DM Davy Jones' Skulls & Shackles (Inactive)

Game Master Elmdorprime

Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats.

Campaign Info

The Calamitous Intent


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1st Floor Map, 2nd Floor Map

The matron's around the corner (almost off the map at AV16); were you moving and if so where?


INACTIVE - GAME DIED

My bad. I'll just blast the fish dude on the right.


1st Floor Map, 2nd Floor Map

The matron swims forward and attacks the water elemental, screeching in anger that one of her honor guard was slaughtered so quickly, her massive claws reaching for the magically animated collection of seawater.

Attack (Claws): 1d20 + 7 ⇒ (16) + 7 = 23
Damage (Claws): 1d6 + 5 ⇒ (4) + 5 = 9


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Snarling Nymoh flies into a frenzy against Krellort.

Falcata (1): 1d20 + 6 + 3 + 2 + 1 ⇒ (9) + 6 + 3 + 2 + 1 = 21
Damage (slashing, magical): 1d8 + 4 + 6 + 2 + 1 ⇒ (2) + 4 + 6 + 2 + 1 = 15

Falcata (2): 1d20 + 1 + 3 + 2 + 1 ⇒ (19) + 1 + 3 + 2 + 1 = 26
Damage (slashing, magical): 1d8 + 4 + 6 + 2 + 1 ⇒ (7) + 4 + 6 + 2 + 1 = 20
Confirm: 1d20 + 1 + 3 + 2 + 1 ⇒ (11) + 1 + 3 + 2 + 1 = 18
Critical: 2d8 + 8 + 12 + 4 + 2 ⇒ (7, 1) + 8 + 12 + 4 + 2 = 34
54 damage if confirmed.


1st Floor Map, 2nd Floor Map

Miss, hit, miss. Good hit though.

Krelloort roars again as Nymph slashes hard, but he wrenches free before Nymph can push the blade home. Pushed beyond his normal limits he grows enraged and fearless. Note to GM: total damage to Krelloort 39.

Meanwhile the Matron's surviving honor guard swim into action.

One swims past the water elemental, provoking an attack of opportunity, moving to engage Yuki and protect his chief-king.

The other tries to slay the elemental to allow the Matron to attack the interlopers as well.

Attack (Trident): 1d20 + 4 ⇒ (11) + 4 = 15

His thrust should be true but the water elemental distorts around the trident and seems almost to gloat at what it's about to do.

Top of the order, so Krelloort.

Enraged by Nymph's sword slash he renews his attack, this time attacking for all he's worth with all four arms and his mouth.

Attack (Zul): 1d20 + 14 ⇒ (13) + 14 = 27
Damage (Zul): 1d8 + 11 ⇒ (8) + 11 = 19
Attack (Claws): 1d20 + 12 ⇒ (16) + 12 = 28
Damage (Claws): 1d4 + 6 ⇒ (4) + 6 = 10
Attack (Bite): 1d20 + 10 ⇒ (9) + 10 = 19
Damage (Bite): 1d4 + 3 ⇒ (2) + 3 = 5
Attack (Zul): 1d20 + 9 ⇒ (19) + 9 = 28
Damage (Zul): 1d8 + 11 ⇒ (5) + 11 = 16

50 damage if my math is right.

He tears into Nymph with wild abandon, severely punishing her - he laughs mightily in the damage he causes.

Yuki, Galean, Trevor!

Edit: forgot to add strength damage, attacks due to blood frenzy. Fixed!


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

With Nymph looking extremely injured, Yuki ignores the shark guy next to her to swim five feet up behind the ranger and casts a healing spell.

5 foot step to AN12

Cure Moderate Wounds on Nymph: 2d8 + 5 ⇒ (1, 8) + 5 = 14


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Trevor realizes how deadly the Sahuagin boss is as it tears through his companion. And he knows he's next!

Determined to prevent it from attacking further, as his rapier is clearly outclassed by the four arms and set of nasty teeth, he opts for humour! He swims back a bit and says: "Hey Sag! What do you get when you cross a banker with a Sahuagin? A Loan shark!"

Cast Hideous Laughter, Will DC 13. He gets a +4 on the save...

Hideous Laughter:
This spell afflicts the subject with uncontrollable laughter. It collapses into gales of manic laughter, falling prone. The subject can take no actions while laughing, but is not considered helpless. After the spell ends, it can act normally. On the creature’s next turn, it may attempt a new saving throw to end the effect. This is a full round action that does not provoke attacks of opportunity. If this save is successful, the effect ends. If not, the creature continues laughing for the entire duration.

