DM Caleth's Bronze Age: An Inheritance of Dragons (Inactive)

Game Master Saint Caleth

In an ancient world, a group of recently freed slaves join the fight against the tyrannical Dragon God, possibly to end his reign forever...


1,301 to 1,350 of 1,520 << first < prev | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | next > last >>

Male Dwarf Rogue (scout) 4

Survival for cold: 1d20 + 7 ⇒ (16) + 7 = 23
Enough for everyone and the yaks. :)

Fort save for the cold (DC 15): 1d20 + 4 + 2 + 2 ⇒ (14) + 4 + 2 + 2 = 22

Fort save for the altitude: 1d20 + 4 ⇒ (6) + 4 = 10

Kjolmar seems sluggish, gulping in the thin mountain air hungrily. It seems unusual, given the rugged appearance of the Mountain Dwarf, yet you would guess he hasn't been acclimated to this altitude in a while. Gain fatigue in the first hour.

Fort save for the cold (DC 16): 1d20 + 4 + 2 + 2 ⇒ (17) + 4 + 2 + 2 = 25

Fort save for the cold (DC 17): 1d20 + 4 + 2 + 2 ⇒ (17) + 4 + 2 + 2 = 25

I dunno how long we're gonna march, so I'm just putting 3 rolls for now.


Male Human Soulbolt 4

Altitude: 1d20 + 4 ⇒ (18) + 4 = 22

Cold 2: 1d20 + 4 + 2 + 2 ⇒ (18) + 4 + 2 + 2 = 26

Altitude 2: 1d20 + 4 ⇒ (15) + 4 = 19

Cold 3: 1d20 + 4 + 2 + 2 ⇒ (6) + 4 + 2 + 2 = 14

NL cold damage: 1d6 ⇒ 6

Altitude 3: 1d20 + 4 ⇒ (19) + 4 = 23

Not doing too bad.

Quodak seems a bit cold a few hours in, but he's handling it rather well.


Alright, here's the first 3.

1st Checks DC 15
Altitude : 1d20 + 3 + 2 + 2 ⇒ (18) + 3 + 2 + 2 = 25
Cold : 1d20 + 3 + 2 + 2 ⇒ (6) + 3 + 2 + 2 = 13
NL cold Damage 1d6 ⇒ 5

2nd Checks DC 16
Altitude: 1d20 + 3 + 2 + 2 ⇒ (9) + 3 + 2 + 2 = 16
Cold: 1d20 + 3 + 2 + 2 ⇒ (19) + 3 + 2 + 2 = 26

3rd Checks DC 17
Altitude: 1d20 + 3 + 2 + 2 ⇒ (4) + 3 + 2 + 2 = 11
Cold: 1d20 + 3 + 2 + 2 ⇒ (9) + 3 + 2 + 2 = 16

Fatigued
NL cold Damage 1d6 ⇒ 4

Moredrel is showing the strain. Shivering and frostbit from the start, he's breathing hard near after a couple of hours. Stopping frequently to try to catch his breath.

Does the altitude cause any more problems once you're fatigued? Is there any point in continuing to make checks?


Half-Orc Barbarian 1

I'd prefer to keep Krathok's rolls together in one post - so if Caleth can confirm how far we'd be marching I'll throw up the appropriate checks and so forth.


It begins getting dark after about 4 hours. I assume that you would want to stop at that point.


Male Human Soulbolt 4

Final rolls, then.

Cold: 1d20 + 4 + 2 + 2 ⇒ (6) + 4 + 2 + 2 = 14

NL cold: 1d6 ⇒ 1

Altitude: 1d20 + 4 ⇒ (16) + 4 = 20

By the end of the day's march, Quodak seems to be colder, but still doing reasonably well. Between the wounds he received while fighting the elemental, and the cold, he won't last a terribly long time, though. He is shivering, and his feet are beginning to show a tinge of blue.

The dwarves wouldn't have happened to have given us anything to burn, would they?

