DM CH-P's CoT: The Bastards of Erebus (Inactive)

Game Master Feral


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Male thoradorian minotaur ranger (wild hunter) 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

Expanded Arcana is not a bad idea.

What spells did Semenya get this level?


Maddok wrote:

Yahirma, did you need suggestions for things ask Ghaelfin? I think we've gathered all the information we could possibly hope for. Whatever we get out of him is a bonus at this point.

If there's nothing more the party feels they need to know, then one option would be to wait until you've started exploring Delvehaven, in case further questions arise then.

Quote:
Are, would you be alright with the Beast getting Powerful Charge as a 1-point evolution in the future? Pounce only costs one point and it's quite a bit more powerful.

That sounds fair, at first glance. I certainly agree that pounce is a lot more powerful (the balancing factor is probably that the Eidolon would need several other evolutions before pounce would be useful). I'll think about it and let you know before the next levelling.


Male thoradorian minotaur ranger (wild hunter) 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

Do you mean take the bust with us into Delvehaven?

I'm not sure how often I would even use powerful charge. It just feels like something the Beast should have. =P


Female Half-Orc Sorcerer, 7th (Brass Draconic Bloodline)

Maddok:

Semenya took Mending (0 level) and Lighting Bolt (3rd) for her spells at 6th level.

At 8th level Flaming Lightning Bolt via Elemental Spell gets all of her fire damage bonuses back on it. In the mean time, it gives me something to zap a devil with.

Expanded Arcana at 7th level would probably be Shatter and something else 2nd level.

One spell I'm seriously looking at is Communal Darkvision.


Male thoradorian minotaur ranger (wild hunter) 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

Wasn't one of us supposed to get Haste at some point?

Maddok picked up Barkskin but his low number of spell slots makes passing them out unrealistic.


Female Half-Orc Sorcerer, 7th (Brass Draconic Bloodline)

Haste is the spell that Derek or Semenya were planning on getting at 7th level; back when this campaign started, we'd discussed Derek getting it at 7th level when he gets 3rd level spells, so that Semenya could get Fireball. Given how many "Immune to Fire" things we're seeing...

It's currently on my 7th level Be Sure To Get This list if Derek doesn't get it, and maybe if he does. It's far and way the most powerful 3rd level spell in the game.

It's also something you can get as a 2nd level spell when you can cast 'em.


Female Half-Orc Sorcerer, 7th (Brass Draconic Bloodline)

What spell would Semenya need to cast to be able to look at someone and see what spells they have up on them?


Male thoradorian minotaur ranger (wild hunter) 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

I have 2nd level spells now but I opted for barkskin instead because I thought someone else was taking haste.

We'll see what Derek picks up. If he doesn't get haste I'll swap out barkskin for haste.


Female Half-Orc Sorcerer, 7th (Brass Draconic Bloodline)

Derek can't pick up Haste at 6th level; he doesn't get 3rd level spells until 7th level.


Male thoradorian minotaur ranger (wild hunter) 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

I think you're looking for Arcane Sight.

It's still not instant but you can identify spells as a standard instead of 3+ rounds of concentration.

It looks like Maddok is getting Haste then.


Maddok wrote:

Do you mean take the bust with us into Delvehaven?

Yes; If you intend to honor Coriana's wishes for her and Aiger to have Delvehaven's Council Chamber as their final resting place, then you'd bring it with you anyway at some point.

Quote:

I'm not sure how often I would even use powerful charge. It just feels like something the Beast should have. =P

I agree with that; the thinking would primarily be to figure out if there would be unforeseen consequences :)

Is there any way for a non-quadruped Eidolon to become a quadruped?


Female Half-Orc Sorcerer, 7th (Brass Draconic Bloodline)

That's the spell. I think that, and Detect Secret Doors are the next things I want enchanted into the Eyes of Seeing that Yahirma made for Semenya, given that I will soon have the Hat of Disguisy Persuasion to change the glowing-blue-effect on the eyes, and it goes to the same range as my Darkvision.


