Rise of the Runelords: Chosen of Sandpoint (Inactive)

Game Master polyfrequencies

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Male Dwarf Cleric 5 (Divine Paragon) / Evangelist 2 |HP: 74/74|AC: 16/12/14|Init:+1|Perc:+11|Fort:+9|Ref:+5|Will:+9|CMB:+7|CMD:18|L.XB +1:+5;1d8|Warhammer:+7;1d8+4|Dagger:+5;1d4+3|
Skills:
Acro:+4|App:+6|Bluff:+0|Clim:+1|Diplo:+5|Disg:+0|E.A:-1|H.A:+0|Heal:+7|Inti :+0|K.Reli:+12|K.Eng:+5|K.Pla/His:+7|K.Nob/Arc:+3|Ling:+6|Ride:-1|SM:+12|Sp ell:+5|Stea:-1|Sur:+8|UMD:+0|

Could we not tie ropes together so We don't have to jump that additional 10 feet?
Especially if we need to climb out, knotting it would make it easier.

I have a folding ladder but I doubt it's long enough.......


Female Human Bard (Archaeologist) 6 / Inquisitor 1 | HP: 55/60 | AC: 20 (T: 14, F: 16) | CMB: +5, CMD: 19 | F: +8, R: +10, W: +7 (+2 vs Enchantments) | Init: +4 | Perc: +12, SM: +8 | Speed 30' | Luck: 17/20

Ro has rope too.


Arcane Res. 6/9 | Consume 3/3 | Starsong 3/3 | Hero Points 2/3 | HP: 59/59(15 temp) | AC: 14 / T: 14 / FF: 10 | Fort: +7, Ref: +10, Will: +11 (+1 insight all) | CMB: 2, CMD: 16 | Init: +4, Perception: +8

Will gladly communicate. I was still spaced out per description when Karmid arrived, and he arrived last - so I have no idea how long that haunt shuts me down. But once I am back to normal, I'll gladly share any information - IF I have any(as I may not have seen Iesha descending considering I may have had the vision around that time.)


Male Dwarf Cleric 5 (Divine Paragon) / Evangelist 2 |HP: 74/74|AC: 16/12/14|Init:+1|Perc:+11|Fort:+9|Ref:+5|Will:+9|CMB:+7|CMD:18|L.XB +1:+5;1d8|Warhammer:+7;1d8+4|Dagger:+5;1d4+3|
Skills:
Acro:+4|App:+6|Bluff:+0|Clim:+1|Diplo:+5|Disg:+0|E.A:-1|H.A:+0|Heal:+7|Inti :+0|K.Reli:+12|K.Eng:+5|K.Pla/His:+7|K.Nob/Arc:+3|Ling:+6|Ride:-1|SM:+12|Sp ell:+5|Stea:-1|Sur:+8|UMD:+0|

Can I ask some questions?

Is the place where we come filled with yellow Mold? I'm assuming there is none right?
Just the way forward and on the pick.

The sound is coming from our rear which means there is no Yellow Mold there yes?

Who needs Light and has it being cast on you yet?


Discord Chat

Sorry I wasn't more precise. It is only the southern two squares of the room that are thick with yellow mold. Any large movement (read: combat) there will kick it up.

The mold and the sound have nothing to do with one another, so I don't think I understand your question, Drasven. There is sound of movement coming from both in front of you and behind you.


Male NG Human (Shoanti)
Level 7 Ranger | HP 69/69 :
AC 19 (21) T 15 FF 14(16)| F +8 R +8 W +6 | Init +3(+5) | Perc +13 | CMB +12 | CMD 23 | Speed 30 |Enlarge Self: 6rds/day as a Swift (-0)| Fav. Terrain (Forest )/Enemy(Giants+2/Undead+4) |
Temp:

A guess: We are surrounded...most likely by ghouls...in a room that is probably bad to have a combat in. Hence Karmid's warning to 'GET BACK' and he will back up to follow as soon as the way is free of friendlies to do so. Then he should be able to hold the entrance himself assuming the fungus doesn't kill him or incapacitate Karmid first of course.


Arcane Res. 6/9 | Consume 3/3 | Starsong 3/3 | Hero Points 2/3 | HP: 59/59(15 temp) | AC: 14 / T: 14 / FF: 10 | Fort: +7, Ref: +10, Will: +11 (+1 insight all) | CMB: 2, CMD: 16 | Init: +4, Perception: +8

Apologies, I've been ill.
Hate to be that guy, but "Aktually"
Intimidate usually autofails due to Undead Traits making them immune to mind-affecting and Intimidate being classified as mind-affecting fear effect.
I am totally for Ghouls bursting into flames and Blistering Invective is an awesome spell(seriously, kill the BBEG by insulting his mother? Yes please), so rule of cool should prevent any revisions to the situation as-is - but for the future it's probably good to remember.


Discord Chat
Lia Tani wrote:
Apologies, I've been ill.

Hope you're feeling better.

lia Tani wrote:

Hate to be that guy, but "Aktually"

Intimidate usually autofails due to Undead Traits making them immune to mind-affecting and Intimidate being classified as mind-affecting fear effect.
I am totally for Ghouls bursting into flames and Blistering Invective is an awesome spell(seriously, kill the BBEG by insulting his mother? Yes please), so rule of cool should prevent any revisions to the situation as-is - but for the future it's probably good to remember.

I prefer my players' PCs to be effective, so I'll allow it.


Female Human Bard (Archaeologist) 6 / Inquisitor 1 | HP: 55/60 | AC: 20 (T: 14, F: 16) | CMB: +5, CMD: 19 | F: +8, R: +10, W: +7 (+2 vs Enchantments) | Init: +4 | Perc: +12, SM: +8 | Speed 30' | Luck: 17/20

Thanks BroOp. I've been hankering to use that spell for a while now. It's such an awesome and ridiculous concept! I'll keep in mind going forward that the immunities to it are broader than I'd realized.

I'd never thought of social skills checks such as intimidate to be mind affecting. Since it's an evocation spell targeting reflex, I didn't give it too much thought.


Male NG Human (Shoanti)
Level 7 Ranger | HP 69/69 :
AC 19 (21) T 15 FF 14(16)| F +8 R +8 W +6 | Init +3(+5) | Perc +13 | CMB +12 | CMD 23 | Speed 30 |Enlarge Self: 6rds/day as a Swift (-0)| Fav. Terrain (Forest )/Enemy(Giants+2/Undead+4) |
Temp:

Targets also must understand the language you speak, so the more languages you know the more people you can effect.


