Varisian Barbarian

Krojun Speaks-With-Thunder's page

381 posts. Alias of James Martin (RPG Superstar 2010 Top 16, 2011 Top 32).


Race

HP 25/150; Init +0; AC 21, T 10, FF 21; CMD 25; F+132, R+9, W+9; Perc +9

About Krojun Speaks-With-Thunder

Krojun Speaks-With-Thunder
Male agathion-blooded (shoanti) barbarian 3/bard (thundercaller) 9 (Pathfinder Player Companion: Varisia, Birthplace of Legends, Pathfinder RPG Advanced Race Guide 84)
NG Medium outsider (human, native)
Init +0; Senses darkvision 60 ft.; Perception +9
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Defense
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AC 21, touch 10, flat-footed 21 (+6 armor, +5 natural)
hp 150 (12 HD; 9d8+3d12+73)
Fort +13, Ref +9, Will +9; +4 vs. bardic performance, language-dependent, and sonic
Defensive Abilities trap sense +1, uncanny dodge; Resist acid 5, cold 5, electricity 5
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Offense
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Speed 40 ft.
Melee +1 keen shock battleaxe +14/+9 (1d8+5/19-20/×3 plus 1d6 electricity) or
. . +1 returning chakram +13/+8 (1d8+5) or
. . dagger +13/+8 (1d4+4/19-20) or
. . mwk whip +14/+9 (1d3+4 nonlethal)
Special Attacks bardic performance 29 rounds/day (move action; call lightning [DC 18], countersong, distraction, fascinate [DC 18], incite rage [DC 18], inspire courage +2, thunder call [DC 19], inspire greatness), rage (13 rounds/day), rage power (swift foot +5 ft)
Bard (Thundercaller) Spells Known (CL 8th; concentration +12)
. . 3rd (4/day)—daylight, see invisibility, thundering drums{super}APG{/super} (DC 17), jester's jaunt (DC 17)
. . 2nd (5/day)—blistering invective{super}UC{/super} (DC 16), cure moderate wounds, gallant inspiration{super}APG{/super} (DC 16), tongues
. . 1st (5/day)—cultural adaptation, cure light wounds, liberating command{super}UC{/super}, saving finale{super}APG{/super} (DC 15), clarion call
. . 0 (at will)—ghost sound (DC 14), know direction, light, mending, message, prestidigitation
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Statistics
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Str 18, Dex 10, Con 20, Int 10, Wis 8, Cha 19
Base Atk +9; CMB +14; CMD 25
Feats Cleave, Cleaving Finish[UC], Extra Performance, Lingering Performance[APG], Power Attack, Toughness
Traits auspicious tattoo (shoanti), bred for war (shoanti)
Skills Acrobatics +13 (+17 to jump), Climb +7, Handle Animal +15, Intimidate +20, Knowledge (history) +10, Knowledge (nature) +17, Perception +9, Perform (dance) +14, Perform (oratory) +19, Survival +20, Swim +7; Racial Modifiers +2 Handle Animal, +2 Survival
Languages Common, Shoanti
SQ fast movement, lore master 1/day, scion of humanity, versatile performances (dance, oratory)
Combat Gear cape of the mountebank, potion of cure light wounds (4), unfettered shirt, wand of cure moderate wounds (40/50 charges); Other Gear masterwork hide shirt, buckler, +1 keen shock battleaxe, +1 returning chakram, dagger, mwk whip, boots of the winterlands, campfire bead, handy haversack, rope of climbing, scholar's ring, traveler's any-tool, backpack, hemp rope (50 ft.), Sandpoint militia tabard (+2 natural armor, +2 resistance bonus to saves), Shoanti totem tattoo (+4 enhancement bonus to con, +2 cha), amulet of natural armor +3, 5337 gp, +3 to armor (9,000 gp), 3000 gp to Dorf
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Special Abilities
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Bardic Performance (move action, 27 rounds/day) Your performances can create magical effects.
Boots of the winterlands Travel across snow at full speed, across ice without slipping
Campfire bead On command bead becomes 2 ft tall fire for up to 8 hrs.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Cleaving Finish Make additional attack if opponent is knocked out
Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Lore Master (1/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a standard action.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Rage (13 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Scholar's ring Understand all writing/speech.
Scion of Humanity Count as a human for any effect related to race. Pass as human without using disguise.
Swift Foot (+5 ft) (Ex) While raging, gain the listed enhancement bonus to speed.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Traveler's any-tool Acts as masterwork tools for most Craft or Profession skills.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
Versatile Performance (Dance) +13 (Ex) You may substitute the final value of your Perform: Dance skill for Acrobatics or Fly checks
Versatile Performance (Oratory) +18 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks