár wrote:
One last feat thought. How about the meta feat Reach Spell. It is interesting. I could cast shocking grasp at a range using a level 2 spell. I will look more this weekend as DMHW will be with the birds.

Meh, I suppose. It's only worthwhile for you, IMHO, if you have lots of touch spells (or a select few you wanna use all the time)

May I suggest Spectral Hand--maybe a wand? (there's no combination as delicious as Spectral Hand + Vampiric Touch. Buh-buh-buh-booyaaaaahh!!)


Dungeon Master

Folks, I want to openly thank Zyren for all of his contributions to our campaign for the last seven months! We have all greatly benefitted from the wit, wisdom, and role-playing he has done here, and we will certainly miss Florence's presence in our game. I know we will all see Zyren around these boards and in other campaigns, but we will certainly all miss him here in Elsir Vale!

For the next couple of days, please feel free to role-play your farewell to Florence in game. I would also like to try and accomplish multiple events with a variety of different individuals and different time periods. So for each of your posts that you want role-played out with me, please indicated where you are. Also, please feel free to post different events at the same time. So for example, if you were hanging out at the Wyvern discussing how you are going to rescue Mogo, and trying to get your armor purchased from Sophia, you may post as following:
______________________________
@Wyvern

I order another drink and ask that little thief, "Hey Bofus, I really miss hanging out with that Forest Giant. How effective do you think your skills are at getting us back into the prison complex unnoticed?"
__________________________
@Delightful Shield

"Hey Sophia, where the hell is my armor that you were suppose to be making for me?"

She replies, "How rude! Can't you see that I have been slaving away all week on this piece of armor you requested? What do you expect when you ask for it made out of marshmallow?"
____________________________________

I just notice that without structure, this game can stretch out for a very long time, and I would like to keep things moving. Does this make sense!

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

Even if I didn't agree with you and think you were right on, I'd say "I'll do what you want, it's your game." :-) Yeah, I'm all for that. As long as we're clear, things should go pretty well, I'd imagine.

and thanks to Zyren for being with us here. 'twaz fun, dude. see you in HoD. :-)


Divine Gamemaster of the Abyss and below...

I have to thank you for giving me the chance to try out a character that in the end didn't really work out :)


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Yeh - Zyren, it has been fun having you, and I am sure that you will see a lot more of me - including lots of really bad rhyming with a goblin and an ogre. You will be missed.

_______________________________

Back to my leveling dilemma. Bofus, what do you think about the Toppling Spell Metafeat? If I take that and get Magic Missile, at level 5 I can fire 3 missiles hitting 3 different enemies and potentially knocking them all prone. Not a perfect spell, but one thing that is mentioned throughout the messageboards is that with the limited sorcerer spells known, being able to modify your lower level spells to utilize higher level slots can have great advantages.

There is also one other metafeat that reduces SR by 5 which is nice at the cost of only casting at 1 level higher.


Male Human Cleric/5

@Bofus - is the loot on your character sheet complete? if so, do you know how the distribution was done? There is a pile of coins and a bunch of magic items which I am not sure we are using. I want to know so that I can figure if I can make some stuff while we have some down time. I can also try to craft things for others if there is something you want that requires level 1-3 cleric spells.

@DMHW - I would like to take Craft Wondrous Items as my feat instead of Craft Armor and Weapons as I can only craft a +1 weapon or armor, but have a lot more options with the Craft Wondrous Items.


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Ok - one more opinion. Is it worth taking the Metafeats? It appears that lesser rods of Reach Spell and Toppling Spell should be 3,000 each. As such, these would be very useful, and I can go back to getting normal feats like Spell Penetration.
The only thing is that using the rods means that you are not using higher level slots, not that I could not just use the higher level slot for a lower level spell for a level.

DMHW - could I buy a Rod of Toppling and/or a Rod of Reach in Brindol?


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

I am not sure who would benefit most from having the masterwork backpack, but that could be good if I am going to carry most of the loot, which I could do. I am proposing this because of my "slow an' steady" thing, but if someone else would rather have it, that's fine too.

