| Jessamy Pierce |
Sorry, no notification posts.
Will save: 1d20 + 6 ⇒ (19) + 6 = 25
HP 71/93
AC 26, touch 17, flat-footed 26
Fort +6, Ref +13 (+3 vs. traps), Will +5 CMD 20 Touch of good: 1/5; Hunter's Howl: 1/3
Effects: Combat Expertise (-3 to hit, +3 AC)
Jessamy grunts heroically as she absorbs the blow, waiting for Pirknok to get in place before she adjusts her own position and lets her blades fly again 5-ft. step northwest after Pirknok hopefully moves to set up a flank.
+1 mithril short sword (TWF, flanking with Pirknok): 1d20 + 13 + 4 - 3 ⇒ (9) + 13 + 4 - 3 = 23
Damage: 1d6 + 2 + 6 ⇒ (5) + 2 + 6 = 13
Sneak attack (+2 Str damage): 6d4 ⇒ (4, 3, 4, 1, 3, 4) = 19
+2 dagger (TWF, +2 vs giants, flanking with Pirknok): 1d20 + 13 + 4 - 3 ⇒ (17) + 13 + 4 - 3 = 31
Damage: 1d6 + 2 + 6 ⇒ (1) + 2 + 6 = 9
Sneak attack (+2 Str damage): 6d4 ⇒ (1, 3, 3, 4, 4, 4) = 19
+1 mithril short sword (TWF, flanking with Pirknok): 1d20 + 8 + 4 - 3 ⇒ (9) + 8 + 4 - 3 = 18
Damage: 1d6 + 2 + 6 ⇒ (6) + 2 + 6 = 14
Sneak attack (+2 Str damage): 6d4 ⇒ (1, 1, 4, 1, 1, 4) = 12
+2 dagger (TWF, +2 vs giants, flanking with Pirknok): 1d20 + 8 + 4 - 3 ⇒ (10) + 8 + 4 - 3 = 19
Damage: 1d6 + 2 + 6 ⇒ (4) + 2 + 6 = 12
Sneak attack (+2 Str damage): 6d4 ⇒ (3, 3, 3, 2, 4, 4) = 19
| Ensu, Cleric of Nethys |
Remember everyone has a deflection bonus to the AC and CMD of 2
Ensu casts a spell and 5 balls of fiery energy appear to the left and behind the golem. Starfire Fury These balls of energy provide flanking to all allies
This spell is found in Deep Magic, so not sure if you'll allow. I was part of the kickstarter program for this and since part of it included the book and the hero lab files, I forget it's part of the files for me.
School: Evocation [Fire]
Components: V, S
Casting Time : 1 action
Range: Close (25 ft. + 5 feet/level)
Target: One creature or object
Duration: 1 round/level
Save: DC 21 Reflex half; see text
Resistance: Yes
Multiple balls of fiery energy swirl around you and, at your
command, smash against one creature or object within range. You
may conjure up to three balls plus one additional ball for every two
levels beyond seventh (to a maximum of six balls at 13th level). Each
ball swirls closely to the targeted creature or object, always staying
within 2 ft. of one another (they always stay in the same square). You
can move the balls as a move action anywhere within the spell's
range. These balls serve three functions.
First, the balls provide normal light in a 20-ft. radius, increasing the
light level for an additional 20 ft. by one step, up to normal light
(darkness becomes dim light, and dim light becomes normal light). In
an area of normal or bright light, this effect does not occur.
Second, this spell provides flanking on the target to all allies of the
caster for as long as the balls are adjacent to the target;
Finally, the caster may direct one or more balls to collide with a
target. Each ball used in this fashion requires a range touch attack to
hit. Each hit deals 2d6 hp fire damage and causes the colliding balls
to dissipate. A miss with a ball does not cause it to dissipate.
A caster may have only one instance of this spell active at a time.
Appears In : Deep Magic
| Pirknok Stonemight |
Pirknok moves forward and swings his katana at the not-statue!
