DM Caleth's Immortals (Inactive)

Game Master Saint Caleth

For the greatest of heroes, death need not be the end. A select few are reincarnated, and must discover why they have returned and if there are others like them out among the planes...


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Here we go. Post at least once a day and use the OOC thread for purely OOC things and above all I hope you have fun.

Akasha:
You felt your mortal form die as you obliterated the scion of the Dragon God and even felt the power that you had drawn on fragment your soul as your consciousness drifted aimlessly; maybe for untold ages, maybe for the barest of instants. Without sensation you somehow felt you soul being tugged in two directions at once until you slowly returned to awareness...

Wazoo:
While the fire was pretty, it was also pretty painful if you recall correctly. You died nearly too quickly to know what was happening, although all signs pointed towards it being bad for you in every way imaginable. But if the pretty fire killed you, then how did you come to find yourself here, with the same ring you had just picked up clenched in your very real and very much not on fire hand...

Andrezi:
The astradaemons were intent on devouring your soul, but as fast as they tore your essence apart it was whisked away, to their howls as they were denied their feast. Then, after a hazy, rushed sensation you find yourself here, reborn as it seems, like once before. But there are no benefactors to greet you, only a vast dim space...

Byarsh:
Who would have thought that such a stupid mistake would doom you, the immortal wanderer, a figure of both inspiration and dread. As the flow of time enveloped you, you saw flashes of all that you had experienced and forgotten in the past and less certain flashes of what was yet to come. There are no spirits waiting for you, no apotheosis into the fabric of the planes. Only a rebirth like you have never experienced before, or perhaps experienced a hundred times through the hazy ages. What is there to be seen and told of in this place, where even you feel certain you have never set foot before...

Xor'zel:
When your own blade struck you down, you felt the crushing attention and reprobation of a god. Then for an instant you saw all things as they truly were. Your blade was not merely a sword, but a vast prison filled with the souls of all those you had killed. Even the gods themselves seemed but the smallest, worn down fragments of something greater and the planes, all of creation, could barely fill the Void with their substance.

Jerrie:
You slowly slipped from life, and you just as slowly seem to slip into it again, which is odd because as was abundantly clear when it happened, you are dead. Maybe this is the afterlife, but it does not resemble any afterlife that you have ever heard spoken of.

Hegar 'Omir:
You felt the guard's sword slip into you from behind before you could bring your gun around for a shot at the cowardly humans who had you surrounded. An ignominious end to be sure, but instead of an afterlife, you feel your gun still in your hand, feeling far more real than you should as a soul...

You awake to find yourselves each lying on a stone platform or appropriate size to your form. You are all on nearby platforms within what appears to be a long hallway filled with thousands of platforms of various sizes, from barely large enough to be called platforms to large enough to seemingly hold the largest of dragons. The hallway extends unbroken as far as you can see in both directions, still filled with untold numbers of platforms.

The light is dim, and the ceiling disappears into shadow far above you. There is enough light, however, to see that the entire hallway seems to be constructed of cyclopean blocks of stone nearly too weathered to tell if they are blocks or if the hallway has just grown up in this location over ages. The walls seem rougher than the floor. The entire vast space is unnaturally silent, seeming to deaden even the sounds that you make.

The hallway is about 90' wide and seems to be infinitely long in both directions.

Introduce your characters and remember that the last conscious thing that you remember is your death.


M High Goblin Bard/7

Wazoo opened his eyes again. Fire was pretty, but it hurt as well when it hit him. Maybe next time should not come so close. Or let fire get to him. But here, no fire. So it's safe. Wazoo lucky he not be dead! Or is he? No, Wazoo must think! Crossbow... Check! Armour... Check! Money... No. Cursed book... No. Good, no need for bad mojo now. Now, dead or alive? He squeezed his arm.

AW!

This is real. So alive. But was lots of fire... Dead and back to life or still alive? He went with his hands over his large head. Hm. No soft skin as before. Dry. As if burned meat... Ah, Wazoo was ugly already, no difference. So, probably dead. But why weapons and why the wizard ring? And what is the place? Wazoo has idea! Sing a song and concentrate!

Goblins Chew eta goblins ziztadak
Goblins moztu eta goblins borroka
STAB txakurra eta zaldia moztu,
Goblins jan eta indarrez hartu!

