DM B's PFS GD5 PbP: Thralls of the Shattered God (Inactive)

Game Master Beckett

A Pathfinder Society Scenario designed for levels 5-9 <8-9>
After two years of blood and bravery, the Fifth Mendevian Crusade has struck a terrible blow to the Worldwound’s demons and reclaimed lost territory. The Pathfinder Society, as one of the crusade’s partners in this endeavor, has earned the right to explore and salvage what it can of the lost Sarkorian sites under Mendev’s control, and it has identified one ruin as a priority. In fact, the site seems to actively call to one agent in particular, a scarred survivor of abyssal experiments. Venture-Captain Jorsal of Lauterbury has asked the PCs to accompany this agent into the wasteland, where perhaps she might learn how to control her demonic half—or purge it completely.
Content in “Thralls of the Shattered God” also contributes directly to the ongoing storyline of the Silver Crusade faction.

Init:

[spoiler=INIT ROLLS]
[dice=Aikio]1d20+5[/dice]
[dice=Albert]1d20+1[/dice]
[dice=Ariana]1d20+2[/dice]
[dice=Diri]1d20+1[/dice]
[dice=Rilas & Winston]1d20+7[/dice]
[dice=Savage]1d20+4[/dice]
[dice=Tûrak]1d20+3[/dice]
==============================
[dice=]1d20+[/dice]
[dice=]1d20+[/dice]
[/spoiler

MAP LINK


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Grand Lodge

Stuff:
Wand of CLW: 46 charges; Healer's kit: 20 usages; Arrows: 37; Arrows (blunt): 20; Arrows (cold iron): 30; Arrows (raining): 4; Arrows ('silver'): 10
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12

"So, to the left as she said", Tûrak nods with Valais, but stops when Rilas alerted them.

...

"Well, I think you can keep your ability to create a pit for a more dangerous moment, Aikio. Maybe we can defeat it, it is just a statue after all, huh? I mean, what can go wrong, even if it attack us?", he grins.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
Diri Lizzenbettolze wrote:
Not holding out hope, but does it seem bypassable via Disable Device? Or lots and lots of arrows from aways away?

You can, but only if you have the Trapfinding feature. A dispel Magic could also work. As for the statue, it does specify Bludgeoning Damage.

Grand Lodge

68/84 HP, AC: 23[26], T: 16, FF: 18[21], CMD: 26 (27 vs grapple), F: +10 , R: +14, W: +10, Init +7, Perception +21, NG Male Human Ranger 10, +1 Holy Adaptive Longbow, +17/+12 (1d8+3+2d6, x3)

"If the only way to pass safely is to break it, then so be it. I'm sure Winston and our dinosaur friend here could make short work of the statue. But I do feel bad desecrating this place that they consider holy. "

-Posted with Wayfinder

Dark Archive

N Female Gnome Evangelist of Brigh 8 | HP: 56/56| AC: 23 (13 Tch, 21 FF) | CMB: +2, CMD: 14 (11FF) | F: +6, R: +4, W: +9 | Init: +1 | Perc: +8, SM: +8 | Speed 15ft | Channelling (2/8) Used | Fire Bolt (0/6) Used | Active conditions: Ant Haul, Freedom of Movement

"I believe the desecration we imply is miniscule in scope when compared to the unbounded encroachment of the Worldwound and its Abyssal energies but there is a nonzero probability of temporary disruption on the flow of these energies," Diri says, motioning for whoever plans to knock the statue over to be ready to try if her spell does not work.

She then casts dispel magic on the statue.

Dispel?: 1d20 + 7 ⇒ (4) + 7 = 11
GM Star ReRoll: 1d20 + 7 + 4 ⇒ (11) + 7 + 4 = 22

Spell List:
Cleric (Theologian) Spells Prepared (CL 7th; concentration +11)
. . 4th—blessing of fervor[APG] (DC 18), freedom of movement, wall of fire[D]
. . 3rd—create food and water, dispel magic, fireball[D] (DC 17), greater stunning barrier[ACG] (DC 17)
. . 2nd—burning hands[D] (DC 15), consecrate, lesser restoration (2), sound burst (DC 16)
. . 1st—ant haul[APG] (DC 15), bless, burning hands[D] (DC 15), deathwatch, endure elements, protection from evil
. . 0 (at will)—detect magic, read magic, spark[APG] (DC 14), stabilize

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

While it doesn't seem to "deactivate" the statue, Aikio does inform you that both the magical tendril and also the area he had noticed to the left no longer seems to radiate magic.

Dark Archive

N Female Gnome Evangelist of Brigh 8 | HP: 56/56| AC: 23 (13 Tch, 21 FF) | CMB: +2, CMD: 14 (11FF) | F: +6, R: +4, W: +9 | Init: +1 | Perc: +8, SM: +8 | Speed 15ft | Channelling (2/8) Used | Fire Bolt (0/6) Used | Active conditions: Ant Haul, Freedom of Movement

Diri takes a few notes on the interatcion between the statue and both hallways, then urges the group to press on.

