DM-Camris' WRATH of the RIGHTEOUS Part 1: The Worldwound Gambit (table 3) (Inactive)

Game Master Camris

Flex Time:Link
Kyra's Journal
CURRENT BATTLEFIELD MAP


251 to 300 of 836 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>

Male Aasimar HP (93/93)
Stats:
AC/Touch/Flat 27/11/21 Fort/Ref/Will 13/8/11 Init +1
Skills:
Diplomacy +16, Perception +3, Sense Motive +10
6 Divine Defender (Paladin) 1 Mythic Guardian

That arrow hurt thetin's feelings D:


Male Keleshite Human HP (90/90)
Stats:
AC/Touch/Flat 22/11/20 | Fort/Ref/Will +9/+3/+9 | Init +1
Skills:
Perception +7, Sense Motive +8
Class (Cleric) (8)

It should have... unless wait.. she was shooting you with cupids arrow hoping to get you to fall for her. cant fault a mongrelwoman that I suppose trying to woo a strong strapping paladin :P I kid, she's a meanie and we will get her.


Elf Male. Hp 54/72 Magus(Bladebound) 6/Occultist 1 AC 19(shield 23) T 14 F 15| Init +5| Fort +8| Ref +5| Will +8| Per +14| pool 3/5

Ilse, you can drop out of rage at any time. However, you have 3 rounds of it left. I didn't read where you stopped raging.

Anyway, that potion of lesser restoration that you have, will get rid of the fatigue effect. You'll need to use it, if we are still in combat. Take a 5' step into the mist, before drinking the potion to avoid attacks of opportunity.

There will be mist...


Female Human Barbarian level 1

Oh I didn't know I could use Rage consecutively. Oh well, I know for next time I suppose.

What does fatigue do exactly?


Elf Male. Hp 54/72 Magus(Bladebound) 6/Occultist 1 AC 19(shield 23) T 14 F 15| Init +5| Fort +8| Ref +5| Will +8| Per +14| pool 3/5
PRD wrote:
Fatigued: A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

I'm also including this quote from the PRD. One of the crusaders has a weapon of this type and it's why I cast the Obscuring mist spell, which reduces vision to 5'

Basically, the crusader won't be able to use it, because she can't see what she's trying to hit.

PRD wrote:
Reach Weapons: Glaives, guisarmes, lances, longspears, ranseurs, and whips are reach weapons. A reach weapon is a melee weapon that allows its wielder to strike at targets that aren't adjacent to him. Most reach weapons double the wielder's natural reach, meaning that a typical Small or Medium wielder of such a weapon can attack a creature 10 feet away, but not a creature in an adjacent square. A typical Large character wielding a reach weapon of the appropriate size can attack a creature 15 or 20 feet away, but not adjacent creatures or creatures up to 10 feet away.


Female Human Barbarian level 1

Crap...okay. I guess the gm will take adjust my numbers accordingly?


Done :) Don't feel too bad about this fight group two had almost the same thing happen to them. Some, if not all of you, will be leveling after this.


Female Half-Elf (Keleshite) Dawnflower Dervish 6 / Evangelist 2 / Champion 2 | HP 61/73 | AC 24 | T 16 | FF 18 | CMD 24 | Fort +7 | Ref +12 | Will +7 | Init +7 | Perc +15 | Bardic Per 19/24 | MP - 5/7 | LP - 2/2 | Spells: 1st - 5/5; 2nd - 4/4; 3rd - 1/2

Sweet, excited about leveling. I'll finally be able to move and draw a weapon at the same time! And of course a ton of other lovely options coming...

Annnnd, I'm glad we weren't the only group to make the decision to become pin-cushions lol!


Female Elf Rogue 2/Wizard 1 | HP 15/22 | AC 19 | T 13 | FF 16 | CMB+1 | CMD 14 | Fort +2 | Ref +7 | Will +3 | Init +4 | Perc +8 | SM +5

pin cushions are where's its at anyways. Alesie might not agree, but this will save us a ton of time clearing the rest of the fort. Can't be too many people left that decided to not join in the skewer the PCs party.