Goblins lasterketa eta goblins salto egin
Goblins barra eta goblins erliebe
Burn larruazala eta Mash burua,
Goblins eta hemen duzu hildako izan!

Chase haurra, catch pup.
Bonk burua itxi arte.
Bones izan pitzatu, haragi gisatua,
Goblins izango gara! Janari izango duzu!

Goblin:
Goblins chew and goblins bite
Goblins cut and goblins fight
Stab the dog and cut the horse,
Goblins eat and take by force!

Goblins race and goblins jump
Goblins slash and goblins bump
Burn the skin and mash the head,
Goblins here and you be dead!

Chase the baby, catch the pup.
Bonk the head to shut it up.
Bones be cracked, flesh be stewed,
We be goblins! You be food!

Rolls:

While singing, Wazoo thinks about where he could have end up (planes, religion) and if any magic is at hand (arcana).
Knowledge Planes: 1d20 + 9 ⇒ (8) + 9 = 17
Knowledge Religion: 1d20 + 9 ⇒ (11) + 9 = 20
Knowledge Arcana: 1d20 + 9 ⇒ (18) + 9 = 27


Male Human (Elan) Psion (Nomad) 6 / Elocator 1

Traveler awoke with a start. He opened his eyes, but instead of the vastness of the Astral Plane, a normal world, or even the Chamber of Second Chances in the Elan enclave, Traveler was in a new place. A stone arch became a ceiling high above him in the dim light. Traveler felt he was resting on a stone platform or bench.

The red-headed, human-appearing person sat up, noticing both his Headband of Vast Intelligence on his forehead, and the blue-white crystal the size of a child's fist in a golden necklace around his neck. "Well, Direction, where are we now?" Traveler asked his psicrystal. Location unknown. Time unknown. This is not a place we have been before. came the answer in Traveler's mind. Runner's right hand brushed something, and a familiar cacophony filled his mind (and the minds, not ears, of anyone else within a 15-foot radius). Traveler looked down, and saw what looked like a jagged piece of red-brown crystal with a exquisitely decorated wrapped-gold hilt and pommel lying next to him on the stone. "At least you're here too." he told Chaos Bringer as the weapon's music blared in his head. "Some help you were. You didn't even scratch those astradaemons." the redhead accused the sword as he gripped it. Wait. His charges. Traveler had died, releasing the hand of the other psion in his Astral Caravan chain, dropping the people into a random demiplane so that the astradaemons who were fighting them could not kill them nor follow them. Traveler had been by himself, fighting the horrific creatures in the hope that he could keep them from following the others. His last memory was feeling the astradaemon rip into his chest and touch his soul with the same vicious contact...

Traveler looked around him, and he was surprised to see other stone platforms similar to the one he had awakened upon. To his left and right, stone blocks of various sizes extended beyond his sight. Those nearest him, however, held what appeared to be live beings. Traveler saw what looked like a goblin on one side and a human...no, a human with thornish protrusions growing from its forehead. A half-breed, then.

(Making an assumption here, that this game is rated "PG" and we do wake up in our clothes.)

The goblin on the platform began screaming in a high-pitched keeling.


"So... this is the afterlife." Jerrie finds himself thinking. "Not what I expected. Pretty bland.

When the goblin starts screaming however, Jerrie bolts upright and pulls his hunting dagger from his belt, fearing one of the things that killed him was coming for more. Strangely enough though, it was a singing goblin that looked like it had been burned horrifically. Dead though he may be, he was not about to let his guard down around a goblin.


I would describe this game as PG-13 probably, but don't worry, you are wearing clothes.

Your clothes and equipment that you have are the same as you remember, but upon further inspection, you can see that they do not bear the signs of wear and tear that you seem to remember your possessions having, instead appearing brand new for the most part.

Knowledge(Religion) DC 20:
Although you are dead, this place does not match any description of the Underworld. The Underworld is said to be a dreary land of grey and black stone, populated by the shades of those not chosen to dwell in the domains of other gods, all under the watchful eye of Azrael.

Knowledge(Planes) DC 25:
You suspect that you are on a demiplane, and thus you could be anywhere in the planes. Maps of the Multiverse exist however, showing the locations within the Astral Plane from which various major worlds can be Plane Shifted to. If you could find one it might help you determine exactly where you are.