"Left with haste lest this magic fix itself."

Grand Lodge

AC 24(26 BOF), T 15, FF 23 | hp 83/114 | Fort +12, Ref +7, Will +10 (+3 vs. fear) Human Garundi Fighter 10 Init +2; Senses Perception +14 Base Atk +10; CMB +15; CMD 30

Ariana moves forward to the left with her bastard sword drawn and the frost ability activated watching for danger as she goes. "Let's get going."

Perception: 1d20 + 11 ⇒ (17) + 11 = 28

Grand Lodge

Stuff:
Wand of CLW: 46 charges; Healer's kit: 20 usages; Arrows: 37; Arrows (blunt): 20; Arrows (cold iron): 30; Arrows (raining): 4; Arrows ('silver'): 10
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12

"Nice work, Diri", Tûrak said just before follow his teammates through the left corridor.

Dark Archive

N Female Gnome Evangelist of Brigh 8 | HP: 56/56| AC: 23 (13 Tch, 21 FF) | CMB: +2, CMD: 14 (11FF) | F: +6, R: +4, W: +9 | Init: +1 | Perc: +8, SM: +8 | Speed 15ft | Channelling (2/8) Used | Fire Bolt (0/6) Used | Active conditions: Ant Haul, Freedom of Movement

"I am honestly surprised it was successful as the probability was considerably closer to zero than one would hope for a dangerous course of action," Diri announces, turning to Rilas as she enters the corridor. "Is your dog in possession of a compression factor high enough to allow him into tight corridors such as this?"

Going left, checking the door, detecting magic, all that good stuff.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Choosing to leave the statue and flail as they are and go past, you find a room on the left that seems to have completely collapsed in on itself just before the path turns to the right, and you spot another room.

Pale white walls covered in seemingly random splotches of pastel paint comprise the only decoration in this otherwise empty room. In the center of the room is a pedestal with a single glowing shard lying atop it. A dazzling bright light shines from nowhere in particular.

Geez, I hope there is not fireball. . .

As you enter the strange room, you notice odd etchings scratched into the walls, all in Hallit. Some say something along the lines of "Go Away!", while another seems to say "I no longer love you", and another has a word you can't identify, but ends in "brings nothing but sorrow".

Aikio: 1d20 + 5 ⇒ (15) + 5 = 20
Albert: 1d20 + 7 ⇒ (2) + 7 = 9
Ariana: 1d20 + 6 ⇒ (2) + 6 = 8
Diri: 1d20 + 6 ⇒ (14) + 6 = 20
Rilas: 1d20 + 9 ⇒ (7) + 9 = 16
Savage: 1d20 + 7 ⇒ (18) + 7 = 25
Turak: 1d20 + 4 ⇒ (3) + 4 = 7
Wilson: 1d20 + 7 ⇒ (7) + 7 = 14
Razor: 1d20 + 3 ⇒ (18) + 3 = 21
Valais: 1d20 ⇒ 9

Suddenly the room goes completely white, blinding you for a moment, but it is not painful. In fact, not at all. You are instead filled with a strange sense of contentment, and when the light dies down again, only a few moments later, you find yourself alone.

Aikio:
You find yourself in a room that seems to be equal parts archmages tower and nest, filled with arcane treatises of the most potent and unknowable magics. There is flames all about you, though they neither burn you nor anything in the rest of the room. Instead they seem to fill you with power, knowing you can call on them to augment and boost your own talents as if drawing on the purest and most primal forms of arcane might that permeates the world directly. You stand before a desk, and the first thing that catches your eye is a letter, bounding a glass frame. It is a certificate of appreciation for your tireless work and achievements, given to you directly by the Ten for saving the Pathfinder Society in in their darkest hour.

Albert:
You find yourself in a massive library, the walls covered in books. At first you are skeptical, but looking around, you find a large, intricately carved plaque over the main entrance that reads "Venture-Captian and First Wizard of the Pathfinder Society Albert Gam's Library of the Scrolls", and somehow know it to be true. Or at least, it will be. You are getting a glimpse of the future, of what is to come, and know that somewhere in here, you must have stored a history of your own Pathfinder Chronicles. Not the abridged version, censored for publication, but rather the true accounts. And the sheer number of spells, their knowledge available to you. You are not certain how much time you have before the vision is gone, but. . .

Ariana:
You wake up in a cot, covered in thick furs for warmth, you are inside of a commanders tent, outside a few guards standing watch, and a massive table covered in a campaign map sits in the middle of the tent. You rise, finding yourself in only a sleeping gown, though your gleaming battle scarred arms and armor sits on a chest near the end of your bed. It's not the common stuff you had been wearing only a few moments ago, before receiving this vision of your future, but instead the set of knight's plate you crafted from the scales of the Linnorm you killed, (or will kill).

