DM B's PFS PbP By Way of Bloodcove (Inactive)

Game Master Beckett

For centuries the city of Bloodcove has controlled access to the invaluable Vanji River, and for nearly as long, the Aspis Consortium has controlled Bloodcove. If the Pathfinder Society is to move the equipment and personnel it needs into the Mwangi Expanse, it needs a reliable means of smuggling resources through this unforgiving settlement operated by its enemies. It’s up to the PCs to establish a backdoor through Bloodcove—all without being caught by Aspis agents.
-
LOW TIER <3-4>

Notes: Aya Allehe has asked you to travel to and infiltrate Bloodcove, a notorious Aspis base of power with a hatred towards the Pathfinder Society. While there, (1) visit the Witchlight Inn to recover an agent's notes, (2) sabotage the Consortium's efforts in the city, and (3) ask around and see if there may be any possible allies in the city.

Awareness: 11/15 (Appraise or Diplomacy)

Awareness DEFCON Level:
Minor
->-> Moderate <-<- (You all suffer a –2 penalty on all Bluff, Diplomacy, Disguise, and Intimidate checks made in Bloodcove, and now the Aspis Consortium is beginning to call in extra aid. The city is not locked down, yet, but word on the streets is that's coming soon.)
Major
Severe

INIT:

[spoiler=INIT ROLLS]
[dice=Avril & Cryxial]1d20+4[/dice]
[dice=Bartholomäus ]1d20+3[/dice]
[dice=Caith]1d20+0[/dice]
[dice=Maldrek]1d20+5[/dice] <Always act in Surprise>
[dice=Roderick]1d20+9[/dice]
[dice=Thoril]1d20+2[/dice]
=====================================
[dice=]1d20+[/dice]
[dice=]1d20+[/dice]
[/spoiler

Bloodcove MAP


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Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

Silence him quickly. Whispers Maldrek.

Shadow Lodge

1 person marked this as a favorite.
||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
Avril Axiel wrote:
Avril can charge him from her current position as long as noone else steps in between right? Or does the corner prevent it?

You can charge, but I'm going to say you can not Ready a Combat Action outside of combat. As long as you have a reach weapon and no one else steps in the way you are good.

Caith Skullcrusher wrote:
I'll admit I'm a bit influenced by the picture..in case he isn't wielding a crossbow I'd like to change to a preposition and move him north to me, so that the rest of the party can get easier access to him

Indeed, the guards, (at least the common ones), are walking around with a loaded crossbow, though you can also easily see they do have a scimitar at their belt as well.

CMB (DC 24): 1d20 + 4 ⇒ (14) + 4 = 18

The guard does his best to try to wiggle away from the dwarf that seemed to come out of nowhere, but has little luck.

ROUND 1
Caith (Grappling)
=============================
Guard 4 (Grappled)
=============================
Roderick () & Thoril ()
=============================
Hyena () & Orc Woman () [ooc](will be moving towards the doorway)
=============================
Maldrek ()
=============================
Guard 3 ()
=============================
Avril (), Cryxial (), Bartholomäus (), & Caith ()

Grand Lodge

1 person marked this as a favorite.
male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Roderick will stick with the plan and hurls his second bomb at the pile of supplies and then moves back to the doorway.

"Beware and do not get cut off by the flames!"

Bomb, range, pb: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26 Blast dmg : 2d6 + 3 + 1 ⇒ (1, 5) + 3 + 1 = 10 splash 6 fire dmg (DC14 for half).

Liberty's Edge

male 44/44 [52/52 ]HP, [Rage:10/13 ] AC: 18[15], T: 11[8], FF: 17[14], CMD: 19[22], F: +6 , R: +3, W: -1, Init +2, Pereption +4, CN Male Nagaji Abyssal Bloodrager, +1 Large Falcata: +9, (2d6+9, 19-20x3) Rage [+1 Large Falcata +11 (3d6+14, 19-20x3)]

Thoril will move up to mounted target, rage, and swing

atk: 1d20 + 8 ⇒ (8) + 8 = 16

dmg: 3d6 + 11 ⇒ (5, 1, 2) + 11 = 19

-Posted with Wayfinder

Dark Archive

Female Human Fighter (Dragoon) 1 / Summoner 4 Stats Avril: AC26 (T:12; FF21) HP 11/39; Fort +8; Ref +7; Will +9; Perc +1; Init +4 | spells: 1st:1/4 2nd:0/2 || Cryxial: AC16* (T:12; FF14) HP 10/19; Fort +4; Ref +5; Will +1; Perc +6

Avril is the only mounted character around, will he attack her?

