DM Harpwizard’s Heroes of Elsir Vale (Inactive)

Game Master GM Harpwizard

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Male Human Cleric/5
DM Harpwizard wrote:
** spoiler omitted **

Bofus:

Bofus, I was looking at Matthais' character sheet and it is greatly lacking in anything magical and very limited in wealth. Do you know how much loot Matthais should have had up until this point? My guess is that Matthias never recorded it when you all split things. I would love to get him a magic scimitar - preferably with the Keen ability. Also, some better armor and shield would be nice.

Thanks

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

Matthias:
I didn't keep track of who got what; there would be posts in the main thread, or the OOC thread. From memory, though, I don't recall Matthias ever having taken/claimed anything from the loot. We'd been using the method of distribution I'd laid out in my last post up to this point, so magic items not distributed would be sold, and all coin divided evenly.

I believe someone suggeseted Matthias get the +1 breastplate we just found . . . but that's all I can think of right now.

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

@Matthias--you should definitley have more cash than that. Lemme do a little reasearch and see if I cna't figure out the delta!


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

Tirion:
Please take the cloak of protection, you need it more than I do, methinks, considering I can wear armor.


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

DMHW: Ooops! I forgot the power attack damage... That's +4 for 22 against the hobgoblin, if I hit him.


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)
Thordak son of Throtgar wrote:
** spoiler omitted **

Thordak - the Cloak of Resistance is for saving throws, not AC. It will probably help you more since you are more likely to get hit with spells on the front line. I will take it if you do not want it though.


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

Honestly, I don't know what's going on, so I don't want to make the decisions.... Tell me what makes most sense, and I'll do it!

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

@Matthias: i just found the post that has the split from nextic's lair (the dungeon we did prior to your joining) and the total for each player was 405 gp--not a huge amount (I seem to remember it being more, but I must have misremembered)

As far as magical equipment, I don't recall any thing tah tjumped out at me that Matthias would have taken--no wait, there was one!! DMHW, help me here--wasn't there some paraphet or something tha tincreased channeling ability?? I'd have to reread old posts, maybe you ahve that info more readily available? Aside from taht, though, I don't recall anything you might have wanted.

@ Tirion, throdak, & everyone: intersting question on the Cloak of Resistance. Good arguments for both a front-liner and a spellcaster having it. There are multiple ways to think about it: who is more likely to be attacked with something requiring a save; who is more likely to be *incapacitated* by a failed save, stuff like that.

In general, though, I'd probably lean slighty toward Thordak having the cloak, but only slightly. :-) It really sux when the front-liner gits hit with, say, Confusion . . .


Dungeon Master
Bofs wrote:
"DMHW, help me here--wasn't there some paraphet or something tha tincreased channeling ability??"

Yes there was. It was an Amulet of Positive Channeling It is just like a Phylactery of Positive Channeling, but in amulet form. You can find it on this post to to Cebrë on July 5th, 2011. This following items were found in Nextic's lair.

324 platinum pieces
3,278 gold pieces
5,236 silver pieces

4 mooonstones at 50 g.p. each
6 pearls at 80 g.p. each
5 semi precious gemstones 30 g.p. each

• Dagger +2

• Magic Flute - You are able to determine that this item gives an enhancement bonus +3 on your perform skill check with this flute. There are other magical properties to this instrument that you cannot determine.

• Cloak of Elvenkind

• Studded Leather Armor +2 (Small sized)

• Amulet of Positive Channeling (See Phylactery of Positive Channeling, but in amulet form)

• Rapier +2 (Small sized)

• Full Plate Mail Armor +1

• Boots - You are unable to determine the magical properties of this item.

• Bracers - You are unable to determine the magical properties of this item.


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

Okay, I will take the cloak then. What will it do, exactly? Will it add to my will save?

Also, I have already acted for round 2, so I will wait for DMHW to summarize the rest of round 2 so everything can get caught up before I post again...

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)
Thordak son of Throtgar wrote:
Okay, I will take the cloak then. What will it do, exactly? Will it add to my will save?

