DM-Camris' WRATH of the RIGHTEOUS Part 1: The Worldwound Gambit (table 3) (Inactive)

Game Master Camris

Flex Time:Link
Kyra's Journal
CURRENT BATTLEFIELD MAP


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Male Keleshite Human HP (90/90)
Stats:
AC/Touch/Flat 22/11/20 | Fort/Ref/Will +9/+3/+9 | Init +1
Skills:
Perception +7, Sense Motive +8
Class (Cleric) (8)

I'll make you a list of skills that can only be used if you have training in them.
CAN NOT use untrained
Disable device
Handle Animal
Profession checks
Sleight of Hand
Spellcraft
Use magic Device
all knowledge skills (well sort of) You cannot make a knowledge check untrained that has a dc of higher than 10. So really easy common knowledge checks you can make just nothing complicated.


Male Keleshite Human HP (90/90)
Stats:
AC/Touch/Flat 22/11/20 | Fort/Ref/Will +9/+3/+9 | Init +1
Skills:
Perception +7, Sense Motive +8
Class (Cleric) (8)

All of the other skills can be used untrained, if you dont have skill ranks in the skill you use just your ability score bonus.

Except... for skills that your armor check effects.
those skill that your armor penalty effects are:
Acrobatics
Climb
Disable Device
Escape Artist
Fly
Ride
Sleight of hand
Stealth
Swim

it makes sense if you think about it, if you took say two swimmers both olympic trained and put one in plate mail. He just wont be as effective.

in this case you plain leather armor doesnt have an armor check penalty so you take no negatives to those skills!


To clear a little more up, all you need to do is post what you want, I summarize the rounds actions as describe it as a fluid 6 second bit of story telling afterwards. Also I put all your attacks into the correct format for you so all you will need to do is copy and paste them in. ;)

Oh about your Rage ability, its a great boost to combat but its very limited at low levels, and once you stop raging, either by choosing to stop, running out of rounds or getting knocked out, it takes twice as many rounds for you to recover. During that time you have some hefty penalties so use it wisely.


I've added a Flex Time Thread so you can continue any RP in town there. Link is here and at the top.
Link


Male Keleshite Human HP (90/90)
Stats:
AC/Touch/Flat 22/11/20 | Fort/Ref/Will +9/+3/+9 | Init +1
Skills:
Perception +7, Sense Motive +8
Class (Cleric) (8)

been waiting for a chance to do something like my last post for a while now *yay*

and yay flex time posts!


Male Keleshite Human HP (90/90)
Stats:
AC/Touch/Flat 22/11/20 | Fort/Ref/Will +9/+3/+9 | Init +1
Skills:
Perception +7, Sense Motive +8
Class (Cleric) (8)

Just a very quick question, Sir Thetin are you a hard-line Toragian or a progressive one?

I ask because we as I understand it, followers of Sarenrae and followers of Torag dont always see eye to eye on certain subjects and honestly I dont care which way it falls I was just curious.

I plan on playing out the redeeming cleric as much as i think I can, *lawls* just wondering how much I should plan theological discussions?


Male Aasimar HP (93/93)
Stats:
AC/Touch/Flat 27/11/21 Fort/Ref/Will 13/8/11 Init +1
Skills:
Diplomacy +16, Perception +3, Sense Motive +10
6 Divine Defender (Paladin) 1 Mythic Guardian

Thetin is not a hard-line. While Torag may not always approve, Thetin has never had any problem with people that worship other good gods, including Sarenrae.


Male Keleshite Human HP (90/90)
Stats:
AC/Touch/Flat 22/11/20 | Fort/Ref/Will +9/+3/+9 | Init +1
Skills:
Perception +7, Sense Motive +8
Class (Cleric) (8)

Progressive then my favorite kind! *high fives* I dont know if any here played Living greyhawk back in the 3rd to 3.5 d&d days, but i lived and had to adventure in the Pale... With all those Cleric of Pholtus about, you learn to be a bit... cautious around followers of gods. It was good times though.

(for any curious worshipers of Pholtus believed he was the 'one true god' and that all other gods were merely aspects of pholtus. And if you were a human who believe in other gods while in pholtan lands and said the wrong thing, the arrested you, took to you a 'living dawn' camp and basically brainwashed you into becoming a follower of Pholtus. I kid you know they took you to concetration camps. I was an elf, and Pholtus didnt care about us so i was able to worship who I choose... as long as it was done quietly. Good times (well sort of) )


Female Human Barbarian level 1

Thanks so much guys! That answers all my questions.