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

?

Liberty's Edge

male 44/44 [52/52 ]HP, [Rage:10/13 ] AC: 18[15], T: 11[8], FF: 17[14], CMD: 19[22], F: +6 , R: +3, W: -1, Init +2, Pereption +4, CN Male Nagaji Abyssal Bloodrager, +1 Large Falcata: +9, (2d6+9, 19-20x3) Rage [+1 Large Falcata +11 (3d6+14, 19-20x3)]

my bad... I thought you was enemy lol looking at it on phone. Atk will be on Closest enemy lol

-Posted with Wayfinder

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

I´m assuming we can´t see, be seen behind the crates, so no line of sight to the sothest guard

Seeing his companions are attacking one of the guards, and with no other target, Maldrek unseaths his magic missile wand and attacks the same target as Caith and Thoril.

magic missile: 1d4 + 1 ⇒ (1) + 1 = 2

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Gentlemen, we best make haste and exit before the entire building alights.

Grand Lodge

Male Dwarf lvl F3/B2 Hps: 44/44 AC:14 FF14/touch10 Fort+7Ref+1 Will+1 Init+0 Perc+4 Sm+0

Caith looks down at the guard in his arms and frowns

"Right...whadda do with this guy though? Release him back into the wild..or take 'em with us?"

Dark Archive

Female Human Fighter (Dragoon) 1 / Summoner 4 Stats Avril: AC26 (T:12; FF21) HP 11/39; Fort +8; Ref +7; Will +9; Perc +1; Init +4 | spells: 1st:1/4 2nd:0/2 || Cryxial: AC16* (T:12; FF14) HP 10/19; Fort +4; Ref +5; Will +1; Perc +6

Didn't Thoril maul the guard?

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

I thought he mauled you, Avril ;D

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

"If he is unconscious, don't leave him in here - the fire or smoke may get him."

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Sorry, I was waiting to see if Thoril was going to continue his action, basically preventing Avril from her plan.

Thoril rushes in and cuts down the guard Caith has locked down with little effort, followed nearly immediately by a magical bolt from Maldrek for good measure. While not dead, he's not enjoying life, or rather will not be if he manages to wake back up.

Roderick hurls another bomb, easily igniting his target, and within a few seconds, you can hear multiple smaller explosions in the area of the growing fire as ignitable liquids begin to catch fire. The minor magics of the room intending to control the flames here are far too little, and it's easy to tell that everything in the warehouse here, and likely the warehouse itself is ruined. Because of the multiple fires, smoke is beginning to fill the room, and while it's not yet enough to cloud your vision much, it does burn your lungs a bit and cause you to cough.

Outside
The large Half-Orc woman and her pet quickly make their way towards the door, hearing the commotion and seeing some of the first signs of smoke coming from the building. She calls out to the guards inside to report, and you can hear one of them closer to that door explain that there are intruders and everything is on fire. "Get back in there and bring me their heads you coward!" she barks, and the guard obeys, cautiously making his way back in, his crossbow ready.

ROUND 1
Caith (), Roderick () & Thoril ()
=============================
Hyena () & Orc Woman ()
=============================
Maldrek ()
=============================
Guard 3 ()
=============================
Avril (), Cryxial (), & Bartholomäus ()

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Disable Device, Intelligence, Survival, or Wisdom DC 15:
While you have done enough damage to cripple the Aspis Consortiums immediate plans, you could attempt to do more (just for good measure/fun). However, it would not be wise to leave any of the guards that may have spotted you alive or able to report in for the next few days while you operate in the city.

The Exchange

[retired]

Hearing the explosions, but also seeing the Half-orc nearby, Barth attempts to stealthily swim over to the shore and grab his gear.

Swim is 1/4 speed, Stealth is 1/2 speed, so I probably just get to my gear. GM's call whether I have enough actions to actually grab it right now (probably not).

Stealth: 1d20 + 3 ⇒ (13) + 3 = 16

I can't currently move my icon.