30(7)/40HP


Half-Orc Barbarian 1

Fort Saves: 1d20 + 5 ⇒ (18) + 5 = 23 - save
1d20 + 5 ⇒ (4) + 5 = 9 - fail
1d20 + 5 ⇒ (2) + 5 = 7 - fail
1d20 + 5 ⇒ (9) + 5 = 14 - fail

Non-lethal: 3d6 ⇒ (4, 6, 2) = 12 - 6 non-lethal taken.

I've assumed I'll fail an altitude check at some point and end up fatigued; though it has no effect on anything else unless combat ensues.

After trudging along for a few hours and getting chilled to the limit of his endurance, Krathok looks around for a place to rest...

Perception: 1d20 + 4 ⇒ (16) + 4 = 20


And one more save as we start searching for a place to camp:
Cold DC 18: 1d20 + 3 + 2 + 2 ⇒ (15) + 3 + 2 + 2 = 22


Assuming I'm not wearing the cloak of endure elements and instead gave it to some of the smaller people. Decide amongst yourselves who has it.
DC15
Survival (for bonus) 1d20 + 7 ⇒ (15) + 7 = 22
Fort for cold 1d20 + 5 ⇒ (7) + 5 = 12
Fort for Altitude 1d20 + 5 ⇒ (19) + 5 = 24
DC16
Survival (for bonus) 1d20 + 7 ⇒ (6) + 7 = 13
Fort for cold 1d20 + 5 ⇒ (11) + 5 = 16
Fort for Altitude 1d20 + 5 ⇒ (1) + 5 = 6
DC17
Survival (for bonus) 1d20 + 7 ⇒ (3) + 7 = 10
Fort for cold 1d20 + 5 ⇒ (6) + 5 = 11
Fort for Altitude 1d20 + 5 ⇒ (3) + 5 = 8
DC18
Survival (for bonus) 1d20 + 7 ⇒ (16) + 7 = 23
Fort for cold 1d20 + 5 ⇒ (9) + 5 = 14
Fort for Altitude 1d20 + 5 ⇒ (6) + 5 = 11
DC19
Survival (for bonus) 1d20 + 7 ⇒ (17) + 7 = 24
Fort for cold 1d20 + 5 ⇒ (2) + 5 = 7
Fort for Altitude 1d20 + 5 ⇒ (15) + 5 = 20

Not including potential bonuses from survival
Failed 6 cold saves for 6d6 ⇒ (5, 1, 5, 6, 1, 1) = 19Nonlethal damage

Orion has 17/36 HP and is fatigued


You are still in the wide, flat valley where the Iron Peak mines are located (see the picture posted above), so you are going to be resting in the open tonight. Any spot would pretty much be interchangeable.

Fairly prominent in the gear on the yaks are the pieces of a large sturdy tent disassembled for easy travel. It will require a Survival check to set it up, how well you do will determine how long it takes, from half-an hour to about two hours. There is also a curious perforated metal object filled with coals, which is presumably for warmth, as well as some other objects which are likely cookware.

When investigated, the supplies include food in the form of particularly unappetizing looking jerky, hard, crumbly yak butter and some sort of coarse flour. There is also a hard brick of black tea. The last saddlebag is the most puzzling as it contains an iron helmet and a torc in the shape of a stylized griffon made of an even stranger metal. Both are decorated with motifs similar to those on the iron hammer you found on the body in the cave.

In case you care, there are three yaks, one carrying the peices of the tent, one carrying food and one carrying the other miscellaneous items.

Kjolmar:
the tent is a yurt, the traditional living place of any good, nomadic dwarf. The metal object is a brazier for warming the yurt. You seem to have been provided with utilitarian versions of all the core possessions of a nomadic family, which is quite generous of Hroar.


Male Dwarf Rogue (scout) 4

@Orion: My roll on the Survival allows everyone a +2 for the entire time that we're marching for the day, so you didnt need to make Survival checks. What's more, I'm pretty sure there's only one check for the whole period of time. Just a heads up.