Male Keleshite Human HP (90/90)
Stats:
AC/Touch/Flat 22/11/20 | Fort/Ref/Will +9/+3/+9 | Init +1
Skills:
Perception +7, Sense Motive +8
Class (Cleric) (8)

hopefully they run out of arrows too eh Alessie, thetin?. *grins and hobbles away to engage cultitsts*


Elf Male. Hp 54/72 Magus(Bladebound) 6/Occultist 1 AC 19(shield 23) T 14 F 15| Init +5| Fort +8| Ref +5| Will +8| Per +14| pool 3/5

Are we waiting for me?

I'm not sure if we're in the next round or not.


Female Half-Elf (Keleshite) Dawnflower Dervish 6 / Evangelist 2 / Champion 2 | HP 61/73 | AC 24 | T 16 | FF 18 | CMD 24 | Fort +7 | Ref +12 | Will +7 | Init +7 | Perc +15 | Bardic Per 19/24 | MP - 5/7 | LP - 2/2 | Spells: 1st - 5/5; 2nd - 4/4; 3rd - 1/2

Question! How tall are the barricades in the lower room and how high is the ceiling?

Would one be able to make an acrobatics check to attempt to get over the barricades?


Female Elf Rogue 2/Wizard 1 | HP 15/22 | AC 19 | T 13 | FF 16 | CMB+1 | CMD 14 | Fort +2 | Ref +7 | Will +3 | Init +4 | Perc +8 | SM +5

I know it sucks while we are in combat but I'm helping a buddy move today, so unlikely to be able to post till either very late tonight, or tomorrow :(


You can use acrobatics or climb to move over the barricades. They're about 4 feet high.


Been busy working on a few things, the biggest one being... the map is now interactive, now I don't have to move everyone.


Female Half-Elf (Keleshite) Dawnflower Dervish 6 / Evangelist 2 / Champion 2 | HP 61/73 | AC 24 | T 16 | FF 18 | CMD 24 | Fort +7 | Ref +12 | Will +7 | Init +7 | Perc +15 | Bardic Per 19/24 | MP - 5/7 | LP - 2/2 | Spells: 1st - 5/5; 2nd - 4/4; 3rd - 1/2

Excellent, Striker! That will definitely make combat easier for everyone, especially you. And thanks for the clarification on the barricades. Kyra is ready to take the fight to these mongrels....


So I'm going to change how combat works, this will greatly reduce my workloads and should help keep me from burning out. That should help me keep running this to it's completion. I'll post initiatives, and have the monsters combat stats in a spoiler tag, roll up your post and check it against it and you can add plenty of flavor for your actions. Should make things run a bit more smoothly for combat, if you don't post in 24 hours the next person should post and your delayed until you post again.

If you use an attack/spell/ability that requires a save roll it for them using the stats in the spoiler, and feel free to flavor the results. Good luck and have fun everyone.

I'll do one last summery of the current round to make sure everyone is on the same page as we transition.


Female Human Barbarian level 1

I gave it a go. Sorry I'm early on the initiatives. I have a full day of stuff planned and I don't know if I am going to get another chance to be on here until tomorrow.


Male Keleshite Human HP (90/90)
Stats:
AC/Touch/Flat 22/11/20 | Fort/Ref/Will +9/+3/+9 | Init +1
Skills:
Perception +7, Sense Motive +8
Class (Cleric) (8)

That is exactly how AC works, well you have to match it technically so if their ac was a 15 and your rolled a 15 or better with your modifiers you hit. Good hit by the way, that will show them to mess with you!


Female Human Barbarian level 1

oh good! I'm starting to understand this system, albeit slowly.