Arcane Res. 6/9 | Consume 3/3 | Starsong 3/3 | Hero Points 2/3 | HP: 59/59(15 temp) | AC: 14 / T: 14 / FF: 10 | Fort: +7, Ref: +10, Will: +11 (+1 insight all) | CMB: 2, CMD: 16 | Init: +4, Perception: +8

Well, the problem is not with the evocation and reflex part, but that you need to successfully intimidate your target to affect them.
And certain groups(like mindless stuff, oozes, vermin, constructs/androids or undead...) are immune to being intimidated.

That said, I like BrOps call. As said, it's an awesome spell...especially if you're in a situation where there is no possible collateral damage. :)


Discord Chat

Sorry I've been posting less this past week. We adopted two 3 week-old kittens and lot of my attention has been focused on them. They're quite a pair!


Discord Chat

And HERE'S a short video of them.


Female half-elf oracle 6 NG (elf, human) Init +4; Senses low-light vision; Perception +10 AC 16, T 12, FF 14 hp 49/49 Fort +4, Ref +4, Will +7; +2 vs. enchantments, +2 trait bonus vs. charm and compulsion Immune sleep

Sorry I've been quite. It's been a couple of weeks. I'll try to post more quickly.


Arcane Res. 6/9 | Consume 3/3 | Starsong 3/3 | Hero Points 2/3 | HP: 59/59(15 temp) | AC: 14 / T: 14 / FF: 10 | Fort: +7, Ref: +10, Will: +11 (+1 insight all) | CMB: 2, CMD: 16 | Init: +4, Perception: +8

I can only speak for myself, but all good - I am no longer ill, but work piled up, I had catching up to do, in other words, I myself had little time to get posts up this last week too.
I mean, I expect it's not a problem for anybody, but it was actually a welcome break for me :)


Female Human Bard (Archaeologist) 6 / Inquisitor 1 | HP: 55/60 | AC: 20 (T: 14, F: 16) | CMB: +5, CMD: 19 | F: +8, R: +10, W: +7 (+2 vs Enchantments) | Init: +4 | Perc: +12, SM: +8 | Speed 30' | Luck: 17/20

Kittens! Yay! Congrats BrOp!


Discord Chat

News:

I just heard from ScorchedOne (Edgar) and he is dropping our game due to major events in his life. I've let him know that he is welcome back at any time.


Male NG Human (Shoanti)
Level 7 Ranger | HP 69/69 :
AC 19 (21) T 15 FF 14(16)| F +8 R +8 W +6 | Init +3(+5) | Perc +13 | CMB +12 | CMD 23 | Speed 30 |Enlarge Self: 6rds/day as a Swift (-0)| Fav. Terrain (Forest )/Enemy(Giants+2/Undead+4) |
Temp:

I figured it was something like that. He was still posting occasionally in some other games I noticed, but not ours.


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Male NG Human (Shoanti)
Level 7 Ranger | HP 69/69 :
AC 19 (21) T 15 FF 14(16)| F +8 R +8 W +6 | Init +3(+5) | Perc +13 | CMB +12 | CMD 23 | Speed 30 |Enlarge Self: 6rds/day as a Swift (-0)| Fav. Terrain (Forest )/Enemy(Giants+2/Undead+4) |
Temp:

NOTE: With Large sized I do have worse AC, but I do also have reach in case they try to sneak past me to hit the others!

Feel free to toss the Holy Waters since it can't hurt me at all.

Damn. If that crit had hit, it would have been the best melee hit I've ever managed in my entire life of role-play gaming.


Arcane Res. 6/9 | Consume 3/3 | Starsong 3/3 | Hero Points 2/3 | HP: 59/59(15 temp) | AC: 14 / T: 14 / FF: 10 | Fort: +7, Ref: +10, Will: +11 (+1 insight all) | CMB: 2, CMD: 16 | Init: +4, Perception: +8

Best Melee Crit I had on the boards was with a Inquisitor of Gorum wielding a Greatsword two-handed. It was Holy, and Bane was active. Around 80 damage in the confirmed crit - and the target failed their save against massive damage with a natural 1 :)

Best one off the boards was in a one-shot, with a large Scythe.(and a Cohort Crit-fisher Flank-Buddy with Butterfly Sting) Was an Improved Vital Strike with Devastating Strike, too(plus Lead Blades(from an Item), Weapon Training and Weapon Specialization).
Both of those were higher level than we are, though.

That said, if Karmid stays alive a few more levels, I'm pretty certain he'll manage a new threeshold record hit for you easily!


Female half-elf oracle 6 NG (elf, human) Init +4; Senses low-light vision; Perception +10 AC 16, T 12, FF 14 hp 49/49 Fort +4, Ref +4, Will +7; +2 vs. enchantments, +2 trait bonus vs. charm and compulsion Immune sleep

Last week wasn't good. This week is looking better. I'm sorry that I haven't been as consistent in posting as I would like.


1 person marked this as a favorite.
Male NG Human (Shoanti)
Level 7 Ranger | HP 69/69 :
AC 19 (21) T 15 FF 14(16)| F +8 R +8 W +6 | Init +3(+5) | Perc +13 | CMB +12 | CMD 23 | Speed 30 |Enlarge Self: 6rds/day as a Swift (-0)| Fav. Terrain (Forest )/Enemy(Giants+2/Undead+4) |
Temp:

Its OK. We are all doing the best we can under the circumstances.


1 person marked this as a favorite.
Discord Chat
Karmid Groundbreaker wrote:
Its OK. We are all doing the best we can under the circumstances.

Friend speaks my mind.


Arcane Res. 6/9 | Consume 3/3 | Starsong 3/3 | Hero Points 2/3 | HP: 59/59(15 temp) | AC: 14 / T: 14 / FF: 10 | Fort: +7, Ref: +10, Will: +11 (+1 insight all) | CMB: 2, CMD: 16 | Init: +4, Perception: +8

Hum. I dare say Iesha got this well handled. :)
I'll cheer her on from the sidelines.
Also, the singing is not just for amusement - the Sphere Singer PRC Lia opts for is heavily dependent on Perform(Sing) and Lia raised it to an impressive 5 ranks, for the time being. She's not a bard of any sort, but it's one way Desna will be able to act through her. Just figured I may mention it's not ONLY for laughs and giggles.


Female Human Bard (Archaeologist) 6 / Inquisitor 1 | HP: 55/60 | AC: 20 (T: 14, F: 16) | CMB: +5, CMD: 19 | F: +8, R: +10, W: +7 (+2 vs Enchantments) | Init: +4 | Perc: +12, SM: +8 | Speed 30' | Luck: 17/20

Very sorry to keep y'all waiting. I was out of town dropping the kiddo off for a couple of weeks at the grandparents. Long drive and stayed overnight. I figured I'd get a chance to do some posting during that time, but I was wrong.