Male Keleshite Human HP (90/90)
Stats:
AC/Touch/Flat 22/11/20 | Fort/Ref/Will +9/+3/+9 | Init +1
Skills:
Perception +7, Sense Motive +8
Class (Cleric) (8)

If you have any more dont hesistate to ask


So now is a slightly awkward conversation when ever new people get involved in a group or when you have to remake characters due to death. How to handle Exp of the new characters and items. Certainly they need to stay competitive with other group members to keep things fun for everyone, but I'm reluctant to just allow them to come in at the same exp as the party that's been struggling to make it this far.

Because your group has been under strength you are now 80% of the way to your next level. The four of you were at 1620exp as of the time you left the settlement. You have also acquired a small amount of wealth for the loot you've encountered so far as well as a minor artifact for each of you.

As it is highly possible for us to have to go through this process again, however at a much higher level (exp and gold wise), I think it would be fair to explain how I feel about the situation and what my decision is.

New characters either a new player or re-rolling one due to death, will start at half of the groups current progression through the current level. ie the new character that just joined us are at 810exp right now. This means that you will be a few fights behind for your levels, and longer you continue the less of a difference it will make.

By the time yo hit level 3 you should all be synced up again for leveling.

This will encourage you to spend to time and gold to resurrect your companions and such if they fall, but also allow you to try something new if you want to change things up.

For wealth of new characters, since these two are still level 1 they began with starting gold. Every new character will be able to have 75% of the recommended wealth listed on page 399crb. Also upon death some items may be lost or destroyed. Subject to my discretion (mostly if your re-rolling your character).

Death hurts, both your character and your gold.

Questions comments and concerns are welcome.


Male Keleshite Human HP (90/90)
Stats:
AC/Touch/Flat 22/11/20 | Fort/Ref/Will +9/+3/+9 | Init +1
Skills:
Perception +7, Sense Motive +8
Class (Cleric) (8)

Makes sense... lets just hope Kelden is up to snuff for no one falling eh?


Elf Male. Hp 54/72 Magus(Bladebound) 6/Occultist 1 AC 19(shield 23) T 14 F 15| Init +5| Fort +8| Ref +5| Will +8| Per +14| pool 3/5

Something I've noticed in PBP games; is that when new players are brought in, they get WBL. That's fine of course, but it does allow the new people to hand pick the magic items they want. Meantime, the long lasting players have whatever they found as loot. At lot of times it makes the old player kind of behind the new ones.

I've had some really, really awesome PBP GMs, but almost every one was a bit stingy with loot. Not complaining, because they also ran some amazing games.

Not sure what my point was, if any...


Female Half-Elf (Keleshite) Dawnflower Dervish 6 / Evangelist 2 / Champion 2 | HP 61/73 | AC 24 | T 16 | FF 18 | CMD 24 | Fort +7 | Ref +12 | Will +7 | Init +7 | Perc +15 | Bardic Per 19/24 | MP - 5/7 | LP - 2/2 | Spells: 1st - 5/5; 2nd - 4/4; 3rd - 1/2

I think that's a perfectly reasonable way to handle things, Striker! Personally, I'm loving this character and have no plans to reroll at any point. That being said... if Kyra dies please do everything possible to bring her back! :)


Male Keleshite Human HP (90/90)
Stats:
AC/Touch/Flat 22/11/20 | Fort/Ref/Will +9/+3/+9 | Init +1
Skills:
Perception +7, Sense Motive +8
Class (Cleric) (8)

Sister Kyra I know for one Kelden would not let you just fall *nods* I mean, who else is there to keep him on the right path?


Female Elf Rogue 2/Wizard 1 | HP 15/22 | AC 19 | T 13 | FF 16 | CMB+1 | CMD 14 | Fort +2 | Ref +7 | Will +3 | Init +4 | Perc +8 | SM +5

Sounds good, agree with Kyra I'm really starting to enjoy this character now. Would be a shame to watch her die.


Female Human Barbarian level 1

I thought I was starting with 0gp and 0exp, and I would have been fine with that too.

I still am struggling a bit to figure this system out, but I'm sure I will get there soon. As for helping out the other characters, I will do whatever I can, but I might have to be told what I can do to help for a while.