I would like to get my wolf armor better than my breastplate so I can justify switching, but that would take 9,000 gold... so I think I'll go for the +1 Breastplate. Also I'll take the tindertwigs. I still have those bottles of booze for molotov fun!

P.S: Bofus, do you want that other feather token?

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)
Matthais Teskerwill wrote:
@Bofus - is the loot on your character sheet complete? if so, do you know how the distribution was done? There is a pile of coins and a bunch of magic items which I am not sure we are using.

Everything under the Group Pot spoiler that is under the Non-Distributed Treasure hasn't been distributed. The method we've been using is a typical table-top method: for permanent magic items, we essentially pick/distribute by need/what makes sense; we sell the rest and split the money evenly; and we take 10% off the top (plus general-use items) into a group pot for "clearly group-related expenses" such as curative wands, bribing, etc. So, everything in that pile is not yet spoken for.

For the record, I agee with you on the creation feat: wondrous is the way to go. :-)

@Thordak: noted on the breastplate. I'm cool using the whip token as well. I'll also hold the CLW wand; I can start to use wands with a bit of surety now (+10 UMD).


Dungeon Master

Mantooth, I have not seen a post since Wednesday. Are you still with us?

Folks, what do you need from me before I lead you on with the next chapter in our campaign?


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

Actually, for the breastplate, I might just get a +1 added to it from DMHW or Matthias perhaps, because it is heirloom... Yes, and then Matthias could have the other one. A good solution?


Male Human Paladin 9 (HP:68/102, AC: 28, Touch: 16; +10 Fort, +6 Reflex, +11 Will)

Hello. I am indeed alive still, sorry about the very light posting. I wasn't sure Mantooth could really add anything. I am still deciding on which feat to take. I think I will also take the +1 HP.

1d10 ⇒ 10 +1 CON. How exactly does toughness work? Should I have been adding HP from that after level 3?

I think I will end up taking greater cleave.


Dungeon Master

Hi Mantooth, I am glad to hear it. Please feel free to post frequently, even if it is a small post.

Toughness give +3 hitpoints up to 3rd level and then +1 for each level after 3rd. So in a sense, at this point, it gives you a total of +1/level or a total of +5 hitpoints at 5th level.


Male Human Paladin 9 (HP:68/102, AC: 28, Touch: 16; +10 Fort, +6 Reflex, +11 Will)

@ Bofus or Tirion

Any suggestions for Mantooth's bonded item? It would be neat to make the sword even more powerful but at this point Mantooth doesn't have any kind of transportation other than his own legs.


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

My opinion would be go with the sword - it is buff to start with, but with this you could give it the Keen ability or any of a number of other things, Flaming, Speed, etc. These could be very useful against evil and/or chaotic monsters. Personally I love the Keen power as it will double your weapon's crit range from 19-20 to 17-20, a nice bonus if we have jacked your strength up some more with a Belt of Strength and other things.

The mount is nice, but the question is how much are we going to be fighting outdoors. Also, you can get the Wartrain Mount spell which will make any horse you have temporarily war trained. And Matthais can possibly war train your horse. An intelligent mount is nice, but how much are you going to use it/benefit from it.

Just my thoughts - personally I always take the bonded item with wizards even though the recommendation in the unofficial guides is to take a familiar.

PF Guides

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

I'm with Tirion for a few reasons.

1) what he said: getting your main weapon better is a NICE thing. With how often you use it, getting as much mielage out of it as you can will not go amiss. (Keen just frickin' rules)

2) what he said re: mounts too. Bonded mount is definitely cool, but you've got to think of how often you're going to use it. Will you get as much out of a bonded mount as you will out of a bonded weapon? You're our main front-line fighter, so my gut says "no." Particularly since you've already taken front-line fighter feats rather than mounted combat feats, you're going to get better use out of an awesome weapon rather than a "good" weapon and a "good" mount. Besdies, you should be rich enough to buy a nice warhorse now, shouldn't you??

