DM Carbide's PFS Emerald Spire

Game Master John Woodford

Level 13: The Pleasure Gardens

COMBAT MAP


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The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

And I even got a 21 on the trap check! lol.

Reflex Save: 1d20 + 6 ⇒ (6) + 6 = 12


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Unfortunately, it wasn't the door that was trapped....

Kali leaves the charnel house room and heads for the door at the end of the hall. Her focus on the door (which is not trapped, btw) is so intense that she doesn't notice the slight gap in the flagstones of the floor, which promptly give way under her and deposit her in the bottom of a 10' deep pit. The kitsune discovers the hard way that the bottom is also covered with spikes. Take 18 HP piercing damage, Kali.

Standard Acrobatics check to avoid falling damage, please.

Everyone is taken by surprise at this, so when the spider scuttles out from a shadowed alcove in one wall of the pit and pushes the floor back into position, no one has a chance to react until it has some cover from the floor section.

Round 1:

Initiative order
Senja
Eva/Melody
Kragnor
Spider
Kali (when she wakes up)
Asvald

Dice rolls:
Number of spikes: 1d4 ⇒ 4
Spike attack: 1d20 + 10 ⇒ (12) + 10 = 22
Spike attack: 1d20 + 10 ⇒ (7) + 10 = 17
Spike attack: 1d20 + 10 ⇒ (7) + 10 = 17
Spike attack: 1d20 + 10 ⇒ (16) + 10 = 26
Total spike damage: 4d4 + 8 ⇒ (2, 3, 4, 1) + 8 = 18

Asvald Initiative: 1d20 + 1 ⇒ (2) + 1 = 3
Eva Initiative: 1d20 + 1 ⇒ (13) + 1 = 14
Kali Initiative: 1d20 + 5 ⇒ (1) + 5 = 6
Kragnor Initiative: 1d20 + 2 ⇒ (7) + 2 = 9
Melody Initiative: 1d20 + 1 ⇒ (13) + 1 = 14
Senja Initiative: 1d20 + 8 ⇒ (11) + 8 = 19

Moon Spider Initiative: 1d20 + 6 ⇒ (2) + 6 = 8

Scarab Sages

M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21

Not sure where the spider is, but I assume it's not right in front of Senja. Is it in the pit with Kali, with the lid closed? If so, can I target it with a hex?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

It's in the pit with Kali, currently under the pivoting floor piece. If you're standing next to the pit, you can target it.

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

Acrobatics: 1d20 + 10 ⇒ (10) + 10 = 20
Stabilization check: 1d20 + 1 - 3 ⇒ (6) + 1 - 3 = 4

Grand Lodge

F Human Monk 10 [ HP 101/103 (0 NL) | AC 26* Tch 21 FF 24 | Fort +10 Ref +9 Will +13 | CMD 30 | Init +2 | Perc +17, low-light vision | Ki: 16/16 | Effects: mage armor ]

Eva quickly leans forward and attempts to grab the spider, setting her sword down beside her as she crouches. Unable to get her hands on the thing, she steps back to make room for someone else to try. 5' step back after failed grapple.

Grapple: 1d20 + 6 ⇒ (1) + 6 = 7
*sigh*

Scarab Sages

M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21

Senja takes a few steps forward, positioning himself near the pit but trying to stay out of the spider's reach. He brings both hands together and conjures up a tangled mass of shadow, like a collapsed spider's web, and throws it at the moon spider.

Misfortune hex, DC 15 Will to resist

Grand Lodge

Female Halfling Cleric of Shelyn 6 | HP 39/39 | AC 18 T 13 FF 16 | CMD 14 | F+7 R+5 W+8 (+2 fear) | Init +2 | Perc +4 | channel 3d6 (DC 16): 5/8 | luck: 3/5 | arc: 4/5

"Kali!" Melody bleats as she rushes forward and calls on her goddess to heal their trapped ally.