Diri:
You find yourself in Axis, the geared city of perfection. You are in some sort of laboratory, surrounded by tables of various alchemical experiments, covered in beakers and similar implements. As you work on something, a fellow gnome, nearly stark white save for s ingle small lock of lime green hair looks up on you hopefully. Another voice calls to you, "High Priestess. . . is everything alright?" You look to your side, seeing a small group of acolytes assisting you, though looking concerned at your sudden distraction.

Rilas:
You find yourself, (and Winston) sitting on a small cliff overlooking a massive forest. Wilson is curled up near a fire, both warming and protecting a little of pups while you rest, relaxing in nature's bounty. A full wineskin lays near you, and you know you have nothing to do the entire day but sit back and relax.

Savage:
You alone seem immune, and even Razor and Valais seem to have fallen into some spell. Everyone else seems to be walking around in some stupor, completely oblivious to everything, even to the point that they walk about the room in directly into each other or even walls.

Turak:
You find yourself standing in an odd tower, but one that you find both very familiar and very accustomed to. All about you are tables filled with alchemical tools, beakers, vials, liquids, etc. . . and all of them expensive ones. You remember now, you are in your Archalchemist's tower, having petitioned to include a new minor Faction of mentors within the Pathfinder Society after you where granted the title of Venture-Captian, but rather than form your own lodge, you asked to repair and inhabit Skyreach after the Aspis Consortium had nearly destroyed it in a sudden attack years ago. Now as the Master of Vials use it to train new Pathfinder Agents in the art.

Grand Lodge

Stuff:
Wand of CLW: 46 charges; Healer's kit: 20 usages; Arrows: 37; Arrows (blunt): 20; Arrows (cold iron): 30; Arrows (raining): 4; Arrows ('silver'): 10
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12

"I... can't... believe... is this true? Am I seeing my future? Or am I sent to my future? It is simply... Magical."

If somebody can see Tûrak, it seems that he is in a pure state of stasis.

Dark Archive

N Female Gnome Evangelist of Brigh 8 | HP: 56/56| AC: 23 (13 Tch, 21 FF) | CMB: +2, CMD: 14 (11FF) | F: +6, R: +4, W: +9 | Init: +1 | Perc: +8, SM: +8 | Speed 15ft | Channelling (2/8) Used | Fire Bolt (0/6) Used | Active conditions: Ant Haul, Freedom of Movement

Not sure if this is common player knowledge/observable to other characters, so I'll spoiler it in case.

Just in case:

"I appear to have suffered an incidence of reverie of incredible detail," Diri announces. "Is that a predicatble result of the alchemical experimentation or am I merely suffering from a fatigue induced amnesia?"

Diri looks to the acolytes (my acolytes?), hoping for an answer.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

The bits of the future you see are personalized, (so no one is going to see any special background secrets or anything you don't want them to), but you can make your responses without spoilers.

Diri:
Your's in the sense that you become a (the???) High Priestess of Brigh in the future and teach others of your faith.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Savage:
You can hear everything that everyone else says:
Diri: "I appear to have suffered an incidence of reverie of incredible detail, is that a predicatble result of the alchemical experimentation or am I merely suffering from a fatigue induced amnesia?"
Turak: "I... can't... believe... is this true? Am I seeing my future? Or am I sent to my future? It is simply... Magical."
Valais: "Is this,. . . how? I only ever dreamed that they would take me. Truly, take be back."
But it's very off. It's like they got dropped hard on their heads and are half mumbling things, speaking to people that are not there, drooling on themselves, and looking upon blank walls with wonder.

Grand Lodge

Familiar::
AC21, FF19, T15 HP26/26 Bite+6 1d3-4(attach) F: +2, R: +4, W: +3
53/53 HP, AC: 19, T: 12, FF: 17, CMD: 20, F: +9, R: +9, W: +10, Init +4, Pereption +10, CN Male Aasmar Druid 7, Spear/Club: +8, 1d8+4/1d6+4, x2)
Companion::
AC26 ,FF21, T15 DR 5 Evil HP53/53 Talonsx2+8 1d8+4/8, Bite+8 1d6+4/8, Claw +8 1d4+4/8 F: +9, R: +8, W: +3

DM Becket:
if this is an enchantment spell or ability, than razor and the wolf gain an additional +4 on the will save

-Posted with Wayfinder

Grand Lodge

AC 24(26 BOF), T 15, FF 23 | hp 83/114 | Fort +12, Ref +7, Will +10 (+3 vs. fear) Human Garundi Fighter 10 Init +2; Senses Perception +14 Base Atk +10; CMB +15; CMD 30

Me killing a Linnorm. I've never even seen one and haven't been to the Land of the Linnorm kings. If that armor's in my future though, I'll have to go. And a commander too. I can't believe it.