Male thoradorian minotaur ranger (wild hunter) 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]
Quote:

I agree with that; the thinking would primarily be to figure out if there would be unforeseen consequences :)

Is there any way for a non-quadruped Eidolon to become a quadruped?

There's a spell that let's you change your eidolon's form.

If you're worried about me somehow getting Powerful Charge and Pounce, don't. I think Pounce is cheesy and would never take it. =P

Quote:
That's the spell. I think that, and Detect Secret Doors are the next things I want enchanted into the Eyes of Seeing that Yahirma made for Semenya, given that I will soon have the Hat of Disguisy Persuasion to change the glowing-blue-effect on the eyes, and it goes to the same range as my Darkvision.

Adding continuous Arcane Sight to an item would be really expensive - 3rd level spell x 5th level caster x 2k + the premium for stacking properties.

You're looking at a 45k enchantment.


Male Human (Taldan) Abadaran Militant 12

I will get new Appario up this afternoon or evening.

1d10 ⇒ 10 = hp

Today is Kingmaker day and I'm unsure how much extra time I will have.

I'm excited for hitting 6th.

* * *

Does anyone have the ability to cast Daylight yet? That's one thing that I think we'll really need in Delvehaven.

Semenya, maybe we'll get a few scrolls?

Also, I love the haste. I hope someone has that.


Female Changeling (Mauxi Mwangi) Mwangi Spiritualist 12

I'm willing to pick up an oil of daylight, as scrolls can be hard to read in the dark.

+1 Bluff
+2 Know (Planes)
+1 Know (Religion)
+1 Perform (Oratory)
+1 Profession (Sketch Artist)
+1 Spellcraft

0th: Read Magic
3rd: Bestow Curse*, Chain of Perdition, Cure Serious Wounds*

I'll take a quick look over what our statuesque friend is supposed to know, and I'll see if there are any questions that beg asking. If you have suggestions, I'm certainly happy to hear them.


Male thoradorian minotaur ranger (wild hunter) 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

Maddok swapped out Barkskin for Haste. Just keep in mind that he'll likely only be able to cast it once per day.

Also remember we have a very healthy store of consumables. Let's not hesitate to use them. I suggest the first time we encounter an actual vampire we hit everyone with a charge from that wand of Deathward.


Just a quick reminder that vampires have DR/magic and silver. One of the two won't be enough to overcome the DR.

By the way, it seems that many (all?) of the items that were recovered from the Pathfinder cache aren't on any character sheets at the moment, and I don't believe they've been sold either.

The identified items were:
wand of divination (13 charges)
5 potion of gaseous form
5 potion of cure moderate wounds
4 potion of lesser restoration
3 scroll of erase
scroll of clairaudience/clairvoyance
scroll of dispel magic

4 scrolls and 1 potion were still unidentified.


Male Human (Azalanti) Hp: 96/110, AC: 30 Bard 8/Fighter 4

Hp: 1d8 ⇒ 7

+1 Acrobatics
+5 Knowledge: The Planes
+1 Perform: Act
+3 Perform: Oratory
+1 Profession: Brewing
+1 Stealth

Spell added:
Versatile Weapon

New abilities:
Suggestion
Versatile Performer: Oratory


Male thoradorian minotaur ranger (wild hunter) 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

Your guys's HP rolls are absurd. Derek now has more HP than Maddok. =/

I guess I'm taking toughness at some point.


Female Half-Orc Sorcerer, 7th (Brass Draconic Bloodline)

Semenya will pick up two scrolls of Daylight, one scroll of heightened Daylight to 5th level (so it'll counter Deeper Darkness), and enough additional scrolls of Darkvision to have eight total - two per party member other than her.

Should she also pick up more scrolls of Invisibility?


Male

Also, because I hate hit point rolling, I've just been using the average for a D6 every level and adding her Con modifier.


Male thoradorian minotaur ranger (wild hunter) 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

Yeah same here.

I know if I start rolling for HP I'm going to 1 and 2 every time.


Male Human (Azalanti) Hp: 96/110, AC: 30 Bard 8/Fighter 4

If it makes you feel any better, I know I'm tempting fate.
Every time it's "Should I just take average this time? I've had it good so far, but luck runs out eventually".

In the groups I Dm, I usually just let everyone get full Hp every lv, and then punish them accordingly.


Male thoradorian minotaur ranger (wild hunter) 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

Heh, we'll feel better when you get a 1 or a 2. =P

I was considering taking Toughness anyway.


Female Changeling (Mauxi Mwangi) Mwangi Spiritualist 12

With Appario and Semenya off to the market, it sounds like a good time to be discussing a few matters with Derek and Maddok (post to follow later tonight, I suspect). Am I right in understanding that we are hitting Delvehaven tonight?


Male thoradorian minotaur ranger (wild hunter) 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

I've been trying to leave for Delvehaven all morning. =P

We can always do retro-dated RP. Discuss away.


Male Human (Taldan) Abadaran Militant 12

Appario's Level: Paladin
HP = 10+1 fav class

+4 skills:
Disable Device
Perception
Stealth
Merchant

+1 smite/day
+1d6 on lay on hands
+1 use lay on hands
+1 spell Paladin 1

Alias is updated.


I'll get the Delvehaven action started within an hour or so (hopefully that gives Yahirma enough time for the RP); currently checking through character sheets :)


Male thoradorian minotaur ranger (wild hunter) 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

Ooo, exciting!

I went to the gym early tonight so I'd be home in case you posted.

I'm so lame. =/


Female Changeling (Mauxi Mwangi) Mwangi Spiritualist 12

Presently typing away. My update should be up soon.


Derek: You've added 12 skill ranks; as far as I can tell you should only add 10 (6 bard, +2 int, +1 human, +1 favored). You should have 17 rounds of bardic performance per day, not 15.

Appario: Remember that the Paladin's channel energy expends uses of lay of hands; it doesn't have a separate number of uses per day.

Semenya: You're missing 1 skill rank, and the additional scroll purchases.

Yahirma: You forgot to write in Profession (sketch artist) on the character sheet.

Maddok: Your summon monster SLA should now function as summon monster III.


Male thoradorian minotaur ranger (wild hunter) 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

Ah, I updated that in one spot and missed it in another.

Fixed!


Female Changeling (Mauxi Mwangi) Mwangi Spiritualist 12

My skills and equipment list are updated to reflect all of the acquisitions since the Asmodean Knot. She will claim the Wands of Divination and Break Enchantment; the former could come in handy if our leads run dry, and the latter could just plain come in handy. They also save me some known spell picks.


Male Human (Taldan) Abadaran Militant 12
Yahirma wrote:
My skills and equipment list are updated to reflect all of the acquisitions since the Asmodean Knot. She will claim the Wands of Divination and Break Enchantment; the former could come in handy if our leads run dry, and the latter could just plain come in handy. They also save me some known spell picks.

Appario will claim a potion of gaseous form. Actually 2 if someone doesn't want theirs.


Male thoradorian minotaur ranger (wild hunter) 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

I think everyone should take one. They'll be our 'Oh S*@*' escape option.


Female Half-Orc Sorcerer, 7th (Brass Draconic Bloodline)

Added the missing skill rank to Bluff. One of these days, I'll remember to use it. Might come as a shock to someone. Or use Intimidate.

I've added the scroll purchases and the potion of "Get the hell out of here!"


Male Human (Azalanti) Hp: 96/110, AC: 30 Bard 8/Fighter 4

Great, now I can't even count anymore. Never try to lv up when you are stressed yeah?
Somehow I crossed my brain into thinking I got 8 skillpoints per lv...like I was a rogue or something.

I swear, I'll manage to make one flawless lv up before this campaign is done.

