DM Darkblade Giantslayer Campaign (Inactive)

Game Master GM Darkblade

The Giantslayer Adventure Path begins in the fortified town of Trunau in the southern part of the Hold of Belkzen. A series of strange events trouble the beleaguered town. At the town’s request, the PCs must uncover the source behind these events and step in to save the town from forces which seek an end to Trunau and it's peoples.


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You have it correct, from my interpretation at least, with the diagram directly below the one previously posted. I was referring only to the four corner points which had been labeled -4 in red. Those you corrected to green, which I think fairly works for both enlarged PC's and with the giants soon to come in the AP. I think this is a fair balance and should fit well enough with the dungeons used in the game, allowing for battlefield positioning that shouldn't bog down gameplay.

Thoughts?


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

Just noticed the change in the groups.

I guess Adir and Delia might be also in the same situation and have not realized it is their turn. Darkblade is waiting for us to post! :D


Female Half-elf 4th level Bard 3/Oracle 1 | HP 27/27 | AC 19 | T 14 | FF 15 | CMD 16 | Fort +2 | Ref +7 | Will +5 | Init +4 | Perc +9 | Bardic Per: 14/14 | BSpells: 1st - 4/4 | OSpells: 1st - 4/4
Leira wrote:

Just noticed the change in the groups.

I guess Adir and Delia might be also in the same situation and have not realized it is their turn. Darkblade is waiting for us to post! :D

Unfortunately I did not see the change in order... Sorry about that folks, I was waiting for the round update. lol. I will have my round 3? actions up shortly.


M Eladrin Druid | HP: 18 | Armor:2 | XP:3 | Str:+2 | Dex:+1 | Con:0 | Int:-1 | Wis:+1 | Cha:0 | d6 |

Sorry, life stuff came up. I'm going over posts now.


On the subject of fuse grenades, how do you folks handle them in your games?


Dwarf HP 20/20; AC 16 (19 Drakeheart M); Fort +7, Ref +7, Will +5 ; Perception +5; Fire Resistance: 1

Here is how I do it.
I roll 1d3 to find how long the fuse lasts. After the first round - 1 = explosion. Picking it up and throwing it if a one is rolled is a 50/50 - it may go off before you throw it, it may go off after you throw it. By RAW, I think the fuse is timed to the throwers initiative. But then picking it up and throwing it has no risk. That is why I do a fifty fifty roll if it is thrown on the exploding round.


It seems like Paizo deliberately nerfed grenades, or did not playtest them well before adding them to the game. They made them practically undesirable if not unusable, especially for the price. This one in particular is a magical grenade, with a bonus to hit and damage, is still governed by a variable, randomly timed fuse.

In this case the orc in question is called specifically a "Bombardier," which you'd think would be some kind of expert, and yet he can't tell how long it will take before his own magical grenades are going to detonate, so he has to risk tossing weapons over to his enemies to use against his own troops. At least Alchemist's did not face this issue with their bombs.

Here my chieftain, is a great and powerful weapon, capable of killing a few commoners in a single blast. All for the low, low, one use cost of nearly 300 gold. You simply light it, throw it, and boom, eventually.


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

I agree they do not have much sense from an "optimizing" point of view. I had to use them once in a PFS scenario as a GM though, and I have to say they are a blast, because of the chaos they generate in the battle.

For me they have the same reason to exist as a crazy pyromaniac goblin. They just add chaos and fun thanks to their random nature.

Grand Lodge

Male Catfolk Bard (Archaeologist) 4; HP 24/24; AC 19/14/15; F+2/R+8/W+3; Init +5; Per +10

And the day has arrived! My craneotomy and surgical resection is scheduled for 6 AM tomorrow morning, central time. You can count on it being around a week before I'm able to even let you guys know things are ok (which I and the neurosurgeon are certain they will be), but probably several days after that before I'll be able to really get back into any games. Again, if any of you are praying people, I'd greatly appreciate if you could add me to your prayer list! Thank you and see you all again soon!


Female Half-elf 4th level Bard 3/Oracle 1 | HP 27/27 | AC 19 | T 14 | FF 15 | CMD 16 | Fort +2 | Ref +7 | Will +5 | Init +4 | Perc +9 | Bardic Per: 14/14 | BSpells: 1st - 4/4 | OSpells: 1st - 4/4

Done, Songan! Good luck and godspeed on your recovery. We will see on the other side soon. Take care.


Luck and prayers Songan. We will be here waiting for you.


