DM B's PFS PbP By Way of Bloodcove (Inactive)

Game Master Beckett

For centuries the city of Bloodcove has controlled access to the invaluable Vanji River, and for nearly as long, the Aspis Consortium has controlled Bloodcove. If the Pathfinder Society is to move the equipment and personnel it needs into the Mwangi Expanse, it needs a reliable means of smuggling resources through this unforgiving settlement operated by its enemies. It’s up to the PCs to establish a backdoor through Bloodcove—all without being caught by Aspis agents.
-
LOW TIER <3-4>

Notes: Aya Allehe has asked you to travel to and infiltrate Bloodcove, a notorious Aspis base of power with a hatred towards the Pathfinder Society. While there, (1) visit the Witchlight Inn to recover an agent's notes, (2) sabotage the Consortium's efforts in the city, and (3) ask around and see if there may be any possible allies in the city.

Awareness: 11/15 (Appraise or Diplomacy)

Awareness DEFCON Level:
Minor
->-> Moderate <-<- (You all suffer a –2 penalty on all Bluff, Diplomacy, Disguise, and Intimidate checks made in Bloodcove, and now the Aspis Consortium is beginning to call in extra aid. The city is not locked down, yet, but word on the streets is that's coming soon.)
Major
Severe

INIT:

[spoiler=INIT ROLLS]
[dice=Avril & Cryxial]1d20+4[/dice]
[dice=Bartholomäus ]1d20+3[/dice]
[dice=Caith]1d20+0[/dice]
[dice=Maldrek]1d20+5[/dice] <Always act in Surprise>
[dice=Roderick]1d20+9[/dice]
[dice=Thoril]1d20+2[/dice]
=====================================
[dice=]1d20+[/dice]
[dice=]1d20+[/dice]
[/spoiler

Bloodcove MAP


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Liberty's Edge

male 44/44 [52/52 ]HP, [Rage:10/13 ] AC: 18[15], T: 11[8], FF: 17[14], CMD: 19[22], F: +6 , R: +3, W: -1, Init +2, Pereption +4, CN Male Nagaji Abyssal Bloodrager, +1 Large Falcata: +9, (2d6+9, 19-20x3) Rage [+1 Large Falcata +11 (3d6+14, 19-20x3)]

Thoril will rage and charge

ref: 1d20 + 3 ⇒ (12) + 3 = 15

atk: 1d20 + 8 ⇒ (15) + 8 = 23

dmg: 3d6 + 10 ⇒ (1, 1, 4) + 10 = 16

-Posted with Wayfinder

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Hey everyone. I just got last minute word I'm flying out today to a new post. I just expect to be without internet within an hour or two from now, for possibly 24 hours, but may be more or less.

Liberty's Edge

male 44/44 [52/52 ]HP, [Rage:10/13 ] AC: 18[15], T: 11[8], FF: 17[14], CMD: 19[22], F: +6 , R: +3, W: -1, Init +2, Pereption +4, CN Male Nagaji Abyssal Bloodrager, +1 Large Falcata: +9, (2d6+9, 19-20x3) Rage [+1 Large Falcata +11 (3d6+14, 19-20x3)]

sounds good

-Posted with Wayfinder

Grand Lodge

Male Dwarf lvl F3/B2 Hps: 44/44 AC:14 FF14/touch10 Fort+7Ref+1 Will+1 Init+0 Perc+4 Sm+0

Thanks for letting us know

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Caith rushes forward slamming his spiked chest into the machine's own metal body with only some minor effect. It seems to harm the machine as much as it does his own armor, (just flavor), but he, or rather it, remains standing. Maldrek begins chanting, weaving together the strands of magic to unleash it in the form of a small explosion of radiant dust near the mage as Thoril moves closer.

Will DC 18: 1d20 + 6 ⇒ (2) + 6 = 8 <failed>
Spellcraft to ID: 1d20 + 13 ⇒ (12) + 13 = 25

Longspear vs Caith AC 12: 1d20 + 6 ⇒ (3) + 6 = 9

The metal man takes a step back and lunges his spear at Caith, but it is deflected by some of the very same armor spikes it just bent.