A creature with an Intelligence score of 2 or lower is not affected. A creature whose type is different from the caster’s receives a +4 bonus on its saving throw, because humor doesn’t “translate” well.


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

As the matron's hand(fin)maiden swims past the water elemental, the fury of the tides at being so ignored by those who swim in it blossoms out into a furious whirlpool, as it slams into the sahuagin's side with the fury of a tsunami, as blood and bone starts pooling in the water.

Continuing its onslaught, the water elemental slams into the trident-wielding sahuagin, as its foams turn even redder.

Galean, not to be outdone, slices at Nymph's attacker with... adequate response, worried about his comrade.

Rolls:

AoO: 1d20 + 9 ⇒ (20) + 9 = 29
Damage: 1d8 + 10 ⇒ (8) + 10 = 18
Confirmado: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 1d8 + 10 ⇒ (6) + 10 = 16 Soo. 34 damage in total. Go water elemental!

Cutlassing: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Water Elemental SMASH!: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d8 + 10 ⇒ (8) + 10 = 18


1st Floor Map, 2nd Floor Map
Trevor the Yellow wrote:

Trevor realizes how deadly the Sahuagin boss is as it tears through his companion. And he knows he's next!

Determined to prevent it from attacking further, as his rapier is clearly outclassed by the four arms and set of nasty teeth, he opts for humour! He swims back a bit and says: "Hey Sag! What do you get when you cross a banker with a Sahuagin? A Loan shark!"

Cast Hideous Laughter, Will DC 13. He gets a +4 on the save...

** spoiler omitted **

You can hear a massive groan come from all around you.

Will Save: 1d20 + 9 ⇒ (16) + 9 = 25

Krelloort seems insulted.

That is what you call humor?!

Gelean's water elemental continues to murder, killing both of the sahuagin honor guard the matron brought with her.

The two consorts attack Galean and Trevor, missing the group's jester but hitting the druid.

Attack: 1d20 + 6 ⇒ (14) + 6 = 20 vs. Galean
Damage: 1d8 + 5 ⇒ (2) + 5 = 7

Attack: 1d20 + 6 ⇒ (11) + 6 = 17 vs. Trevor

Bahrin, then the Matron, then Nymph, then back to the top of the order.


INACTIVE - GAME DIED

Bahrin's acid arrow continues to damage the sahuagin that it struck before.

Continuing acid damage: 1d4 ⇒ 1

In addition, he speaks a single syllable and unleashes the familiar magic missile spell against Krelloort.

Magic missile damage: 3d4 + 3 ⇒ (2, 1, 1) + 3 = 7


1st Floor Map, 2nd Floor Map

Bahrin's spells continue to damage the monstrous sahuagin and the Matron desparately tries to destroy the surprisingly deadly water elemental.

Attack (Claws): 1d20 + 7 ⇒ (5) + 7 = 12

Attack (Bite): 1d20 + 7 ⇒ (17) + 7 = 24
Damage (Bite): 1d4 + 5 ⇒ (1) + 5 = 6 >.> That's just wrong.

Nymph is up!


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Nymph continues her Frenzy against the four armed Sahaugin.

Falcata (1): 1d20 + 6 + 3 + 2 + 1 ⇒ (17) + 6 + 3 + 2 + 1 = 29
Damage (slashing, magical): 1d8 + 4 + 6 + 2 + 1 ⇒ (8) + 4 + 6 + 2 + 1 = 21
Confirm: 1d20 + 6 + 3 + 2 + 1 ⇒ (8) + 6 + 3 + 2 + 1 = 20
Critical: 2d8 + 8 + 12 + 4 + 2 ⇒ (3, 8) + 8 + 12 + 4 + 2 = 37
58 damage if confirmed.

Falcata (2): 1d20 + 1 + 3 + 2 + 1 ⇒ (4) + 1 + 3 + 2 + 1 = 11
Damage (slashing, magical): 1d8 + 4 + 6 + 2 + 1 ⇒ (7) + 4 + 6 + 2 + 1 = 20


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1st Floor Map, 2nd Floor Map

Nymphs furious attacks slaughter Krelloort before the eyes of his consort who wail piteously as the chieftain is cleaved in twain, further exciting Nymph as the cloud of crimson sprays everywhere.

Stupid blood frenzy. Yuki, Galean, Trevor, you're up.

Really autocorrect? Howd becomes Bow instead of adding an apostrophe but stupif is fine somehow?


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F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Yuki fist pumps in the water as Nymph takes out the king of the sharkguys, then fires two arrows at one of his concubines.