Slish (flank, PA, inspire): 1d20 + 19 + 2 - 3 + 2 ⇒ (8) + 19 + 2 - 3 + 2 = 28
Damage: 1d8 + 18 + 2 + 2d6 ⇒ (1) + 18 + 2 + (1, 3) = 25 (+4 if he has spells or SLAs)
Damage to Ensu/Self: 1d6 ⇒ 6
... does my DR apply against the damage dealt by vicious? :P
| Siolad Andosana |
Round 2: Revised Actions
Standard Action: Transform into a dire bear
Move Action: Move to engage the golem
Siolad changes tactics, and quickly utters a word of power. He falls on all fours as his skeleton warps and expands, and the painful sounds of muscles stretching and tearing accompany the magic transforming him into a vicious, grey-furred dire bear.
He starts running at the golem, growling.
EDIT: Revised my actions because my fireball wouldn't work. Thanks, DM. :)
| Krojun Speaks-With-Thunder |
Krojun continues to chant the Litany of Heroes, adding a +2 to INSPIRE COURAGE. He steps five feet forward and seeing he cannot harm this thing, tries to AID ANOTHER Pirknok with an AC bump! Attack: 1d20 + 12 ⇒ (8) + 12 = 20, adding +2 to Pirk's Armor Class
| Jessamy Pierce |
HP 71/93
AC 29, touch 20, flat-footed 29
Fort +6, Ref +13 (+3 vs. traps), Will +5 CMD 20 Touch of good: 1/5; Hunter's Howl: 1/3
Effects: Combat Expertise (-3 to hit, +3 AC)
Jessamy continues to chip away with her swords though doesn't manage to find any weak points on the creature. Huh, I can't find it now, but didn't someone say we had a +2 bonus to AC?
+1 mithril short sword (TWF, flanking with Pirknok): 1d20 + 13 + 4 - 3 ⇒ (6) + 13 + 4 - 3 = 20
Damage: 1d6 + 2 + 6 ⇒ (2) + 2 + 6 = 10
Sneak attack (+2 Str damage): 6d4 ⇒ (2, 1, 4, 3, 4, 3) = 17
+2 dagger (TWF, +2 vs giants, flanking with Pirknok): 1d20 + 13 + 4 - 3 ⇒ (8) + 13 + 4 - 3 = 22
Damage: 1d6 + 2 + 6 ⇒ (2) + 2 + 6 = 10
Sneak attack (+2 Str damage): 6d4 ⇒ (4, 3, 2, 3, 3, 1) = 16
+1 mithril short sword (TWF, flanking with Pirknok): 1d20 + 8 + 4 - 3 ⇒ (4) + 8 + 4 - 3 = 13
Damage: 1d6 + 2 + 6 ⇒ (2) + 2 + 6 = 10
Sneak attack (+2 Str damage): 6d4 ⇒ (2, 3, 2, 2, 3, 4) = 16
+2 dagger (TWF, +2 vs giants, flanking with Pirknok): 1d20 + 8 + 4 - 3 ⇒ (8) + 8 + 4 - 3 = 17
Damage: 1d6 + 2 + 6 ⇒ (4) + 2 + 6 = 12
Sneak attack (+2 Str damage): 6d4 ⇒ (4, 3, 1, 4, 1, 4) = 17
Nice rolls there.
| Pirknok Stonemight |
Thanks, "Uncle"! ;)
Pirknok takes 9, Ensu takes 9. Second attack misses due to Ensu's bonus. (Yep Jess, Ensu's giving us a +2 deflection bonus to AC.)
Pirknok nods gratefully to Krojun and Jess as they distract the creature, allowing him to dodge one of its arms and hack at the other with his katana. I don't think you and I are flanking, Jess.
