| Quodak Milner |
Figure I can't do much worse than Orion.
It is true, Spirit. We have done nothing but hinder the Dragon-folk, and they have been naught but a hinderance to us. We are on our way now to help another outpost of those who would fight against the dragons. Even now, they may be in danger. Would that serve your cause, losing those who would fight against those who have, by your tone with my winged friend, done you wrong? We seek to wrong them as well, and dethrone them from power. I think we can make a partnership of this, and we can help eachother. What say you, Spirit?
Diplomacy: 1d20 ⇒ 10
| DM Caleth |
Very well then. You may go to your war, but know that if you stray from your path by even the slightest amount while in our lands you are doomed. We will be watching you. the reply is injected reluctantly into the collective as the winds and cold cloaking your interaction lessen slightly.
| DM Caleth |
The spirit allows you to pass and exit the ravine onto the top of the glacier. A remarkably chill wind seems to follow you along with the creature's glare before it steps backwards and vanishes into the mist, which soon disperses revealing the nearly featureless expanse of ice and snow ahead of you.
You are going to need to find your way towards Anaph Pell. You know that it is northeast of you, so survivial should be able to help you navigate.
Sorry that took so long. There are a lot of behind the scenes things going on at this point in the campaign and in-game time is very important. I am on vacation now, so expect things to move at a slightly less glacial pace.
| DM Caleth |
You can automatically tell where north is, but it is going to take a DC 13-17 check each day of travel to stay on the correct northeast path depending on the weather.
Trudging through the ice and snow for a while, Krathok manages to lead you to a small stone outcropping which overlooks the icy expanse of the glaicer. It is not quite evening, but you can all pretty much tell that this would be an advantageous site to set up camp. You would be able to keep watch more effectively, but as a drawback you would be more conspicuous.
1d100 ⇒ 31
| DM Caleth |
Is there anything you particularly want to do roleplay-wise as you continue your journey? If so, just do it now since I am going to fast-forward a little bit to something more interesting.
For two days you continue to trudge across the frozen wasteland of the glacier in what you hope is the direction of Anaph Pell. On the third day,a chill fog quickly descends, cutting your visibility to a mere 20' or so in front of you and muffling the sound of your travel.
For each hour that you travel now, you will need to make a collective survival check to see how well you stay on course.
| DM Caleth |
You move through the fog, nearly seeming to float all but detached from the rest of the world for another few minutes before Orion seems to notice something (based on his previous Perception check).
Seconds later, something large swoops past overhead. You cannot make out what it is beyond a shadow in the freezing fog, but the passage of its bulk is undeniable, as is the force of the beating of its wings above you. You are facing Northeast, it is flying from West to East above you.
Perception Good:1d20 + 5 ⇒ (15) + 5 = 20
| DM Caleth |
As you pause, the huge flying creature passes overhead once more, This time swooping down from behind you so close that even through the fog, you can see the vague shadow if its bulk.
| DM Caleth |
From ahead of you, you suddenly hear screams or surprise and pain through the fog, maybe about 25-35ft. away.
Give me an approximate order that you guys are in, I am not going to draw a map while the fog is here, since it is supposed to be disorienting.
| DM Caleth |
Right now, you are all close enough that you can generally perceive what each other are doing. If you get farther apart than about 15-20', I will warn you, and then I will start writing separate spoilers for each of you to preserve the disorienting effects of the fog.
In the fog, adjacent creatures have a 20% miss chance, creatures between 10-20' away have a 50% miss chance and you cannot see anything farther than 20' away.
Arglwydd Brwydr gerdded gyda ni! With a bellowed shout, a huge, hulking figure charges out of the fog, heading in Quodak's general direction. He swings a club-like object, striking Quodak in the head with a dull metallic thunk. (18 points bludgeoning damage).
As this happens, another figure runs headlong towards Orion, stopping only when he knocks into the man. It is a soldier wearing the uniform of the Dragon God's legions. He looks at Orion for a split second, before pulling himself together and saluting. Sir! We are under attack, Sir! Spirits all around us!
There is now a huge, shaggy humanoid adjacent to Quodak. And a soldier of the Dragon God standing in front of Orion. Now is a probably a good time to roll initiative to sort things out.
Charge:1d20 + 7 ⇒ (6) + 7 = 13
Miss:1d200 ⇒ 34
Damage:1d10 + 9 ⇒ (9) + 9 = 18
Perception 1:1d20 + 4 ⇒ (3) + 4 = 7
| DM Caleth |
You can clearly hear the sound of massive wingbeats in front of Orion, in the direction that the soldier came from. There is a (presumably) human scream and the sound of a body hitting the ground.
The soldier who seems to have confused Orion for his superior officer points his spear in the general direction of the wings and backs up next to Orion. It's in the air! We can't touch it up there he says expectantly. It seems that the soldiers of the dragon god are completely reliant on their sorcerous officers to deal with airborne threats.
Orion's turn. There is still a big humanoid next to Quodak. The soldier next to Orion has backed up to within spear reach of Krathok.
Initiative:
DM
Orion
"Shaggy"
Quodak
Krathok
DM (R):1d20 + 6 ⇒ (1) + 6 = 7
DM (S):1d20 + 5 ⇒ (15) + 5 = 20
DM (D):1d20 + 1 ⇒ (19) + 1 = 20
| DM Caleth |
The creature adjacent to Quodak swings his metal bar again, with a shout, but cannot connect with Quodak through the clinging fog.
Another hulking figure comes into view, this one brandishing a huge axe. He pauses for a beat seeing Quodak and Krathok before brandishing his axe in Orion's general direction with a shout, seemingly directed at Quodak and Krathok. Draak manne!Gaan lê, Ramlor waak oor julle, broers! With that warning, a roar of fire erupts from the axe, exploding across Orion, the soldier beside him, and from the sound of the eerie screams, whatever winged creature was wreaking havok in front of you. (Orion takes 22 Fire Damage; Reflex DC 16 half)
Attack:1d20 + 5 ⇒ (4) + 5 = 9
Perception:1d20 + 3 ⇒ (18) + 3 = 21
Reflex:1d20 + 1 ⇒ (16) + 1 = 17
Reflex:1d20 + 1 ⇒ (17) + 1 = 18
Reflex:1d20 + 5 ⇒ (16) + 5 = 21
Fire Damage:5d6 ⇒ (6, 3, 4, 3, 6) = 22
| Quodak Milner |
Quodak looks to the hulking figure as it seems to shout at him, but shrugs, unable to understand the harsh tongue. Meanwhile, he steps out of the way of the beast 5 foot step, and unleashes an attack at it, which, I'd imagine in all this fog, would be pretty hard to see. Not looking for Flat-footed or anything, just surprise when it gets hit (or doesn't) by something hard to see.
Attack, Using Deadly Aim and including PBS: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 1d10 + 9 ⇒ (6) + 9 = 15
::Anyone know what he's saying? We need to sort this out.::
| DM Caleth |
The dragon soldier would be attacking the newcomer, but he got toasted by the fireball. I probably should have not forgotten that in my last post. I'm just waiting on Krathok's turn before the DM goes again.
Remember that the fog is magical in nature, someone is probably trying to sow confusion amongst the various groups of people present. Don't worry, the intention is that this starts out as a confused clusterf&+~.