Scarab Sages

F Tengu, Wizard Sorcerer 6/1, AC: 15, tch: 11, ff: 14 ! CMD: 14 Perception: +7, Ini +5, F: 3, R: 3, W: 5 hp: 38

The Pathfinders darkest hour? Which one would that be? The demons in Jormunduger? Concincing the Way of the Ki Rin to join us? Recovering the Amethyst Sage? It can't be the Sewer Dragon accords. Maybe siding Caprain Valais become whole again. Oh maybe it was the shadow dragons in the Grand Lodge.

Thinking of the spire and the decemvirate Aikio gathers energy from the flames surrounding her and uses the power to burn a conduit directly to the lodge. "My work is not yet done!" she bursts into flame leaving only the smoky image of a tengu.

Casting teleport to Absalom. "I've always wanted to do that."

Grand Lodge

Stuff:
Wand of CLW: 46 charges; Healer's kit: 20 usages; Arrows: 37; Arrows (blunt): 20; Arrows (cold iron): 30; Arrows (raining): 4; Arrows ('silver'): 10
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12

Tûrak starts to manage the vials in front of him, analysing the liquids inside them. "This is so...fantastic", he murmurs.

"And where are my apprentices?", the half-orc said, anxious.

Grand Lodge

68/84 HP, AC: 23[26], T: 16, FF: 18[21], CMD: 26 (27 vs grapple), F: +10 , R: +14, W: +10, Init +7, Perception +21, NG Male Human Ranger 10, +1 Holy Adaptive Longbow, +17/+12 (1d8+3+2d6, x3)

Rilas looks around confused, before taking the wine skin and drinking deeply from it.

Is this a dream? Or was being in the Worldwound a dream? Let this be the real thing...

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Savage:
I added it for Wilson, because I saw it listed, but not for Razor. Honestly, though, not sure it matters too much. The DC was 22, so Razor is not affected either.

Dark Archive

LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |

DM Beckett:
Albert begins to reads one of the book.
One speaking of his exploration of the Temple of Laktaris in the Worldwound

Dark Archive

N Female Gnome Evangelist of Brigh 8 | HP: 56/56| AC: 23 (13 Tch, 21 FF) | CMB: +2, CMD: 14 (11FF) | F: +6, R: +4, W: +9 | Init: +1 | Perc: +8, SM: +8 | Speed 15ft | Channelling (2/8) Used | Fire Bolt (0/6) Used | Active conditions: Ant Haul, Freedom of Movement

"Simply a bout of reverie-" (nostalgia?) "-of an expedition into the Worldwound with the Pathfinder Society to reconfigure the mind of an associate," Diri calls to her acolytes. "Let us continue."

Grand Lodge

Familiar::
AC21, FF19, T15 HP26/26 Bite+6 1d3-4(attach) F: +2, R: +4, W: +3
53/53 HP, AC: 19, T: 12, FF: 17, CMD: 20, F: +9, R: +9, W: +10, Init +4, Pereption +10, CN Male Aasmar Druid 7, Spear/Club: +8, 1d8+4/1d6+4, x2)
Companion::
AC26 ,FF21, T15 DR 5 Evil HP53/53 Talonsx2+8 1d8+4/8, Bite+8 1d6+4/8, Claw +8 1d4+4/8 F: +9, R: +8, W: +3

"Guys wake up it's not real it's just an illusion. Guys, can you here me"

-Posted with Wayfinder

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Savage, as the only one seeing the other side, what are you actually doing? Or, are you interacting with anyone specifically?

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Aikio:
The flames respond to your beckoning, fueling you magic. You arrive in Absalom with ease, filled with a sudden rush of exaltation as the magic floods your body. Not only do you make the trip instantly, with unaccustomed ease, but with a degree of mastery you hadn't expected, arriving exactly where you had subconsciously intended. From there, it is merely a parlor trick to one of your skill to send out a mental call to your friends and allies to meet, and they arrive shortly, hailing you as a trusted friend and hero.

Albert:
Going first for a record of your more immediate circumstances, takes some time, but it's almost as if your library has a degree of a will of it's own, or perhaps there is some underlaying enchantment that causes it to assist you, as the book soon appears on your desk where it had not been before hand. It takes you a while to begin to read through it, finding just what you need, as while you know much of the early memoirs, there is a great deal you have yet to actually experience, and while a part of you knows it, you don't, at the same time, feel it.

Ariana:
You hear a call from one of the sentries outside, "General, a rider approaches. Lady Gwenytha returns with word." No one enters, knowing your need for rest and what strategic secrets lay inside until you bid them to. Still in bed, you are clothed enough for modesty, but little else. There is probably little time for your armor, but your other dress clothing is sitting atop your chest, folded and ready.

Diri:
The other Gnome looks up at you, concerned, but not at your sudden change of behavior. It's clear he has little time left. "High Priestess, I know that this is risky, but I also know that you are guided by a higher expert. If you are correct, and we believe you are, your cure for the Bleaching could save so many."

Rilas:
The wine is good, warming just enough that between the shadow of the great mountain and the campfire, you are perfectly comfortable.