Boop (flank, PA, inspire): 1d20 + 19 + 2 - 3 + 2 ⇒ (14) + 19 + 2 - 3 + 2 = 34
Damage: 1d8 + 18 + 2 + 2d6 ⇒ (3) + 18 + 2 + (5, 6) = 34
Dorf Damage: 1d6 ⇒ 2
Boop (flank, PA, inspire): 1d20 + 14 + 2 - 3 + 2 ⇒ (19) + 14 + 2 - 3 + 2 = 34
Confirm: 1d20 + 14 + 2 - 3 + 2 ⇒ (4) + 14 + 2 - 3 + 2 = 19
Damage: 1d8 + 18 + 2 + 2d6 ⇒ (6) + 18 + 2 + (1, 1) = 28 (+4?)
Dorf Damage: 1d6 ⇒ 1
Extra Damage: 1d8 + 18 + 2 + 2d6 ⇒ (6) + 18 + 2 + (4, 3) = 33 (+4?)
Extra Dorf Damage: 1d6 ⇒ 1
Boop (flank, PA, inspire): 1d20 + 9 + 2 - 3 + 2 ⇒ (17) + 9 + 2 - 3 + 2 = 27
Confirm: 1d20 + 9 + 2 - 3 + 2 ⇒ (6) + 9 + 2 - 3 + 2 = 16
Damage: 1d8 + 18 + 2 + 2d6 ⇒ (6) + 18 + 2 + (6, 6) = 38 (+4?)
Dorf Damage: 1d6 ⇒ 3
Extra Damage: 1d8 + 18 + 2 + 2d6 ⇒ (4) + 18 + 2 + (4, 3) = 31 (+4?)
Extra Dorf Damage: 1d6 ⇒ 6
| Ensu, Cleric of Nethys |
The spell gives flanking to all allies too, just FYI.
Ensu directs one of the balls of energy to collide with the golem.
Ranged Touch Attack, IC: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24 Damage, fire: 2d6 ⇒ (2, 2) = 4
Not sure that's going to do any damage at all. Not sure why the reflex 21 is there if you have to make a ranged touch.
| DM Feral |
Jessamy finds nothing of interest or value in the running fountain or in the remnants of the destroyed golem.
Moving north the party finds a hallway with several small living quarters attached. The party finds nothing of value in them either.
Following the hallway south again the party finds a long chamber filled with rows of thick wooden worktables. Bookcases lining the walls hold hundreds of books and scrolls. Crates next to or pushed under the worktables appear to be filled with an odd variety of mundane items, such as rope, sticks, sacks, tools, and cookware. A dog on one of the tables looks dead, though its hind end appears to be made of some kind of metal. A few other animals pace back and forth in small metal cages—a house cat, a few rats, a snake, and a small white-faced monkey.
A man with silvery metallic skin and clad in teal robes is seated on a stool when the party enters. He puts down the book he'd been reading and picks up an engraved staff. "Finally the intruders reveal themselves. Time for you to die."
Krojun: 1d20 ⇒ 17
Ensu: 1d20 + 4 ⇒ (11) + 4 = 15
Jess: 1d20 + 7 ⇒ (16) + 7 = 23
Pirknok: 1d20 + 2 ⇒ (13) + 2 = 15
Siolad: 1d20 + 5 ⇒ (20) + 5 = 25
Badguys: 1d20 + 4 ⇒ (14) + 4 = 18
Jess and Siolad are up.
| Jessamy Pierce |
Retconned in CLW charges: 6d8 + 6 ⇒ (1, 2, 1, 4, 3, 1) + 6 = 18 6 charges; Could I roll any worse?
HP 89/93
AC 29, touch 20, flat-footed 29
Fort +6, Ref +13 (+3 vs. traps), Will +5 CMD 20 Touch of good: 2/5; Hunter's Howl: 1/3
Effects: Touch of good (+6 to rolls for 1 round)
"Not very hospitable!" Jessamy replies, rushing forward and using her Cayden's touch on herself. Looks like I can't reach him this round, so move 30 ft. forward and good touch myself.
| Siolad Andosana |
Round 1: Actions
Standard Action: Cast extended haste on the party
Having transformed back into an elf in the meantime, Siolad weaves a powerful enchantment into the air, increasing the party's speed and reflexes!
| DM Feral |
The strange metal man gestures briefly causing his form to blur.