Examining the Walls:
The roughness of the walls is due to the fact that they seem to be inscribed with millions of names in every language you have ever seen and many strange characters that are entirely alien to you, from floor as high as you can see and along the entire length of the hall. These names are carved in grey, with a small minority in silver and one or two that you can see in the vast expanse in gold.


Male Tiefling (formerly human) Witch (Dimensional Witch) 7

If this is not the first time, it comes to pass as no other time has. What time is it, I wonder.

With a stiffness he cannot recall having before, Byarsh levers himself and rearranges the amulet that has grown quite cold in this environment. He double-checks his pulse and looks for signs of warmth.

Circulation only recently started... or restarted?

Sparing a wince for the strange singing, he investigates his surroundings with only a glance at others rousing from their stone slabs.

Knowledge (Planes) from Drøm to aid 1d20 + 9 ⇒ (6) + 9 = 15
Knowledge (Planes) 1d20 + 17 ⇒ (9) + 17 = 26

Good to see you again.

Byarsh begins reading names as best he can, focusing first on golden names before moving on to silver.


Female Human Hexcrafter Magus 3

Akasha felt a pull, more solid than before, more insistent. She felt as if she were being condensed, focused into one spot, the scattered fragments of her broken soul drawn to each other, drawn to be collected in....a vessel.....her body.

Eyes that had almost forgotten how to see opened, skin that had forgotten touch pebbled at the cold stone slab beneath her body. If I can feel this then I'm....alive?

A moment of terror struck through her, her mind reaching out desperately searching for the familiar contact that had become a part of her very being.

I AM HERE SISTER..... The voice rang strong in her mind, full of the familiar primal energy she knew so well.

Her ears could hear the chirping trill as Hrrsskk shifted next to her, body rising from the stone platform along with her own.

Sitting up she looked into her familiar's eyes, .......brother, companion, teacher, Hrrsskk was all of these, and knowing he had follower to whatever afterlife she ended up in made all the difference.

A loud disjointed chanting broke the gaze, bringing her to a reality of a massive chamber fillid with slabs like the one she was on. On those nearby others seemed to be stirring all in response to the odd little creature singing at the top of its lungs.

Instinctively she reached for a weapon, glad to discover that both her sword and her athame were with her along with her armor. The air around her responded with a whirl of motion, barely perceptable entities creating a flurry of supernatural movement, that made drawing the weapon take longer than it should.

Spirits. And not happy ones.


Byarsh:
There are two gold names that you can see on this section of wall, but one of them is too far up in the gloom to make out. The only one close enough to read is written in a script which gives you a strange sense of deja-vu. Caius von Tywyn it reads. You can make a Knowledge(History) Check.


Male Human (Elan) Psion (Nomad) 6 / Elocator 1

Traveler put his hands over his ears as best he could, with one hand still holding his longsword. "Shut up!" he yelled at the annoyance on the stone platform. When the caterwauling continued, he tried his other languages. "Halt die Klappe!" he tried in Dwarven. No response. "σκάσε!" in Elven next, then "Håll käft!" in Celestial. Still the little green creature kept screeching. "Заткнись! ಅಪ್ ಶಟ್!" Traveler tried in Abyssal as well as an Elemental tongue, Terran.

The redhead turned away and began looking at the walls, the other...people beginning to stir on the platforms. (Examining the Walls in DM Caleth's post above.) You try. Traveler told Direction. Not feasible. If the goblin does not understand Common, nor any of your other languages, then I will not be able to telepathically communicate with it either. I suggest using your translation power. "Not yet." Traveler mumbled. The half-breed next to him was already off of his stone platform, looking at the names on the walls around them. Others were starting to stir, one man down the line giving them all a wary look, holding his dagger ready. Watch that one for me. the Elan told his psicrystal, getting an affirmative in response.

Dropping his hand with Chaos Bringer to his side, to appear less threatening, Traveler said loudly in accent-less Planar Common "Is anyone a mage? With Silence? To stop this goblin from...whatever it is doing?"

The redhead with the silver headband turned back to the creature on the stone slab, and concentrated, manifesting his translation power (Natural Linguist, 3 pp, 60 minute duration, Goblin) "Itzali gora!" he yelled over the goblin's screeching.