Male Aasimar HP (93/93)
Stats:
AC/Touch/Flat 27/11/21 Fort/Ref/Will 13/8/11 Init +1
Skills:
Diplomacy +16, Perception +3, Sense Motive +10
6 Divine Defender (Paladin) 1 Mythic Guardian

all that sounds pretty good to me.


Male Keleshite Human HP (90/90)
Stats:
AC/Touch/Flat 22/11/20 | Fort/Ref/Will +9/+3/+9 | Init +1
Skills:
Perception +7, Sense Motive +8
Class (Cleric) (8)
Kelden Sunblade wrote:
just a little preheads up April 2nd-5th my WoW guild gets together for a big ol party that well, yours truly is the cook for. Since its held in a state park in tennessee with very spotty intenet (and even phone) connection my posting during the 3 to 5th will be spotty at best. It literally snuck up on me this year or I would have mentioned something sooner. Sorry for any inconvienances. feel free to dm pc me. Super sorry for mentioning it so late.

Heading out to the wilds now, I will try to check on posts each night, but if necessary feel free to dm pc me, I think I have established enought of a feel that it shouldnt be too difficult. Sorry for any inconvienance!


Female Half-Elf (Keleshite) Dawnflower Dervish 6 / Evangelist 2 / Champion 2 | HP 61/73 | AC 24 | T 16 | FF 18 | CMD 24 | Fort +7 | Ref +12 | Will +7 | Init +7 | Perc +15 | Bardic Per 19/24 | MP - 5/7 | LP - 2/2 | Spells: 1st - 5/5; 2nd - 4/4; 3rd - 1/2

Have fun Kelden!

And now for a question about tying someone up with a rope. In Pathfinder is there a specific skill that would be applicable to tying up someone with a rope? I know D&D had an actual Rope Use skill (which was rather ridiculous... but I digress), but I was not sure if PF has something similar or if that's just one of those things that does not necessarily require rules to handle.

Kyra might be decent with tying rope knots; her father was an elven sailor and may have taught her some sailing knots?


Female Elf Rogue 2/Wizard 1 | HP 15/22 | AC 19 | T 13 | FF 16 | CMB+1 | CMD 14 | Fort +2 | Ref +7 | Will +3 | Init +4 | Perc +8 | SM +5

Official rules say that it can be done as part of a grapple .

Quote:


Tie Up: If you have your target pinned, otherwise restrained, or unconscious, you can use rope to tie him up. This works like a pin effect, but the DC to escape the bonds is equal to 20 + your Combat Maneuver Bonus (instead of your CMD). The ropes do not need to make a check every round to maintain the pin. If you are grappling the target, you can attempt to tie him up in ropes, but doing so requires a combat maneuver check at a –10 penalty. If the DC to escape from these bindings is higher than 20 + the target's CMB, the target cannot escape from the bonds, even with a natural 20 on the check.


Female Half-Elf (Keleshite) Dawnflower Dervish 6 / Evangelist 2 / Champion 2 | HP 61/73 | AC 24 | T 16 | FF 18 | CMD 24 | Fort +7 | Ref +12 | Will +7 | Init +7 | Perc +15 | Bardic Per 19/24 | MP - 5/7 | LP - 2/2 | Spells: 1st - 5/5; 2nd - 4/4; 3rd - 1/2

Thank you, Alesie! So then Ilse would definitely be the best at tying up our captives lol!

On that quick response note.... back to the IC thread to change my recent post!


Female Half-Elf (Keleshite) Dawnflower Dervish 6 / Evangelist 2 / Champion 2 | HP 61/73 | AC 24 | T 16 | FF 18 | CMD 24 | Fort +7 | Ref +12 | Will +7 | Init +7 | Perc +15 | Bardic Per 19/24 | MP - 5/7 | LP - 2/2 | Spells: 1st - 5/5; 2nd - 4/4; 3rd - 1/2

Okay, so I lied... I missed my window of opportunity there... lol


Female Human Barbarian level 1

I'm sorry guys. Do I need to do a dice roll to tie these guys up? I'm terribly confused. I'm afraid I am not very much help to the group.