Kjolmar recognizes the items, and explains to the group that they're the basic trappings of a nomadic dwarven family's set-up. Though he's not a nomadic dwarf himself, Kjolmar will set up the tent.

Suvival: 1d20 + 7 ⇒ (17) + 7 = 24

When the tent's set up, Kjolmar sets up the brazier in the center and (assuming we were provided something to burn in it) lights it up to warm the tent. He takes the iron helmet and flips it, then boils some water to make tea. As he does so he moves to allow everyone into the yurt (likely small for the rest as it's dwarven-sized) and, once the tea is made, tells them a tale of his ancestors through the collective.

He tells the tale of Sindri Greyhelm, also known as Sindri the Tall, who stood eye to eye with the orcs and could lift twice his considerable weight. He tells the tale of how Sindri brought low a mighty giant with a fiery beard by uprooting a massive tree and beating him with it. As he tells the tale, Kjolmar says certain words out loud in Dwarven for emphasis, and stares intently into the fire.

When the tale is through Kjolmar gets quiet, evidently lost in his own thoughts.


Kjolmar is able to quickly set up the tent, instructing his fellow party members to help, you are inside and a little bit cramped together, but out of the wind and cold within about 45 minutes.

You probably wouldn't want to use the torc and helmet that way. My description might have been unclear, but you have the appropriate tools for cooking, in this case the coal-filled brazier and a small pot for water.

Kjolmar:
The helmet and torc are some sort of relics, since tradition states that the possessions of particularly heroic dwarves are decorated with their personal runes and preserved to be used by their descendants in times of need. I might have confused you by going a little bit overboard on the description of these particular items. Sorry.


Via spells and sleep I'll be healed up and fully charged by the next day regardless.

Not that he needs it, but Orion will try and help set up the tent.
survival 1d20 + 7 ⇒ (17) + 7 = 24

"Strange." Orion says plainly looking at the odd dwarven goods.


Male Dwarf Rogue (scout) 4

Well, that changes my actions. Wouldn't want to use sacred relics to boil tea. XD

Kjolmar explains to everyone that the torc and helmet are likely sacred relics, as they bear runes which might suggest such. He tries to decipher the runes, and if he can't, he asks Moredrel if he can (as Kjolmar knows him as one who studies magic).


Half-Orc Barbarian 1

Krathok shrugs at the mention of the relics, instead warming himself within the yurt.

Krathok should be able to account for most of the rest of the healing required through transfer wounds and the like.


None of you are likely to get a detailed meaning of the runes, since you don't even know what writing is at this point. You have no idea how hard that little detail has made things at various points so far.

Prominently on both the helmet and torc are the same characters from the Iron Peak flags: 鐵巓

The full inscription on the helmet says: 鐵巓雷狼盔子裔子 龍猎
The full inscription on the torc says: 濃 鐵巓始祖

Don't get too caught up in the Chinese, it is not super important exactly what the characters are right now but I want to have the exact wording here for future reference. Also here are some hints to help you figure out what is going on.

Knowledge: Religion or Arcana (DC 25):
These relics have clearly been venerated for decades or even centuries. It is not unheard of for such relics to have powerful magic and sometimes even will of their own from the veneration that they have received.

INT (DC 20):
Given the significance of ancestors that you have seen among the Dwarves, it is not unlikely that these items belonged to various ancestors of the Iron Peak clan and the runes might be the Dwarves' way to represent their names.

Kjolmar:
As a little bit more world-building, the characters for Greyhelm would be 蒼盔. Kjolmar would recognize at least these characters since every clan has big banners of their name.


Moredrel will gladly examine the sacred objects (and had been planning to do so from the initial description).

Detect Magic. And Spellcraft if they do have magic auras. 1d20 + 15 ⇒ (10) + 15 = 25
He will also see if he can decipher the runes or anything else about them
Knowledge: Arcana 1d20 + 12 ⇒ (17) + 12 = 29
I don't have religion and I doubt Planes,geography or Nature will help.:)

:: I wonder why these were given to us? Unless they're standard equipment for the average nomad family? ::

Edit: Written before that last posting.
Int:1d20 + 5 ⇒ (16) + 5 = 21


Moredrel wrote:

Moredrel will gladly examine the sacred objects (and had been planning to do so from the initial description).