Male Ifrit Sorcerer(wishcrafter) 5

Hegar woke up. All he did for a few seconds was just sit there and look up at the ceiling. Then he remembered what had just happened to him and he jumped up. He checked himself looking for where the sword had entered his body and found that nothing was wrong. I thought that I was dead, but I don't feel dead. Maybe that was just a dream. Hegar thought to himself.

Then Hegar heard the terrible singing coming from nearby. looking over to where the song is coming from he sees a small creature. "Shut up you pest" Hegar yells at the goblin.


M High Goblin Bard/7

Singing puts mood up. And clearly moods of creatures around him as well, all woke up! He sang even louder, but some human disagrees. He shouts in strange languages. Unknown languages, but human uses several. Smart human! Now he uses Planar Common. Human wants to silence Wazoo? Good, see what happens, Wazoo continues!

Wazoo went on for a while, but as the Human suddenly spoke Goblin, he ceased. He looked carefully upon the human, and put up a smile again. Still rhyming and sometimes even singing, he answered the human.

Giza song beldur?
Giza nahi djembe ordez?
Wazoo batera jokatuko du!
Zoriontsu ez hildako lur!

Tranquilo areto me sad
Baina Lurrazpiko mundua ez da hemen edo han
Horrela bizi izan dut hildako I
Musika egiten dut, ez dut zaindu!

Goblin:
Human afraid of song?
Human wants djembe instead?
Wazoo wants to play along!
Happy not in land of dead!

Quiet halls make me sad
But Underworld not here or there
So be I living be I dead
I make music, I don't care!


Male Drow Noble Magus (Bladebound/Kensai)

Xor'zel's eyes would snap open as the commotion brought him to. Deftly he would roll off his pillar to land crouched upon the floor opposite the side of the others, while his hand went instinctively for his blade's hilt.

Is the house under attack? He would think to himself, misinterpreting the situation he was in.

However, as his hand closed upon the leather wrapped handle, the memories of his death would awaken in his mind. As quickly as he had grabbed the blade, he would release it in revulsion as his eyes shot to the wound that should lie in his abdomen.

What is this trickery? What has Azrael done to me? Where am I?

Silently he would take in his surroundings as these questions and many others crossed through his mind.

Knowledge (Planes) 1d20 + 14 ⇒ (9) + 14 = 23

Unfortunately many of them would remain unanswered, including where he might be.


Your commotion upon waking almost seems to defile the silence of this place as the goblin continues with his improvisational poetry.

I am trying to give you guys a chance to interact and explore your immediate surroundings, but when you are ready, try this perception check.

Perception DC 30 (25 When Wazoo stops singing):
From far down the hall, you can hear an intermittant scraping sound, as if something were being lightly dragged along the stone floor.


Female Human Hexcrafter Magus 3

It seemed that everyone was reacting to the chanting of the little creature, some with more annoyance than others. What was even odder was that the red headed man shouting in what must be multiple languages, none of which were familiar except for his last words.

She mulled the words over, odd in their structure, new and yet she understood them. What was more was that if she thought about it, she could convert the words of her thoughts into the language.

"I believe the creature is...singing." she said slowly, gaining a grasp for the form of the words.

She stood up completely, taking a few steps forward, Hrrsskk hopping down from the slab to stand at her leg, intelligent eyes studying the chanting creature.


Male Human (Elan) Psion (Nomad) 6 / Elocator 1

Traveler turned away disgustedly. Ignore it for now. he thought to himself. Everyone else on the stone platforms was awake now. (Perception check: 1d20 + 5 ⇒ (2) + 5 = 7 Typical.) The goblin's singing was still distracting him.

The heterogeneous mix of people were alternating between looking at him, the goblin, the walls, and each other. They all appeared dangerous. His power still active, Traveler took the initiative. The hobgoblin yelled at the goblin to shut up as well; Traveler could communicate with him, good. "Can all of you understand me? Does anybody know why we are here?" he asked in Planar Common. The woman mumbled something, her lizard-like pet at her side. "I need you to talk before I can translate your words with my power." Traveler said gently, looking at her. His right hand still held Chaos Bringer pointed at the floor. I need a scabbard and a sword belt. Traveler thought.


