DM Darkblade Giantslayer Campaign (Inactive)

Game Master GM Darkblade

The Giantslayer Adventure Path begins in the fortified town of Trunau in the southern part of the Hold of Belkzen. A series of strange events trouble the beleaguered town. At the town’s request, the PCs must uncover the source behind these events and step in to save the town from forces which seek an end to Trunau and it's peoples.


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M Eladrin Druid | HP: 18 | Armor:2 | XP:3 | Str:+2 | Dex:+1 | Con:0 | Int:-1 | Wis:+1 | Cha:0 | d6 |

Nice. Sometimes it's just timing too.


Female Half-elf 4th level Bard 3/Oracle 1 | HP 27/27 | AC 19 | T 14 | FF 15 | CMD 16 | Fort +2 | Ref +7 | Will +5 | Init +4 | Perc +9 | Bardic Per: 14/14 | BSpells: 1st - 4/4 | OSpells: 1st - 4/4

Funny thing... The chanting seemed out of place to me when I was reading through the description and thought something may have been up with that. Also, the ivory spikes in the girls hair reminded me of something, but I cannot recall exactly what it was yet...


M Eladrin Druid | HP: 18 | Armor:2 | XP:3 | Str:+2 | Dex:+1 | Con:0 | Int:-1 | Wis:+1 | Cha:0 | d6 |

Why do you assume Dundin has the hammer?

Grand Lodge

Male Catfolk Bard (Archaeologist) 4; HP 24/24; AC 19/14/15; F+2/R+8/W+3; Init +5; Per +10

There really wasn't ever any consensus on who was getting The Hammer of Unmaking. Both Adir and Dundin could make use of it and said so explicitly, but the group never really talked about it.


Female Half-elf 4th level Bard 3/Oracle 1 | HP 27/27 | AC 19 | T 14 | FF 15 | CMD 16 | Fort +2 | Ref +7 | Will +5 | Init +4 | Perc +9 | Bardic Per: 14/14 | BSpells: 1st - 4/4 | OSpells: 1st - 4/4

Honestly I think the easiest way to handle that would be a roll off, because both of them are very interested in it for their PCs. Granted l just looked up Druid proficiencies and war hammer is not one of them. So in theory Dundin would get the most out of the hammer right now. Otherwise Adir is looking at a-4 penalty to attack.

That being said, whatever the two of you want to do is fine by me.

Grand Lodge

Male Catfolk Bard (Archaeologist) 4; HP 24/24; AC 19/14/15; F+2/R+8/W+3; Init +5; Per +10
Delia Everheart wrote:

Honestly I think the easiest way to handle that would be a roll off, because both of them are very interested in it for their PCs. Granted l just looked up Druid proficiencies and war hammer is not one of them. So in theory Dundin would get the most out of the hammer right now. Otherwise Adir is looking at a-4 penalty to attack.

That being said, whatever the two of you want to do is fine by me.

I wasn't even thinking about the Druid weapon proficiency thing. I guess I assumed Goliath druids got it extra, but you're right, they don't.


Dwarf HP 20/20; AC 16 (19 Drakeheart M); Fort +7, Ref +7, Will +5 ; Perception +5; Fire Resistance: 1

I assumed we were optimizing the group as a whole. Dicing for items never made sense to me.

I think Adir's enlarge only works on him, so a hammer with enlarge has much less value to him. I do not like disputes over items, I was there so many years ago. If Adir wants it he can have it.


M Eladrin Druid | HP: 18 | Armor:2 | XP:3 | Str:+2 | Dex:+1 | Con:0 | Int:-1 | Wis:+1 | Cha:0 | d6 |
Adir Bloodmoon wrote:

And if Agrimmosh becomes available, might Adir retrain Dodge to warhammer proficiency? (I'm not claiming it, just thinking that with Adir's background, it might suit him.)

Which is why I asked about retrainng one of my feats. Which probably just got lost in the character updates and such.

I have no issue with rolling off.


There is a flaming scimitar included in the weapons available to the Druidic cache the party will be liberating during this book.

In the next book there is the following weapon available:

Heartspit, SLOT none CL 8th WEIGHT 18 lbs, AURA moderate evocation

Fitted with a menacingly cruel 2-foot-long barbed iron head, this Large +1 giant-bane longspear can skewer an opponent, lodging beneath the flesh and holding fast. On a confirmed critical hit with the spear, Heartspit’s wielder can attempt a combat maneuver check to grapple the target as a free action. This grapple attempt does not provoke an attack of opportunity from the target if that creature is not threatening the wielder. While grappling a creature with Heartspit, the wielder can move or damage the target with the spear only on the wielder’s turn. The wielder is still considered grappled, though he does not have to be adjacent to the target to continue the grapple. If the wielder ends the grapple or the target successfully breaks the grapple, the target takes 4d6 points of slashing damage as the spear’s barbed head is ripped free.

While I can proceed with a roll off if necessary I would rather not do that. I would prefer the group settle the matter amicably, looking towards the end goal of defeating the giants and stopping their vile menace for ages to come.

My thoughts, read if you must...:

I did believe when first setting up the adventure the Hammer would naturally fall to a dwarven wielder, or to Groin as a potential backup. The AP has another item specifically from a fallen dwarven hero that enables the user to utilize larger weapons easier, so with dwarves being the more natural enemy of the giants it seemed a best fit. Within the AP there is a theme which lends itself to that frame of thought quite well.

I saw in Adir a longspear-wielding caster, or perhaps a large stone club basher, maybe even an earthbreaker battler if influenced by the Shoanti. He would be changing shape or size and battling foes as needed, but not as a primary tanker, his spells needed more by the group as a healer, buffer, or similar such role. When Brampton joined the game that only reinforced this thought in the back of my mind. The spear above seemed a natural fit to Adir's hands, and I had worked a way to enable him to use it as Dundin would be using the larger sized hammer, with little restriction or impediment.

