Mendev Crusader

Matthais Teskerwill's page

113 posts. Alias of Invisible Doppleganger.


Full Name

Matthias Teskerwill

Race

Human

Classes/Levels

Cleric/5

Gender

Male

Size

Medium

Age

25

Special Abilities

Channel Energy

Alignment

Neutral Good

Deity

Sarenrae

Location

Isger

Languages

Common, Dwarven, Infernal, Kelish

Occupation

Cleric, Soldier

Strength 16
Dexterity 12
Constitution 12
Intelligence 14
Wisdom 20
Charisma 12

About Matthais Teskerwill

+1 Initiative, +3 BAB

+6 CMB (+3 BAB, +3 Str,+0 Size)
+17 CMD (+3 BAB,+3 Str,+1 Dex. +0 Size, +10)

+6 Scimitar (+3 BAB, +3 Str) Damage: (1d6+3) (Critical +2 points fire damage)
+4 Light Crossbow (+3 BAB, +1 Dex) Damage: (1d8) Range: (80')

____________________________________________________________
Defense:
____________________________________________________________
Current hp:44
Max hp: 44 (+26+5, +3 FC, +5 Con, +5 Toughness)
AC 20 (+1 Dex, +7 Breastplate +1, +2 Shield, +10 )

+5 Fort (+4 base, +1 Con)
+2 Ref (+1 base, +1 Dex)
+9 Will (+4 base, +5 Wis)

Current Channel Energy: 6/6 3d6+2d6(Amulet of Positive Channeling)

Skills:

Skill Bonus - Level 3
With Armor (Strength/Dexterity -6)
+1 Acrobat (Dex +1, Rank 0)
+2 Appraise (Int +2, Rank 0, Class Skill +3)
+1 Bluff (Chr +1)
+3(-5) Climb (Str +3)
+2 Craft (Int +2, Rank 0, Class Skill +3)
+7 Diplomacy (Chr +1, Ranks 3, Class Skill +3)
+1 Disguise (Chr +1)
+1 (-5)Escape Artist (Dex +1)
+4 (+6 horses) Handle Animal (Chr +1, Ranks 2, feat +1, (trait +2 with horses))
+13 Heal (Wis +5, Rank 5, Class Skill +3)
+1 Intimidate (Chr +1)
+6 Knowledge Nobility (Int +2, Rank 1, Class Skill +3)
+6 Knowledge of Religion (Int +2, Rank 1, Class Skill +3)
+6 Linguistics (Int +2, Rank 1, Class Skill +3)
+8 Perception (Wis +5, Rank 3)
+1 Perform (Chr +1)
+5 Profession (Wis +5, Rank 0, Class Skill +3)
+10 (+2) Ride (Dex +1, Rank 3, Class Skill +3, trait +1, feat +2)
+11 Sense Motive (Wis +5, Rank 3, Class Skill +3)
+10 Spellcraft (Int +2, Rank 5, Class Skill +3)
+5 Survival (Wis +5)
+3(-5) Swim (Str +3)

Skill Points per Level - Cleric 2 + Int 2 + Race 1 = 5

Feats:

Armor Proficiency Light (Class)
Armor Proficiency Medium (Class)
Shield proficiency (Class)
Simple weapon proficiency (Class)
Toughness (Lvl 1) - +3hp @ lvl 1, +1 hp/lvl above 3)
Animal Affinity (Lvl 1) - +2 bonus on Handle Animals & Ride (+4 if 10 ranks)
Extra Channel (Lvl 3) - 2 extra channel energy per day
Craft Wondrous Items (Lvl 5)

Cleric:

• Aura of Good
• Divine Spells (DC Check = 10 + 5 Wis Mod + Spell Level)
• Channel Energy. causes a burst of positive energy 30 ft radius around cleric. Heals 1d6 (2d6 at 3rd, 3d6 at 5th, etc. ) 6 times /day (3 +1 Cha +2 Extra Channel Feat)
• Fire and Glory Domains
• Spontaneous Casting
• Orisons

Domains:

Fire Domain

Fire Bolt (Sp): As a standard action, you can unleash a scorching bolt of divine fire from your outstretched hand. You can target a single foe within 30 feet as a ranged touch attack with this bolt of fire. If you hit the foe, the fire bolt deals 1d6 +1 point for every two cleric levels you posses. You can use this ability a number of times equal to 6 (3 + Wis(3)) times/day.

Fire Domain Spells:
1st—burning hands, 2nd—produce flame, 3rd—fireball, 4th—wall of fire, 5th—fire shield, 6th—fire seeds, 7th—elemental body IV (fire only), 8th—incendiary cloud, 9th—elemental swarm (fire spell only).