Detect Magic. And Spellcraft if they do have magic auras. 1d20+15
He will also see if he can decipher the runes or anything else about them
Knowledge: Arcana 1d20+12
I don't have religion and I doubt Planes,geography or Nature will help.:)

:: I wonder why these were given to us? Unless they're standard equipment for the average nomad family? ::

Edit: Written before that last posting.
Int:1d20+5

"The cleric seemed interested in us, but I don't know why. If he packed our bags he probably put that stuff in on purpose. What purpose I have no idea. "


Male Human Soulbolt 4

Int: 1d20 ⇒ 2

I haven't the foggiest idea of why we'd be given these, but it's likely not for us, as much as for Kjolmar.


Male Dwarf Rogue (scout) 4

INT check: 1d20 ⇒ 12

::Well, I weren't given instructin's on what to do with 'em. Per'aps he gave us 'em to deliver?:: Kjolmar doubts that's the reason, even though he offers it as a suggestion. After all, the priest would likely have told them about it if they were. Kjolmar delicately inspects the helm as he talks, but doesn't put it on. He goes back to his cup of tea after a while, setting the helm down and forgetting about it for the moment.


:: These are old. They may have been kept as relics for centuries. They probably belonged to famous ancestors of the clan. The runes may show that, but I can't tell what they represent. ::

I may know more once I get a response on the Detect Magic.

:: Until we find out more about them, I'd be very careful about who we show them too. If someone thinks we stole them, we could be in a lot of trouble. ::


Detect Magic:
The relics are both magic and both quite powerful. You can't tell exactly what they do, but they might be intelligent items.

Sitting in the yurt and discussing the mysterious items over tea has given you plenty of time to warm up, so you can start healing subdual damage from the cold.


Half-Orc Barbarian 1

Krathok gestures with his meaty hands for the helmet I have and see? and if given over takes a close look, turning it over in his hands.

Then almost on an impulse, he pops the helmet on his head - grinning wide with nascent tusks visible.


Male Human Soulbolt 4

So after 2 hours, Quodak's done healing nonlethal, leaving only the wounds from the fight with the elemental.


Krathok:
Nothing momentous happens aside from the fact that the helmet fits you surprisingly well assuming that it was originally made for a dwarf.

It is now dark and likely too cold to go outside for more than a few minutes, even protected with furs. There is also not much point in setting watches, since you are going to have to huddle in the yurt for warmth.


I thought I'd reported this earlier, but
"They're definitely both magic and strong magic at that. Too strong for me to tell what they can do. There's a hint that they might be intelligent."

As he realizes Krathok's tried the helmet on:
"Krathok! They could be dangerous."
When nothing seems to happen, he'll cast Detect Magic again to observe more closely:
"They don't seem to have done anything. Do you feel any different?"

"Hmmm. If they're intelligent, can you try to contact then mentally? "


Male Dwarf Rogue (scout) 4

Kjolmar, rather worn out by the long series of events of the day, goes promptly to sleep.


Half-Orc Barbarian 1

At Moredrel's question Krathok shrugs Still feel normal... head warmer though...

Krathok is also for sleeping and the cold trudge of the morrow.


Orion yawns loudly,

"If you're going to play with that thing just do it quietly."

Then rolls over and curls up in his own wings like a blanket to sleep.


Male Human Soulbolt 4

Quodak, too, goes to sleep.


Krathok before sleeping:
As you presumably remove the helmet to go to sleep, the decorative inscription on the front catches your eye. It looks no different than it did a moment ago, but you can now understand that it says Thorolf Kjeldson Leifsonnar of the Iron Peak, called Dragonhunter. You likely don't know how you understand it, since you have never heard of the idea of reading or writing. You can apparently now read (and write if it occurs to you) Dwarven.