+1 Composite Longbow 1 + PBS - RS - DA: 1d20 + 11 + 1 - 2 - 2 ⇒ (8) + 11 + 1 - 2 - 2 = 16
Damage: 1d8 + 2 + 1 + 4 ⇒ (7) + 2 + 1 + 4 = 14

+1 Composite Longbow 2 + PBS - RS - DA: 1d20 + 11 + 1 - 2 - 2 ⇒ (6) + 11 + 1 - 2 - 2 = 14
Damage: 1d8 + 2 + 1 + 4 ⇒ (1) + 2 + 1 + 4 = 8


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Trevor looks bewildered as the great Sahuagin fighter is brought low.

"Huzzah!" he shouts, his spirits raised, and strikes at the Sahuagin to his right.

Brine's Sting with Luck and Heroism: 1d20 + 10 + 3 + 2 ⇒ (3) + 10 + 3 + 2 = 181d6 + 6 + 3 ⇒ (1) + 6 + 3 = 10


1st Floor Map, 2nd Floor Map

Yuki's arrows miss, so does Tevor's stab.


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

Galean nods at Trevor, as he takes a step forward. He reaches to swing with his rather worn cutlass, then decides to drop it, as it floats gently to the bottom of the sea. He grabs his paddle with two hands, and viciously swings at the remaining sahuagin, missing completely.

The water elemental rears its foamy fist, then lunges forwards.

Dice/OoC:

Galean Moving to AL11. Also, why cast Shillelagh if I'm not going to use the damn paddle!
Have taken 7 damage.
Galean Smash: 1d20 + 7 ⇒ (3) + 7 = 10 +2 if Heroism from Trevor applies to us.
Damage: 2d6 + 4 ⇒ (6, 1) + 4 = 11

Water Elemental: 1d20 + 8 ⇒ (4) + 8 = 12 +2 if Heroism applies, again.
Damage: 1d8 + 10 ⇒ (7) + 10 = 17


1st Floor Map, 2nd Floor Map

Many misses!

The consorts attack again!

Attack (Trident): 1d20 + 6 ⇒ (5) + 6 = 11

Attack (Trident): 1d20 + 6 ⇒ (7) + 6 = 13

But miss.


1st Floor Map, 2nd Floor Map

Bahrin?


INACTIVE - GAME DIED

Didn't realize I was up!

Also, the continuing damage from the acid arrow is 2d4 per additional round, not 1d4 - my mistake.

Extra damage from last round: 1d4 ⇒ 2

The acid arrow continues to sizzle away but finally abates!
Acid arrow continuing damage: 2d4 ⇒ (2, 1) = 3

Bahrin, meanwhile, launches another volley of magic missiles at one of the consorts.

Magic missile damage: 3d4 + 3 ⇒ (2, 2, 1) + 3 = 8


1st Floor Map, 2nd Floor Map

Bahrin kills his consort in a blaze of arcane magic, leaving the last one a bit worried.

Meanwhile the matron continues trying to kill the water elemental.

Attack (Claws): 1d20 + 7 ⇒ (8) + 7 = 15
Attack (Bite): 1d20 + 7 ⇒ (13) + 7 = 20

Damage (Bite): 1d4 + 5 ⇒ (4) + 5 = 9 I think that kills the water elemental, correct?

Nymph is up.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Nymph floats over to slice at the consort.

Falcata (1): 1d20 + 6 + 3 + 2 + 1 ⇒ (9) + 6 + 3 + 2 + 1 = 21
Damage (slashing, magical): 1d8 + 4 + 6 + 2 + 1 ⇒ (6) + 4 + 6 + 2 + 1 = 19


1st Floor Map, 2nd Floor Map

Nymph kills the other consort, leaving only the Matron shrieking as she sees everyone cut down.

Is the water elemental still up Galean? Either way let me know so I can update the map.


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

That'd be the last of the water elemental. It would be gone in a turn anyway, and I believe it did its job rather well.

The water elemental shrivels away in a burst of bloody foam, as if laughing, the water's thirst for blood sated. Galean sends it away with a nod, and reminds himself to call for it again, should the situation call for it. "You're finished!", he attempts to roar at the matron, as he points towards her. However, his youthful voice pitches high in the middle, as he turns red even in the reddening water.


1st Floor Map, 2nd Floor Map

Map updated, back to Yuki.


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

"Let's finish the last one off guys!" Yuki calls out as she moves towards the last sahaugin.

Moving to AT 12, which is a double move.


1st Floor Map, 2nd Floor Map

Also Galean, Trevor and Bahrin. Then Matron, then Nymph.


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

"Aye Cap'n!" replies Trevor, following in Yuki's wake.