I'm assuming the flap on top of the pit is not sufficiently thick that it would block a channel. . . unless it's made of lead I guess.

channel: 1d6 ⇒ 1

Dark Archive

AC16/T12/FF14/CMD19(+4 vs BR, TR; +2 SD)|HP37[37]||F:+6|R:+6|W:+3(+3 vs poison, spell, SLA)
Stats:
|Init:+2(+2 undgrnd)|Percept.+9(+10 in underground environment to notice traps, potential cave-ins, dangerous flora *free check @10')
Dwarf Ranger (Dungeon Rover) 4

"Blast that girl! Shoulda waited for me!" Kragnor sputters as he moves towards the pits edge, drawing his bow, and looks down. Kicking the floor to make it pivot, he fires at the spider.

Attack: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d8 + 2 ⇒ (7) + 2 = 9

The Exchange

M Ulfen Skald/Ranger 10 [ HP 93/93 | AC 21 (23 with buffs) Tch 13 FF 19 | Fort +13 Ref +9 Will +10* | CMD 29 | Init +1 | Perc +12 | Effects: none ]
Resources:
Inspire 28/28 | Spells 1st 5/5 | 2nd 3/5 | 3rd 2/2 | Wildshape 1/2

”Damn”, Asvald growls.

He rushes forward and chops at the giant spider with his sword. ”Die monster!”

Sword: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 1d8 + 4 ⇒ (5) + 4 = 9

Confirming: 1d20 + 6 ⇒ (20) + 6 = 26
Extra Damage: 1d8 + 4 ⇒ (3) + 4 = 7

Nice. If it’s still up:

As the vermin reels from his blow, Asvald whistles sharply and brandishes his blade. For a fraction of a second its surface shines like the sun.

Dazzling blade. DC 12 will save or be blinded for a round. Roll twice if the misfortune landed. =P


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

It's getting kind of crowded up there--only two people at a time can be next to the pit, Senja had to be up there to cast misfortune and Eva had to be up there to try to grab the spider. Kragnor, with those two in front of you you're not going to be able to push open the trap door and shoot, and Asvald, you likewise can't get to the edge. Besides, the spider has an action coming after Kragnor as well.

The Exchange

M Ulfen Skald/Ranger 10 [ HP 93/93 | AC 21 (23 with buffs) Tch 13 FF 19 | Fort +13 Ref +9 Will +10* | CMD 29 | Init +1 | Perc +12 | Effects: none ]
Resources:
Inspire 28/28 | Spells 1st 5/5 | 2nd 3/5 | 3rd 2/2 | Wildshape 1/2

Eva mentioned moving back to make room.

Grand Lodge

F Human Monk 10 [ HP 101/103 (0 NL) | AC 26* Tch 21 FF 24 | Fort +10 Ref +9 Will +13 | CMD 30 | Init +2 | Perc +17, low-light vision | Ki: 16/16 | Effects: mage armor ]

I started out adjacent to it, and stepped back when my attempt failed.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Kragnor also had to be adjacent to the pit, though, and he acts before you.

The Exchange

M Ulfen Skald/Ranger 10 [ HP 93/93 | AC 21 (23 with buffs) Tch 13 FF 19 | Fort +13 Ref +9 Will +10* | CMD 29 | Init +1 | Perc +12 | Effects: none ]
Resources:
Inspire 28/28 | Spells 1st 5/5 | 2nd 3/5 | 3rd 2/2 | Wildshape 1/2

Well blerg. It acts before Asvald right? I'll figure out a way to get into melee after it's acted.

Scarab Sages

M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21

Senja moved adjacent to the corner of the pit, so there should be at least 2 squares available to move into. I interpreted adjacent to mean anywhere in contact with the lines forming the edge of the pit - based on that, there's gobs of room!


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 1 (ongoing):

Initiative order
Senja-acted
Eva-acted/Melody-acted
Kragnor-acted
Spider-acted
Kali (when she wakes up)
Asvald

Senja, the spider resists your hex. Eva misses, Kragnor misses, Melody stabilizes Kali and cures 1 HP on her, and at its action the spider finishes reclosing the trap door.

Asvald, what do you do? Your target is on the other side of the closed door.