Glory Domain

Touch of Glory (Sp): You can use your hand to shimmer with divine radiance, allowing you to touch a creature as a standard action and give it a bonus equal to your cleric level on a single Charisma-based skill check of Charisma ability check. This ability lasts for 1 hour or until the creature touched elects to apply the bonus to a roll. You can use this ability to grant the bonus a number of times equal to 6(3 + Wis Modifier) times/day.

Glory Domain Spells:
1st—shield of faith, 2nd—bless weapon, 3rd—searing light, 4th—holy smite, 5th—righteous might, 6th—undeath to death, 7th—holy sword, 8th—holy aura, 9th—gate.

Spells:

Spells Memorized

0 Level Spells 4 - (4 Wis)

Guidance
Light
Detect Magic
Stabilize

1st Level Spells 4 + 1 (3 Base +2 Wis + 1 Domain)

Bless* - Cast
Shield of Faith*
Protection from Evil*
Bless*
Burning Hands

2nd Level Spells 3 + 1 (2 Base + 1 Wis + 1 Domain)

Align Weapon*
Zone of Truth*
Bull's Strength*
Bless Weapon

3rd Level Spells 2 + 1 (1 Base + 1 Wis + 1 Domain)

Magic Circle Against Evil*
Badger's Ferocity*
Fireball

*The cleric may spontaneously substitute the any Cure spell for a spell of the same level - but not for domain spells.

Traits:

Rich Parents: your starting cash increases to 900 gp.
Equestrian: +1 on your Ride Skill Check related to horses and +1 on
Handle Animal Checks related to horses, ride is a class skill.

Flame of the Dawnflower (NG): You have been raised to view yourself as a blade in your goddess’s service, or you have taken that duty on for yourself. Whenever you score a critical hit with a scimitar, you deal an additional 2 points of fire damage to your target.

Favored Class and Bonuses:

1 HP at levels 1, 2, 4
1 Skill Point at level 3, 5

+1 Str at level 4

+2 Str from Belt
+2 Wis from Headband

Humphrey:

Horse, Light, Combat Trained
Init+2; Senses: low light vision, scent, Perception +6
AC 11, touch 11, flat footed 9
hp 15
Fort +6, Ref +5, Will +1
Speed: 50 ft.
Melee: 2 hooves -2 (1d4+1)
Statistics: Str 16, Dex 14, Con 17, Int 3, Wis 13, Cha 7
BAB +1, CMB +5, CMD 17 (21 vs. Trip)

Equipment:

Arms, Armor, and Clothing
Scimitar 5lbs (1)
Crossbow, Light - 4lbs (1)
Crossbow Bolts - 2lbs (20)
Shield, Heavy, Steel - 15lbs (1)
Adventurer's Outfit - 8lbs (1)
Signet Ring (1)

Breast Plate +1 - 30lbs (1)
Headband of Inspired Wisdom +2
Belt of Giant Strength +2
Amulet of Positive Channeling

64lbs

Backpack
Backpack 2lbs (1)
Bedroll 5lbs (1)
Candle (10)
Flask 4.5lbs (3)
Flint/Steel (1)
Torch 2lbs (2)
Holy Symbol Silver 1lbs (1)
Rations 4 lbs (4)

18.5lbs

Horse Light Combat Trained, Humphrey
Saddle, Military 30lbs (1)
Saddle bags 8lbs (1)
Bit and Bridle 1lbs (1)

39lbs

Belt Pouch
45 Platinum.p.
50 Gold.p.
85 Silver.p.
21 Copper.p.

Carrying Capacity

Current Weight: 82.5 lbs

Light Load: x < 76 lbs.
Medium Load: 77 < x < 153 lbs.
Heavy Load: 154 < x < 230 lbs

Background:

Matthias Teskerwill was born into a wealthy family in Brindol. They were known for their strong military history and horse breeding. Matthias always wanted to see the world on his own but this did not fit within his parent’s plans. They expected him to follow the long line of Teskerwill’s and join the Brindol Lions as an officer.
After several years in the military Matthias felt something missing from his life. He had earned several honors and was well respected but felt that his life was somehow empty. On one of his military campaigns he was exposed to the ways of Sarenrae and found them to fill this void he had felt. He decided to resign from the military and become a cleric to study the ways of Sarenrae.

His parents strongly disagreed with this path, this choice to become a cleric divided him from his parents and they rarely spoke. He moved to the neighboring town of Dennovar where he was able to study the ways of Sarenrae at her temple.

He has not spoken with his parents in several years, and when he left he had a small fortune and his noble steed Humphrey to start his new life as a cleric.