How are we doing guys? You are a third of the way through the attackers thus far. Paizo thinks it's time we ramp it up a bit, turn up the heat, so, are you ready?


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

Always ready for more adventure! :D


Female Half-elf 4th level Bard 3/Oracle 1 | HP 27/27 | AC 19 | T 14 | FF 15 | CMD 16 | Fort +2 | Ref +7 | Will +5 | Init +4 | Perc +9 | Bardic Per: 14/14 | BSpells: 1st - 4/4 | OSpells: 1st - 4/4

After that grenade... Delia is not too happy/in good condition...


Female Half-elf 4th level Bard 3/Oracle 1 | HP 27/27 | AC 19 | T 14 | FF 15 | CMD 16 | Fort +2 | Ref +7 | Will +5 | Init +4 | Perc +9 | Bardic Per: 14/14 | BSpells: 1st - 4/4 | OSpells: 1st - 4/4

I'll go ahead and post this now... I will not be available to post at all on Saturday. It's the first time my son gets to really enjoy Halloween and we will be out doing Halloweeny things all day/night. Last year he was way too young. So, I will try to get my post in tomorrow evening if the next round comes up.

If that does not happen and it starts on Saturday, please just bot Delia into attacking M again if he's still standing. If M is dead, then she will hold her attack and attack the first orc as an immediate action that comes through the gate.


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

That sounds as a great plan to enjoy Delia. I have always wondered, are you really going house by house asking for candies?

It sounds like my neighbours here can scare me much more than my disguise :)


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Sorry for the delay in posting guys. Halloween is a big holiday for me and the family, plus while I normally decline going to parties, I was talked into making an exception this year.


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

Mmm... given the current set up, I believe we should really consider loosening the lodges before we are swarmed by all those orcs.


Female Half-elf 4th level Bard 3/Oracle 1 | HP 27/27 | AC 19 | T 14 | FF 15 | CMD 16 | Fort +2 | Ref +7 | Will +5 | Init +4 | Perc +9 | Bardic Per: 14/14 | BSpells: 1st - 4/4 | OSpells: 1st - 4/4

All depends on which direction the orcs go from this point. If they rush straight forward, then the logs will do no good... I feel that is a good idea, though Leira. We should probably have folks jump to the other side of the logs. Or would could just roll the boulder through them, but that will create an opening in the front barricade.


Dwarf HP 20/20; AC 16 (19 Drakeheart M); Fort +7, Ref +7, Will +5 ; Perception +5; Fire Resistance: 1

boulder should work here, it rolls up the middle.


Female Half-elf 4th level Bard 3/Oracle 1 | HP 27/27 | AC 19 | T 14 | FF 15 | CMD 16 | Fort +2 | Ref +7 | Will +5 | Init +4 | Perc +9 | Bardic Per: 14/14 | BSpells: 1st - 4/4 | OSpells: 1st - 4/4

Might as well, I don't think we will get a much better opportunity than we have right now. We have the opportunity to hit 8 orcs... I am not sure that it will get much better than right now! Plus, if we can kill any of them, it will help dump bodies into the kill zone and slow down other waves.

Here's the plan! Songan and Delia will attempt to get the boulder rolling. I think Leira should throw her alchemist fire at the boulder as it rolls past, that way we can maximize the amount of damage it will do.

What do you guys think?


Human Male Fighter 4 [HP 19/48] [AC:19 T:10 FF:19 CMD:19] [Init +3] [Fort +7 Ref +3 Will +2] [Perception +3]

Let it roll!!


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

Good! I will ready an action and post the alchemist fire throwing while the boulder pass through :)


Human Male Fighter 4 [HP 19/48] [AC:19 T:10 FF:19 CMD:19] [Init +3] [Fort +7 Ref +3 Will +2] [Perception +3]

What are the mechanics for climbing over the barricade?


See Post Here

The boulder or logs have an initial movement speed of 30', barring obstacles, or a total of 60' per round pending penalties. If the boulder rolls over "body difficult terrain" it will crush them, lessening their movement penalties by 1 category per square.

The boulder can be angled, the logs cannot.


M Eladrin Druid | HP: 18 | Armor:2 | XP:3 | Str:+2 | Dex:+1 | Con:0 | Int:-1 | Wis:+1 | Cha:0 | d6 |

Seems like a good time to use the boulder. Didn't we set up a torch to light it, too?


