Init +3; Senses darkvision 60 ft., scent metals 90 ft.; Perception +12
DEFENSE
AC 18, touch 13, flat-footed 15 (+3 Dex, +5 natural)
hp 27 (5d8+5)
Fort +2, Ref +4, Will +5
OFFENSE
Speed 40 ft., climb 10 ft.
Melee bite +6 (1d3), antennae +6 touch (rust)
STATISTICS
Str 10, Dex 17, Con 13, Int 2, Wis 13, Cha 8
Base Atk +3; CMB +3; CMD 16 (20 vs. trip)
Feats Ability Focus (rust), Skill Focus (Perception), Weapon Finesse
Skills Climb +8, Perception +12
SPECIAL ABILITIES
Rust (Su) A rust monster’s antennae are a primary touch attack that causes any metal object they touch to swiftly rust and corrode. The object touched takes half its maximum hp in damage and gains the broken condition, a second hit destroys the item. A rust monster never provokes attacks of opportunity by attempting to strike a weapon with its antennae. can attempt a DC 15 Reflex save to negate this effect.
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N Large aberration (Pathfinder RPG Bestiary 238)
Init +2; Senses darkvision 60 ft., scent metals; Perception +17
DEFENSE
AC 22, touch 11, flat-footed 20 (+2 Dex, +11 natural, –1 size)
hp 67 (9d8+27)
Fort +6, Ref +5, Will +8
OFFENSE
Speed 40 ft., climb 10 ft.
Melee antennae +10 (rust), bite +9 (1d4+6)
Space 10 ft.; Reach 5 ft. (10 ft. with antennae)
STATISTICS
Str 18, Dex 15, Con 17, Int 2, Wis 14, Cha 8
Base Atk +6; CMB +11; CMD 23 (27 vs. trip)
Feats Ability Focus (rust), Blind-Fight, Improved Natural Armor,
Skill Focus (Perception), Weapon Focus (antennae)
Skills Climb +12, Perception +17
SPECIAL ABILITIES
Rust (Su): DC 19
Thank you all for the feedback. I generally do not get very much, so I'm never sure exactly how players feel about the game.
I was a bit worried, especially in part 2 about people feeling like they where just being dragged along for a good portion of the scenario, and honestly, I don't know how else to handle some of that.
The idea was that traveling for basically a day while a lot of environmental effects happen. In a face to face game, I still think it would have gotten monotonous, but we could have more quickly gone from one act to another with everyone reacting to the individual situations (an ash storm), and moving on, but in a PbP, doing that I think would have been like a week on it's own.
One mistake on my part was that I definitely took on too many games. I'm not going to do that again. I felt, that it both restricted the amount of additional flavor and personalization I could add to the game, but also it really began to wear/burn me out. 3 games max is my absolute limit now, and 2 is more where I would like to stay.
I'm going to go ahead and make this one Inactive in a few hours, unless anyone has any other comments. I also want to say thank you to everyone. I really do appreciate it both when I get feedback and also feeling that others enjoyed the game.