Dark Archive

Female Human Fighter (Dragoon) 1 / Summoner 4 Stats Avril: AC26 (T:12; FF21) HP 11/39; Fort +8; Ref +7; Will +9; Perc +1; Init +4 | spells: 1st:1/4 2nd:0/2 || Cryxial: AC16* (T:12; FF14) HP 10/19; Fort +4; Ref +5; Will +1; Perc +6

"We should deal with the guards first, then leave." Avril says at the same time as Cryxial starts moving forward, further into the warehouse, hoping to avoid the sea of flames. Seeing the guard she gets out her hammer and readies herself to swing. Cryxial runs up to the guard and tries to bite him while he's surprised while Avril brings her hammer around in an overhand movement to crash into his head.

Bite Cryxial: 1d20 + 5 ⇒ (5) + 5 = 10 damage: 1d6 + 5 ⇒ (4) + 5 = 9
Attack Avril: 1d20 + 7 ⇒ (14) + 7 = 21 damage: 2d6 + 6 ⇒ (3, 4) + 6 = 13

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
Bartholomäus wrote:

Hearing the explosions, but also seeing the Half-orc nearby, Barth attempts to stealthily swim over to the shore and grab his gear.

Swim is 1/4 speed, Stealth is 1/2 speed, so I probably just get to my gear. GM's call whether I have enough actions to actually grab it right now (probably not).

[Dice=Stealth]1d20+3

I can't currently move my icon.

Honestly, I can't really recall where you noted you wanted to stash your gear, but if you'd like to give me an Acrobatics check to run and jump over, I could see that working for a nimble little GunBarb leaping over while the others are distracted.

CryxAvril rushes towards the other guard, a bit surprised to see her and her pet coming out of the smoke, he nearly drops his own weapon and turns tail in a sudden panic. Cryxial goes for a bite, but he manages to dodge back and out of the way, but throes himself off balance just long enough for Avril to cave in his skull with a luck shot, but that's all she needs as he drops to the ground. From outside you can hear the cruel female voice bark out "What's going on in there!"

ROUND 2
Caith (), Roderick () & Thoril ()
=============================
Hyena () & Orc Woman ()
=============================
Maldrek (), Avril (), Cryxial (), & Bartholomäus ()

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Roderick hears the voice of the woman from the south.

"People, the plan was not to stray deeper into the warehouse.
Please exit to the north immediately!"

He consumes an Expeditious Retreat extract and opens one of the north doors behind him, enough to escape should the whole place ignite...which looks close already.

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

Intelligence: 1d20 + 5 ⇒ (1) + 5 = 6 I´m dumb...

Grand Lodge

Male Dwarf lvl F3/B2 Hps: 44/44 AC:14 FF14/touch10 Fort+7Ref+1 Will+1 Init+0 Perc+4 Sm+0

Caith realziing that the guards on the other side of the warehouse haven't seen us yet rushes past Roderick as he opens the door

(double move, I can go further..but we ran out of map)

Liberty's Edge

male 44/44 [52/52 ]HP, [Rage:10/13 ] AC: 18[15], T: 11[8], FF: 17[14], CMD: 19[22], F: +6 , R: +3, W: -1, Init +2, Pereption +4, CN Male Nagaji Abyssal Bloodrager, +1 Large Falcata: +9, (2d6+9, 19-20x3) Rage [+1 Large Falcata +11 (3d6+14, 19-20x3)]

post got eaten.

Thoril will wait until door is open

-Posted with Wayfinder

Dark Archive

Female Human Fighter (Dragoon) 1 / Summoner 4 Stats Avril: AC26 (T:12; FF21) HP 11/39; Fort +8; Ref +7; Will +9; Perc +1; Init +4 | spells: 1st:1/4 2nd:0/2 || Cryxial: AC16* (T:12; FF14) HP 10/19; Fort +4; Ref +5; Will +1; Perc +6

Avril will exit with the others. "Maybe we should go and check out that other building? It couldn't hurt, right? There were also someone shouting on the other side of the building. If we circle around we could silence them."

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

We can silence them... and we can check how´s Barth doing

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

"Just be wary of the fire and smoke do not overtake you in the exchange ."

The Exchange

[retired]

Moved my icon to where I think its maximum movement would take it.

Stealth was a 16.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Sorry everyone, I lost internet here for a few days. Trying to catch up once again. I absolutely hate that this is taking so long, because I know some folks want to get into other games.