Female Human Bard (Archaeologist) 6 / Inquisitor 1 | HP: 55/60 | AC: 20 (T: 14, F: 16) | CMB: +5, CMD: 19 | F: +8, R: +10, W: +7 (+2 vs Enchantments) | Init: +4 | Perc: +12, SM: +8 | Speed 30' | Luck: 17/20

Oh wow, the worst and weirdest thing ever has happened. Somehow Ro's character sheet is completely gone, and completely replaced by another character's sheet. Every single bit of it down to the last letter and number. Even her stat line was erased and copied over.

I have no idea how that could possibly happen. It is going to be a huge chunk of work to rebuild it. And unless somebody happens to have a current copy of it somewhere, I'm going to have to do it completely from memory.

I made the K Arcana roll assuming Ro had 1 skill point invested. That seems about right to me since I've considered that skill to be Lia's turf and I needed the points elsewhere. So 1 skill point + 1 INT + 3 In class + 2 bardic knowledge should put Ro's total at +7 on the roll.

I think I will drink tonight.


Arcane Res. 6/9 | Consume 3/3 | Starsong 3/3 | Hero Points 2/3 | HP: 59/59(15 temp) | AC: 14 / T: 14 / FF: 10 | Fort: +7, Ref: +10, Will: +11 (+1 insight all) | CMB: 2, CMD: 16 | Init: +4, Perception: +8

Sorry to hear, Ro -
I only found a Snapshot from 2016 - when you were Level 2:
Here

Maybe you can reconstruct based on that and your level-up-posts?
I mean, at least your fluff should be recoverable from that :D

Raw data:

<h2>About Rojava Brishen</h2>
<p><div><b>Statistics:</b> <input type="button" value="Show" onclick="toggleSpoiler(this)"><div class="spoiler-text"> Female Human Bard (Archaeologist) 2
<br/>
CG Medium Humanoid (Human)</p>

<p><b>Init</b> +3; <b>Senses</b> Perception +6, Sense Motive +4
<br/>
<b>Hero Points:</b> 2
<br/>
------------------------------
<br/>
<b>DEFENSE</b>
<br/>
------------------------------
<br/>
<b>AC</b> 17, touch 13, flat-footed 14 (+3 armor, +3 dex, +1 buckler)
<br/>
<b>hp</b> 18
<br/>
<b>Fort</b> +2, <b>Ref</b> +6, <b>Will</b> +2 (+4 vs. Charm &amp; Compulsion)
<br/>
------------------------------
<br/>
<b>OFFENSE</b>
<br/>
------------------------------
<br/>
<b>Speed</b> 30 ft.</p>

<p><b>Melee</b> +2
<br/>
Rapier: 1d6+1 | 18-20/x2
<br/>
Dagger: 1d4+1 | 19-20/x2
<br/>
<b>Ranged</b> +4
<br/>
Sling 1d4+1 | x2
<br/>
------------------------------
<br/>
<b>STATISTICS</b>
<br/>
------------------------------
<br/>
<b>Str</b> 13, <b>Dex</b> 17, <b>Con</b> 14, <b>Int</b> 13, <b>Wis</b> 10, <b>Cha</b> 17
<br/>
<b>Base Atk</b> +1; <b>CMB</b> +2; <b>CMD</b> 15
<br/>
.
<br/>
.
<br/>
.
<br/>
<b>TRAITS</b> </p>

<p><b>Birthmark:</b> +2 vs Charm &amp; Compulsion Effects, Divine Focus</p>

<p><b>Fate's Favored:</b> Whenever you are under the effect of a luck bonus of any kind, that bonus increases by 1.</p>

<p><b>Maestro of the Society:</b> +3 Rounds Perform/Day</p>

<p><b>FEATS</b> </p>

<p><b>Point-Blank Shot:</b> You are especially accurate when making ranged attacks against close targets.
<br/>
Benefit: You get a bonus +1 on attack and damage rolls with ranged weapons at ranges of up to 30 feet.</p>

<p><b>Precise Shot:</b> You are adept at firing ranged attacks into melee.
<br/>
Prerequisite: Point-Blank Shot.
<br/>
Benefit: You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll.
<br/>
Note: Two characters are engaged in melee if they are enemies of each other and either threatens the other.</p>

<p><b>Skills</b> (20 points; 12 class, 2 INT, 2 Skilled, 4 Background)
<br/>
<b>ACP</b> -1</p>

<p><b>SKILL Total + Ability Mod. + Ranks + Misc.</b></p>

<p><b>Acrobatics*</b> +7 = DEX 3+1+3
<br/>
------------------------------
<br/>
<b>Appraise</b> +1 = INT 1+0+0
<br/>
------------------------------
<br/>
<b>Bluff</b> +7 = CHA 3+1+3
<br/>
------------------------------
<br/>
<b>Climb*</b> +5 = STR 1+1+3
<br/>
------------------------------
<br/>
<b>Craft</b> +1 = INT 1+0+0
<br/>
------------------------------
<br/>
<b>Diplomacy</b> +7 = CHA 3+1+3
<br/>
------------------------------
<br/>
Disable Device*† +6 = DEX 3+2+1
<br/>
------------------------------
<br/>
<b>Disguise</b> +3 = CHA 3+0+0
<br/>
------------------------------
<br/>
<b>Escape Artist*</b> +3 = DEX 3+0+0
<br/>
------------------------------
<br/>
Fly* +3 = DEX 3+0+0
<br/>
------------------------------
<br/>
Handle Animal† +3 = CHA 3+0+0
<br/>
------------------------------
<br/>
Heal +4 = WIS 0+1+3
<br/>
------------------------------
<br/>
<b>Intimidate</b> +3 = CHA 3+0+0
<br/>
------------------------------
<br/>
<b>K (Arcana)†</b> +6 = INT 1+1+3+1
<br/>
------------------------------
<br/>
<b>K (Dungeoneering)†</b> +2 = INT 1+0+0+1
<br/>
------------------------------
<br/>
<b>K (Engineering)†</b> +2 = INT 1+0+0+1
<br/>
------------------------------
<br/>
<b>K (Geography)†</b> +2 = INT 1+0+0+1
<br/>
------------------------------
<br/>
<b>K (History)†</b> +6 = INT 1+1+3+1
<br/>
------------------------------
<br/>
<b>K (Local)†</b> +6 = INT 1+1+3+1
<br/>
------------------------------
<br/>
<b>K (Nature)†</b> +2 = INT 1+0+0+1
<br/>
------------------------------
<br/>
<b>K (Nobility)†</b> +2 = INT 1+0+0+1
<br/>
------------------------------
<br/>
<b>K (Planes)†</b> +2 = INT 1+0+0+1
<br/>
------------------------------
<br/>
<b>K (Religion)†</b> +6 = INT 1+1+3 <b> Background</b>+1
<br/>
------------------------------
<br/>
<b>Linguistics†</b> +1 = INT 1+0+0
<br/>
------------------------------
<br/>
<b>Perception</b> +6 = WIS 0+2+3+1
<br/>
------------------------------
<br/>
<b>Perform (Sing)</b> +8 = CHA 3+2+3 <b> Background </b>
<br/>
------------------------------
<br/>
<b>Perform (String)</b> +7 = CHA 3+1+3 <b> Background</b>
<br/>
------------------------------
<br/>
<b>Profession†</b> +0 = WIS 0+0+0
<br/>
------------------------------
<br/>
Ride +3 = DEX 3+0+0
<br/>
------------------------------
<br/>
<b>Sense Motive</b> +4 = WIS 0+1+3
<br/>
------------------------------
<br/>
<b>Sleight of Hand*†</b> +3 = DEX 3+0+0
<br/>
------------------------------
<br/>
<b>Spellcraft†</b> +5 = INT 1+1+3
<br/>
------------------------------
<br/>
<b>Stealth*</b> +8 = DEX 3+2+3
<br/>
------------------------------
<br/>
Survival +0 = WIS 0+0+0
<br/>
------------------------------
<br/>
Swim* +1 = STR 1+0+0
<br/>
------------------------------
<br/>
<b>Use Magic Device†</b> +7 = CHA 3+1+3
<br/>
------------------------------</p>