Dice rolls:
DC 15 Will save: 1d20 + 3 ⇒ (12) + 3 = 15

The Exchange

M Ulfen Skald/Ranger 10 [ HP 93/93 | AC 21 (23 with buffs) Tch 13 FF 19 | Fort +13 Ref +9 Will +10* | CMD 29 | Init +1 | Perc +12 | Effects: none ]
Resources:
Inspire 28/28 | Spells 1st 5/5 | 2nd 3/5 | 3rd 2/2 | Wildshape 1/2

Cry.

Asvald delays.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Yeah, I understand. However, nothing is going to happen until the party up top acts; the spider isn't coming out, and Kali is unconscious and in the pit with it.

ETA: Kragnor, you're quite sure that once the trap door is opened--as, e.g., by someone stepping on it--you'd be able to wedge it open fairly easily (DC 10 Disable Device check).

Dice rolls:
Check: 1d20 + 7 ⇒ (20) + 7 = 27

Grand Lodge

F Human Monk 10 [ HP 101/103 (0 NL) | AC 26* Tch 21 FF 24 | Fort +10 Ref +9 Will +13 | CMD 30 | Init +2 | Perc +17, low-light vision | Ki: 16/16 | Effects: mage armor ]

Can't Asvald just delay until someone adjacent to it can open it, and then use his mega-crit on it?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

I would allow that, yes. Depending on whether the facts on the ground had changed in any way, of course.

Scarab Sages

M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21

I'll say again, Senja is not really in the way.

Dark Archive

AC16/T12/FF14/CMD19(+4 vs BR, TR; +2 SD)|HP37[37]||F:+6|R:+6|W:+3(+3 vs poison, spell, SLA)
Stats:
|Init:+2(+2 undgrnd)|Percept.+9(+10 in underground environment to notice traps, potential cave-ins, dangerous flora *free check @10')
Dwarf Ranger (Dungeon Rover) 4

Once he has a moment to act, (i.e. on his turn) Kragnor kicks the tile open again and tries to wedge it open.

Disable: 1d20 + 7 ⇒ (1) + 7 = 8 Of course.

Folio Reroll: 1d20 + 7 + 4 ⇒ (1) + 7 + 4 = 12 Heh, snake eyes! At least it's above "10".


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 2:

Initiative order
Senja
Eva/Melody
Kragnor
Spider
Kali (when she wakes up)
Asvald-delaying

And since it's a skill check, you can succeed even on a 1. I'll assume that Senja, Eva, and Melody also delay.

The dwarf gets the trap door to open and wedges it in place. The spider, however, is at the bottom of the pit, next to Kali's body.

Asvald, Senja, Eva, and Melody up!

The Exchange

M Ulfen Skald/Ranger 10 [ HP 93/93 | AC 21 (23 with buffs) Tch 13 FF 19 | Fort +13 Ref +9 Will +10* | CMD 29 | Init +1 | Perc +12 | Effects: none ]
Resources:
Inspire 28/28 | Spells 1st 5/5 | 2nd 3/5 | 3rd 2/2 | Wildshape 1/2

Can Asvald jump down to attack?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Yes, with the caveat that there are spikes at the bottom of the pit.

-Posted with Wayfinder

The Exchange

M Ulfen Skald/Ranger 10 [ HP 93/93 | AC 21 (23 with buffs) Tch 13 FF 19 | Fort +13 Ref +9 Will +10* | CMD 29 | Init +1 | Perc +12 | Effects: none ]
Resources:
Inspire 28/28 | Spells 1st 5/5 | 2nd 3/5 | 3rd 2/2 | Wildshape 1/2

Can they be avoided/mitigated by jumping down intentionally?

Scarab Sages

M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21

Senja tosses a dart of shadow at the spider, which sticks into its back, distracting it from defending itself.

Evil eye for -2 to AC, DC 15 to resist

Grand Lodge

Female Halfling Cleric of Shelyn 6 | HP 39/39 | AC 18 T 13 FF 16 | CMD 14 | F+7 R+5 W+8 (+2 fear) | Init +2 | Perc +4 | channel 3d6 (DC 16): 5/8 | luck: 3/5 | arc: 4/5

"It'll be ok, Kali!"

channel: 1d6 ⇒ 6


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Asvald, you can essentially do so by fighting defensively, though it might be getting a little metagamey to do that when you know you have a guaranteed crit in the pipeline. OTOH, you're a skald, and one of your party members is defenseless and menaced by the evil (and they really are) spider.