Female Half-Elf (Keleshite) Dawnflower Dervish 6 / Evangelist 2 / Champion 2 | HP 61/73 | AC 24 | T 16 | FF 18 | CMD 24 | Fort +7 | Ref +12 | Will +7 | Init +7 | Perc +15 | Bardic Per 19/24 | MP - 5/7 | LP - 2/2 | Spells: 1st - 5/5; 2nd - 4/4; 3rd - 1/2

I really like that idea, Striker. I have another DM that does that samething and it's great times for all. The players get to add their flavor which aids in getting into combat as your charade I think.


Male Keleshite Human HP (90/90)
Stats:
AC/Touch/Flat 22/11/20 | Fort/Ref/Will +9/+3/+9 | Init +1
Skills:
Perception +7, Sense Motive +8
Class (Cleric) (8)

let us know when you are ready to have a few more things to think about added on Ilse,

"keldens friendly combat lessons chapter 2 - flanking and you, 101 ways to get combat bonuses. "


Female Human Barbarian level 1

What do you mean Kelden?


Female Half-Elf (Keleshite) Dawnflower Dervish 6 / Evangelist 2 / Champion 2 | HP 61/73 | AC 24 | T 16 | FF 18 | CMD 24 | Fort +7 | Ref +12 | Will +7 | Init +7 | Perc +15 | Bardic Per 19/24 | MP - 5/7 | LP - 2/2 | Spells: 1st - 5/5; 2nd - 4/4; 3rd - 1/2

He just means, there are lots of additional ways in Pathfinder to obtain bonuses in combat; such as flanking an opponent grants both attackers a +2 to attack. Things of that nature, Ilse :)


Male Keleshite Human HP (90/90)
Stats:
AC/Touch/Flat 22/11/20 | Fort/Ref/Will +9/+3/+9 | Init +1
Skills:
Perception +7, Sense Motive +8
Class (Cleric) (8)

Take that cultist left on the map, If you were to the direct south of him, and Caralain were to the direct north of him, it is considered flanking and provides a +2 bonus to your hit. Other things like Higher ground count for bonuses.

See that table in Room H4... lets say the combat was in there, and you dedcided to jump up on the table to lay the smack down upon the cultists below you. Being from an elevated position provides a +1 bonus to hit, and things stack, so if you were flanking with me, it would also be a +2 to hit for a total of plus 3!

I mostly brought this up now, because the enemies get flanks too. It wasnt your fault really, but they did put you in a pincer and make it a bit easier to hit you. Though Im sure that being the tough rugged barbarian that you are its okay! Everytime something comes up that is useful I'll let you know.

Keep up the good work Ilse!


Female Human Barbarian level 1

This is really complicated. Maybe I should just check in before I do anything else in game?

I don't really have time to read the entire rule book(s) right now either since I'm preparing for a pretty big tournament in another hobby.


Elf Male. Hp 54/72 Magus(Bladebound) 6/Occultist 1 AC 19(shield 23) T 14 F 15| Init +5| Fort +8| Ref +5| Will +8| Per +14| pool 3/5

It's ok, Ilse. Just keep attacking. We'll have to see what the cultist does next, before we can plan anything.


Male Keleshite Human HP (90/90)
Stats:
AC/Touch/Flat 22/11/20 | Fort/Ref/Will +9/+3/+9 | Init +1
Skills:
Perception +7, Sense Motive +8
Class (Cleric) (8)

Oh no no your doing great Ilse, please dont take it any other way, I was just saying let me know when you feel comfortble enough to move past the basics >^.^< Awesome kitty face for awesome barbarian!


Female Human Barbarian level 1

Does moving a square over count as a combat action? or can I move and swing my hammer at the same time?