Perception:1d20 + 9 ⇒ (6) + 9 = 15

"That's singing?" Jerrie asks, apparently shocked. "Now I know I'm dead."

"Yeah, I can understand you." He tells the red-haired human, lowering his hunting knife but not loosening his grip on it's hilt. He wasn't letting his guard down around all this... strange people.


Male Ifrit Sorcerer(wishcrafter) 5

"Yep, I can understand ya. All I know is that I died and this must be some kind of bad after life." Hegar replied back to the human.


M High Goblin Bard/7

Wazoo shakes his big head when the human turns back. He keeps on humming while listening to the conversation but when the hobgoblin speaks, he stops. He jumps off the platform and bows to his audience. Then he looks at the Hobgoblin.

Bad afterlife? Hobgoblin has pain? Hobgoblin sees god of dead? Land of dead is with shadows, grey and black stone. Hobgoblin sees it? Wazoo does not. So Wazoo is happy and Wazoo sings!

Then, he points at the tiefling.

Maybe smart human should try devilspeak. Or demonspeak. Or something that makes fiendman speak so he tells what he be reading.


Male Ifrit Sorcerer(wishcrafter) 5

Hegar just looks at the goblin who completely missed the fact that Heger was insulting him. At least he stop talking, now I can actually focuse. Hegar thinks to himself.
perception1d20 + 9 ⇒ (7) + 9 = 16
He starts to look around the hallway they had found themselves in. Then talking to the tiefling in infernal.
"היי אתה יכול השמות האלה?"

infernal:
Hey, can you read those names?


Female Human Hexcrafter Magus 3

It seems we all remember....dying. Interesting. It seems my mother's stories of i. gök, mutluluk, gökyüzü, sema, cennet were just stories.

Sharrim:

Heaven


Male Drow Noble Magus (Bladebound/Kensai)

As the goblin's singing came to a stop, Xor'zel's attention would turn to the sound of other voices. Some spoke in languages he knew, while others in he did not.

Quietly as he could, Xor'zel would make his way to the end of the platform in an attempt to better hear the words they spoke.

Stealth 1d20 + 15 ⇒ (7) + 15 = 22

Perception 1d20 + 9 ⇒ (7) + 9 = 16


Male Tiefling (formerly human) Witch (Dimensional Witch) 7

Holding up a hand to acknowledge goblinoids that are jostling for attention, Byarsh concentrates on the golden name.

Knowledge(History) 1d20 + 11 ⇒ (6) + 11 = 17


Byarsh:
You feel that you know the name Tywyn, but cannot recall exactly how

Perception DC 20:
The dragging sound which you may or may not have heard before seems to be getting closer, although you still cannot see anything approaching from that direction.


M High Goblin Bard/7

Perception: 1d20 + 12 ⇒ (9) + 12 = 21

Wazoo cheers.

Woohoo! Hobgoblin smarter as he looks! He speak devilspeak! Now hobgoblin only needs to think of better insults. Wazoo has for him, will teach him!

Now only need to speak black elf who hides and hear what curses devilman reads on wall. Smart human wants to use powers? Smart human uses them on sound that comes from there. Wazoo goes hiding in case Human has not enough power!

He points at the direction the dragging sound is coming from and then quickly returns to his stone platform to go hiding.

Stealth: 1d20 + 19 ⇒ (13) + 19 = 32


Male Human (Elan) Psion (Nomad) 6 / Elocator 1

Traveler added the language the woman was speaking to his translation power (Natural Linguist, 1 pp, Sharrim added to Goblin). "Well," he said to everyone in Planar Common (and Goblin and Sharrim) "let's see if we can figure out why we are here. This is not the afterlife - I still feel alive - but we were brought here from some reason." Traveler pointedly ignored the gobin talking behind him. He touched his Headband with his free hand, and looked down at himself. "And where is all of my equipment? I had more than this." Traveler added.


Perception:1d20 + 9 ⇒ (7) + 9 = 16 Just can't pay attention, can I?

Jerrie checks and finds that a lot of his hunting gear is gone too. "That's not good." He thinks, then remembers that he's dead and doesn't need to eat anyway.

*sigh*

"Anyone know what the goblin is talking about? Even if it's crazy this is a place we aren't familiar with."