Savage:
You call out a few times, but no one seems to react at all to you.

Turak:
Standing there, watching as your pupils make slow headway towards the worlds next big alchemical discovery, you see that you and the other instructors have done your jobs well. Even other agents, not too interested in your particular art have taken to it with a degree of interest, knowing it is another valuable tool in their toolbox of fixing problems. I'm not sure if you are doing anything?

In the interest of keeping this short, is there anything special anyone wants to include in the final revelation coming up? Like Aikio's friends?

Grand Lodge

AC 24(26 BOF), T 15, FF 23 | hp 83/114 | Fort +12, Ref +7, Will +10 (+3 vs. fear) Human Garundi Fighter 10 Init +2; Senses Perception +14 Base Atk +10; CMB +15; CMD 30

Ariana dresses, and grabs her sword strapping it on quickly. She leaves the tent to meet Lady Gwenytha. "What news to do you bring Lady?" Come let us break our fast as we talk things over.

Grand Lodge

Stuff:
Wand of CLW: 46 charges; Healer's kit: 20 usages; Arrows: 37; Arrows (blunt): 20; Arrows (cold iron): 30; Arrows (raining): 4; Arrows ('silver'): 10
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12

DM Beckett:
Yes! Tûrak is very excited with the situation, he is interacting with his pupils, teaching them about the art of alchemy with enthusiasm.

Grand Lodge

47/47 HP, AC: 23, T: 12, FF: 21, CMD: 19, F: +6, R: +6, W: +7, Init +4 Pereption +11, CN Male Aasmar Druid 6, Talon x2, Bite, ForeClaw x2, +8,+8,+3 (1d8+4/1d6+4/1d4+4, x2)(Pounce)

Savage will try and nudge and shake the party with razor trying to get them to wake up.

the best they can without hurting them

"wake up guys it's not real wake up"

-Posted with Wayfinder

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Again, who specifically are you going to shake?

Grand Lodge

47/47 HP, AC: 23, T: 12, FF: 21, CMD: 19, F: +6, R: +6, W: +7, Init +4 Pereption +11, CN Male Aasmar Druid 6, Talon x2, Bite, ForeClaw x2, +8,+8,+3 (1d8+4/1d6+4/1d4+4, x2)(Pounce)

I will try rilas and razor will try albert

-Posted with Wayfinder

Dark Archive

N Female Gnome Evangelist of Brigh 8 | HP: 56/56| AC: 23 (13 Tch, 21 FF) | CMB: +2, CMD: 14 (11FF) | F: +6, R: +4, W: +9 | Init: +1 | Perc: +8, SM: +8 | Speed 15ft | Channelling (2/8) Used | Fire Bolt (0/6) Used | Active conditions: Ant Haul, Freedom of Movement

Diri makes one last check of her equipment before beginning to mix chemicals.

"While the theoretic probability of successful procedural regeneration is nearly four in five you will want to minimize the mental stress before the procedure begins," Diri instructs.

"Listen for the Whisper."

Grand Lodge

68/84 HP, AC: 23[26], T: 16, FF: 18[21], CMD: 26 (27 vs grapple), F: +10 , R: +14, W: +10, Init +7, Perception +21, NG Male Human Ranger 10, +1 Holy Adaptive Longbow, +17/+12 (1d8+3+2d6, x3)

While enjoying the relaxing campfire and feeling the soft breeze in the air, Rilas hears a rustling in the nearby woods, and spots several deer foraging nearby. Winston senses them too, and he gives the wolf a nod, who then chases down a deer for their dinner.

Grand Lodge

Stuff:
Wand of CLW: 46 charges; Healer's kit: 20 usages; Arrows: 37; Arrows (blunt): 20; Arrows (cold iron): 30; Arrows (raining): 4; Arrows ('silver'): 10
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12

Tûrak is speaking to the air, as if he is in a classroom, teaching students of alchemy about his new anthological discovery, as he handles the air as if he is change liquids from a flask to another. "Yes, exactly in this way. What a nice work we are doing here!", he says with a smile on his face.

Scarab Sages

F Tengu, Wizard Sorcerer 6/1, AC: 15, tch: 11, ff: 14 ! CMD: 14 Perception: +7, Ini +5, F: 3, R: 3, W: 5 hp: 38

Aikio takes the relic from the aging human's hand. She looks into the orb and watch as the arcane flames dancing inside grow calm. Eventually they move to the wizard's heartbeat. "Now, the tengu says, "we just bend a bit of flame where we want it and...." The artifact bursts into a warm light highlighting Aikio and Zarta Dralneen. "See. You can safely leave the archives in other's hands. We will continue the work you started."