Female Half-Elf (Keleshite) Dawnflower Dervish 6 / Evangelist 2 / Champion 2 | HP 61/73 | AC 24 | T 16 | FF 18 | CMD 24 | Fort +7 | Ref +12 | Will +7 | Init +7 | Perc +15 | Bardic Per 19/24 | MP - 5/7 | LP - 2/2 | Spells: 1st - 5/5; 2nd - 4/4; 3rd - 1/2

Basically in combat there are different types of actions. Standard (attacking amongst others), Move Actions (which covers moving and other types), Swift Actions, and Free Actions. You can normally take one type of each action only once in a combat round, except for free actions (those can be limited by the GM).

To answer your question, yes, you can move and attack in the same round.


Elf Male. Hp 54/72 Magus(Bladebound) 6/Occultist 1 AC 19(shield 23) T 14 F 15| Init +5| Fort +8| Ref +5| Will +8| Per +14| pool 3/5

Keep this little rule in mind, as you maneuver, Ilse.

PRD wrote:

Attacks of Opportunity

Sometimes a combatant in a melee lets her guard down or takes a reckless action. In this case, combatants near her can take advantage of her lapse in defense to attack her for free. These free attacks are called attacks of opportunity. See the Attacks of Opportunity diagram for an example of how they work.

Threatened Squares: You threaten all squares into which you can make a melee attack, even when it is not your turn. Generally, that means everything in all squares adjacent to your space (including diagonally). An enemy that takes certain actions while in a threatened square provokes an attack of opportunity from you. If you're unarmed, you don't normally threaten any squares and thus can't make attacks of opportunity.

Reach Weapons: Most creatures of Medium or smaller size have a reach of only 5 feet. This means that they can make melee attacks only against creatures up to 5 feet (1 square) away. However, Small and Medium creatures wielding reach weapons threaten more squares than a typical creature. In addition, most creatures larger than Medium have a natural reach of 10 feet or more.

Provoking an Attack of Opportunity: Two kinds of actions can provoke attacks of opportunity: moving out of a threatened square and performing certain actions within a threatened square.

Moving: Moving out of a threatened square usually provokes attacks of opportunity from threatening opponents. There are two common methods of avoiding such an attack—the 5-foot step and the withdraw action.

So a lot of times you will be using the 5' step instead of a regular move action. You can also try an acrobatics skill check to exit a threatened square safely. (Probably only if your acrobatics skill is really high, or you really need to get somewhere else.)


Female Human Barbarian level 1

Now I know for next time. thanks


Elf Male. Hp 54/72 Magus(Bladebound) 6/Occultist 1 AC 19(shield 23) T 14 F 15| Init +5| Fort +8| Ref +5| Will +8| Per +14| pool 3/5

Yeah, 5 step. I forgot to mention taking one, in my post, but I surely meant to.

The dice hate us, it seems.


The Paizo dice hate players and love GMs. My poor PFS group is struggling through he 6th round of their first combat, They've all sitting below 30% health and the monster is at about 60%, another fireball from her will end the adventure before it begins.


Male Aasimar HP (93/93)
Stats:
AC/Touch/Flat 27/11/21 Fort/Ref/Will 13/8/11 Init +1
Skills:
Diplomacy +16, Perception +3, Sense Motive +10
6 Divine Defender (Paladin) 1 Mythic Guardian

Sorry i haven't posted in a while guys, had a family emergency to take care of out of town.


I'll GM-pc you for a bit then. Let us know when you'll be back to posting.


I’m going be gone for the weekend and be unable to post. I should be back Sunday evening at the latest.


Elf Male. Hp 54/72 Magus(Bladebound) 6/Occultist 1 AC 19(shield 23) T 14 F 15| Init +5| Fort +8| Ref +5| Will +8| Per +14| pool 3/5

With only 2 hp, I'm pretty sure I was dragging my feet about getting down there...


Female Half-Elf (Keleshite) Dawnflower Dervish 6 / Evangelist 2 / Champion 2 | HP 61/73 | AC 24 | T 16 | FF 18 | CMD 24 | Fort +7 | Ref +12 | Will +7 | Init +7 | Perc +15 | Bardic Per 19/24 | MP - 5/7 | LP - 2/2 | Spells: 1st - 5/5; 2nd - 4/4; 3rd - 1/2

Don't worry, we've got some healing pots to chug! Mmmm, delicious.