Female Half-Elf (Keleshite) Dawnflower Dervish 6 / Evangelist 2 / Champion 2 | HP 61/73 | AC 24 | T 16 | FF 18 | CMD 24 | Fort +7 | Ref +12 | Will +7 | Init +7 | Perc +15 | Bardic Per 19/24 | MP - 5/7 | LP - 2/2 | Spells: 1st - 5/5; 2nd - 4/4; 3rd - 1/2

No worries, Ilse. With this instance (because the enemies are unconscious) no roll is required. You're character, due to your high strength, has the highest Combat Maneuver Base so will be the most effective at tying up the mongrelman. So, based off the wording of the Tie-Up Alesie posted... the mongrelman would have to beat a check with a DC of 24 to even attempt an escape check.

Hopefully that helps!

On another note.... I'm an idiot. I completely forgot Battle Dance is activated as a Move Action not a Standard Action... Well, at least I refreshed my recollection before this fight lol!


Elf Male. Hp 54/72 Magus(Bladebound) 6/Occultist 1 AC 19(shield 23) T 14 F 15| Init +5| Fort +8| Ref +5| Will +8| Per +14| pool 3/5

Ilse, stuff that you know needs a die roll, you can provide a roll for. Attacking for instance. Otherwise, just write what you are doing and the GM will either tell you what skill is needed, or roll it himself to save time.


Yup generally if you do something that needs a roll I take a peak at your sheet and roll it for you. If for example you walk into a room say "I look around, do I see anything useful?" I would just roll a perception check and let you know if you rolled high enough to spot the secret lever for the door in the corner.

Some players like to roll checks on their own, like when they try to get over the barricades. They already have a good idea how high they need to get over it so just RP it basses on the die roll.

It'll come with time so don't worry about it too much.


Elf Male. Hp 54/72 Magus(Bladebound) 6/Occultist 1 AC 19(shield 23) T 14 F 15| Init +5| Fort +8| Ref +5| Will +8| Per +14| pool 3/5

You can punch using the same numbers as your regular attack. In your case, Ilse, that is +4. The damage is 1d3 non-lethal. You would add your strength bonus(+3) to the damage.

You could make two such attacks, but the two weapon rules apply.

If you want to wrestle (grapple) an opponent you use your CMB number and roll d20 to attack their CMD. They get an attack of opportunity before you can do this, though, so it's not as good as it may seem.

Later you could take a feat to get past the AoO, but there are other feats that may be of more use to you.


Female Human Barbarian level 1

Thank you Carilain.


Male Keleshite Human HP (90/90)
Stats:
AC/Touch/Flat 22/11/20 | Fort/Ref/Will +9/+3/+9 | Init +1
Skills:
Perception +7, Sense Motive +8
Class (Cleric) (8)

I just arrived back to civilization, though I still have a four drive to reach home. If its important dmpc me, but I should be ready to fully get back invovled in five hours or so?


Your fine, glad to have you back.


Female Half-Elf (Keleshite) Dawnflower Dervish 6 / Evangelist 2 / Champion 2 | HP 61/73 | AC 24 | T 16 | FF 18 | CMD 24 | Fort +7 | Ref +12 | Will +7 | Init +7 | Perc +15 | Bardic Per 19/24 | MP - 5/7 | LP - 2/2 | Spells: 1st - 5/5; 2nd - 4/4; 3rd - 1/2

Welcome back, Kelden!

Also, to our newcomers... next chance we get to load you kids up with some mundane/magical equipment we shall! Looking forward to killing some foul cultists with you guys!

Also... hopefully Kyra's reactions w/ Kelden in the Flex thread don't seem too copycat of Alesie; however, Alesie's fear I think would have made Kyra really begin to think of what they're heading to face in Kenabres (assuming the city is still standing lol).

I was thinking a lot about Kyra's personality, history, and her WotR trait. I think this upcoming fight to the surface will awaken the "stolen fury" within Kyra. Either that or the first time they face some sort of demon and defeat it.

I must say guys, I really am enjoying this group!


Elf Male. Hp 54/72 Magus(Bladebound) 6/Occultist 1 AC 19(shield 23) T 14 F 15| Init +5| Fort +8| Ref +5| Will +8| Per +14| pool 3/5

Rage early, rage often.

:D


Female Human Barbarian level 1

I don't think I met the target number though. It was a good try though XD


Elf Male. Hp 54/72 Magus(Bladebound) 6/Occultist 1 AC 19(shield 23) T 14 F 15| Init +5| Fort +8| Ref +5| Will +8| Per +14| pool 3/5

Yeah, I assumed a miss when I saw the number. Too bad, 'cause you rolled max damage.