Shadow Lodge

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||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Aikio:
It isn't long before your friends arrive, having heard you call, you meet at a small little tavern. Galdur brings his new wife, VeeDee, and Ariana says she had to call in a large favor to get back to Absalom so quickly, but the Crusades can do without her for a day or two while you catch up. Both seem to be doing well.
-
You have a strange sensation, as if something where very wrong, but can not, for the life of you put a feather on what it is, and your three companions think you have just been studying too much, laughing it off. You spend some time catching up, but can't seem to shake the odd feeling that something is wrong.

Albert:
With the book in hand, you scan through the section you know looking for the information you need. Yo find it, retracing your steps through the Worldwound,. . . suddenly there is a shaking. It's not an earthquake, but it feels that way. It seems to be affecting everything around you, everything but you. So very odd, but it stops, and nothing seems harmed. It didn't even knock a book off of a shelf dishevel the papers on your desk.
-
You see some note about a staff, . . . and the room seems to shake again. You loose your place, wondering what is going on. You can't remember your future self laying any sort of magical traps or wards like this. Something about a staff. You race to find your place, scanning "suitable defense", "Valais's dark sides awakes more and more", "a paladin of Ol' Deadeye trustworthy", "the earth god", come on where was it, "The Staff of Hear. . .", and suddenly the room vanishes, the whole world goes utterly black. You hear a loud cracking sound and suddenly your entire head hurts. But less than a second later, there is a flash of light, and once it's blaze diminishes, you can see once again. You, . . . are back. In an odd white room. The little dinosaur is standing over you, trying desperately to wake you up. You look over, seeing everyone else walking about in some sort of odd stupor, mumbling and drooling odd, incoherent phrases. Evan Valais. Only the two dinosaurs, the raptor near you and the beast that the Druid had turned into seem to be unaffected, and he is attempting to shake Rilas just as the raptor did you.
Will Save: 1d20 + 9 ⇒ (15) + 9 = 24

Ariana:
"General" the woman, a Taldan knight and a trusted officer says as she steps inside. "It worked perfectly." as you both step inside. She grabs a small bit of bread and a cup of thick soup, then joins you at the campaign map. "Our scouts tracked the Ogres. It turns out they had set up camp rather than continued to move, so that was easier that expected, and we where able to initiate a minor conflict, hitting them with a few blunted arrows and riding away. They gave chase." she stops a moment to take a bite, adjusting some of the small blocks on the map to follow along with her report.
-
You feel an odd, nagging sensation in your stomach, like perhaps something you had eaten earlier was not going to sit well, but she continues, explaining that she had received a report from the field "from your Pathfinder friends" that their group had gotten into position around north east at the Wolfcrags.
-
It had been a gamble, but it looks like it had paid off. By luring the ogres from the west across into the battlefield, you hoped to manipulate them into attacking the enemy camp for you, and then when they where surprised, your other armies and teams would strike. A large assortment of Pathfinder Agents would blitz, attacking fast and from the shadows while Brae-Hagen's army focused on the Ogres. Right after that, Taldor's cavalry would rush in from hiding from Silvershore. With luck, you contacts within the beastriding Mammoth Lords would join in, crushing the armies at besieging the Dwarven Stronghold at Jormurdun.
-
You feel a sudden stab in your stomach, the pain growing worse, but again push it aside. But suddenly you hear a scream from outside. Followed shortly by a alarm called, "Wake up! To Arms! We are under attack!" You can hear the outside the soldiers grabbing weapons and trying to fit on armor as fast as you can. There is a loud crack of thunder and a flash of light, following by screams of agony. Another alarm is called off in the distance, from a different direction, "Demons!!! To arms!"
-
You fall to the ground, dropping your sword and clutching your abdomen, suddenly chocking as you cough up dark, black blood. The pain does not subside, but suddenly you hear a voice in your head scream cruelly, "Give up these false. . ." but it stops, and you can hear the sounds of battle all around you.

More to come soon.
Diri
Rilas
Savage
Turak

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Sorry, life's been keeping me pretty busy and this is going to need to be a long, long post.

Shadow Lodge

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||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Diri:
You know what you are doing. You know you are looking upon your own future, but as one seeing and knowing two realities. In one you are in the Worldwound, on a mission, and in this other one, somehow receiving a glimpse of what is to come, but also, during that glimpse, knowing all that the one you will become knows. Brig has guided you, blessed you with both a sacred mission, but also with the knowledge, experience, and grit to fulfill that mission, and end the affliction of an entire species. And yet, at the focal point, your future self, not your past self living through her, finds a degree of. . . distraction so out of character with yourselves. Not doubt, or uncertainty, but distraction.
-
You can see the concern across the faces of all standing around you, from the Gnome whom you hope to, no, not hope, who you know you can cure, but also in your own followers.
-
You past self, the one that is seeing these things transgress through your own eyes knows beyond the rationality of explaining that you had spent whole days (what would have been years for other lesser masters), perfecting your equation. It wasn't a matter of faith or hope, but rather specific and exact times, applications, and additions. And yet, you, while knowing find yourself, distracted.
-