Round 2 (ongoing):

Initiative order
Kragnor-acted
Senja-acted
Eva/Melody-acted
Asvald-acted
Spider-acted
Kali (when she wakes up)

Senja's hex takes hold on the spider. With a fierce shout, Asvald leaps into the pit. He lands well enough to avoid more than a bit of a jolt from the impact and is able to dodge most of the spikes, but one sticks him for 4 HP. His sword cleaves into the spider, wounding it severely, and almost killing it...almost. The skald's dazzling flourish reflects off of its myriad eyes; it starts for just a moment, then scuttles backwards and clings to the opposite wall. The rows of spiracles along its abdomen dilate then, and a dense cloud pours forth from them. Melody immediately recognizes it as an obscuring mist effect, though recognition does not aid her in penetrating the fog.

Eva can act, and I believe that the last round of channeling got Kali back conscious again.

Dice rolls:
DC 15 Will save: 1d20 + 3 ⇒ (7) + 3 = 10
Untrained Acrobatics check: 1d20 + 1 ⇒ (18) + 1 = 19
# of spikes: 1d4 ⇒ 3
Spike attack: 1d20 + 10 ⇒ (2) + 10 = 12
Spike attack: 1d20 + 10 ⇒ (10) + 10 = 20
Spike attack: 1d20 + 10 ⇒ (4) + 10 = 14
Spike damage: 1d4 + 2 ⇒ (2) + 2 = 4
DC 12 Will save vs. blindness: 1d20 + 3 ⇒ (6) + 3 = 9
Moon spider: -16 HP

Grand Lodge

F Human Monk 10 [ HP 101/103 (0 NL) | AC 26* Tch 21 FF 24 | Fort +10 Ref +9 Will +13 | CMD 30 | Init +2 | Perc +17, low-light vision | Ki: 16/16 | Effects: mage armor ]

Can Eva jump over the pit with a DC 10 Acrobatics check?

The Exchange

M Ulfen Skald/Ranger 10 [ HP 93/93 | AC 21 (23 with buffs) Tch 13 FF 19 | Fort +13 Ref +9 Will +10* | CMD 29 | Init +1 | Perc +12 | Effects: none ]
Resources:
Inspire 28/28 | Spells 1st 5/5 | 2nd 3/5 | 3rd 2/2 | Wildshape 1/2

Hurray! =)

I assume it 5-foot stepped back and/or cast defensively?

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

Kali awakens only to find herself seriously injured in mist enshrouded pit with some weird spider nearby to her. Using her ninja training, she immediately vanishes from view, then puts herself in a defensive posture in case the spider could still see her, and stands up.

Used Vanishing trick as a swift action. Total defense action as a standard action for +4 AC, stood up as a move action. Spent 1 Ki pool point, 4 left.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

It 5' stepped back, Asvald. Eva, yes, but you'll need to step back another 5' to give yourself 10' running start--otherwise it's DC 20.

Grand Lodge

F Human Monk 10 [ HP 101/103 (0 NL) | AC 26* Tch 21 FF 24 | Fort +10 Ref +9 Will +13 | CMD 30 | Init +2 | Perc +17, low-light vision | Ki: 16/16 | Effects: mage armor ]

Well, yeah, I have plenty of movement to move back 5' and then run forward.

Eva backs up a few steps and then takes off running, pushing off from the edge of the pit with the intention of bounding across it.

Acrobatics: 1d20 + 6 ⇒ (16) + 6 = 22

As she lands on the other side, she whirls and swings her swordfist downward at the arachnid below.

Attack (higher ground): 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23
Miss Chance (high good): 1d100 ⇒ 83
Damage: 1d8 + 4 ⇒ (4) + 4 = 8
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Edit: Actually I just realized I dropped the sword, so I'll have to just punch it.