3) from a purely role-playing perspective, you are now FULLY invested in your weapon. It's a family heirloom, and it has now officially opened itself to you. It makes perfect sense fo ryou to devote yourself to it as well. If you bond with it, you are sharing the burden--you and the weapon "become one" so to speak, both giving of yourselves to make the whole greater than the sum of the parts and all that mushy stuff. :-) I think it fits your character far, far more than suddenly procuring a bonded mount.

So, in this case, the crunch of the mechanics marry themselves with the role-playing fluff perfectly.


Male Human Cleric/5

Ok - I am trying to figure what Matthais should have. He has essentially no magic equipment and little gold. This is what was received from Nexic's Lair:

324 platinum pieces
3,278 gold pieces
5,236 silver pieces

4 mooonstones at 50 g.p. each
6 pearls at 80 g.p. each
5 semi precious gemstones 30 g.p. each

Dagger +2 --> to Tirion, sold today

• Magic Flute --> to Florence, I assume she took it with her

• Cloak of Elvenkind --> to Bofus

• Studded Leather Armor +2 (Small sized) --> I assume sold

• Amulet of Positive Channeling (See Phylactery of Positive Channeling, but in amulet form) -->My guess is that Matthais has this even though it is not on this sheet.

• Rapier +2 (Small sized) --> Bofus?

• Full Plate Mail Armor +1 --> I hope that Mantooth is using this.

• Boots of Elvenkind --> Tirion wearing

• Bracers - +1 I think, I believe these went to Tirion

_________

@DMHW - based on this, I would think that Matthais should have the Amulet and about 60pp, 600gp, 1000sp from this loot. Please let me know if I am wrong. I cut a little off the top which will be the cost for the inn, guards for the horse, etc. Please let me know if this is ok so that I can figure what I want to craft/buy.

__________

@Bofus - did I get a +1 Breastplate from somewhere? I think it was in the thieves guild, just want to make sure so that the character sheet is up to date and everything is clear before we move on.

___________

If there was much loot before the slaver part of the campaign, let me know so that I can find what Matthais should have gotten. From what I can see, he has not spent much.


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

Matthais: I would check the posts from after the thieves guild. I can't remember too well, but I think I distributed the gold evenly, which now I suppose doesn't make sense if we're taking into account the magical items... there should be a post somewhere saying how much everybody got, including you even in the old Matthias didn't record it...

I had put up a request for the +1 Breastplate, but you can have it if you like. I think that may be better, actually, because my breastplate is an heirloom and I can just add a magical bonus to it. Speaking of which, would you like to do that, or should I talk to the Harpwizard? I also have plans for a huntsman's crossbow...


Male Human Cleric/5

Are you getting the furry armor? I actually took Craft Wondrous Items and plan on starting to craft ability boosters and resistance cloaks and handy haversacks and similar useful stuff.

@DMHW - my plan is to make a Headband or Wisdom +2 and a Belt of Strength +2 to start. Should require 4k total(2k per item).

Anyone else who wants stuff, let me know. It takes 1 day per 1k of value and the cost of making items is 50% of the book cost. I can make almost anything that is a Wondrous Items, just remember that if the requirements include something that is not a level 1-3 cleric spell, I am at a -5 on my spellcraft check to make it.


Dungeon Master

Matthias, this sounds about right in terms of treasure from Nextic. The amulet was certainly intended for Matthais when I stocked the treasure chest.


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

I should get that Rod that allows for non-lethal damage from any spell. It would be great in instances such as the mad hatters where there are innocents in the area - a KOed monster is just as non-dangerous as a dead one most of the time. Only costs 1500 - let me know what you think.

Also, the Rod of Selective Spell looks really good. Could cast fireball with Thordak, Bofus and Mantooth in the middle and have none of them take any damage.

Just thoughts for next time I get some cash.


Male Human Paladin 9 (HP:68/102, AC: 28, Touch: 16; +10 Fort, +6 Reflex, +11 Will)

@ Matthias - Is a Belt of Strength +2 on strength? If so, I might desire one of those. Depending on how much money Mantooth ends up having in total, do you think it might be possible to squeeze out a Belt of Physical Might?