Round 1

1.) Metal Man (-27)
2.) Avril (), Cryxial (-25, bleeding), & Caith ()
3.) Na'alu
4.) Maldrek (-20), Roderick (invis, -10), & Thoril (-20)

Grand Lodge

Male Dwarf lvl F3/B2 Hps: 44/44 AC:14 FF14/touch10 Fort+7Ref+1 Will+1 Init+0 Perc+4 Sm+0

"Thinkin'off gettin'away arr ya..not gonna happen"

Caith roars and steps up towards the man-machine and slams his head into the robot's body

Adamantine boulder helmet vs AC: 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16
Damage if hit: 1d4 + 7 + 2 ⇒ (4) + 7 + 2 = 13

(5ft step, rage, attack)

Dark Archive

Female Human Fighter (Dragoon) 1 / Summoner 4 Stats Avril: AC26 (T:12; FF21) HP 11/39; Fort +8; Ref +7; Will +9; Perc +1; Init +4 | spells: 1st:1/4 2nd:0/2 || Cryxial: AC16* (T:12; FF14) HP 10/19; Fort +4; Ref +5; Will +1; Perc +6

"Cryxial, no!" Avril shouts out, but she realizes it isn't much she can do to revive him immediately. Instead she shakes her head, grits her teeth, steps forward and jabs her lance at the creature.

Lance: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d8 + 6 ⇒ (3) + 6 = 9

Stabilize: 1d20 - 5 ⇒ (11) - 5 = 6

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

Maldrek is -15, as a tiefling he has fire resistance 5

Come on! They´re wounded and blind, can´t last long

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

It doesn't take you long to kill the metal man, or rather to destroy it. It collapses in a large pile of oddly shaped colored strings, metal wheels that seem to grind against each other, and other pieces you can only assume are inorganic organs. The mage, deprived of his ability to see, reaches for a potion vial hanging from his belt, but unable to discern one from another he grabs one and drinks it, hoping for the best. Whatever it was, nothing seems to happen.

Without his guard to protect him, and unable to pick proper targets or areas for his art, he falls quickly.

If you slay him:
In addition to his gear, Na’alu carries
several encoded messages, requiring a DC 21 Linguistics check to decipher, even if you can speak Hallit.

If you knock him out and then heal and question:
Na’alu confesses that he is only posing as an Aspis Consortium Agent, but actually works for something called the Technic League. On him you find a coded message, "written" in Hallit, but it is far beyond you to decode. Except for Barth, who seems to have little issue understanding it, confirming that it is indeed what he calls a "print out" of instructions to procure information regarding the Aspis Consortium’s upcoming expedition, and a warning that the Pathfinder Society is showing increased interest in the Mwangi Expanse. It at least seems to confirm the Mwangi mage's claim, and means that there is a lot more going on in the area that anyone could have guessed.

Malika Fenn’s report confirms Aya’s suspicions that the Aspis expedition is planning to investigate the same area that Venture- Captain Sharrowsmith was researching before his party’s disappearance. The intelligence also reveals that the consortium is sending a lot of manpower along with the expedition, including several veteran field agents with grim reputations. With this information in hand, and possibly knowledge that the Technic League is also monitoring these expeditions, Aya thanks you wholeheartedly as she steels herself for the daunting task of preparing the Society’s response to the impending conflict. With your success in sabotaging the expedition, Aya tells you "You have given us a precious few days to plan their response, a commendable advantage, and one that we shall use. You know you may have saved countless Pathfinder Agents and friend's lives here."

She is also very happy that you managed to make a deal with Novaria, Aya congratulates you further, explaining that having reliable transport of supplies and personnel through Bloodcove greatly strengthens the Society’s position in the upcoming conflict, and a capable ally in Bloodcove is to the Society’s long-term advantage.

The End

CHRONICLE SHEETS

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Thanks GM - sheet looks good - safe travels!

Grand Lodge

Male Dwarf lvl F3/B2 Hps: 44/44 AC:14 FF14/touch10 Fort+7Ref+1 Will+1 Init+0 Perc+4 Sm+0

Indeed, thanks for the game

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

Chronicle looks right. Thanks for GMing and safe journey.

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