These thoughts aside, the story is not mine alone and I would not seek to force my thoughts upon the players if possible to avoid it. We must tell this story together, as a team, we should let it flow to it's logical end organically, wherever that may be. The choice and decision belongs to you all.

Let the discussion commence.


M Eladrin Druid | HP: 18 | Armor:2 | XP:3 | Str:+2 | Dex:+1 | Con:0 | Int:-1 | Wis:+1 | Cha:0 | d6 |

It's not a big deal, Dundin can have it. I just wanted to at least have the discussion and not be circumvented. That can lead to bad feelings, just like fighting over loot.


Changing up Delia's hunter traits and abilities a bit, tying them to her bond with Jace. The mechanics may be named for different animals but whenever possible I will tie the senses and storyline to Jace instead. Hope that is okay with everyone.


Female Half-elf 4th level Bard 3/Oracle 1 | HP 27/27 | AC 19 | T 14 | FF 15 | CMD 16 | Fort +2 | Ref +7 | Will +5 | Init +4 | Perc +9 | Bardic Per: 14/14 | BSpells: 1st - 4/4 | OSpells: 1st - 4/4

I think that's actually very cool, Darkblade! I like that idea more than the standard focus ability.


NG Male Elf Wizard (Universalist Scroll Scholar) 4 | HP: 30/30 (X temp) | AC: 14 (13 Tch, 11 FF) | CMB: +2, CMD: 15 | F: +4, R: +5, W: +5 (+2 vs. enchantment) | Init: +3 | Perc: +6 | SM: +0 |
Current Conditions:
none
Active Spells:
none

Just so you are aware, I'm leaving for GenCon tomorrow night. I'm not sure what my availability or connectivity will be while I'm there, but I'll try to post when I can. I'll be back in about a week.


While I wish you good fun and great times I also wish I could be attending. I have wanted to attend since I was a teen. I've made it to Origins and more local cons, but never GenCon or DragonCon, at least not yet.


NG Male Elf Wizard (Universalist Scroll Scholar) 4 | HP: 30/30 (X temp) | AC: 14 (13 Tch, 11 FF) | CMB: +2, CMD: 15 | F: +4, R: +5, W: +5 (+2 vs. enchantment) | Init: +3 | Perc: +6 | SM: +0 |
Current Conditions:
none
Active Spells:
none

Just checking in to make sure everything is OK as I haven't seen a post in a while.

Grand Lodge

Male Catfolk Bard (Archaeologist) 4; HP 24/24; AC 19/14/15; F+2/R+8/W+3; Init +5; Per +10

I'm still doing alright on my end.


Human Male Fighter 4 [HP 19/48] [AC:19 T:10 FF:19 CMD:19] [Init +3] [Fort +7 Ref +3 Will +2] [Perception +3]

Figured the GM got busy again but he is worth waiting for.

Grand Lodge

Male Catfolk Bard (Archaeologist) 4; HP 24/24; AC 19/14/15; F+2/R+8/W+3; Init +5; Per +10

Agreed entirely!


I am sorry everyone for my absence. My health and real life situations have taken a turn for the worst. I am having trouble with everything and what little energy I have is being drawn it seems in every other direction than those I want to go. It would be wrong of me to continue the game right now when I have been forced to cut back hours at work due to my failing physicality.

It is with regret and apologies that I must suspend this game. I don't know when, or even if, I will find myself strong enough to continue it. You all deserve better and I wish you all the best in finding more enjoyable games that what I have to offer. Good luck and thank you for hanging in with me as long as you have.

Darkblade


Female Half-elf 4th level Bard 3/Oracle 1 | HP 27/27 | AC 19 | T 14 | FF 15 | CMD 16 | Fort +2 | Ref +7 | Will +5 | Init +4 | Perc +9 | Bardic Per: 14/14 | BSpells: 1st - 4/4 | OSpells: 1st - 4/4

I understand, Darkblade. Good luck to you and hopefully your health starts turning around. I will keep an eye on things here in the event that something changes and you decide to keep trying this campaign. In the event you do start it up, please toss me a PM if I don't check in right away. I've had a great time!


Human Male Fighter 4 [HP 19/48] [AC:19 T:10 FF:19 CMD:19] [Init +3] [Fort +7 Ref +3 Will +2] [Perception +3]

Get well soon.

I will still be around if you decide to pick this game up again. Thanks for all of you excellent work.

Grand Lodge

Male Catfolk Bard (Archaeologist) 4; HP 24/24; AC 19/14/15; F+2/R+8/W+3; Init +5; Per +10

I second the thoughts of the others. My prayers are with you, Darkblade!


Dwarf HP 20/20; AC 16 (19 Drakeheart M); Fort +7, Ref +7, Will +5 ; Perception +5; Fire Resistance: 1

Take care of yourself!!

Witcher 3 is awesome if anyone needs a solo fix.


NG Male Elf Wizard (Universalist Scroll Scholar) 4 | HP: 30/30 (X temp) | AC: 14 (13 Tch, 11 FF) | CMB: +2, CMD: 15 | F: +4, R: +5, W: +5 (+2 vs. enchantment) | Init: +3 | Perc: +6 | SM: +0 |
Current Conditions:
none
Active Spells:
none

Agreed, take care of yourself. I'll be here if you ever have a desire to pick back up.


Human Male Fighter 4 [HP 19/48] [AC:19 T:10 FF:19 CMD:19] [Init +3] [Fort +7 Ref +3 Will +2] [Perception +3]

How are you doing Darkblade?

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