<p>*ACP applies to these skills
<br/>
<b>Non-Standard Skill Bonuses</b></p>

<p>Bardic Knowledge: +1 to all knowledge skills. May make knowledge skill checks untrained.</p>

<p>Clever Explorer: +1 to Disable Device and Perception checks.</p>

<p><b>Languages</b> Common, Varisian </div></div></p>

<p><div><b>Special Abilities:</b> <input type="button" value="Show" onclick="toggleSpoiler(this)"><div class="spoiler-text">
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------------------------------
<br/>
<b>SPECIAL ABILITIES</b>
<br/>
------------------------------</p>

<p><b> BARD (Archaeologist: </b></p>

<p><b>Archaeologist's Luck:</b> (10 Rounds / Day)</p>

<p><b>Archaeologist’s Luck:</b> +1 (Ex):
<br/>
Fortune favors the archaeologist. As a swift action, an archaeologist can call on fortune’s favor, giving him a +1 luck bonus on attack rolls, saving throws, skill checks, and weapon damage rolls. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. Maintaining this bonus is afree action, but it ends immediately if the archaeologist is killed,paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. Archaeologist’s luck is treated as bardic performance for the purposes of feats, abilities, effects, and the like that affect bardic performance. Like bardic performance, it cannot be maintained at the same time as other performance abilities. This bonus increases to +2 at 5th level, +3 at 11th level, and +4 at 17th level.</p>

<p><b>Bardic Knowledge</b> (Ex)
<br/>
A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.</p>

<p><b>Clever Explorer</b> (Ex):
<br/>
At 2nd level, an archaeologist gains a bonus equal to half his class level on Disable Device and Perception checks. He can disable intricate and complex devices in half the normal amount of time (minimum 1 round) and open a lock as a standard action. At 6th level, an archaeologist can take 10 on Disable Device checks, even if distracted or endangered, and can disarm magical traps.
<br/>
This ability replaces the versatile performance ability.</p>

<p><b>Uncanny Dodge:</b> (Ex):
<br/>
At 2nd level, an archaeologist gains uncanny dodge, as the rogue class feature of the same name.
<br/>
This ability replaces well-versed.</p>

<p><b>SPECIAL</b></p>

<p><b> Liberation Domain (Desna) </b></p>

<p><b>Liberation (Su):</b>
<br/>
You have the ability to ignore impediments to your mobility. For a number of rounds per day equal to your cleric level, you can move normally regardless of magical effects that impede movement, as if you were affected by freedom of movement. This effect occurs automatically as soon as it applies. These rounds do not need to be consecutive.</p>

<p><b>Domain SLAs:</b>
<br/>
2nd: <i>Remove Fear</i>
<br/>
</div></div></p>

<p><div><b>Spells:</b> <input type="button" value="Show" onclick="toggleSpoiler(this)"><div class="spoiler-text">
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------------------------------
<br/>
<b>Spells</b>
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<br/>
<b>0th (at will)</b> </p>

<p><i>Message
<br/>
Read Magic
<br/>
Ghost Sound
<br/>
Prestidigitation
<br/>
Dancing Lights</i></p>

<p><b>1st (2/day)</b> </p>

<p><i>Cure Light Wounds
<br/>
Grease
<br/>
Vanish</i> </div></div></p>

<p><div><b>Gear/Possessions:</b> <input type="button" value="Show" onclick="toggleSpoiler(this)"><div class="spoiler-text">
<br/>
------------------------------
<br/>
<b>GEAR/POSSESSIONS</b>
<br/>
------------------------------</p>

<p>Studded Leather Armor
<br/>
Buckler
<br/>
Rapier
<br/>
Dagger (x2)
<br/>
Sling &amp; Bullets (x10)
<br/>
Rebec (Stringed Musical Instrument)
<br/>
Backpack
<br/>
Belt Pouch
<br/>
Journal
<br/>
Holy Text (The Eight Scrolls)
<br/>
Pen &amp; Ink Vial
<br/>
Mirror, small metal
<br/>
Bottle of Applejack</p>

<p><b>Carrying Capacity</b>
<br/>
<b>Light</b> 0-50 lb. <b>Medium</b> 51-100 lb. <b>Heavy</b> 101-150 lb.
<br/>
<b>Current Load Carried</b> 44 lb.</p>

<p><b>Money</b> 16 GP 2 SP 0 CP
<br/>
</div></div></p>

<p><div><b>Background:</b> <input type="button" value="Show" onclick="toggleSpoiler(this)"><div class="spoiler-text">
<br/>
Rojava and her slightly older, almost-identical twin sister Francesca were born a little more than halfway between Nybor and Sandpoint in the back of a wagon. It wasn’t quite time yet but the sisters, especially Rojava, always seem to be in a hurry and this was no exception. They were identical except for the birthmark centered on the back of Rojava’s neck. It bore an odd resemblance to a butterfly, as if one had perched on the back of her neck to hitch a ride. </p>

<p>The Brishen sisters’ parents made a living by traveling back and forth between Sandpoint and several of the smaller towns around Ember Lake. They sold goods brought in to Sandpoint’s harbor, a few luxury items and other goods, that were hard to get in Varisia’s interior. They made the trip every couple of months, so the sisters grew up in Nybor, Sandpoint, and the roads in between.</p>