Move to AS-12.


INACTIVE - GAME DIED

Bahrin likewise advances. Moving to AR-11. Then he launches another toxic, burning acid arrow at the matron.

Ranged touch attack, point-blank shot: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
Acid damage, point-blank: 2d4 + 1 ⇒ (2, 1) + 1 = 4


1st Floor Map, 2nd Floor Map

Galean?


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

Blast! I thought I posted!

Galean swims towards the matron who took out his water elemental, bringing up his paddle. "I'll get you for this!", he shouts, as he flaps towards the matron.

Galean will move towards AR11, and draw his paddle on the way there. Because the sea druid has four unusable spells underwater.


1st Floor Map, 2nd Floor Map

Bahrin already went to AR11 Galean so I put you at AQ 11 instead.

The matron hisses when she realizes you're all still alive and her chief-king is dead.

In a cry of wordless rage she lunges at Yuki.

Attack (Claws): 1d20 + 6 ⇒ (6) + 6 = 12
Attack (Bite): 1d20 + 6 ⇒ (4) + 6 = 10

She fails spectacularly to find her target however.

Nymph first, then everyone else. I fully expect the matron to be dead so, you know, take your next actions unless you all roll 1's


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Nymph swims up to the Matron. "Fall back, Cap'n!"

Double Move.


INACTIVE - GAME DIED

Bahrin's previous acid arrow continues to burn the matron.

Acid arrow continuing damage: 2d4 ⇒ (1, 4) = 5

The sorcerer draws his mithral dagger, but prudently waits for the team to finish the job.


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Waiting to see if Trevor is going to move before declaring my actions.


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Move to AU 13

”Bad day for you I guess. Don’t you worry. Tomorrow will be better...” taunts Trevor, though he doesn’t stop to think whether she can understand him before jabbing at her.

Brine's Sting with Luck and Heroism: 1d20 + 10 + 3 + 2 ⇒ (17) + 10 + 3 + 2 = 321d6 + 6 + 3 ⇒ (1) + 6 + 3 = 10


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Once Trevor moves up, Yuki moves 5 feet back and fires two arrows at the matron.

+1 Composite Longbow 1 + PBS - RS - DA: 1d20 + 11 + 1 - 2 - 2 ⇒ (13) + 11 + 1 - 2 - 2 = 21
Damage: 1d8 + 2 + 1 + 4 ⇒ (5) + 2 + 1 + 4 = 12

+1 Composite Longbow 2 + PBS - RS - DA: 1d20 + 11 + 1 - 2 - 2 ⇒ (6) + 11 + 1 - 2 - 2 = 14
Damage: 1d8 + 2 + 1 + 4 ⇒ (3) + 2 + 1 + 4 = 10


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

Galean rushes forward, trying his best to swing his paddle at the matron. The paddle lets out a resounding thwack as the magically treated wood smacks the matron straight in the torso.

Attack: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 2d6 + 4 ⇒ (2, 4) + 4 = 10


1st Floor Map, 2nd Floor Map

The matron dies under the assault of the brave, or at least bloodthirsty, pirates, bringing as much stillness as possible to the bloodstained waters.

The sahuagin carry tridents except for the four armed mutant. He wears masterwork scalemale, and eel leather and coral war harness you think you can sell for 75 gp and a deep platinum necklace you can sell for 3,000 gp. His trident is crafted of magically strengthened seashells, and its haft is composed of rough, twisted coral that deals 1 point of damage each time it is grasped, unless the the wielder has a natural armor bonus or is wearing gauntlets.

Spellcraft DC 23 to identify the trident:

The trident is called Zul and is a fearsome weapon.

As an immediate action after a successful melee attack with the trident, Zul’s wielder can transmute the substance of the target creature into rigid coral. This attack deals 1d4 points of Dexterity damage and slows the target (as the spell) for 1 round as its flesh calcifies. A DC 16 Fortitude save negates the slow effect but not the ability damage. A target reduced to 0 Dexterity is permanently petrified, transformed into inert, mindless coral. Break enchantment or restoration reverses all of the effects of this calcification. This ability can be used up to 7 times per day.

As you search through the detritus you find gold-plated conch shell engraved with images of sea elves and hippocampi (worth 1,200 gp) that holds a selection of putrid fish and humanoid livers (a sahuagin delicacy), a gilt tattooing kit, and a burnished brass hand mirror (worth 20 gp). In the seaweed bed there is also a gold Varisian music box (no longer functional) that holds the ivory image of a dancing harrower (worth 400 gp). Inscribed on the underside of the lid are the words “For my darling Isabella.” You also find a massive iron capstan.