Images: 1d4 + 3 ⇒ (4) + 3 = 7
"You should know that Ordikon, the Mithril Mage, is the one that took your lives", he boasts as he works another spell that sends a cone of kaleidoscopic colors through the party's ranks.
Krojun: 1d8 ⇒ 8
Ensu: 1d8 ⇒ 6
Jess: 1d8 ⇒ 2
Pirknok: 1d8 ⇒ 1
Siolad: 1d8 ⇒ 7
Krojun bonus colors!: 2d8 ⇒ (2, 2) = 4
The party is up minus people that were kilted.
| Krojun Speaks-With-Thunder |
Reflex: 1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 23
Reflex: 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30
20-5 acid resistance = 15 damage
20-5 acid resistance = 15 damage
30 total damage!
Krojun sizzles with acidic burning in really bad places!
"Ordikon! Know that you are a scoundrel and your death or even your life shall be remembered and mourned by none!" Krojun begins to chant the litany of the noble dead, which will never include one Ordikon, Mithral Loser. INSPIRE COURAGE +2!
He draws his axe as he steps forward to whack the mithral douche canoe.
EDIT: forgot to add the +1 reflex save from Haste. Thanks Siolad!
| Jessamy Pierce |
Reflex save (+4 vs. traps): 1d20 + 14 + 1 + 6 ⇒ (18) + 14 + 1 + 6 = 39
HP 89/93
AC 29, touch 20, flat-footed 29
Fort +6, Ref +13 (+3 vs. traps), Will +5 CMD 20 Touch of good: 2/5; Hunter's Howl: 1/3
Effects: Touch of good (+6 to rolls for 1 round), haste (+1 AC, +1 Reflex), courageously inspired (+2)
"Pfft," Jessamy laughs as she easily ducks under the metal man's spell. "More like the Miss-ril Mage. If you have to tell people who you are, you're not worth knowing!"
She surges forward, trying to put the wizard between her and Krojun. Not sure if I can get into a flank, or if the table is in my way.
+3 human bane dagger (TWF, flanking): 1d20 + 14 + 2 + 3 ⇒ (8) + 14 + 2 + 3 = 27
Damage: 1d6 + 3 + 6 ⇒ (4) + 3 + 6 = 13
Sneak attack (+2 Str damage): 6d4 ⇒ (4, 3, 4, 2, 3, 1) = 17
Human bane damage: 2d6 + 2 ⇒ (4, 1) + 2 = 7
+2 dagger (TWF, +2 vs giants, flanking): 1d20 + 13 + 2 + 3 ⇒ (6) + 13 + 2 + 3 = 24
Damage: 1d6 + 2 + 6 ⇒ (3) + 2 + 6 = 11
Sneak attack (+2 Str damage): 6d4 ⇒ (3, 3, 2, 2, 3, 3) = 16
+3 human bane dagger (TWF, flanking): 1d20 + 9 + 2 + 3 ⇒ (5) + 9 + 2 + 3 = 19
Damage: 1d6 + 3 + 6 ⇒ (3) + 3 + 6 = 12
Sneak attack (+2 Str damage): 6d4 ⇒ (4, 2, 3, 4, 1, 1) = 15
Human bane damage: 2d6 + 2 ⇒ (4, 1) + 2 = 7
+2 dagger (TWF, +2 vs giants, flanking): 1d20 + 8 + 2 + 3 ⇒ (10) + 8 + 2 + 3 = 23
Damage: 1d6 + 2 + 6 ⇒ (4) + 2 + 6 = 12
Sneak attack (+2 Str damage): 6d4 ⇒ (3, 2, 4, 3, 3, 4) = 19
That's what I get for taunting.
| Jessamy Pierce |
"SIOLAD!" Jessamy screams, flailing away. "You monster, you disintegrated him!" Forgot I have an extra attack due to haste.