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Female Half-elf 4th level Bard 3/Oracle 1 | HP 27/27 | AC 19 | T 14 | FF 15 | CMD 16 | Fort +2 | Ref +7 | Will +5 | Init +4 | Perc +9 | Bardic Per: 14/14 | BSpells: 1st - 4/4 | OSpells: 1st - 4/4
Adir Bloodmoon wrote:
Seems like a good time to use the boulder. Didn't we set up a torch to light it, too?

Perhaps we did. I cannot recall off the top of my head...

That rather stinks about the slow movement of the boulder. That means by the time we get it moving in their general direction, the orcs will have time to move out of the way.


Well, it's not my place to suggest it, but you could ready your actions to start the boulder rolling when the battering ram orcs get within 20-30 feet of the barricade. The orcs with the battering ram, charging uphill, will only be able to move 15' per move action, or 30' total per round.

I'm certainly ok with you rolling the boulder, and the logs, then torching the barricade and running away screaming in terror. Maybe that is just the orc chieftain in me talking...


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

So what do we do in the end?

I was waiting for the boulder to be pushed to state Leira's action, but if we are yet undecided or the time just passes, I would like for Leira to shot another bolt.


Dwarf HP 20/20; AC 16 (19 Drakeheart M); Fort +7, Ref +7, Will +5 ; Perception +5; Fire Resistance: 1

I was hoping you would ready the boulder to trigger as the orcs moved.


I will move the action forward tonight, so everyone who hasn't, please post your actions. Omast and Songan will follow the group's lead.


Female Half-elf 4th level Bard 3/Oracle 1 | HP 27/27 | AC 19 | T 14 | FF 15 | CMD 16 | Fort +2 | Ref +7 | Will +5 | Init +4 | Perc +9 | Bardic Per: 14/14 | BSpells: 1st - 4/4 | OSpells: 1st - 4/4

Okay, Delia and Songan will do that. We will ready our action to roll the Boulder at the orcs with the battering ram. Don't forget... This will destroy a portion of the barricade, so we will likely need to fall back after that. At least the ranged folks will.

Grand Lodge

Male Catfolk Bard (Archaeologist) 4; HP 24/24; AC 19/14/15; F+2/R+8/W+3; Init +5; Per +10

Hello everyone! I just wanted to let everyone know that I am still alive! I am not quite ready to get back into gaming just yet, but I thought everyone would like to know that I am kicking for a bit longer yet.

-Posted with Wayfinder


Female Half-elf 4th level Bard 3/Oracle 1 | HP 27/27 | AC 19 | T 14 | FF 15 | CMD 16 | Fort +2 | Ref +7 | Will +5 | Init +4 | Perc +9 | Bardic Per: 14/14 | BSpells: 1st - 4/4 | OSpells: 1st - 4/4

Glad to hear that you're doing well, Songan!


Human Male Fighter 4 [HP 19/48] [AC:19 T:10 FF:19 CMD:19] [Init +3] [Fort +7 Ref +3 Will +2] [Perception +3]

Good to hear from you. See you soon.


Great news Songan. Get your rest and get better soon. We will keep things going until you get back.


Dwarf HP 20/20; AC 16 (19 Drakeheart M); Fort +7, Ref +7, Will +5 ; Perception +5; Fire Resistance: 1

Yes, great news.

Get better!


M Eladrin Druid | HP: 18 | Armor:2 | XP:3 | Str:+2 | Dex:+1 | Con:0 | Int:-1 | Wis:+1 | Cha:0 | d6 |

Seconded... or fifthed... something like that. Definitely wishing you well.


Adir:

Your Enlarge Person spell expires on round 29. You cast it prior to Round 1 of the assault, first level spell/third level caster spell lasts three minutes or thirty rounds.

Brampton:

Your Enlarge Person potion expires this round. You drank it on Round 1 of the assault, first level spell/first level caster potion lasts one minute or ten rounds.

Dundin:

Your Lead Blades spell will expire on round nineteen now, first level spell/first level caster wand lasts one minute or ten rounds, stacks with the previous casting which was prior to Round 1 of the assault.

Your Enlarge Person is set to expire on round thirty one, first level spell/third level caster lasts three minutes or thirty rounds, casting started on Round 1.


It seems I owe a few apologies to the orcish raiders. I was not keeping close enough tabs on the damages being dealt and it seems neither were the players.

In round 9 I missed not one, not two, but three critical threats possible against Adir. I am sorry, those are in the past, they were missed, water under the bridge. However, the damage done by the normal hits still applies.

I have gone over all of my posts since the beginning of this combat, counting each player as having been at full health. The numbers stack as follows:

Omast has taken 16 damage, putting him at about half strength.

Leira, Songan, and Tuzak:
You have managed to avoid any damage, you are still at full health.