<p>As the next few years passed, the sisters remained perfect copies of each other in appearance (except for that birthmark), but began to diverge in personality. Francesca was the more serious and responsible of the two, while Rojava was flighty and eclectically curious. Fran was more introverted and bookish. Rojava was gregarious and never sat still. The sisters were almost perfect complimentary companions though. Rojava was a talker, and Fran was a good listener. Rojava always found ways to create fun. Fran was always there to help Rojava out of her scrapes. </p>

<p>The birthmark grew strangely over time. It’s size kept pace with Rojava’s growth, never becoming less prominent. It also became better defined. What was originally a butterfly-shaped splotch became ever more clearly a butterfly. By the time Rojava was 8, it was even taking on multiple colors. That year Rojava’s parents took her to the temple in Sandpoint. There was obviously something beyond the mundane involved. The Desnan priest at the temple examined Rojava and, except for the birthmark itself, found nothing out of the ordinary. Still, he believed that there must be some reason for the child to be marked so clearly with Desna’s sign. He suggested that Rojava should remain at the temple in case time could lead to further discoveries. Rojava’s parents declined. They believed she was too young to be away from them and did not want to separate the sisters. </p>

<p>Another 4 years passed, and by that time the birthmark was as clearly a swallowtail butterfly as anything a fine tattooist could have produced. Rojava had always loved music and sang or hummed almost compulsively. By age 12 she was showing signs of developing a fine singing voice. She also had a talent for poetry and rhymes. From time to time the Priest in Sandpoint would check in with the family, but Rojava’s parents continued to resist leaving her at the temple. </p>

<p>Her parents changed their minds after she went missing on one of their trips to Sandpoint. Rojava became interested in an elk and followed it away from their camp. Her family searched for 2 days without finding her before she turned up on her own. She was hungry and footsore, but otherwise unbothered by being lost in the wilderness for so long. In fact she claimed she hadn’t been lost at all. Rojava had wandered on a whim before, but never for so long and so far away. At least at the temple in Sandpoint she couldn’t wander off into dangerous places as easily as she could on the road. On reaching Sandpoint, her parents contacted the priest and made arrangements for her to stay at the temple. Rojava has been there for almost 6 years now, seeing her parents and sister a few times a year when they come to town.</p>

<p>At first she was terribly lonely and restless. The loss of her sister as a companion was very hard for her. Then only a few months after her arrival, the chapel fire brought other difficulties. She doesn’t remember Father Tobyn with any particular fondness, but that probably has more to do with her difficult transition than anything about the priest himself. </p>

<p>With the arrival of Father Zantus things improved. Rojava began an intensive charm campaign against him that, despite some occasional setbacks, has paid off for her. With some time Rojava and Father Zantus found an equilibrium. Father Zanthus feels like he is making progress with her, and she has a fair amount of freedom to blow off steam when she feels too confined at the temple. Rojava does have to credit her education there for the gift of the word "ironic" to describe the fact that she, marked by Desna and all, is cooped up at the temple, while her sister is the one who has been traveling all this time.
<br/>
</div></div></p>

<p><div><b>Appearance and Personality:</b> <input type="button" value="Show" onclick="toggleSpoiler(this)"><div class="spoiler-text">
<br/>
<b>Height:</b> 5'6" <b>Weight:</b> 135 <b>Hair:</b> Sandy Blond <b>Eyes:</b> Hazel</p>

<p>Rojava is average of height and just on the slender side of a curvy average build. Her hair is a sandy mixture of light brown and blonde, which she usually keeps bobbed short. She has hazel brown eyes and a lighter complexion that includes a scattering of freckles. Rojava usually has a smile on her face, and her bearing is open, friendly, and confident. She typically dresses for comfort. A well loved and fading pair of blue trousers, brown boots, and a loose linen shirt beneath a maroon doublet is a favorite outfit.</p>

<p>Rojava’s defining characteristics are her immense curiosity and her love of people. There are very few things about which she cannot find something interesting. But, with so many potentially interesting things around, it is easy for her attention to wander rapidly from one thing to the next. She has been a fine enough student at the temple, but books require more focus than she is usually willing to give. Rojava prefers direct experiences and is a sensorial hedonist. She can lose herself in sights, sounds, aromas, and tactile experiences and believes this is the best way to learn.</p>

<p>She sees the best aspects of people and considers strangers to be friends she hasn’t made yet. Her optimism and enthusiasm win many over, but for those it doesn’t impress she can become irritating. Common working people are closest to Rojava’s heart. She thinks of the repetitive toil and drudgery of their work as a type of spiritual slavery, and she nurses something of a grudge against their employers for imposing it on them. If it can be said that Rojava truly dislikes anyone in town, it would be the Scarnetti family. She has been known to sometimes sneak down to the docks and spend a couple of hours walking about among the longshoremen and other workers while singing and playing her rebec to ease and speed along their workday.</p>

<p>There are some less positive aspects to Rojava’s personality. Being such an optimist doesn’t leave her well equipped to deal with sadness or true tragedy. She had only been in Sandpoint a few months when the Chapel burned during the Misgivings. The fire and Father Tobyn’s death in it were very scary events that Rojava never completely processed. She still has occasional nightmares about it. One way that she reacts to such things is to write songs about them, and she has a journal that contains several such songs that she does not perform.</p>

<p>If presented with a frustrating situation where she is unable to find a positive side or a solution, Rojava's view can swing 180 degrees. She can be intensely negative and despondent in her reactions to it.</p>

<p>Although she isn’t a mischief-maker, Rojava can cause a fair amount of it due to her curiosity and outgoing nature. Sheriff Hemlock knows her name for more than her singing.
<br/>
</div></div></p>

<p><div><b>Sample Post:</b> <input type="button" value="Show" onclick="toggleSpoiler(this)"><div class="spoiler-text"></p>

<p>Grabbing up her stuff, Rojava hurries out of the temple and across the square out front. It’s still early morning, and people are just beginning to arrive for the festival. The vendors, who have been working since sunup to get their booths and stalls set up and ready, are mostly finished. </p>

<p>She almost shivers with excitement as she thinks about all the fun to come. The feeling had been building for a few days now. Last night Rojava was too worked up to get to sleep, so she dyed a couple of bands of her hair Desnan blue for the day. Reaching the far end of the square, she heads quickly down the street to where High and Tower Streets converge, and starts setting herself up by the road fork. It’s a good place to catch people as they arrive for the festival, and also far enough away from the temple that Father Zantus won’t hear when she performs songs that he doesn’t really approve of. </p>