+3 human bane dagger (TWF, flanking): 1d20 + 9 + 2 + 3 ⇒ (20) + 9 + 2 + 3 = 34
Damage: 1d6 + 3 + 6 ⇒ (3) + 3 + 6 = 12
Sneak attack (+2 Str damage): 6d4 ⇒ (2, 1, 3, 3, 3, 1) = 13
Human bane damage: 2d6 + 2 ⇒ (3, 5) + 2 = 10
Crit?: 1d20 + 9 + 2 + 3 ⇒ (11) + 9 + 2 + 3 = 25
Damage: 1d6 + 3 + 6 ⇒ (2) + 3 + 6 = 11
| Pirknok Stonemight |
Reflex (vs spell, haste): 1d20 + 8 + 4 + 1 ⇒ (17) + 8 + 4 + 1 = 30
Dorf takes 5, Ensu takes 5.
I think you can delay until I go and get a flank with me, Jess. That'll even make it 2 higher! (And I can ready for when you've attacked, since I'm only getting a single attack anyway.)
Pirknok roars in anger as Siolad is (clearly) disintegrated. Charging forward with the speed granted by the late elf, the burly dwarf raises his katana and strikes the efil magicker! Rage. 55' of movement to get to new position without provoking.
Slish! (PA, haste, inspire, Outflank): 1d20 + 22 - 3 + 1 + 2 + 4 ⇒ (9) + 22 - 3 + 1 + 2 + 4 = 35
Damage: 1d8 + 23 + 2 + 4 + 2d6 ⇒ (2) + 23 + 2 + 4 + (4, 4) = 39
Dorf Damage: 1d6 ⇒ 2
| DM Feral |
Ensu, that's enough to recognize that Ordikon used Prismatic Spray.
Images: 1d7 ⇒ 7
Images: 1d6 ⇒ 6
4 images remaining.
Pirknok and Jessamy destroy a few of his images but they struggle to connect with the metal mage himself.
1d2 ⇒ 1
Concentration: 1d20 + 19 ⇒ (6) + 19 = 25
Touch: 1d20 + 10 ⇒ (2) + 10 = 12
"Hrm. Perhaps you haven't heard of me. Don't worry, I'm certain we'll have plenty of time to get to know one another", Ordikon says as he reaches for Jessamy with a softly glowing hand.
That misses so you'll have to wait until next turn to find out what it does! The party is up.
| Jessamy Pierce |
Pfft. It does nothing!
HP 89/93
AC 30, touch 21, flat-footed 30
Fort +6, Ref +13 (+3 vs. traps), Will +5 CMD 20 Touch of good: 2/5; Hunter's Howl: 1/3
Effects: haste (+1 to hit, +1 AC, +1 Reflex), courageously inspired (+2), Combat Expertise (-3 to hit, +3 AC); (+0 to hit, +4 AC, +1 Reflex)
Jessamy, moving at supernatural speed, continues to slash and stab at the mages. Well, that should do away with a few more images, at the very least.