Male Ifrit Sorcerer(wishcrafter) 5

"Hey, you're right, must of my stuff is gone too. Lucky I still have my gun." Hegar says gripping the handle of his pistol.
Perception:1d20 + 9 ⇒ (12) + 9 = 21
Hearing a strange noise in the distance, Hergar then draws his gun. "I think I know what the little pest is taking about. I hear something coming in the distance." Hegar says to the the rest of the group.


Now that Wazoo and Hegar have pointed it out, you can hear a sound approaching from down the length of this vast hall. It sounds like something being dragged along the rough stone floor. Due to the strange acoustics of the room, it is difficult to tell how far away whatever is producing the sound is.

Perception DC 15:
Squinting in the direction of the sound, you can see what looks like a hunchbacked humanoid form shuffling towards you slowly. It appears that you are not alone in this strange place.


M High Goblin Bard/7

From his stone platform, making himself as small as possible, Wazoo tries to spot whatever is coming.

Perception: 1d20 + 13 ⇒ (12) + 13 = 25

When he gets a view, he tries to determine what it is and attempts to measure the distance between them.

Black elf still hiding. Or maybe vanished? Must not forget him, no need for stab in back. Stupid human not watching. Maybe creature punishes him? Or black elf? Hobgoblin with him. Strange Hobgoblin, not appreciate warsongs and use gun. And speak devilspeak. Devilman be interested in curses on wall. He know about Wazoo curse? Or he be like Canvarians and say no curse? Human female with lizard interesting. Must try if lizard is nice. Small man is strange. Looks most dead. Most dangerous as well? Questions, questions... Ooh! Creature! Was watching creature! What is creature doing? What is creature anyway?


Male Ifrit Sorcerer(wishcrafter) 5

Hegar tries to see what is approaching.
Perception:1d20 + 9 ⇒ (9) + 9 = 18
"Yeah, something's coming, it looks like it's a humanoid"


Perception:1d20 + 9 ⇒ (19) + 9 = 28

"This place..." Jerrie says as he slides off his platform slowly. "Do you think he or she could be dangerous?"


Male Tiefling (formerly human) Witch (Dimensional Witch) 7

Perception 1d20 + 4 ⇒ (9) + 4 = 13
Perception for Drøm 1d20 + 8 ⇒ (16) + 8 = 24

"The names can be read, but I do not recognize these few. Keep an eye out for whoever is approaching. There is more to read."

Byarsh lowers his hands and begins to rise up higher to read the other gold name he saw.


Byarsh:
Raising yourself up to read the higher golden name, you can see the vault of the ceiling, and see that even though you are 60' in the air you are little more than half-way up the wall. The name is written in Undercommon and reads Xor'zel Zer'lam.

Out of the gloom emerges the figure of an ancient and wizened man, so old that you cannot tell to which species he belongs. He is wearing layers of tattered robes and coats and is stooped beneath a basket worn as a backpack and nearly as large has he is. He is shuffling along slowly, dragging a walking stick along, which was producing the noise you heard. He does not seem to notice you, which is odd, considering the godawful racket that the goblin was making just minutes ago.


Male Human (Elan) Psion (Nomad) 6 / Elocator 1

Traveler kept his attention on everyone else. "Let's introduce each other." he said. "Call me 'Traveler'." He saw the half-human start to levitate on his own, still peering intently at the walls. Interesting to know. Direction murmured to his red-headed master. Then Traveler finally turned around and saw the strange old man coming into their midst. "Well, hello, friend." he told the latest stranger. "Are you newly arrived like we are?"


"People who knew me before... before all this" the grave looking halfling says, gesturing to the chamber they are in, "called me Jerrie Yrrum."


Male Ifrit Sorcerer(wishcrafter) 5

"Call me Hegar." Hegar says to the Traveler.


Male Drow Noble Magus (Bladebound/Kensai)

Xor'zel would remain in his position as he took in the array of languages these strangers spoke in. He could make out little. However, as the hobgoblin spoke in infernal, he would turn his eyes towards the walls.

Names? What names?

Perception 1d20 + 9 ⇒ (10) + 9 = 19

However, as he turned to take in the writing upon the walls, his eyes would come to rest upon the ancient figure as it came into sight.


