Malgrim

Hegar 'Omir's page

25 posts. Alias of Bpa144.


Full Name

Adja Alfar

Race

Ifrit

Classes/Levels

Sorcerer(wishcrafter) 5

Gender

Male

Size

M

Age

75

Alignment

CN

Languages

Common, Ingang, Eleven

Occupation

Mercanary

Strength 9
Dexterity 16
Constitution 12
Intelligence 12
Wisdom 7
Charisma 20

About Hegar 'Omir

Male Ifrit Sorcerer (Wishcrafter) 5
CN Outsider(native)

Init +3

--------------------
DEFENSE
--------------------
AC , touch , flat-footed
hp 28(5d6+5+5favored class)
Fort +3, Ref +4, Will +2

--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee

Ranged

Spells (CL 5 CL6 if using wishcrafter arcana, concentration +10)
2nd (5/day): Spectral Hands(Feat), Burning gaze(DC 18), Bull's strength
1st (8/day): Touch of gracelessness(DC 16), magic weapon, reduce person, Touch of Combustion(DC 17), Protection from evil(wishcraft spell)

SQ Fire Ray(8/day) +5 (1d6+2 fire damage)
Enlarge person (1/day)

--------------------
STATISTICS
--------------------
9 Str, 16 Dex, 12 Con, 12 Int, 7 Wis, 20 Cha
Base Atk +2; CMB +1; CMD 14

Feats
Eschew Material
Elemental focus(Fire)
Spell penetration
Expanded Arcana(Spectral Hands)

Traits
Desert Child
Resilient

Skills
Knowledge (planes) +9(5 ranks, 1 INT, 3 CS)
Spellcraft +95 Ranks, 1 INT, 3 CS)
Use magic devise +13(5 ranks, 5 CHA, 3 CS)

---------------------------
CLASS ABILITIES
---------------------------
Bloodline(Efreeti): Each sorcerer has a source of magic somewhere in her heritage that grants her spells, bonus feats, an additional class skill, and other special abilities. This source can represent a blood relation or an extreme event involving a creature somewhere in the family's past. For example, a sorcerer might have a dragon as a distant relative or her grandfather might have signed a terrible contract with a devil. Regardless of the source, this influence manifests in a number of ways as the sorcerer gains levels. A sorcerer must pick one bloodline upon taking her first level of sorcerer. Once made, this choice cannot be changed.
Eschew Materials: A sorcerer gains Eschew Materials as a bonus feat at 1st level.

Bloodline powers:
Fire Ray (Sp)(8/day): Starting at 1st level, you can unleash an elemental ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6 points of fire damage + 1 for every two sorcerer levels you possess. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
Elemental Resistance (Ex): At 3rd level, you gain fire resistance 10. At 9th level, your fire resistance increases to 20.

Wishcrafter:
Wishbound Arcana (Su): At 1st level, the wishcrafter can use the wishes of non-genie creatures other than herself in place of the normal verbal components of her spells. A creature can make a wish as a free action at any time, even during the wishcrafter's turn. The wishcrafter must be able to hear and understand a wish in order to use it as a spell component. A spell that doesn't normally have a verbal component gains one when cast using this ability. A wish doesn't need to mention the name of a specific spell, but must describe an outcome that can be accomplished by casting a spell the wishcrafter knows (for example, wishing to be bigger could supply the verbal component for enlarge person). A wishcrafter gains a +1 bonus to her caster level when using a creature's wish as a verbal component in this manner, but cannot include herself as a target of such spells. She can be affected by such a spell if it affects an area rather than a target or targets. A wishcrafter is under no compulsion to grant a creature's wish. Once the wishcrafter grants a creature's wish using this ability, she cannot use this ability to grant that creature any further wishes for 24 hours. This ability replaces bloodline arcana.
Expanded Wishcraft: At 3rd level and every 2 levels thereafter, the wishcrafter grows more adept at altering reality to fit the whims of others. She may add an additional spell selected from the sorcerer/wizard spell list to her list of spells known. This spell must be one level lower than the highest-level spell she can cast. A wishcrafter can only use these spells in conjunction with her wishbound arcana ability. For example, if she used this ability to learn cat's grace, she can only cast it when another creature wishes for it, and can't cast it on herself because it is a targeted spell. She cannot use these spells to craft or recharge magic items. These bonus spells replace the bloodline spells gained by the sorcerer's bloodline.

---------------------------
RACIAL QUAILITIES
---------------------------

Ifrit:

Darkvision: Ifrits can see in the dark up to 60 feet.
Energy Resistance: Ifrits have fire resistance 5.
Efreeti Magic(Enlarge Person): Some ifrits inherit an efreeti ancestor's ability to magically change a creature's size. They can cast either enlarge person or reduce person (the ifrit chooses when using this ability) once per day as a spell-like ability (caster level equals the ifrit's level). The ifrit can use this ability to affect other ifrits as though they were humanoid creatures. This racial trait replaces the spell-like ability racial trait.
Fire-Starter: Ifrits with this racial trait derive sadistic satisfaction from watching others burn. Anytime the ifrit causes a creature to catch fire, he gains a +1 morale bonus on the next single attack roll, saving throw, skill check, or ability check that he makes in the next round. The ifrit only gains this bonus the first time he causes a particular creature to catch fire; subsequent times the creature catches fire provide no bonus. This racial trait replaces fire affinity.

--------------
GEAR
--------------

Gear:

Potions/Wands/etc/:

Wealth:

pp, GP, SP, CP