The Exchange

M Ulfen Skald/Ranger 10 [ HP 93/93 | AC 21 (23 with buffs) Tch 13 FF 19 | Fort +13 Ref +9 Will +10* | CMD 29 | Init +1 | Perc +12 | Effects: none ]
Resources:
Inspire 28/28 | Spells 1st 5/5 | 2nd 3/5 | 3rd 2/2 | Wildshape 1/2

Asvald ignores the nasty cut up his leg in favor of finishing the monstrous spider. He advances into the mist and slashes at it.

Attack: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d8 + 4 ⇒ (5) + 4 = 9


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The spider holds up a pair of cards, a zero with a dot for a decimal place and a five. Because it's just that evil.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Eva, were you going to act before or after it created the mist?

Grand Lodge

F Human Monk 10 [ HP 101/103 (0 NL) | AC 26* Tch 21 FF 24 | Fort +10 Ref +9 Will +13 | CMD 30 | Init +2 | Perc +17, low-light vision | Ki: 16/16 | Effects: mage armor ]

Didn't know I had a choice. For the post I just put up to work, I think it'd have to be after it made the mist since I otherwise wouldn't be able to reach it from the other side of the pit.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Eva's fist sinks into the creature's carapace with a meaty crunch. All of its legs flail reflexively, and then it collapses to the bottom of the pit.

Out of combat!

Grand Lodge

F Human Monk 10 [ HP 101/103 (0 NL) | AC 26* Tch 21 FF 24 | Fort +10 Ref +9 Will +13 | CMD 30 | Init +2 | Perc +17, low-light vision | Ki: 16/16 | Effects: mage armor ]

"Is everyone alright?" calls the Northwoman quietly.

Dark Archive

AC16/T12/FF14/CMD19(+4 vs BR, TR; +2 SD)|HP37[37]||F:+6|R:+6|W:+3(+3 vs poison, spell, SLA)
Stats:
|Init:+2(+2 undgrnd)|Percept.+9(+10 in underground environment to notice traps, potential cave-ins, dangerous flora *free check @10')
Dwarf Ranger (Dungeon Rover) 4

"I'm fine, but thanks for asking lad." Kragnor responds.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Think you missed a "y" there, Kragnor.

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

"I'm hurt, but still alive, thanks you to guys." Kali replies, breathing a sigh of relief as she reappears near the same spot, "I'm going to let Kragnor take the lead from now on, no problem!"

Is it possible to take 10 to climb in and out of the pit?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Yes.

The Exchange

M Ulfen Skald/Ranger 10 [ HP 93/93 | AC 21 (23 with buffs) Tch 13 FF 19 | Fort +13 Ref +9 Will +10* | CMD 29 | Init +1 | Perc +12 | Effects: none ]
Resources:
Inspire 28/28 | Spells 1st 5/5 | 2nd 3/5 | 3rd 2/2 | Wildshape 1/2

Asvald stabs the spider once more for good measure before sheathing his sword and climbing up as well.

”As soon as we're patched up we should get moving again. Whatever else is down here likely heard us just now.”

Can we get some witchy infernal healing lovin’?

Scarab Sages

M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21

Senja draws his healing wand and offers it to any who need it.

Wand is at 50/50 charges, you get 10 hp per charge - use however many you need and post the number of charges remaining, please.

Grand Lodge

F Human Monk 10 [ HP 101/103 (0 NL) | AC 26* Tch 21 FF 24 | Fort +10 Ref +9 Will +13 | CMD 30 | Init +2 | Perc +17, low-light vision | Ki: 16/16 | Effects: mage armor ]

While the others are mending their wounds, Eva examines the doorframe and listens at the door on her side of the pit.

Perception: 1d20 + 8 ⇒ (2) + 8 = 10

The Exchange

M Ulfen Skald/Ranger 10 [ HP 93/93 | AC 21 (23 with buffs) Tch 13 FF 19 | Fort +13 Ref +9 Will +10* | CMD 29 | Init +1 | Perc +12 | Effects: none ]
Resources:
Inspire 28/28 | Spells 1st 5/5 | 2nd 3/5 | 3rd 2/2 | Wildshape 1/2

3 should do it. That'll top Asvald and Kali off.

Infernal Healing: 47/50

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

That sounds fine to me.

With her wounds completely healed after a minute or so, Kali carefully climbs out of the pit and looks to follow the dwarf forward.

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