It's a +2 Resistance bonus to all saves. It's important to note taht it's a "Resistance" bonus because it won't stack with spells like "Resistance" (whihc grants +1 resistance bonus to saves) but WILL stack with Bless (whihc grants +1 morale bonsu to saves vs. fear).

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

Well, I didn't make the cut in the "mine delve" campaign. Anyone in this group make it?


Dungeon Master

Hi Bofus! What are you doing up so late? I jut got back from an awesome gig at the Mount Washington Hotel. I played for over three hours and I'm tired, but I had a really good time. People were thrilled and I sold four cds. Now I am going to post before I go to bed.


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

Wow! sounds like a blast, Harpwizard!

Bofus: Naaah, me either... dunno, it sounded cool though!


Dungeon Master

Thordak, you always talked about running a game. Do you want to give it a try? I bet, Bofus, Tirion, Mantooth, and I could all create characters and be players for you!


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

No go for me either in the mine. Though my dwarf monk was pretty cool.


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

Hmmmm..... Interesting... But I don't have a way to make maps... That may be a project for next year. We'll see!

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

I'd be willing to bet that part of *my* getting the hook was due to my amoral nature--only interested in arcane might, period.

I've always wanted to try that flavor of character. Guess it'll have to wait.

DMHW--glad you had such a great time!! Las tnight was my bi-weekly tabletop game. I'm playing a CN half-orc barbarian. Falchion wielding MADMAN. He's a combat monster. I had an incredible moment where I was standing on top of a 3-story building and offed the main bad guy, then took a running leap to try to clear about 35-40 feet to a wall where another bad guy was. I managed to clear 20' with my inital Acrobatics check, then land on a house roof and "surf" down it (got a natural 20 for my 2nd acrobatics check) and landed next to the guy. Even though that was technically a double-move (my guy is armored and can move 30'), I said "I *immediately* make an intimidate check!!" (I have the Intimidating Glare rage power, and was raging at the time) The DM allowed it because it was so awesome. :-) (and yes, the target was "shaken")

Was a good night. we ended the evening with some OLD (like mid-1970's on through the late 1990's) videotapes of our karate school. I got about 5 seconds of myself, WITH HAIR. Man, I was a hunk in high school/college.


Male Human Paladin 9 (HP:68/102, AC: 28, Touch: 16; +10 Fort, +6 Reflex, +11 Will)

I have actually made a wizard alias that I hope to use alongside Thordak in a Carrion Crown campaign. If it goes through I may need some coaching/tips on how to actually be a wizard.


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)
Mantooth Longbrow wrote:
I have actually made a wizard alias that I hope to use alongside Thordak in a Carrion Crown campaign. If it goes through I may need some coaching/tips on how to actually be a wizard.

It is interesting watching how people play wizards. There are some who just play offensive blow crap up mages. I am in one campaign where the wizard is an enchanter and really uses the enchantment spells very effectively to get info and confuse opponents so that others can hit hard. Or you can play as a buffing mage - get the Bull's Strength spells and protection spells and stuff - kind duplicates a cleric in some ways, but any of these techniques work. Just figure what you want to do and have fun. For instance Tirion as a sorcerer has a very high Charisma which means that i play him as personable - or intimidating depending on the situation. If I were straight wizard then I would have high Intelligence and low Charisma, which would require a very different playing style.

There are really two things to think about 1) having fun; and 2) learning. If you are concerned that you will not have fun being a mage, then either choose something else, or take a mixed class like a bard where you get some spells and lots of skills. Or get someone like Thordak to DM you through a single module so that you can get a feel on how to memorize spells and stuff in a shorter adventure --> that way if you find that it is not fun, you are not stuck with a character you do not like for potentially several years.


Dungeon Master

Zyren, Dragon's Ante sounds like it would be a lot of fun. However, how do you think I should try it in game? Should I try and use the random dice feature or try to use a real deck of cards and simply tell people what cards they get? How do you make the mechanics of it work? It may simply be easier to try something like a dart game and use the rules similar to the Bolt and Arrow competition. Have you ever done any games like that in your PBP? What are your thoughts?