Turak:
As you lead your pupils in a discussion on an esoteric application of the art, suddenly you hear a cracking sound. It seems to be coming from the tower itself, and it breaks your student's attention from your lecture. You go to one of the windows to see what is going on, only to see what appears to be an entire army standing outside, but before you can see what's going on, or even call out for an explanation, you see them drag a few individuals forward, bound and gagged. They are fellow Pathfinder Agents, some of them you know personally. They seem to ask a question of the prisoners, and one of them, a holy man of the Dawnflower nods at something, looking up a the tower, at you. The repay his answer by slitting the freedom-fighter's throat, and then all of the other Pathfinders bound and helpless.
-
Sensing a greater danger than you can yet see, you call out for your students to get to safety and begin to prepare for an assault, grabbing what supplies they can, but before you are able to even shout the command, a small group of mages walks forward, standing before the assembled might of the Aspis Consortium, chanting and waving their hands about in motions that cause the tower of Skyreach to shutter, flinging everyone to the ground.
-
Hails of arrows making returning fire from the windows suicidal, while mages and priests call down fire and death from Hell and the various Elemental Planes. Only Skyreach has survived the Aspis' return, as you can see the remainder of the Grand Lodge in flames. The dormitories are leveled in a massive earthquake, a portal of some sort opens at the door to the central lodge, and remains open while demon after demon steps through to run rampant in the Material Plane.
-
You manage to get up a few protective wards through your own alchemical expertise, and your students do what they can as well, you have trained them well, but with the devastation going on, so much of the resources you require, which had moments before been right there for he taking have been destroyed as the tower leans. Yet it remains standing.
-
And then it happens. Focusing their wills as one, the line of mages destroy the anchors you created, finally finishing the job you had done so well so many years ago in restoring the ancient tower when it had nearly been destroyed.
. . .

Savage's Pet:

Sorry, I kept trying to get more done, but it looks like I'm going to have to continue this post again when I get a chance.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Hey everyone. I was just in a minor car wreck, but it took a while to get everything taken care of. A bit burned out tonight, and I have to work really early tomorrow, so no post tonight.

Dark Archive

LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |

Sorry to hear that DM, hope it's nothing too bad.

Grand Lodge

Stuff:
Wand of CLW: 46 charges; Healer's kit: 20 usages; Arrows: 37; Arrows (blunt): 20; Arrows (cold iron): 30; Arrows (raining): 4; Arrows ('silver'): 10
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12

Seeing his work of a life falling before his eyes, Tûrak ignores his disadvantage towards the mages and in a rampant fury he jumps over them, trying to slash their flesh with his teeth, avenging every life they took that day, each of his pupils would be avenged, if it depended on him.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
Albert Gam wrote:
Sorry to hear that DM, hope it's nothing too bad.

Yah, I'm ok. Sorry, I should have made that more clear. The main issue was (for the game), that the entire incident took hours to resolve and kept me from being able to post. But everyone is ok, and I'm happy no one was hurt.

Albert, Rilas, Savage, and the Raptor are immune:

As most of you get a glimpse of what is to be, and even interact with moments of or the fruits from your greatest achievements, you each also begin to feel a nagging,(and painful) sensation of some force beginning to step in and influence what you see. It begins as an unsettling physical pang in your abdomen, similar to nausea, but continues to return with more an more force as the scene plays out, and each time it does, you can feel more and more of the truth you see be twisted and pirated away to something else.

For some, metaphorical darkness rises, lashing out at those closest to you, slaying or tormenting them before your very eyes. Another sees all that they have built and struggled to empower laid waste, those in their care or tutelage abused while you fail, despite your best attempts to aid them. No matter what you try, and it seems more and more that it becomes directly because of your attempts to use your power, your expertise, your heart, that something, in taking control of the vision of your future is also able to turn the flames, the will of your deity, or even yourself against all that you hold dear.

Protective magics meant to insulate and protect instead are twisted, and VeeDee is burned away in agony. With no explanation, and beyond all logic, a patient, at the moment of your triumph somehow unleashes a wave of pale corruption that sweeps around the room, afflicting all, even those that should not be susceptible to it's viral markings. Others see themselves, lost in the sheer power of the heritage and under the influence of concoctions twisted standing high tall and savage before the corpses they had meant to defend. Their warm blood staining their bestial claws and the taste of copper, albeit sweet and uncomfortably nourishing on their tongue.

You each, in your own way, feel a very dark presence invading you, you mind, your soul, and even more. It doesn't speak, but instead you feel it's will, whispering something akin to Forsake the false. Leave behind all that you love and follow the true path.

You know that what you had seen earlier had been true, but you also know that whatever had subverted that future was not. Or not originally true. No matter what, you are left with a lingering question, unsure if what you are seeing now at the end of the vision has rewritten fate and destiny, stealing from you what should be for devastation, misery, and torment.