+3 human bane dagger (TWF, flanking with Pirknok): 1d20 + 14 + 4 ⇒ (20) + 14 + 4 = 38
Damage: 1d6 + 3 + 6 ⇒ (2) + 3 + 6 = 11
Sneak attack (+2 Str damage): 6d4 ⇒ (4, 2, 4, 4, 4, 3) = 21
Human bane damage: 2d6 + 2 ⇒ (1, 5) + 2 = 8
+2 dagger (TWF, +2 vs giants, flanking with Pirknok): 1d20 + 13 + 4 ⇒ (10) + 13 + 4 = 27
Damage: 1d6 + 2 + 6 ⇒ (3) + 2 + 6 = 11
Sneak attack (+2 Str damage): 6d4 ⇒ (4, 3, 2, 4, 2, 3) = 18
+3 human bane dagger (TWF, flanking with Pirknok): 1d20 + 9 + 4 ⇒ (13) + 9 + 4 = 26
Damage: 1d6 + 3 + 6 ⇒ (1) + 3 + 6 = 10
Sneak attack (+2 Str damage): 6d4 ⇒ (3, 1, 1, 3, 1, 2) = 11
Human bane damage: 2d6 + 2 ⇒ (4, 3) + 2 = 9
+2 dagger (TWF, +2 vs giants, flanking with Pirknok): 1d20 + 8 + 4 ⇒ (10) + 8 + 4 = 22
Damage: 1d6 + 2 + 6 ⇒ (2) + 2 + 6 = 10
Sneak attack (+2 Str damage): 6d4 ⇒ (3, 4, 3, 1, 2, 4) = 17
Hasted +3 human bane dagger (TWF, flanking with Pirknok): 1d20 + 14 + 4 ⇒ (13) + 14 + 4 = 31
Damage: 1d6 + 3 + 6 ⇒ (1) + 3 + 6 = 10
Sneak attack (+2 Str damage): 6d4 ⇒ (3, 3, 3, 4, 3, 4) = 20
Crit?: 1d20 + 14 + 4 ⇒ (2) + 14 + 4 = 20
Damage: 1d6 + 3 + 6 ⇒ (3) + 3 + 6 = 12
Sneak attack (+2 Str damage): 6d4 ⇒ (4, 2, 1, 3, 4, 2) = 16
Human bane damage: 2d6 + 2 ⇒ (5, 3) + 2 = 10
| Krojun Speaks-With-Thunder |
Krojun continues his litany chant, adding +2 INSPIRE COURAGE!
He swings with his trusty axe!
Axe the Mithral Man!: 1d20 + 14 + 2 + 1 ⇒ (7) + 14 + 2 + 1 = 24 for 1d8 + 5 + 2 ⇒ (8) + 5 + 2 = 15 plus 1d6 ⇒ 4 electrical damage!
Axe the Mithral Man!: 1d20 + 9 + 2 + 1 ⇒ (19) + 9 + 2 + 1 = 31 for 1d8 + 5 + 2 ⇒ (2) + 5 + 2 = 9 plus 1d6 ⇒ 4 electrical damage!
Axe the Mithral Man! Hasted attack!: 1d20 + 14 + 2 + 1 ⇒ (15) + 14 + 2 + 1 = 32 for 1d8 + 5 + 2 ⇒ (8) + 5 + 2 = 15 plus 1d6 ⇒ 1 electrical damage!
Axe the Mithral Man!Possible Crit?: 1d20 + 9 + 2 + 1 ⇒ (7) + 9 + 2 + 1 = 19 for 2d8 + 10 + 4 ⇒ (5, 6) + 10 + 4 = 25 damage!
| Pirknok Stonemight |
Pirknok roars at the efil magicker who's trying to magick his friend. With muscles thickly-corded from use, he swings his dark-metal sword at the efil magicker's magick-encrusted hand!
Spell Sunder (rage, PA, haste, inspire, Outflank): 1d20 + 22 - 3 + 1 + 2 + 4 ⇒ (16) + 22 - 3 + 1 + 2 + 4 = 42
Hasty Slish (rage, PA, haste, inspire, Outflank): 1d20 + 22 - 3 + 1 + 2 + 4 ⇒ (1) + 22 - 3 + 1 + 2 + 4 = 27
Slish (rage, PA, haste, inspire, Outflank): 1d20 + 17 - 3 + 1 + 2 + 4 ⇒ (4) + 17 - 3 + 1 + 2 + 4 = 25
Damage?: 1d8 + 23 + 2 + 4 + 2d6 ⇒ (2) + 23 + 2 + 4 + (5, 5) = 41
Dorf Damage: 1d6 ⇒ 1
Slish (rage, PA, haste, inspire, Outflank): 1d20 + 12 - 3 + 1 + 2 + 4 ⇒ (20) + 12 - 3 + 1 + 2 + 4 = 36
Confirm: 1d20 + 12 - 3 + 1 + 2 + 4 ⇒ (16) + 12 - 3 + 1 + 2 + 4 = 32
Damages: 2d8 + 46 + 4 + 8 + 2d6 ⇒ (6, 7) + 46 + 4 + 8 + (1, 4) = 76
Dorf Damage: 1d6 ⇒ 5
| DM Feral |
Pirknok's blow shatters the spell forms on the mage's hand and the metal man grimaces in annoyance. He quickly works another spell and turns his attention on the dwarf. "You'll pay for that."