The Exchange

[retired]

Take your time. Personally, I only play this character in Technology scenarios. The rest of him is GM credit.

Though, at this point, I'm wondering if my sources were wrong about this having Tech in it at all...

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

I hab no problem to wait. To be truth it was better for me this way, because if not I must had dissapear several days; my wife had just gave birth to my second son

The Exchange

[retired]

OMGosh! Congratulations!!

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Hey congratulations Maldrek!

Grand Lodge

Male Dwarf lvl F3/B2 Hps: 44/44 AC:14 FF14/touch10 Fort+7Ref+1 Will+1 Init+0 Perc+4 Sm+0

Congratulations on the baby

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
Bartholomäus wrote:
Though, at this point, I'm wondering if my sources were wrong about this having Tech in it at all...

It does, in a sense. Your abilities will indeed come into play shortly.

Maldrek "el liberto" wrote:
I hab no problem to wait. To be truth it was better for me this way, because if not I must had dissapear several days; my wife had just gave birth to my second son

Indeed, congrats.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Ok, backing up a little bit, what is the plan right now. It seems some people want to flee and others to explore more. You know that in the other areas there are other roaming guards, and you also know that right now, they are somewhat alert to what is going on. So far, you are not certain if you have done enough damage to make a meaningful impact on the war effort against the Pathfinder Society, but it wouldn't be too difficult to sneak away.

The Exchange

[retired]

I (and Barth) were operating off of the idea that we flee once the explosions started, but if I see my companions engaged with enemies I'll certainly help them.

Dark Archive

Female Human Fighter (Dragoon) 1 / Summoner 4 Stats Avril: AC26 (T:12; FF21) HP 11/39; Fort +8; Ref +7; Will +9; Perc +1; Init +4 | spells: 1st:1/4 2nd:0/2 || Cryxial: AC16* (T:12; FF14) HP 10/19; Fort +4; Ref +5; Will +1; Perc +6

My idea is still to go around the building to find the orcish woman and whatever other enemies there might be.

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

Thanks to all
I was expecting combat because something like go, throw two bombs and go away is too easy. Also we need to do "meaningful impact" even if that means kill one or two aspis agents

The Exchange

[retired]

I'm pretty sure we're going to fail the entire mission by doing this (combined with our previous failures), but as long as we fail together they can't say we didn't cooperate!

Liberty's Edge

male 44/44 [52/52 ]HP, [Rage:10/13 ] AC: 18[15], T: 11[8], FF: 17[14], CMD: 19[22], F: +6 , R: +3, W: -1, Init +2, Pereption +4, CN Male Nagaji Abyssal Bloodrager, +1 Large Falcata: +9, (2d6+9, 19-20x3) Rage [+1 Large Falcata +11 (3d6+14, 19-20x3)]

lol I to was under assumption we attack to provide a way for our guy who is sabotaging the boat to escape easier

-Posted with Wayfinder

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

It seems we have a pretty good fire going in the warehouse. Roderick was going to head back out and see if he can assist on the other distractions.

[b]"Be careful in there. I am heading out to the street too.[/ooc] Planning to follow Caith outside.

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

It seems we have a pretty good fire going in the warehouse. Roderick was going to head back out and see if he can assist on the other distractions.

"Be careful in there. I am heading out to the street too. Planning to follow Caith outside.

Grand Lodge

Male Dwarf lvl F3/B2 Hps: 44/44 AC:14 FF14/touch10 Fort+7Ref+1 Will+1 Init+0 Perc+4 Sm+0

When he sees Roderick Caith asks

"So we blow up the other place now?"

Caith points to the other warehouse not already bombed

Dark Archive

Female Human Fighter (Dragoon) 1 / Summoner 4 Stats Avril: AC26 (T:12; FF21) HP 11/39; Fort +8; Ref +7; Will +9; Perc +1; Init +4 | spells: 1st:1/4 2nd:0/2 || Cryxial: AC16* (T:12; FF14) HP 10/19; Fort +4; Ref +5; Will +1; Perc +6

That's fine by me, but if we are going to do that we need to first deal with whoever is on the other side of this building." Avril says after she exits from the burning building.

The Exchange

[retired]

Can we get an Initiative update?

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Roderick responds to Caith's question.