Divine Gamemaster of the Abyss and below...

Good question, I haven't really thought about how such a game could be mirrored in a PBP. Can you think of a way to make it a dice game?
I guess it's pretty difficult to transfer or remodel the rules and mechanics. Maybe we should just call it Three Dragon Ante and do Texes hold'em :)

You could tell people via spoiler what cards they have and what is on the table. That could work. You would have to play the dealer at home with real cards then.


Dungeon Master

This has been a very exciting adventure today, my friends! Thanks for all the great fun! I am off to bed now. Good night!

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)
Mantooth Longbrow wrote:
I have actually made a wizard alias that I hope to use alongside Thordak in a Carrion Crown campaign. If it goes through I may need some coaching/tips on how to actually be a wizard.

Hey Mantooth. I have only played a few wizards, but my favorite cahracter to date was a wizard (ended up being an Eldritch Knight), and I feel like I learned a LOT from playing him. Built him in 2nd Edition, converted to 3rd, tehn 3.5, and fnially Pathfinder. Hehehe

Anyhoo, the wizard has 1 main strength that you have to play to be successful (IMHO): versatility. Most classes have "schticks;" sorcerer, for example, has few spells but many spells per day, so they're great artillerists. Wizards greatest assets are
1) unlimited spells known
2) one of the msot underutilized feats ever: SCRIBE SCROLL!!!

You need to use both of tehse to be an awesome wizard. Get every freaking spell you can in your spellbook, and USE SCRIBE SCROLL copiously. Scribe Scroll is best for spells that don't require high caster levels (Comprehend Languages is a great example), and that you don't use every day but when you need 'em, you NEED 'em (see comprehend languages!!). Other good un's are See Invisibility, Gaseous Form, Fly (I prefer wands, as you're likely to want everyone to fly), True Seeing, True Strike (this does not suffer from miss chance due to concealment, whaaaat?!?!). . . the list goes on.

Make at least 1 scroll of every "weird situation" and/or "get out of jail free card" spell you know. This will free up your spell slots for more bread-and-butter stuff like combat spells and general utilities (featherfall, knock, etc). DON'T BE AFRAID TO USE YOUR SCROLLS, and replace them when you do use them. Keep yoru scroll inventory in mind when you prepare spells.

My single favorite wizard spell: contingency (6th level--get this as soon as you hit 11th!!). Man, this is such an awesome spell!! I believe it is the idiomatic "prepared spellcaster" spell. Because, given enough time to plan, a wizard is crazy effective. And Contingency can save your arse.

So, to sum up, a wizard is all about preparation, and using your resources. Familiarize yourself with all the spells you have; think aobu tcool uses for what you know; and PREPARE PREPARE PREPARE.

if anyone has arguments against any of these suggestions, definitley voice them, I'd love to hear 'em!! :-)


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Yeh - it dawned on me that sorcerers can also use scrolls - they cost twice as much, but you can buy scrolls and use them at will as well. So you get the sorcerer power, but the wizard versatility. If your DM says you cannot buy stuff, then you are stuck, but I am going to work on this once I get my sorcerer up a few more levels.

Also, Mystic Theurge is interesting, you lose 3 levels from the high end of wizard, but end up being able to cast level 9 wizard spells and level 7 cleric spells - not a bad combo.


Male Human Paladin 9 (HP:68/102, AC: 28, Touch: 16; +10 Fort, +6 Reflex, +11 Will)

Thanks for clearing that up for me. So wizards really get unlimited spells? That can't really be the case, can it? I have been searching or how many spells my character can cast a day and with the supreme spells that he has it just doesn't seem possible.