Male Keleshite Human HP (90/90)
Stats:
AC/Touch/Flat 22/11/20 | Fort/Ref/Will +9/+3/+9 | Init +1
Skills:
Perception +7, Sense Motive +8
Class (Cleric) (8)

Im waiting to unleash the holy healing light till i can hit everyone >.<


Female Human Barbarian level 1

So everyone is coming up the ladder? Has everyone just forgotten to move on the map? I'm a little confused.


Elf Male. Hp 54/72 Magus(Bladebound) 6/Occultist 1 AC 19(shield 23) T 14 F 15| Init +5| Fort +8| Ref +5| Will +8| Per +14| pool 3/5

Well, I forgot to move my piece. Not sure what else we're waiting for.


Male Keleshite Human HP (90/90)
Stats:
AC/Touch/Flat 22/11/20 | Fort/Ref/Will +9/+3/+9 | Init +1
Skills:
Perception +7, Sense Motive +8
Class (Cleric) (8)

Kelden is holding the door until he can see most of the his friends up the ladder, no point in stnading there waiting my turn in line with them able to come through. AS soon as It looks like a clear run to the ladder and climb He will be moving out.


Female Half-Elf (Keleshite) Dawnflower Dervish 6 / Evangelist 2 / Champion 2 | HP 61/73 | AC 24 | T 16 | FF 18 | CMD 24 | Fort +7 | Ref +12 | Will +7 | Init +7 | Perc +15 | Bardic Per 19/24 | MP - 5/7 | LP - 2/2 | Spells: 1st - 5/5; 2nd - 4/4; 3rd - 1/2

Yeah, I sort of forgot to move my icon lol. Sorry about that guys. Kyra is now moved on the map.


Female Elf Rogue 2/Wizard 1 | HP 15/22 | AC 19 | T 13 | FF 16 | CMB+1 | CMD 14 | Fort +2 | Ref +7 | Will +3 | Init +4 | Perc +8 | SM +5

Icon Moved, also forgot...


Thats alright :) we'll see what happens next.


Elf Male. Hp 54/72 Magus(Bladebound) 6/Occultist 1 AC 19(shield 23) T 14 F 15| Init +5| Fort +8| Ref +5| Will +8| Per +14| pool 3/5

First you roll for attack, Ilse. Then you roll for damage. Damage is determined by the weapon you using, and by your character's strength score.

For instance, Carilain has a short sword. Using it, I would roll 1d20 +2 to find out if I hit. Assuming I do somehow manage to score a hit, I would roll 1d6 and add 2 to determine what I did for damage.

1d6 for shortsword and +2 for Carilain's impressive strength score.

You may have noticed Carilain is not fighting with his shortsword. That's because the warhammer we found gives him an additional +1 to hit and does 8 sided dice for damage. (1d8) So it's a better weapon.

Hope that helps.


Female Human Barbarian level 1

Yeah, I'm not sure how to determine how much damage I have taken. I think I have two hit points left.


Female Half-Elf (Keleshite) Dawnflower Dervish 6 / Evangelist 2 / Champion 2 | HP 61/73 | AC 24 | T 16 | FF 18 | CMD 24 | Fort +7 | Ref +12 | Will +7 | Init +7 | Perc +15 | Bardic Per 19/24 | MP - 5/7 | LP - 2/2 | Spells: 1st - 5/5; 2nd - 4/4; 3rd - 1/2

You'll have 8 after Kelden's most recent healing, Ilse. I say we pump some healing pots into Ilse to get closer to full HP lol.


You have 8 left now that Kelden cast some healing spells.
[edit]Ninjaed... :(

251 to 300 of 836 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / [GM Striker] Wrath of the Righteous 3 Discussion All Messageboards

Want to post a reply? Sign in.