Concentration: 1d20 + 19 ⇒ (15) + 19 = 34
Touch: 1d20 + 10 ⇒ (11) + 10 = 21
Pirknok needs to make a fortitude save vs transmutation. If he fails he becomes some kind of tiny helpless critter and can make a will save as well. If he fails that one he actually thinks he's said tiny creature.
The party is up.
| Krojun Speaks-With-Thunder |
Krojun continues his chant to INSPIRE COURAGE +2, then axes the man but good.
Axe the Mage!: 1d20 + 14 + 2 + 1 + 1 ⇒ (10) + 14 + 2 + 1 + 1 = 28 for 1d8 + 5 + 2 ⇒ (7) + 5 + 2 = 14 plus 1d6 ⇒ 3 electrical damage!
Axe the Mage!: 1d20 + 9 + 2 + 1 + 1 ⇒ (4) + 9 + 2 + 1 + 1 = 17 for 1d8 + 5 + 2 ⇒ (2) + 5 + 2 = 9 plus 1d6 ⇒ 5 electrical damage!
Axe the Mage! Hasted attack!: 1d20 + 14 + 2 + 1 + 1 ⇒ (16) + 14 + 2 + 1 + 1 = 34 for 1d8 + 5 + 2 ⇒ (2) + 5 + 2 = 9 plus 1d6 ⇒ 3 electrical damage!
| Pirknok Stonemight |
But Krojun, what are you axing him?
Fortidorf: 1d20 + 18 + 9 ⇒ (9) + 18 + 9 = 36
Pirknok ignores the foolish man's idle threats; his wrathful brain has no time for words. With enraged speed he swings his katana at the foul man again!
Pew (rage, PA, haste, inspire, Outflank): 1d20 + 22 - 3 + 1 + 2 + 4 ⇒ (5) + 22 - 3 + 1 + 2 + 4 = 31
Damage: 1d8 + 23 + 2 + 4 + 2d6 ⇒ (2) + 23 + 2 + 4 + (6, 2) = 39
Dorf Damage: 1d6 ⇒ 4
Pew (rage, PA, haste, inspire, Outflank): 1d20 + 22 - 3 + 1 + 2 + 4 ⇒ (18) + 22 - 3 + 1 + 2 + 4 = 44
Confirm: 1d20 + 22 - 3 + 1 + 2 + 4 ⇒ (12) + 22 - 3 + 1 + 2 + 4 = 38
Damage: 2d8 + 43 + 4 + 8 + 2d6 ⇒ (7, 1) + 43 + 4 + 8 + (4, 2) = 69
Dorf Damage: 1d6 ⇒ 6
Pew (rage, PA, haste, inspire, Outflank): 1d20 + 17 - 3 + 1 + 2 + 4 ⇒ (13) + 17 - 3 + 1 + 2 + 4 = 34
Damage: 1d8 + 23 + 2 + 4 + 2d6 ⇒ (4) + 23 + 2 + 4 + (2, 3) = 38
Dorf Damage: 1d6 ⇒ 2
Pew (rage, PA, haste, inspire, Outflank): 1d20 + 12 - 3 + 1 + 2 + 4 ⇒ (2) + 12 - 3 + 1 + 2 + 4 = 18
Damage: 1d8 + 23 + 2 + 4 + 2d6 ⇒ (3) + 23 + 2 + 4 + (5, 4) = 41
Dorf Damage: 1d6 ⇒ 1
| Jessamy Pierce |
HP 89/93
AC 30, touch 21, flat-footed 30
Fort +6, Ref +13 (+3 vs. traps), Will +5 CMD 20 Touch of good: 2/5; Hunter's Howl: 1/3
Effects: haste (+1 to hit, +1 AC, +1 Reflex), courageously inspired (+2), Combat Expertise (-3 to hit, +3 AC); (+0 to hit, +4 AC, +1 Reflex)
Jessamy flurries, but her blades are moving so quickly it seems to throw off her repetition -- or perhaps her arm is ringing from the feel of hitting the medal -- and she misses her mark far more often than she'd like...