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

you get the base spells per day plus and additional spells from you Int bonus as a wizard. Theoretically, you can have every arcane spell in your spellbook, but can only memorize a few, 1-4 plus Int bonuses or so, per level. As Bofus noted, as a wizard with Scribe Scroll, you can spend a few gold - like 12.5 at level 1, to create a scroll of any spell you have in your book. It takes time and money, but if your character has a day or two off during the adventure - a few scrolls like knock, bull strength, mage armor, and others can go a long way. Think of it this way. Scribe Mage Armor once and Shield 3-4 times (total cost 100gp or so), and then you have +8 to your armor more or less all day. 1hr/level for the Mage Armor and 1min/level for the Shield.

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)
Mantooth Longbrow wrote:
Thanks for clearing that up for me. So wizards really get unlimited spells? That can't really be the case, can it? I have been searching or how many spells my character can cast a day and with the supreme spells that he has it just doesn't seem possible.

yeah, Tirion's right. Wizards get unlimited spells THAT THEY CAN LEARN. They get fewer spells they can USE per day than sorcerers, but they can LEARN all they want. So, to maximize your advantages, you have to use that ability, and get every spell you can get your hands on!

When it comes to scribing scrolls, I try to avoid combat-related spells that are level-dependent (for duration, effect, or both) because increasing the caster level increases the cost of the scroll. Anythin gyou can get by scribing with minimmal caster level without suffering on effect is what I go for (True Strike is a great example). But Tirion's method may be a better way to go, I'd need to think about it. YMMV (Your mileage may vary)


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

I am assuming I am with you two, Bofus and Tirion? Thordak also has input if he is included :)


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)
Thordak son of Throtgar wrote:
I am assuming I am with you two, Bofus and Tirion? Thordak also has input if he is included :)

Yep - input away


Dungeon Master

"Speak up and give em hell for trying to keep secrets from a dwarf!"

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

This is for DMHW, but if anyone knows the answer, speak up!

Regarding the Rogue Advanced Talent "Skill Mastery;" can that be applied to ANY skill, even one normally not allowed a Take 10 (like Use Magic Device)?


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)
Bofus Beerswizzler wrote:

This is for DMHW, but if anyone knows the answer, speak up!

Regarding the Rogue Advanced Talent "Skill Mastery;" can that be applied to ANY skill, even one normally not allowed a Take 10 (like Use Magic Device)?

Don't quote me on this, but since several Bard abilities at the higher levels specifically note that the bard can "take 10" on abilities that do not generally allow it, then I would consider it to be inclusionary such that you can only take 10 if the skill allows or the special ability expressly states that you can take 10 on abilities which a take 10 is not generally allowed on.

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

Bofus' progression for whomever cares:
So, I was looking at my progression as I am wont to do on occasion. Here's what I'm thinking so far. Odd levels I get a feat, evens a rogue talent.

Lvl 5: Combat Expertise
lvl 6: Combat Trick: Butterfly Sting
Lvl 7: Improved Feint (feint as a move action)
lvl 8: Trap spotter
lvl 9: Lucky Halfling (once per day I can make a save for someone else)
lvl 10: skill Mastery (if DMHW lets me take UMD as one of those skills! Thsi will allow me to use wands in combat reliably)
lvl 11: ?
lvl 12: Improved Evasion
lvl 13: Cartwheel Dodge
Lvl 14: Opportunist
lvl 15,17,19: ?
lvl 16: Slippery Mind
lvl 18: Defensive Roll

any thoughts?


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

Florence in a few years...


Female Human Bard 4

Hah! That's great!


Male Human Paladin 9 (HP:68/102, AC: 28, Touch: 16; +10 Fort, +6 Reflex, +11 Will)

Ha ha! That reminds me of this picture.


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Hey Mantooth and Thordak - you guys realize you are both stuck in another campaign with me. Just realized that both of you are in the CC campaign that is just starting.


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

Haha, nice...


Dungeon Master

Hi Folks. I am playing harp tonight at the Mount Washington Hotel. That is where I am posting from now. Dinner starts at 7 pm and that's when I start. I am thrilled to have the work. I am playing here again next Thursday and Friday nights. Kazam!


Male Human Paladin 9 (HP:68/102, AC: 28, Touch: 16; +10 Fort, +6 Reflex, +11 Will)

The mount Washington Hotel? Have you played there before? Return of the sleepy harpist?