<p>The Swallowtail Festival is really Desna’s day, so she has always had some official-ish role to play in it. She would be singing later on today for it. But starting last year she decided to branch out and start adding her own personal touches to the festivities. Rojava takes out and unfolds a large, floppy red felt hat and drops it upside down on the ground. It’s a terribly ugly thing, but it’s for collecting not wearing. <i>Rule of Busking #6: people don’t drop coinage if they don’t see where to drop it.</i></p>

<p><i>Just a quick show, three songs, okay maybe four, and then back to the temple square. Nobody will even notice I was gone.</i> Father Zantus doesn’t really mind her performing around town on the condition that she donates any money that she makes to the temple. </p>

<p><b>After all, you don’t have to pay for your way here and you’re even provided with a stipend for personal needs</b> he's said more than once. <i>Well Father Zantus Sir, the decent rebec I need isn’t ever going to get bought on that stipend, and you just don’t understand the difference it will make for my playing. Besides I always do donate anything I get, minus the cost of a drink sometimes. Mother Moon won’t begrudge me the proceeds of an occasional show.</i></p>

<p>Rojava warms up her rebec and bow, and thinks about what best to start with. <i>If you want a crowd’s attention and don’t have it yet, go with something familiar and well loved…. Alright, “Harvest Time” should do.</i> She starts playing the opening chords of the song and calls out to the people passing by: <b>Good morning Ladies and Sirs, and welcome to Sandpoint’s Swallowtail Festival! I’m Rojava Brishen, Lady Desna’s concierge, and I’m here to lighten your steps on the way to the grand new temple! It’s early yet, so stop for a moment and listen to some music!</b></p>

<p>With that she launches into “Harvest Time’s” lyrics. A few people stop to listen to the familiar and cheerful tune, and they draw in a few more curious passersby. Rojava strolls over to about 10 feet from the collection hat. <i>Rule of Busking #8: Don't hover over the collection container. It scares the shy ones off from adding something.</i> </p>

<p>With the first song’s mission accomplished, Rojava launches straight into her next song. It is a jaunty, comedic, and slightly racy number about drinking too much applejack and waking up in strange places the next day. Father Zantus really doesn’t care for this one. She has this song down cold. It’s several months old now and Rojava knows it is a crowd pleaser, perfect for getting people’s blood pumping.</p>

<p>She scans the crowds’ faces as she saws on the rebec tucked into her shoulder and sings her description of meeting a man she could have swore was Cayden Cailean himself until the next day's light, and then well… never mind. She locks eyes with a good-looking young man who’s watching in the crowd. Rojava widens her smile just a tad and shoots him a wink. </p>

<p>Rojava’s voice is lower and smokier than her appearance would suggest. While not slight of build, her contralto and volume are what one would expert from a larger frame. Her youth and buoyancy belie the earthy richness of her voice. She can sing a song clean, but she thinks there’s not much life in a song sung that way. She prefers to do it with a little rasp in her voice.</p>

<p>At the song’s end, Rojava gives the crowd a small quick bow and chirps out to the crowd's scattered applause <b>Thank you gentle Ladies and Sirs for the coins you have dropped, or will drop, into the hat! Your gratuities.., uh, half your gratuities go directly to the temple!</b> </p>

<p>Rojava’s pitch is cut off by a snort of laughter over to her right, at the edge of the crowd. She shifts her eyes in that direction, and finds herself looking at her double. Well, her double if she were buffer and had long hair. Rojava squeals <b>Fran!</b>, and runs over to throw herself onto her sister. </p>

<p>Francesca takes the weight of her sister’s pounce easily. <b>Hi there little sister, nice show</b> she says as she places Rojava back on the ground. </p>

<p><b>I knew you’d be coming! Where are Mom and Dad? Hey sis, you’ve gotten really hard. That was like hitting a wall. All that weapon swinging and mule skinning huh? Show me your muscles. </b></p>

<p>Fran ignores that request and throws an arm over Rojava’s shoulders. <b>I came up to fetch you. Mom and Dad are down at the wagon. We’re not staying the day. </b></p>

<p>Rojava ducks out from under Fran’s arm and gives her a shocked look. <b>What do you mean not staying? I have plans for us! I found a guy you must meet Fran.</b> She cocks an eyebrow at her sister. <b>He’s really cute too.</b> Rojava looks over to scan the now dispersing little crowd. <b>He was just over there. I think he’s one of the porters…</b></p>

<p>Fran rolls her eyes and chuckles. <b>Don’t do that Rojava. I mean it, really. Stop. Look, I’m sorry. I’d love to stay, but the parents aren’t having it. They say the good weather isn’t going to hold and they want to get as far east as they can before the roads turn to mud.</b> Fran shrugs. <b>You know how they are about crowds.</b> The last part comes out slightly plaintive, like an apology.</p>

<p>Rojava, wearing a defeated look, sighs and answers <b>Fine, but I can’t be gone more than about an hour. I’m supposed to sing today for the festival and if I’m not there for it I will get absolutely murdered.</b></p>

<p>Fran starts gathering up Rojava’s things. <b>Hey look, you’ve got a silver and two coppers here</b> she jokes to her sister, trying to cheer her up a little bit. <b>I’ll make sure you get back in time. Let’s get going.</b></p>

<p></div></div></p>

</div>


Also, amusingly enough, Lia is crap at Knowledge Arcana. She DOES have knowledge(religion).
The part of her Mind that takes care of Knowledge Arcana is Flutter, and he was busy covering all Knowledges with a point each before now being able to focus on Arcana and Planes :)
Unfortunately he's not around currently.


Female Human Bard (Archaeologist) 6 / Inquisitor 1 | HP: 55/60 | AC: 20 (T: 14, F: 16) | CMB: +5, CMD: 19 | F: +8, R: +10, W: +7 (+2 vs Enchantments) | Init: +4 | Perc: +12, SM: +8 | Speed 30' | Luck: 17/20

Thanks Lia! Yeah, even a level 2 copy will help immensely. It will really speed things up if I can copy/paste from it instead of retyping. Also I would never have been able to redo the background and so forth.

It's just so weird! It would be one thing if everything was just blank. Computers / databases do strange things that seem semi-magical sometimes. But how did a perfect copy of one of my other character sheets get in there instead? It isn't just the "About" box where most of the stuff is that's messed up. Even the fillable boxes like Age, Location, and URL, where overwritten as well.

I suppose the silver lining is that I'd forgotten Ro has a 2nd domain from her Inquisitor level, which gives her an extra 1st level domain power. 3 uses of Bit of Luck per day is a nice find.