+3 human bane dagger (TWF, flanking with Pirknok): 1d20 + 14 + 4 ⇒ (3) + 14 + 4 = 21
Damage: 1d6 + 3 + 6 ⇒ (3) + 3 + 6 = 12
Sneak attack (+2 Str damage): 6d4 ⇒ (1, 4, 2, 2, 1, 4) = 14
Human bane damage: 2d6 + 2 ⇒ (1, 6) + 2 = 9
+2 dagger (TWF, +2 vs giants, flanking with Pirknok): 1d20 + 13 + 4 ⇒ (3) + 13 + 4 = 20
Damage: 1d6 + 2 + 6 ⇒ (6) + 2 + 6 = 14
Sneak attack (+2 Str damage): 6d4 ⇒ (1, 1, 1, 3, 1, 3) = 10
+3 human bane dagger (TWF, flanking with Pirknok): 1d20 + 9 + 4 ⇒ (10) + 9 + 4 = 23
Damage: 1d6 + 3 + 6 ⇒ (6) + 3 + 6 = 15
Sneak attack (+2 Str damage): 6d4 ⇒ (3, 2, 3, 4, 3, 4) = 19
Human bane damage: 2d6 + 2 ⇒ (6, 6) + 2 = 14
+2 dagger (TWF, +2 vs giants, flanking with Pirknok): 1d20 + 8 + 4 ⇒ (20) + 8 + 4 = 32
Damage: 1d6 + 2 + 6 ⇒ (6) + 2 + 6 = 14
Sneak attack (+2 Str damage): 6d4 ⇒ (3, 2, 1, 1, 2, 2) = 11
Hasted +3 human bane dagger (TWF, flanking with Pirknok): 1d20 + 14 + 4 ⇒ (6) + 14 + 4 = 24
Damage: 1d6 + 3 + 6 ⇒ (2) + 3 + 6 = 11
Sneak attack (+2 Str damage): 6d4 ⇒ (1, 4, 1, 3, 3, 1) = 13
+2 dagger (crit?): 1d20 + 8 + 4 ⇒ (6) + 8 + 4 = 18
Damage: 1d6 + 2 + 6 ⇒ (4) + 2 + 6 = 12
Sneak attack (+2 Str damage): 6d4 ⇒ (4, 1, 1, 2, 4, 2) = 14
Keeping the sneak attack damage just in case it can ever matter. Should I bother with the human bane? Not sure if he qualifies or is a lich or something not human.
| DM Feral |
Despite his modifications, this guy still counts as human. Keep rolling it.
Fortification: 3d100 ⇒ (43, 84, 18) = 145
The party piles on the weakened metal man hacking and slashing at his weakening form. Eventually Jessamy finds something non-metallic and messily carves it.
Completely overwhelmed, Ordikon the mithril mage falls to the ground with a *CLANG*.
Never mind. You can stop rolling.
| Ensu, Cleric of Nethys |
Ensu says, "By the way, pretty sure Siolad is still alive, he probably got transported someplace. Possibly another plane. Of course, we could use his skills to help us find him."
Capricornus
Feral
Seranov