Amiri

Ilse Goremark's page

51 posts. Alias of tannibal.


Full Name

Ilse Goremark

Race

Human

Classes/Levels

Barbarian level 1

Gender

Female

Size

5'8" 165 lbs

Age

18

Alignment

Chaotic Good

Deity

Gorum

Languages

Common

Strength 16
Dexterity 15
Constitution 14
Intelligence 10
Wisdom 12
Charisma 10

About Ilse Goremark

Ilse Goremark
Female Human (Kellish) Barbarian 1
CG Medium Humanoid (Human)
Init +2; Senses - ; Perception +5

Defenses
Ac 15 *13*; Touch 13 *11*; Flat-Footed 12 *10*; (armor +2, dex +2, dodge +1 *Rage -2*)
HP 15 *17*(1d12+3+*2*)
Fort +4 *+6*; Ref +2; Will +1 *+3*

Offense Speed 40ft

Earth Breaker Attacks:

Melee (copy and paste into thread for attacks)
[dice=Earth Breaker]1d20+4[/dice] [dice=damage]2d6+4[/dice]
or
[dice=Earth Breaker /w Power Attack]1d20+4-1[/dice] [dice=damage]2d6+4+3[/dice]
or
[dice=Rageing and Earth Breaker]1d20+4+2[/dice] [dice=damage]2d6+7[/dice]
or
[dice=Raging and Earth Breaker /w Power Attack]1d20+4+2-1[/dice] [dice=damage]2d6+7+3

[/dice]

Handaxe Attacks:
(copy and paste into thread for attacks
[dice=Handaxe]1d20+4[/dice] [dice=damage]1d6+3[/dice]

[dice=Handaxe /w Power Attack]1d20+4-1[/dice] [dice=damage]1d6+3+2[/dice]
or
[dice=Rageing and Handaxe]1d20+4+2[/dice] [dice=damage]1d6+5[/dice]
or
[dice=Raging and Handaxe /w Power Attack]1d20+4+2-1[/dice] [dice=damage]1d6+5+2[/dice]

Statistics
Str 16 *20*, Dex 15, Con 14 *18*, Int 10, Wis 12, Cha 10
Base Atk +1; CMB +4 *+6*; CMD 15 *17*

Feats: Dodge, Power Attack

Skills: intimidate +4, knowledge(nature) +4, perception +5, stealth +3 survival +5

Traits: Child of the Crusade, Axe to Grind

Languages: Common

SQ
Weapon and Armor Proficiency: A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).

Fast Movement (Ex):
A barbarian's land speed is faster than the norm for her race by +10 feet. This benefit applies only when she is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian's speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the barbarian's land speed.

Rage (Ex):
A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear's endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.

While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death.

Combat Gear: Earth Breaker, Handaxe, Leather Armor
Other Gear:a backpack, a belt pouch, a blanket, a flint and steel, Ioun Torch, grappling hook, an iron pot, soap, trail rations (5 days), and a waterskin.