@ Tirion I think the Selective Spell sounds incredibly helpful.


Male Human Cleric/5

Yep - as a cleric I have access to all the strength/int/ability boost spells, so it is easy. My spellcraft is not super high, so it may take a full 4 days for the items. Cost is 50% of base if DMHW is using the standard PF rules. I can craft on the road, but only get like 2 hours credit per day whereas a quiet area is 8 hours.

Mantooth, you are going to get a Strength Belt, Bofus will get a Dex Belt, Tirion a Charisma Headband, Thordak probably Strength Belt to start, and Strength Belt and Wisdom Headband for me. At +2 the cost of materials should be 2k for each of these. Once I finish these, I will probably move to Haversacks and other stuff. Just remember, the entire campaign so far has only taken less than a week, so I may never get any of this stuff made. (And yeh, these all have real names like Belt of Physical Might, but I am too lazy to look up the names.)


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)
Mantooth Longbrow wrote:


@ Tirion I think the Selective Spell sounds incredibly helpful.

Yep - but since I do not get any real area blast spells for several levels, it is unneeded at present. What I am really looking forward to is using the Rod of Toppling Spell together with Magic Missiles to trip three people at a time, should be fun for you front line guys to get a whole bunch of AoOs in when they try to get back up.

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)
Tirion Jörðhár wrote:
What I am really looking forward to is using the Rod of Toppling Spell together with Magic Missiles to trip three people at a time, should be fun for you front line guys to get a whole bunch of AoOs in when they try to get back up.

Mmmmm . . . battlefield control. . . Flanking prone AoO/sneak attacks . . .

my last character was a guisarme-wielding Dervish tripping fiend. It was a LOT of fun!!


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)
Bofus Beerswizzler wrote:
Tirion Jörðhár wrote:
What I am really looking forward to is using the Rod of Toppling Spell together with Magic Missiles to trip three people at a time, should be fun for you front line guys to get a whole bunch of AoOs in when they try to get back up.

Mmmmm . . . battlefield control. . . Flanking prone AoO/sneak attacks . . .

my last character was a guisarme-wielding Dervish tripping fiend. It was a LOT of fun!!

One of my characters is a Calistrian priestess - she really likes her whip. Nothing like standing behind the front line fighter and knocking all his enemies down.


Dungeon Master

So folks, it looks like once, Thordak returns, we will be ready to continue. Matthais will be crafting some items this week. Mantooth will be helping prepare the Lair. Do you guys have a name for your hideout? Anything else need to be done?


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

Matthias:I would like to get my wolf-armor operational, but it doesn't quite make sense yet because the max dexterity bonus won't matter until I get higher dexterity. My breastplate is also heirloom, so I have a -1 armor check penalty with it, which would make the switch useless in that regard...and it's a lot of moneydollars.

So does that mean that if you do the enchantments, they are half-off!? Would that mean that I could get +1 to my breastplate for 500 gp? or +2 for 2000 gp? :D:D:D

I was actually thinking about getting a +2 belt of dexterity to make my archery better, but I would also like a strength increase. The question is: which one first?

Another idea I have is some bracers of archery or something similar, but perhaps we will find some of these...?


Male Human Cleric/5

Thordak - I do not have Craft Weapons and Armor, I realized that the best I could do is +1 right now and only +2 from levels 6-8. Thus, I took Craft Wondrous Items which seemed to be more valuable for us at present. I can make all the Belts and Necklaces which increase stats - the only limitation is Spellcraft checks and time and money. For instance a Belt of Physical Dominance or a Headband of Mental Superiority costs 77k and would take 154 days to craft, 77 days if I were to take a +5 DC penalty.

Two things about the Bracers of Archery, they only work with bows, not crossbows, and it requires both Craft Wondrous Items and Craft Weapons and Armor, so I do not have the feat and I do not think that it would help you anyway. On the other hand, a Belt of Dexterity would give you +2, +4, +6 to your Dexterity which adds to your AC and attack with ranged weapons.