I was thinking this place was the only one we were setting ablaze as a distraction. Some of the others were disabling the boat or similar on the waterfront."

Shadow Lodge

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||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

As the Half-Orc woman and her pet disappear into the warehouse, Bartholomäus gets to his stashed gear and begins to strap it back on and grab what e needs, then circles around the pathway to meet the rest of the group out front.

Just as you all come together and begin to explain what just happened, the door to the warehouse burst open, followed by the warrior woman's armored foot. She and the hyena both flood into the street, escaping the smoke and heat. Just as she comes out into the cool air, her hateful eyes lock onto yours, and she lets out a guttural growl before calling for the others guards to come to her aid.

Behind you, you can hear another door being unlocked from the inside, and it slides open, revealing a single guard at the ready, but surprised to see you so close.

INIT ROLLS:

Avril & Cryxial: 1d20 + 4 ⇒ (6) + 4 = 10
Bartholomäus : 1d20 + 3 ⇒ (4) + 3 = 7
Caith: 1d20 + 0 ⇒ (3) + 0 = 3
Maldrek: 1d20 + 5 ⇒ (4) + 5 = 9 <Always act in Surprise>
Roderick: 1d20 + 9 ⇒ (9) + 9 = 18
Thoril: 1d20 + 2 ⇒ (16) + 2 = 18
=====================================
Half-Orc: 1d20 + 5 ⇒ (11) + 5 = 16
Hyena: 1d20 + 2 ⇒ (18) + 2 = 20
Guard 1: 1d20 + 4 ⇒ (6) + 4 = 10
Guard 2: 1d20 + 4 ⇒ (11) + 4 = 15

Bursting loose of it's tethers, and rushes at Barth, leaping up to bite the large Mawg in the shoulder (it was going for the neck), and then as Barth pushes it off, it attempts to go again for the leg tail, hoping to pull him off balance, but failing to get a good hold this time.

Random Target: Mal = 1, Avril = 2, Barth =3: 1d3 ⇒ 3

Charge Attack vs FF AC 16: 1d20 + 5 ⇒ (14) + 5 = 19 <HIT>
Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Plus Trip vs CMD 20: 1d20 ⇒ 13 <fail>

ROUND 1

Hyenna (charged)
========================
Roderick () & Thoril ()
========================
Half-Orc () & Guard 1 ()
========================
Avril (), Cryxial (), Maldrek (), Barth (-5), & Caith ()

Liberty's Edge

male 44/44 [52/52 ]HP, [Rage:10/13 ] AC: 18[15], T: 11[8], FF: 17[14], CMD: 19[22], F: +6 , R: +3, W: -1, Init +2, Pereption +4, CN Male Nagaji Abyssal Bloodrager, +1 Large Falcata: +9, (2d6+9, 19-20x3) Rage [+1 Large Falcata +11 (3d6+14, 19-20x3)]

Thoril moves up to hyena and swings

atk: 1d20 + 6 ⇒ (7) + 6 = 13

dmg: 3d6 + 8 ⇒ (1, 6, 3) + 8 = 18

-Posted with Wayfinder

The Exchange

[retired]

"Ow ow ow ow OWW!!"

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Roderick moves north a bit to get a better shot around the wall on the woman.

We can ill afford to get embroiled in a battle in the street. We need to keep this moving.

He hurls a bomb at the woman. vs FF touch maybe?

Bomb, range touch, cover: 1d20 + 7 - 4 ⇒ (6) + 7 - 4 = 9
Blast dmg: 2d6 + 3 ⇒ (2, 4) + 3 = 9 splash 6 fire dmg (DC14 for half).

Dark Archive

Female Human Fighter (Dragoon) 1 / Summoner 4 Stats Avril: AC26 (T:12; FF21) HP 11/39; Fort +8; Ref +7; Will +9; Perc +1; Init +4 | spells: 1st:1/4 2nd:0/2 || Cryxial: AC16* (T:12; FF14) HP 10/19; Fort +4; Ref +5; Will +1; Perc +6
Thoril The Slayer wrote:

Thoril moves up to hyena and swings

[dice=atk]1d20+6

[dice=dmg]3d6+8

-Posted with Wayfinder

You didn't move your token. I moved it behind the hyena. I hope that's alright. It won't provide flanking this round due to Bartholomäus being flat-footed, but it will for next round.

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