Dwarven writing was originally designed only to record the names of ancestors, but it was then extended to record various hymns and chants. It works kind of like Japanese kanji, where every character can be read as a whole word or a syllable.

Krathok while sleeping:
When you drift off to sleep, you dream of a dwarf dressed in a robe of furs and richly but primitively adorned. Around hi neck, he wears the same torc which has mysteriously found its way into your gear.

Quodak:
As you sleep, perhaps dreaming of hunting in the jungles of your home, you sense another presence in your dream and suddenly there is a dwarf clad in ornate armor at your side, hunting with you. As part of his armor, he wears the very same helm that you found among your gear. YOU ARE A GREAT HUNTER AMONG YOUR PEOPLE, ARE YOU NOT, HUMAN? TAKE MY HELM AND HUNT THE GREATEST OF THE DRAGONKIN. Oddly, he seems to be speaking your native language of Xaidan, but it is your dream after all.

I promise that I did not forget everyone else, everyone gets a spoiler while sleeping, I just have to figure out exactly what the others will entail.

DM Rolls:

1d20 + 4 ⇒ (11) + 4 = 15


Male Human Soulbolt 4

DM:
Are we allowed to respond to the dwarf in-dreams, or is that not possible?


Orion:
In your dream, you notice the ghostly form of a dwarf watching you and addressing you. PROVE YOURSELF WORTHY OF MY HAMMER, HUMAN, AND I SHALL LEND YOU MY STRENGTH FOR WHAT IS TO COME. It is a little bit odd that a dwarf is speaking your native language, but it is your dream after all.

Moredrel:
You feel a presence in your dream, a presence you have only heard once before, when your magical powers were awoken within you. WHATEVER INTEREST THE POWERS OF THE SOUTH MIGHT TAKE, The presence addresses you in a resounding voice in your native Camthi. YOU ARE STILL MINE. MY LINK TO EVENTS THAT WILL THUNDER ACROSS THE WORLD.

You can, of course, try to interact with your dreams if you want.


Male Human Soulbolt 4

Dream:
I would like to think that I am a great hunter, yes. You want me to take your helm? You truly think me worthy of it? I am honored, of course, but it seems a bit strange to trust your helm to an outsider, from what we saw only yesterday.


DM Caleth wrote:

** spoiler omitted **

** spoiler omitted **

You can, of course, try to interact with your dreams if you want.

DREAM:

"Why would you help me, Spirit? Your people seem to be extremely distrustful of me. It's understandable given my lineage, but the question remains."


Quodak:
MY CHILDREN, LIKE ALL CHILDREN ARE SHORT SIGHTED. I KNOW THINGS THAT YOU DO NOT, AND I TRUST MY LEGACY TO BRAVE HUMANS OVER WHAT MY DESCENDANTS HAVE BECOME, QUIVERING BEHIND THEIR WALLS WHEN PORTENTS LOOM. He takes the helm from his head and hands it to you.

Orion:
THE SONS AND DAUGHTERS OF THE IRON PEAK ARE NOT THE DWARVES OF OLD. The dwarf snorts in derision. YOU ARE THE ONES WHO STARTED THIS, AND GIVEN US OUR CHANCE TO FINISH IT ONCE AND FOR ALL.

Oops, I didn't mean to forget Kjolmar the first time around.

Kjolmar:
In your dreams, you see a succession of dwaves. Some of them are your famous ancestors who you recognize from the stories you were told as a child, but some of them must be truly ancient since you do not recognize the stories they are from. KNOW THAT WHATEVER MAY COME TO PASS, YOU MAY DRAW UPON OUR MIGHT WHEN IT IS NEEDED, OUR CHILD. The line of figures speaks directly to you, as the ancestors are said to speak to only the greatest of heroes.