Female Human Barbarian level 1

thats what makes role play so fun :)


Female Elf Rogue 2/Wizard 1 | HP 15/22 | AC 19 | T 13 | FF 16 | CMB+1 | CMD 14 | Fort +2 | Ref +7 | Will +3 | Init +4 | Perc +8 | SM +5

I doubt I will be able to post till monday. both mine and the fiancee's families are in town for the weekend.


No worries I'm running a bit behind myself right now. Wife is out of town and I'm taking care of our kids.


Elf Male. Hp 54/72 Magus(Bladebound) 6/Occultist 1 AC 19(shield 23) T 14 F 15| Init +5| Fort +8| Ref +5| Will +8| Per +14| pool 3/5

Grins :) Got her with a bank shot.


Almost unfortunately shes in melee and you don't have precise shot so you missed the -4, and only successful hits threaten a crit, unless its a natural 20. Shes been being mean and fighting defensively. Hmm I wonder why? Evil GM grin:D


Female Human Barbarian level 1
GM Striker wrote:
Shes been being mean and fighting defensively.

What does that mean in terms of gameplay?


Male Keleshite Human HP (90/90)
Stats:
AC/Touch/Flat 22/11/20 | Fort/Ref/Will +9/+3/+9 | Init +1
Skills:
Perception +7, Sense Motive +8
Class (Cleric) (8)

when you fight defensively you take a negitive bonus to you hit and add a bonus to your armor class. It means her Armor class is really high at the moment. No worries Ilse I have faith you can crush her.


Elf Male. Hp 54/72 Magus(Bladebound) 6/Occultist 1 AC 19(shield 23) T 14 F 15| Init +5| Fort +8| Ref +5| Will +8| Per +14| pool 3/5

We should wait to hear from the GM, I think that will hit. He said a 19 was almost a hit.


Male Aasimar HP (93/93)
Stats:
AC/Touch/Flat 27/11/21 Fort/Ref/Will 13/8/11 Init +1
Skills:
Diplomacy +16, Perception +3, Sense Motive +10
6 Divine Defender (Paladin) 1 Mythic Guardian

yeah i'm going to wait for my next post until we see whether or not kyra hits


Elf Male. Hp 54/72 Magus(Bladebound) 6/Occultist 1 AC 19(shield 23) T 14 F 15| Init +5| Fort +8| Ref +5| Will +8| Per +14| pool 3/5

A hit, but not a kill. I still favor covering the pit and exploring the upper level first. I'll go along with the majority, though.


Female Elf Rogue 2/Wizard 1 | HP 15/22 | AC 19 | T 13 | FF 16 | CMB+1 | CMD 14 | Fort +2 | Ref +7 | Will +3 | Init +4 | Perc +8 | SM +5

I've got to disagree. Why would someone willingly trap themselves in without having another way out? Seems like a quick way to be dead.

The fact that she so quickly dropped down, I've got to think she has another way of getting to us, or of mobilizing people against us from down there.


Female Human Barbarian level 1

I agree with Alesie.


Male Keleshite Human HP (90/90)
Stats:
AC/Touch/Flat 22/11/20 | Fort/Ref/Will +9/+3/+9 | Init +1
Skills:
Perception +7, Sense Motive +8
Class (Cleric) (8)

tactically we are in a bad situation either way truthfully. Unless we want to split the party we can either surrender high ground, or follow her down and leave this open behind us. Either way is fine, so far we haven't seen any large rooms where even them being prepared is going to affect us badly one way or the other we can always fall back and funnel them in doorways or the like.

That being said, lets chase that mongrel down. She hit Thetin with an arrow!


Elf Male. Hp 54/72 Magus(Bladebound) 6/Occultist 1 AC 19(shield 23) T 14 F 15| Init +5| Fort +8| Ref +5| Will +8| Per +14| pool 3/5

LoL. So that's decided...


Female Half-Elf (Keleshite) Dawnflower Dervish 6 / Evangelist 2 / Champion 2 | HP 61/73 | AC 24 | T 16 | FF 18 | CMD 24 | Fort +7 | Ref +12 | Will +7 | Init +7 | Perc +15 | Bardic Per 19/24 | MP - 5/7 | LP - 2/2 | Spells: 1st - 5/5; 2nd - 4/4; 3rd - 1/2

Haha, indeed! Kyra's next!

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