Male Dwarf Cleric 5 (Divine Paragon) / Evangelist 2 |HP: 74/74|AC: 16/12/14|Init:+1|Perc:+11|Fort:+9|Ref:+5|Will:+9|CMB:+7|CMD:18|L.XB +1:+5;1d8|Warhammer:+7;1d8+4|Dagger:+5;1d4+3|
Skills:
Acro:+4|App:+6|Bluff:+0|Clim:+1|Diplo:+5|Disg:+0|E.A:-1|H.A:+0|Heal:+7|Inti :+0|K.Reli:+12|K.Eng:+5|K.Pla/His:+7|K.Nob/Arc:+3|Ling:+6|Ride:-1|SM:+12|Sp ell:+5|Stea:-1|Sur:+8|UMD:+0|

Not sure if this helps.

I tried Cached files but couldn't find anything.

Am glad to help on that bit of luck thing.
I only remembered that Ro was saturated with luck abilites...


Female Human Bard (Archaeologist) 6 / Inquisitor 1 | HP: 55/60 | AC: 20 (T: 14, F: 16) | CMB: +5, CMD: 19 | F: +8, R: +10, W: +7 (+2 vs Enchantments) | Init: +4 | Perc: +12, SM: +8 | Speed 30' | Luck: 17/20

Well shut my mouth! Now I know why the domain was missing, and it wasn't because I'd forgotten. I'd traded it away to get Desna's fighting style. That and starknife proficiency was why I dipped Inquisitor in the first place.

I may have to build a flow chart to get everything wired back correctly. :p


Male NG Human (Shoanti)
Level 7 Ranger | HP 69/69 :
AC 19 (21) T 15 FF 14(16)| F +8 R +8 W +6 | Init +3(+5) | Perc +13 | CMB +12 | CMD 23 | Speed 30 |Enlarge Self: 6rds/day as a Swift (-0)| Fav. Terrain (Forest )/Enemy(Giants+2/Undead+4) |
Temp:

Once my PBP characters hit 3rd or 4th level I start keeping them on an excel spreadsheet, and each tab is a different level. It helps a lot when you level up. I often keep an extra tab for future targeted goal 'Level Updates' for new spells, abilities, and feat choices for when they finally come up...becasue my memory sucks.


Female Human Bard (Archaeologist) 6 / Inquisitor 1 | HP: 55/60 | AC: 20 (T: 14, F: 16) | CMB: +5, CMD: 19 | F: +8, R: +10, W: +7 (+2 vs Enchantments) | Init: +4 | Perc: +12, SM: +8 | Speed 30' | Luck: 17/20
Karmid Groundbreaker wrote:
Once my PBP characters hit 3rd or 4th level I start keeping them on an excel spreadsheet, and each tab is a different level. It helps a lot when you level up. I often keep an extra tab for future targeted goal 'Level Updates' for new spells, abilities, and feat choices for when they finally come up...becasue my memory sucks.

I guess I'll start doing the same. I'd imagined things like the database failing completely, but that would literally be a case of 'game over' so I wasn't bothering to make backup copies.

But this is different. If this sort of thing is possible, I'll start.


Female Human Bard (Archaeologist) 6 / Inquisitor 1 | HP: 55/60 | AC: 20 (T: 14, F: 16) | CMB: +5, CMD: 19 | F: +8, R: +10, W: +7 (+2 vs Enchantments) | Init: +4 | Perc: +12, SM: +8 | Speed 30' | Luck: 17/20

So I don't figure this is going to be a popular idea, I know everyone is anxious to move on. But here goes anyway.

Unless we want to just leave the house alone at this point, it looks like we'll need to go back inside. If we're doing that much, we might as well take another look to see if we can figure out what the keys we now have are for. Mainly I think we should do this because we're still so glaringly poor. If there's loot we missed, we could really use it.

I'll read through the house part of gameplay again and see if there were any places we couldn't get into before. Maybe we can speed things up by going straight to any I find rather than repeating room by room.

In the bottom level there looks to be one area left we didn't explore. We should check it out A. for treasure and B. because if there's a place in the house we need to target, it might be there instead of being the mold.

Finally with those things done, if we don't find anything that causes us to change course we dump all our holy water on the mold and see where it gets us.

If that doesn't work, We'll probably need to do some research, which means heading back to town.

How does this sound?


Arcane Res. 6/9 | Consume 3/3 | Starsong 3/3 | Hero Points 2/3 | HP: 59/59(15 temp) | AC: 14 / T: 14 / FF: 10 | Fort: +7, Ref: +10, Will: +11 (+1 insight all) | CMB: 2, CMD: 16 | Init: +4, Perception: +8

Our poorness may be an issue, yes.

Alas, we do have unresolved business in the vicinity anyway.

Malfeshnekor will need to be taken care of...and the lower levels of that goblin fortress may need to be checked for other dark secrets they hold, as well.

That said, I'd figure one of the keys is for Ieshas room. The other 2 are probably worth trying. But this time around, we SHOULD take precautions. E.g. send in someone not physically powerful and restrained just in case.

If the house is necromantic, the haunts are bound to it, not Aldern. Aldern likely fell prey to the curse. So, haunts will still be active. We've been lucky so far, but it would be a pity if post-climax someone succumbs to some trap we previously evaded.

So, in a completely innocent way, I suggest you tie Lia up and have her go in first. :D

Also @Holy Water: Lia drank a vial/bottle, earlier.


Male NG Human (Shoanti)
Level 7 Ranger | HP 69/69 :
AC 19 (21) T 15 FF 14(16)| F +8 R +8 W +6 | Init +3(+5) | Perc +13 | CMB +12 | CMD 23 | Speed 30 |Enlarge Self: 6rds/day as a Swift (-0)| Fav. Terrain (Forest )/Enemy(Giants+2/Undead+4) |
Temp:

@Lia = Noted.

@Ro = Works for me.


Male Dwarf Cleric 5 (Divine Paragon) / Evangelist 2 |HP: 74/74|AC: 16/12/14|Init:+1|Perc:+11|Fort:+9|Ref:+5|Will:+9|CMB:+7|CMD:18|L.XB +1:+5;1d8|Warhammer:+7;1d8+4|Dagger:+5;1d4+3|
Skills:
Acro:+4|App:+6|Bluff:+0|Clim:+1|Diplo:+5|Disg:+0|E.A:-1|H.A:+0|Heal:+7|Inti :+0|K.Reli:+12|K.Eng:+5|K.Pla/His:+7|K.Nob/Arc:+3|Ling:+6|Ride:-1|SM:+12|Sp ell:+5|Stea:-1|Sur:+8|UMD:+0|

We found a box with images....

GM BrOp wrote:
The bell is clearly magical and emits moderate transmutation magic. The puzzle box at the foot of the mold looks like it has magical symbols of it, magical symbols of a necromantic nature. It also contains carvings of several creatures, including a treant, a roc, a sphinx, and a kraken. You think you've seen these somewhere before.