My concern right now, in game, is that Mantooth will also be destroyed by Navraks dagger of annihilation. How many rounds does Matthias have to live?


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)
Mantooth Longbrow wrote:

The mount Washington Hotel? Have you played there before? Return of the sleepy harpist?

My concern right now, in game, is that Mantooth will also be destroyed by Navraks dagger of annihilation. How many rounds does Matthias have to live?

He really does not do that much damage. He got two rounds of sneak attacks of on Matthais. His normal damage should < 10 per hit.


Dungeon Master

@Florence. I have leave work now and get home. I probably won't be able to post for a while. When I get back you will probably be asleep. I will see your next post in the morning.


Dungeon Master

This is very exciting folks. We are just about to the end of the adventure that I created and about to enter the module that James Jacobs originally wrote called The Red Hand of Doom. I have dovetailed my adventure to completely set you up for his adventure. However, because of the way I have incorporated all of the characters, it is going to give the original RHoD a lot of great subplots that were not in the original. This is suppose to take characters from 5th level all the way to 10th. However, it may take us even beyond that. I hope you are still enjoying yourselves. If you are not happy, please be sure to email me or post a message here.

I know I have made many mistakes along this way, but I am dedicated to creating a suspenseful, exciting story, and that is my first and last goal. Please be sure to help keep me in check with your thoughts, ideas, and any suggestions or questions you may have. Thanks again for all of your daily contributions, and your rich characters. They have been coming alive this entire adventure and they all have their own personalities which I am becoming very fond of. I love it. In fact, I probably love this entire game way too much, because I spent nearly all of my free time thinking about it. Well. I am off to bed. Have a great evening my friends!

Sincerely, DMHW


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)
DM Harpwizard wrote:

This is very exciting folks. We are just about to the end of the adventure that I created and about to enter the module that James Jacobs originally wrote called The Red Hand of Doom. I have dovetailed my adventure to completely set you up for his adventure. However, because of the way I have incorporated all of the characters, it is going to give the original RHoD a lot of great subplots that were not in the original. This is suppose to take characters from 5th level all the way to 10th. However, it may take us even beyond that. I hope you are still enjoying yourselves. If you are not happy, please be sure to email me or post a message here.

I know I have made many mistakes along this way, but I am dedicated to creating a suspenseful, exciting story, and that is my first and last goal. Please be sure to help keep me in check with your thoughts, ideas, and any suggestions or questions you may have. Thanks again for all of your daily contributions, and your rich characters. They have been coming alive this entire adventure and they all have their own personalities which I am becoming very fond of. I love it. In fact, I probably love this entire game way too much, because I spent nearly all of my free time thinking about it. Well. I am off to bed. Have a great evening my friends!

Sincerely, DMHW

You are doing great - it is a good group of players and you manage to keep everyone going even when things get split up.

I also found a pic of you. Harpwizard


Male Human Paladin 9 (HP:68/102, AC: 28, Touch: 16; +10 Fort, +6 Reflex, +11 Will)

This has all been quite a bit of fun. Everything from the story to the combat has been great. I have to admit that I am quite upset about the candle being delivered Durgin actually being poison. So clever!


Divine Gamemaster of the Abyss and below...

Great DMing-very organised, great maps, perfect combat management, didn't notice a break in the story - so, awesome job :)


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

Great on all accounts! I do miss our getting to hang out and discuss the story though! And hopefully we'll be able to go further in the sunless citadel sometime!

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

Sucks, I hate it. [/sarcasm]

:-)

I dig how involved in local politics we have become, that we're becoming somehting of "famous" (or infamous???) wiht important locals. I LOVE that we've got a headquarters, can't wait to get atht up and running properly!!

I also miss the personal debriefing. DMHW and I used to talk shop for a good couple hours after our college D&D sessions. Great fun. Gawd, I miss college (so does my wife--we'd both go back in half a heartbeat)


Dungeon Master

You guys are awesome, but you make it very difficult to get any work done!

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