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

Hmm... That sounds pretty good. I think I'll be asking you for a +1 on my breastplate, and a belt of either dexterity or strength. Is it really only 500 gp for +1? and is there a way to get dexterity and strength bonuses on one belt? Also for your consideration, I have craft: arms and armor, so if we wanted to we could work together at some point to make some goodies...

Another question: if I add +1 now, can I add more bonuses later, too?


Male Human Cleric/5

No - I do not have the Craft Magical Arms and Armor, I cannot do anything with weapons or armor. I can craft almost anything under the Wondrous Items category - Belts, Hats, Amulets, Haversacks, etc.

Yes, you can upgrade things all you want. I will probably upgrade the Belts and Necklaces if we have the time.

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)
Thordak son of Throtgar wrote:
. . . and a belt of either dexterity or strength. Is it really only 500 gp for +1? and is there a way to get dexterity and strength bonuses on one belt?

Ability boosts come in increments of +2, not +1. Minimum is 4,000 gp for +2 (which woudl cost 2000 gp and 4 days to make).

Yes, you can have multiple abilities on a single item (physical on belts, mental on headbands), but it's pretty expensive. Look at the PHB, all costs are in there.


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Bofus - I think he was mentioning the Breastplate for the +1 which would have had a creation cost of 500. Yeh, ability bonuses are not cheap, but they are worth it. +2 to 1 stat is 4k, +2/+2 to two stats (dex/str, int/wis, etc) is 10k and +2/+2/+2 to all three physical or mental stats is 16k. As the cost is 1000 gold + the modifier squared, a +4 Belt of Giant Strength will run you 16k and a +6 Belt is 36k = 1000*6^2. Or the ultimate boost, a +6 Headband of Mental Superiority would set you back a nice 144k. But hey, if you were me, you would have a 22 Int, 14 Wis and 25 Cha.

Bofus:
I actually think I have figured out how to get a minor boost to one character's strength. My Tiefling Sorcerer(actually a level 1 fighter right now) has a 20 Str to start. If I multi to Crossblooded (Abyssal/Orc), I can take both bloodlines strength boost which will give me +6 strength twice. Plus, at 20th level, instead of one of the final bloodline powers, I can take the Orc level 15 power - another +6 to strength for 1/minute per level. Thus, we are at 20+6+6+6 = 38. In addition, I will have the transformation spell for another +4 to all physical stats and if I have a Belt of Strength +6, I should get to a constant 38 strength with a 48 strength in battle when necessary.

Ok, so I will probably never get this far, but it will be fun trying. In addition, I found a cool robe today, the Robes of Arcane Heritage, which let you get Sorcerer Bloodline powers four levels early. So I could have this all done by 16th level, 18th if I take 1 fighter and 1 oracle level. My tiefling will be the scariest little female sorceress in town.


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

Bofus: I was actually talking about armor--Can I add +1 now and another +1 later? And is that cost-effective?

If so...

Matthias: My plans are:

- +1 to my breastplate
- +2 Str or Dex Belt
- something else noice...


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)
Thordak son of Throtgar wrote:

Bofus: I was actually talking about armor--Can I add +1 now and another +1 later? And is that cost-effective?

If so...

Matthias: My plans are:

- +1 to my breastplate
- +2 Str or Dex Belt
- something else noice...

Prices should be identical - just read the section on crafting magic items. +1 costs 1000gp at the market price. If someone in the party has craft magic arms and armor, then it is only 500, but since nobody has this, it is 1000.

Matthais can make the belt, it should take him 2 or 4 days if he can work full time, probably a 8 or 16 days if we are on the trail. Since he took the Craft Wondrous Items feat, the belt should only cost 2k for the first +2.


Male Human Paladin 9 (HP:68/102, AC: 28, Touch: 16; +10 Fort, +6 Reflex, +11 Will)

Is a Belt of Physical Might possible? I think this would be different from the Giant's strength belt.

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