Ok, removed one point from Sense motive, and three points from knowledge The Planes.
Skillpoints should be right now, also added 2 more rounds to Bardic music.


Male thoradorian minotaur ranger (wild hunter) 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

Paging Miss Carbachon. Is Semenya in the building?

=(


Female Half-Orc Sorcerer, 7th (Brass Draconic Bloodline)

Today had two short errands that ran very long.


Hmm. I just realized that the smite-abilities of celestial and fiendish creatures don't work exactly like the Paladin's smite evil. They don't have any of the additional text regarding overcoming DR or dealing double damage, citing only +CHA to attack and +HD to damage.

I vaguely remember seeing some threads were that was asserted as well, but at the time I figured there was no harm in keeping their smite the same. Seeing Maddok's barrage of attack rolls, however, makes me think the difference could actually be an intentional balancing factor.

What do you think?


Male thoradorian minotaur ranger (wild hunter) 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

I've always assumed it worked the same as paladins and most people I've spoken to ran it the same.

If you'd like to run it differently I can summon something else.


I've always assumed that too, and have been running it as such.

But the ability is worded differently; the Half-Celestial template has received errata to have its smite evil ability work "as a Paladin", but the same is not the case for the Celestial template. I tried to find some developer input on this, but failed.

The main concern is this: If it does work exactly like the Paladin's smite, then Maddok just spent one single standard action to deal 72 damage, which is nearly double the damage the actual Paladin in the group dealt with a critical hit. And unlike Appario, who can only smite twice per day, Maddok can do that 5 times per day.

It simply seems like that could easily make mincemeat out of most encounters.


Male Human (Taldan) Abadaran Militant 12

I'm just not seeing any evidence that celestial animal smites overcome DR.

Though it may affect me negatively (one more hit and I'm gone), looking through threads it seems pretty clear that it's just as you stated, DM Are: only +CHA to attack and +HD to damage.


It won't affect this particular fight, since the birds dealt enough damage regardless of how their smite works. It's more a debate for the future :)


Male thoradorian minotaur ranger (wild hunter) 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

How many of those attack actually hit? What was its AC? I would assume they still have to deal with the same miss chance Appario did.

If you'd prefer it I'll do my new trick (just got it at level 5!) instead. I'm cool with whatever you rule. I'd just like to nail things down now.


Oh, right. I totally forgot about the miss chance for the birds.


I'm not going to change how I run a particular rule in the middle of an encounter, so at least until the end of Delvehaven their smite will work as it has until now.

But since the evidence points to the smite not working as a Paladin's, I'll have to go with that for the future.

(interestingly, celestial and fiendish creatures don't become good/evil either now, so protection from good wouldn't even help against them!)


Male thoradorian minotaur ranger (wild hunter) 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

Fair enough.

I'd rather just start running it that way now (post this encounter). There's no sense in putting things off. It's not like Maddok is hurting for combat options.

My point was just that even with the summon-smite beating DR the summons didn't do 72 damage. Half of those attacks probably missed and another half of the hits probably missed due to miss chance. It's likely closer to ~20 damage which is reasonable for a standard action with incredible synergy from the bard.

Edit:

Alright, I just did the math. It was still ~50ish damage which is kind of silly.

Derek + Birds has too much synergy. Without the Inspire it would have been 30 less damage in addition to whichever attacks straight up missed.

Hopefully, going forward, the DR levels things out.


You have a good point with the inspire-synergy. That, combined with the maximum number of eagles, and the low AC of the skeleton, might make it too hasty to change the way I've been running the celestial/fiendish smite.. Against creatures without DR the "silliness" could still happen just like it did now.

I'll be thinking about this.


Male thoradorian minotaur ranger (wild hunter) 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

On one hand it basically took two character's standard actions to put out that 50ish damage.

On the other, it's something we can do fairly regularly.

I'm cool with whatever you decide on. It's not like Maddok is built around his Summon Monster ability. When I started him I didn't plan on using it much at all.

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