The only other feature of the room is the stone throne of massive proportions. The throne’s eroded appearance, darkly stained stones, strange runes, and images of one-eyed beasts make it evident that it had sat in the slime at the bottom of the sea for long ages before being dragged up and placed here.

Curiously you find no real evidence of the massive treasure of Cyrus Wolfe.

Roll Perception, Knowledge (History) and Spellcraft for me!

Perception DC 23:
Beneath the throne you detect a hollow space, but you need to find a way to move the throne.

Knowledge (History) DC 25:

The massive stone throne is an artifact of the ancient cyclops empire of Ghol-Gan. You're certain it could be sold to certain antiquities buyers with megalomaniacal tendencies for up to 5,000 gp.

Spellcraft DC 20:

The throne bears a potent curse from the ancient days of lost Ghol-Gan. You can feel mind controlling properties will affect anyone who sits on it - not that you have to tell potential buyers about this little problem.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Looking through the arrayed loot Nymph's shoulders sag once she sees the inscription on the bottom of the music box.

Perception: 1d20 + 15 + 2 ⇒ (13) + 15 + 2 = 30

"Um... I think there's something under the throne." she says to no one in particular.


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Know History with Heroism: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20
Spellcraft: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20

"Beware the throne though! It curses those who dare sit on it!" warns Trevor, analyzing dweomers with diligence. He gives a knowing look of friendly competition to his friend.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

"I'm getting cursed just looking at the ugly thing. No way in the hells would I put my ass anywhere near there." Nymph says before adding "It's good to have confirmation though. Thanks."


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

"Okay, so if there's something under the throne, that's gotta be Wolfe's treasure right? Maybe we can move it if we all work together? Galean, if you got any summons left, do you think you can call up something strong to move it?" Yuki asks, sounding quite excited at the possibility of bigger rewards under the heavy chair.


1st Floor Map, 2nd Floor Map

You can roll Intelligence if you'd like a hint.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Anything that doesn't involve touching the chair?

Intelligence: 1d20 - 1 ⇒ (3) - 1 = 2


INACTIVE - GAME DIED

Perception: 1d20 + 8 ⇒ (15) + 8 = 23
Spellcraft: 1d20 + 10 ⇒ (19) + 10 = 29

Bahrin says, "I think the curse only affects someone who sits on it. As long as we can find a way to move it without doing that... it should be doable. Maybe we can attach lines to it and some air-filled bladders to float it and make it easier to move?"


1st Floor Map, 2nd Floor Map

The curse only affects you if you sit in the chair. But yes, there was something I mentioned that you could use to move the chair without touching it. Alternatively you could try to move it with a Strength check.


INACTIVE - GAME DIED

"If we can find something to attach it to, we can use that capstan as a pulley," says Bahrin.


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

"Well, what if we all try pushing it at once with Nymph in the lead first and if that doesn't work we can figure out some pulley system then."

If the others agree to just pushing first, here is my aid another attempt.

Str aid another: 1d20 + 1 ⇒ (9) + 1 = 10


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

Galean scratches his head once more. "Uh, Cap'n?", he says a second later. "If we come back tomorrow, I can probably take the shape of a beast and then summon more beasts to help with the moving.", he offers, as he stands next to the captain. "Or I could try helping now, too, 'fcourse.", he adds, his chicken-like muscles straining to push the throne with all the power of a rather weak sixteen year old.

A second later, he slowly floats back to the surface, somewhat exhausted. "Yeah. Maybe summoning something might be better." He scratches his head. "I have an idea. Everyone, hold back!", he says, as he begins swirling his hands in the air behind the throne. A vast array of dolphins start appearing one by one, and start pushing the throne. "Go! Go, my minions, remove all obstacles in our path to true riches!", he lets out, once again appearing to aid with the push of the massive throne, five dolphins flapping their tails above him.

Rolls:

Strength aid.: 1d20 + 2 ⇒ (3) + 2 = 5
As Galean has 1 Summon NA II and 2 Summon NA I left, that is the amount of dolphins available SNA II Dolphins: 1d3 + 1 ⇒ (2) + 1 = 3
The dolphins march!: 1d20 + 3 ⇒ (4) + 3 = 7
The dolphins march!: 1d20 + 3 ⇒ (7) + 3 = 10
The dolphins march!: 1d20 + 3 ⇒ (11) + 3 = 14
The dolphins march!: 1d20 + 3 ⇒ (12) + 3 = 15
The dolphins march!: 1d20 + 3 ⇒ (10) + 3 = 13
So a total of +8 to the check, whoever makes it. Because sea druids.

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