Female Human Hexcrafter Magus 3

"I am Akasha, and this is Hrrsskk," the white haired woman says indicating the lizardlike creature at her side.

She studies the old man warily, sword held firmly in hand, though lowered.


The old man approaches, only seeming to notice you at the last moment. Ah...more visitors. He pipes up querulously. And seven of you today.


M High Goblin Bard/7

When he hears the old man saying "And seven of you today", Wazoo stops hiding. He still remains on his platform tough.

Names? Wazoo knows names. Much songs, much stories, much names. Should he help devilman with curses? Or see what happens next with old man? Old man knows more? He not confused like others. Bah, questions!


M High Goblin Bard/7

Helping devilman may be interesting. Maybe old man knows much too. But smart human already talking, and he be talking much. He be ignoring Wazoo too. Maybe devilman nicer.

Wazoo makes a decision and approaches Byarsh.

Devilman speak Planar, yes? Words on walls be names? Wazoo knows many names from many worlds, he be travelling a lot! If Devilman says names, Wazoo thinks if he knows them.

Rolls:

I already roll for a history check in case Byarsh gives at least one name.

Knowledge: History1d20 + 9 ⇒ (11) + 9 = 20


Male Tiefling (formerly human) Witch (Dimensional Witch) 7

"I do speak the Planar tongue, and these words are names," Byarsh says while floating and scanning the walls in the vicinity. "I do not recognize them, but I suspect these written in gold are of particular importance. They are like trophies on a wall. Do the names Xor'xel Zer'lam or Caius von Tywyn mean anything to you?"

If there are no others immediately visible he floats back down.


Male Ifrit Sorcerer(wishcrafter) 5

Unable to understand the old man that just arrived, Hegar says to the traveler in goblin, "Hey, agure zer esan?"

goblin:
"Hey, what did the old man say?"


Male Human (Elan) Psion (Nomad) 6 / Elocator 1

(Speaking Planar Common and understood in Goblin and Sharrim)

Traveler faced the new arrival, and heard the goblin pipe up in Planar Common, surprising him. A planar-traveling gobin? he thought to himself. The half-human, a Tiefling?, talked about the names on all the walls. I would like to know what those are as well. Traveler told Direction.

The one calling himself Hegar asked a question about what the old man had said. "He said we are visitors. Seven of us today." Traveler replied, loud enough for the woman Akasha and the hobgoblin Hegar to hear him. He addressed the old man again, keeping a nonthreatening pose. "Do you know how we got here?" Traveler asked, one arm indicating the stone platforms and walls. "Or where this is?"


Male Drow Noble Magus (Bladebound/Kensai)

Still missing most of what was being said, two words would catch Xor'zel's attention.

How did any of these beings know his name.

With a flourish, Xor'zel would stand up straight and stare the lot down as his hand came to rest, yet again, upon the hilt of his wakizashi.

"איך הגעת על השם הזה?"

Infernal:
How did you come upon that name?


The old man seems to have been nodding off since he greeted you, and his head jerks up when Traveler addresses him. I don't know how anyone ever gets here. This is my home, but it is always good to have visitors...even if they are always unannounced.


M High Goblin Bard/7

Wazoo goes trough the collection of songs he has memorised, looking for the names Caius von Tywyn and Xor'xel Zer'lam.

Hmmm. First sounds human. Second elvish. Maybe black elf knows? He be coming! He speaks!

Wazoo looks at Byarsh.

But what he be saying?

DM Caleth:

I made a history check (result 20) in my last post for the name Caius von Tywyn. Does it have any result?


oops. My edit about that seems to have gotten eaten.

Wazoo:
Caius von Tywyn was one of the first non-Canvarrans to use gunpowder weapons widely in battle. (Canvarrans invented firearms) He lived over a century ago.


Female Human Hexcrafter Magus 3

Akasha's eyes narrow as she realizes that though the red haired man seemed to be speaking Sharrim, the others understood him, yet when she replied, his face was the only one that reflected comprehension.


Come...come...come The old man dodders around and heads off in the direction from which he came, clearly intending for you to follow him.

Lets try to pick up the pace a little, posting at least once a day. I am trying to have the focus be on you guys talking to each other to start, but I can give a little more framework of events if that will help.

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