A long shot but if it isn't open, I'm guessing destroying the box might destroy it.

I'm thinking lichdom lol.

Possible clue pointing towards it.

Also here for where we may have seen those images before.

I'm so hoping that box isn't a pokeball. lol.
I do not want to fight any of these creatures now alone and definitely not together.


Arcane Res. 6/9 | Consume 3/3 | Starsong 3/3 | Hero Points 2/3 | HP: 59/59(15 temp) | AC: 14 / T: 14 / FF: 10 | Fort: +7, Ref: +10, Will: +11 (+1 insight all) | CMB: 2, CMD: 16 | Init: +4, Perception: +8

Well, if it IS a phylactery, dibs on it :D

Saving 120k Gold in construction costs is a big deal.

Just need to find out how to be a nice lich and bypass that "evil" stuff :D


Female half-elf oracle 6 NG (elf, human) Init +4; Senses low-light vision; Perception +10 AC 16, T 12, FF 14 hp 49/49 Fort +4, Ref +4, Will +7; +2 vs. enchantments, +2 trait bonus vs. charm and compulsion Immune sleep

"Lia the nice Lich" has a catchy ring to it.

Ro I'm so sorry about your character sheet. That really sucks.


Male Dwarf Cleric 5 (Divine Paragon) / Evangelist 2 |HP: 74/74|AC: 16/12/14|Init:+1|Perc:+11|Fort:+9|Ref:+5|Will:+9|CMB:+7|CMD:18|L.XB +1:+5;1d8|Warhammer:+7;1d8+4|Dagger:+5;1d4+3|
Skills:
Acro:+4|App:+6|Bluff:+0|Clim:+1|Diplo:+5|Disg:+0|E.A:-1|H.A:+0|Heal:+7|Inti :+0|K.Reli:+12|K.Eng:+5|K.Pla/His:+7|K.Nob/Arc:+3|Ling:+6|Ride:-1|SM:+12|Sp ell:+5|Stea:-1|Sur:+8|UMD:+0|

Smh Nice Lich doesn't seem to fit....

But if it's indeed a phylactery, we should destroy it and claim legit boasting that we killed a house.


Male NG Human (Shoanti)
Level 7 Ranger | HP 69/69 :
AC 19 (21) T 15 FF 14(16)| F +8 R +8 W +6 | Init +3(+5) | Perc +13 | CMB +12 | CMD 23 | Speed 30 |Enlarge Self: 6rds/day as a Swift (-0)| Fav. Terrain (Forest )/Enemy(Giants+2/Undead+4) |
Temp:

If we manage it, we can call ourselves the 'Home Wreckerz!' Hehehehe.

=)


Discord Chat
Karmid Groundbreaker wrote:

If we manage it, we can call ourselves the 'Home Wreckerz!' Hehehehe.

=)

*groan*


Arcane Res. 6/9 | Consume 3/3 | Starsong 3/3 | Hero Points 2/3 | HP: 59/59(15 temp) | AC: 14 / T: 14 / FF: 10 | Fort: +7, Ref: +10, Will: +11 (+1 insight all) | CMB: 2, CMD: 16 | Init: +4, Perception: +8

While Discern next of Kin depends on targets knowledge, other things like Dream do not...you can specify targets that leave no doubt as to their identity...so "biological father/mother" would be very much possible.
There's some other ideas, but before I pursue this further: Are you, as player, even interested in going for that? Otherwise Lia can forget all about it until the time the tools become available.


Male NG Human (Shoanti)
Level 7 Ranger | HP 69/69 :
AC 19 (21) T 15 FF 14(16)| F +8 R +8 W +6 | Init +3(+5) | Perc +13 | CMB +12 | CMD 23 | Speed 30 |Enlarge Self: 6rds/day as a Swift (-0)| Fav. Terrain (Forest )/Enemy(Giants+2/Undead+4) |
Temp:

I'm not worried about it personally, but if Karmid thought you were serious and could actually accomplish something like that, he would jump at the chance in most instances.


Arcane Res. 6/9 | Consume 3/3 | Starsong 3/3 | Hero Points 2/3 | HP: 59/59(15 temp) | AC: 14 / T: 14 / FF: 10 | Fort: +7, Ref: +10, Will: +11 (+1 insight all) | CMB: 2, CMD: 16 | Init: +4, Perception: +8

Will be a few more levels, but yeah, I'm reasonably certain Lia would be able to help you out. Not quite yet, but in that case she won't forget and instead notify you when she feels capable.


Discord Chat

Sorry about disappearing. I'm in GenCon heaven/hell and busy running two games a day. I'll be back next week, I promise!


Male Dwarf Cleric 5 (Divine Paragon) / Evangelist 2 |HP: 74/74|AC: 16/12/14|Init:+1|Perc:+11|Fort:+9|Ref:+5|Will:+9|CMB:+7|CMD:18|L.XB +1:+5;1d8|Warhammer:+7;1d8+4|Dagger:+5;1d4+3|
Skills:
Acro:+4|App:+6|Bluff:+0|Clim:+1|Diplo:+5|Disg:+0|E.A:-1|H.A:+0|Heal:+7|Inti :+0|K.Reli:+12|K.Eng:+5|K.Pla/His:+7|K.Nob/Arc:+3|Ling:+6|Ride:-1|SM:+12|Sp ell:+5|Stea:-1|Sur:+8|UMD:+0|

Have fun!


Male NG Human (Shoanti)
Level 7 Ranger | HP 69/69 :
AC 19 (21) T 15 FF 14(16)| F +8 R +8 W +6 | Init +3(+5) | Perc +13 | CMB +12 | CMD 23 | Speed 30 |Enlarge Self: 6rds/day as a Swift (-0)| Fav. Terrain (Forest )/Enemy(Giants+2/Undead+4) |
Temp:

No problem.
=)


Female Human Bard (Archaeologist) 6 / Inquisitor 1 | HP: 55/60 | AC: 20 (T: 14, F: 16) | CMB: +5, CMD: 19 | F: +8, R: +10, W: +7 (+2 vs Enchantments) | Init: +4 | Perc: +12, SM: +8 | Speed 30' | Luck: 17/20

No worries.


Arcane Res. 6/9 | Consume 3/3 | Starsong 3/3 | Hero Points 2/3 | HP: 59/59(15 temp) | AC: 14 / T: 14 / FF: 10 | Fort: +7, Ref: +10, Will: +11 (+1 insight all) | CMB: 2, CMD: 16 | Init: +4, Perception: +8

No problem. I've been slacking off myself, been a couple of intensely hot days here and home office isn't climatized :P

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