Jace:
You took 16 points from the bomb blast, putting you at about half strength.

Brampton and Delia:
You took 7 points from the bomb blast, leaving you still fairly healthy.

Dundin:
You took an arrow and two burning alchemists' fires for full two round burns, totaling 23 points of damage, putting you at a little above one third strength.

Adir:
Unfortunately, even without the potential critical threats, you have taken 25 points of damage from two javelins and two arrows. You only have 24 HP. It appears you have fallen to the barricade, unconscious at -1 HP.


Human Male Fighter 4 [HP 19/48] [AC:19 T:10 FF:19 CMD:19] [Init +3] [Fort +7 Ref +3 Will +2] [Perception +3]

GM Darkblade:
So I am correct with 27 hp at this point. I double checked Hero Lab and updated my character sheet. I found that my AC was off by one. So right now I am at 17 with the cleave penalty.


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

I just realized my post was perhaps not clear about whom I was targeting.

I meant orc W which is just in straight line with Leira.

On the other hand, I remember requesting Songan's wand to help heal up people around. I believe I got the wand, thus, if it seems ok for you, I will try to heal up Adir next round.


I am going to have Leira strike Orc V as Dundin's attack would have missed due to the defensive nature of the barricade. In this instance it's nature would work against your group. Her shot will kill the orc, considering the critical hit scored. Unfortunately, the Vengeance Feat only increases Weapon Damage, so it does not apply to Spell Damage.

Otherwise, Orc V would be up close to Dundin, inside his defensive ring and Dundin would be unable to counter the orc attacking him with it's double axe.


Correction, I failed to notice Jace's attack. Leira will strike W. Sorry.


Female Half-elf 4th level Bard 3/Oracle 1 | HP 27/27 | AC 19 | T 14 | FF 15 | CMD 16 | Fort +2 | Ref +7 | Will +5 | Init +4 | Perc +9 | Bardic Per: 14/14 | BSpells: 1st - 4/4 | OSpells: 1st - 4/4

I wanted to bring this up in advance before it happens as opposed to after... How do we want to handle character deaths? Given your penchant for rolling 20's Darkblade and the hinted lethality of this AP, I fear it may just be a matter of time before one of us drops to an unlucky roll of the dice. Not to mention we don't have any healers and two of our frontliners are about to drop...

We are at that unfortunate area where none of us knows Raise Dead, nor can anyone in Traunau cast it, and even if someone could cast the spell... we cannot afford it.

Do we look at trying to find a metagame way to bring our PCs back? Or do we give them a hero's funeral and make a new PC. Darkblade, I wasn't sure if you can thought on this yet and already had plans for it or not.


Moving forward everyone please post any AoO attacks after your main attack has been listed. I almost missed Dundin's posting changes as the RSS recorded post differed from that listed on the live Paizo site.


Delia, I will allow the group to decide on how to handle party deaths and replacements. I know bringing in new players can be difficult, but then so can players who roll up new identities but still hold on to previous character thoughts and grudges. If the group wants to gather coin to resurrect a fallen comrade, that is a possibility, but that needs to be a group decision.


Dwarf HP 20/20; AC 16 (19 Drakeheart M); Fort +7, Ref +7, Will +5 ; Perception +5; Fire Resistance: 1

My 2cp on posting speed.

I like it, 36 hours is enough. I missed one update this Combat by a few hours due to a family trip and an agreement with the wife on limited computer use at the time.

The social contract is daily posts. Allowing multiple actions is probably already allowed if you do it in advance e.g. I may miss a day and here is my attack roll.

We are probably ok this combat.


I think we will keep the 36 hour posting soft deadline. I do not want to start down the road of players missing a few turns then posting multiple catch up actions.

As Dundin said, posting actions for the next round or two ahead are fine when you know what you want to do, or even DMPCing as needed, such as in Songan's case.

On the matter of the extra standard action from the Hero Point, normally a wand cannot be activated more than once in a round, following the same rule that you can only cast one standard action spell in a round. Here, through the use of the Hero Point, I will allow the spender to use the wand a second time. This does not mean however that you may use a Hero Point to cast two standard action spells in a round. I think that is best reserved for Mythic play or extra special circumstances. Cast a Standard Action spell, use a wand, cast a Swift Action spell all with one Hero Point sure, just not any double casting allowed. Does this seem fair to everyone?


Congrats on making it this far everyone, this may well be the last batch of raiders. At least the last big bad raiders anyways, there may always be a few flunkies lurking about.

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