Saint Caleth wrote:

** spoiler omitted **

** spoiler omitted **

Oops, I didn't mean to forget Kjolmar the first time around.
** spoiler omitted **

DREAM:

"Very well. If your goals are mine then we can work together. "


DREAM:
"Of course I am yours. That choice was made long ago."
He pauses, trying to gauge whether the presence is listening.
"What powers of the south? The dragons?"


Male Human Soulbolt 4

Dream:
Quodak takes the helm, putting it on. With his regional salute, Quodak says, "Very well, sire. I will be proud to wear this helmet, and will perform to the utmost the task that has been granted to me."

If you don't mind, I'm going to have Quodak take a step towards lawful. This is a pretty big thing for him, and it's definitely affecting his outlook. If that's not okay with you, just tell me, and I'll set it back.


Male Dwarf Rogue (scout) 4

Caleth:
Kjolmar is quite taken aback at having such a dream, and says to his ancestors, "It is a blessin' for me to 'ave noble dwarves such as yerselves fer ancestors. I promise I won' fail ye." Kjolmar kneels to the nearest ancestor, his mind racing but his body completely still.


Half-Orc Barbarian 1

Dream:
Krathok's eyes arrow as he regards the dwarf, but he rises tall on his heels and calls out in Orcish "Hail dwarf" wondering if the figure will answer.


Moredrel:
MY BRETHREN WHO HAVE ALREADY JOINED THE MORTAL WORLD, AND WHO I MAY SOON JOIN.

Quodak:
THE AGE OF MAN MAY TRULY NOW BE BEGINNING IF A HUMAN IS MORE WILLING TO CARRY MY LEGACY THAN MY OWN CHILDREN. The figure says almost wistfully before beginning to recede into the jungle, leaving you with the helmet.
That is fine if you think it is appropriate. I don't usually put too much stock in alignments.

Krathok:
IT SEEMS THAT THERE MUST BE WAR. The dwarf replies. He seems to be speaking Orc, which is a little strange, but it is your dream after all. BEWARE, HOWEVER, THE CONSEQUENCES OF WHAT YOU MUST DO, THOUGH IT MAY TAKE A THOUSAND YEARS BEFORE THEY DO HARM. IT HAS ALWAYS BEEN YOUR PEOPLE WHO COULD SEE BEST THE BALANCE OF THE WORLD.


Half-Orc Barbarian 1

Dream:
Brow furrowing "War of Dragons? or men?... what path you put us on?" gesturing pointedly at the dwarf's torc.


Male Human Soulbolt 4

DM:
Alrighty then. I don't have anything more to say concerning the dream, either.


Krathok:
WAR OF GODS. The dwarf says pointedly. EVEN NOW, THE DRAGON GOD MARCHES HIS ARMIES TO WAR, TRANSGRESSING THE LANDS OF OUR PEOPLE, AND YOURS, ORC-KIN.

Are we done with the dreams now, or is there any interaction that I missed?


Half-Orc Barbarian 1

Krathok ok to move forward


Male Human Soulbolt 4

Forward, Ho!


Male Dwarf Rogue (scout) 4

If there's nothing more for me, I'm ready.


You awaken to find the tent colder than the previous night, but still warm, having retained heat remarkably well. Quodak wakes with the dwarven helm close at hand, which is odd, because it was next to Krathok when you went to sleep. In its former position lies the torc, and the iron hammer salvaged from the cave several days ago has rearranged itself in a prominent position near Orion.

Outside, the sun is behind thick clouds, bathing the already grey landscape in steely light. The glacier towards which you were directed looms on the horizon, not more than half a days journey away.

It is pretty obvious which way you are heading at this point, so no survival checks needed. I assume that you are going to start off, and talk on the way.


Half-Orc Barbarian 1

Krathok looks at the torc... confused at how it arrived next to him before remembering his dream. Brow furrowed, he puts the torc on under his clothes. Apart from this he does not proffer any thoughts on his dream without prompting or suggestions from another.

1,301 to 1,350 of 1,520 << first < prev | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM Caleth's Bronze Age: An Inheritance of Dragons All Messageboards

Want to post a reply? Sign in.