The pain continues to grow, rendering some of you incapable of acting and others left to simply watch as the unthinkable happens, but you know that you have a simple choice. Give up on the things that you trust in. Verbally or physically act to deny them and to walk a different path, or see the pain and suffering that standing firm shall bring.

Continue your original path (Aikio, Ariana, Diri, & Turak):
You stand firm, knowing what your new future MAY hold for all of those that shall suffer for it. The pain intensifies so greatly that you pass out from it. You stay strong, gleaning strength from the things you care about, friends, your deity, your powers, and while you are left with a lingering doubt of your choice, eventually the pain is gone, and you wake up, truly wake up in the same barren white room, the other Pathfinder agents looking upon you and half of the others with very concerned expressions. You have absolutely no idea just how long you where gone, or even where you went. . .

Turn away and walk a new road (Aikio, Ariana, Diri, & Turak):
Understanding that the only way to avoid such darkness from coming true, you have to forsake your faith, your mission, your friends, and all that you currently hold as important so that you can focus on making sure that what you just saw can not be allowed to come true. The pain subsides immediately, and you feel a new presence now walking with you, ready to guide you into a new and unknowable future. Only moments later, you seem to phase out of the scene of terror all around you, seeing much of it washed away. Like a blank slate, you seem to return to your body, now standing in the same white and barren room you had been in. The other Pathfinders are there, some of them in pain or laying on the ground. A few seem to have been unaffected, and standing over the others on the ground, trying to help. You have absolutely no idea just how long you where gone, or even where you went. . .

Albert, Rilas, & Savage:
You instead see everyone continuing to walk around the empty white room, muttering, grunting, and stumbling about. Within a few moments, you see each of them, including Valais begin to clutch their stomachs, as if in pain. Some form tears, others fall to their knees, as if struggling against something. You try to render aid, to pull them out of whatever torment they are in, but it seems to fail. To be too late. About a minute later, they all seem to come out of it on their own, returning to their normal selves, though obviously disorientated and confused.

Savage:
From beginning to end, you where the only one that knows this entire process took over two minutes, but have absolutely no idea what anyone else experienced. Only that they seemed to be walking around in some sort of stupor, (almost like they where tripping on acid and drugged so heavily that they drooled and muttered things you couldn't make out).

Albert and Rilas:
You don't really know just how long you had been away, or even where you had gone. Once Savage was able to remove you from the future, the rest of the scene in the empty white room seemed to be about 30 seconds before all of the others return to themselves, but, in that time, what you saw was them all stumbling around, they seemed to be walking around in some sort of stupor, (almost like they where tripping on acid and drugged so heavily that they drooled and muttered things you couldn't make out). But before that, how much time had gone by or what might have happened before that, you are not sure.

Dark Archive

N Female Gnome Evangelist of Brigh 8 | HP: 56/56| AC: 23 (13 Tch, 21 FF) | CMB: +2, CMD: 14 (11FF) | F: +6, R: +4, W: +9 | Init: +1 | Perc: +8, SM: +8 | Speed 15ft | Channelling (2/8) Used | Fire Bolt (0/6) Used | Active conditions: Ant Haul, Freedom of Movement

GM:
Diri stands firm, demanding to know why and how this is happening; a side effect needs to be observed and categorized and addr-

When the Bleaching hits her, all goes black

(white?)

If you can observe Diri:

Diri screams in Gnome (she rarely speaks Gnome- -it's an imprecise language), a horrifying mixture of pain and regret as she succumbs to some unseen terror and falls unconscious. Careful observation shows one lock of her normally orange hair is now a stark white stripe.

Dark Archive

N Female Gnome Evangelist of Brigh 8 | HP: 56/56| AC: 23 (13 Tch, 21 FF) | CMB: +2, CMD: 14 (11FF) | F: +6, R: +4, W: +9 | Init: +1 | Perc: +8, SM: +8 | Speed 15ft | Channelling (2/8) Used | Fire Bolt (0/6) Used | Active conditions: Ant Haul, Freedom of Movement

Also, when Diri falls unconscious, her armor animates and keeps her upright, as per revenant armor.

Grand Lodge

AC 24(26 BOF), T 15, FF 23 | hp 83/114 | Fort +12, Ref +7, Will +10 (+3 vs. fear) Human Garundi Fighter 10 Init +2; Senses Perception +14 Base Atk +10; CMB +15; CMD 30

Ariana holds fast. She will not forsake her path. The future may be painful, but when is life not. She slumps into unconsciousness her armor clanging as she falls.

Grand Lodge

68/84 HP, AC: 23[26], T: 16, FF: 18[21], CMD: 26 (27 vs grapple), F: +10 , R: +14, W: +10, Init +7, Perception +21, NG Male Human Ranger 10, +1 Holy Adaptive Longbow, +17/+12 (1d8+3+2d6, x3)

"What the hell WAS that???" Rilas shakes his head, trying to get the cobwebs out and wrap his mind around what just happened.

Scarab Sages

F Tengu, Wizard Sorcerer 6/1, AC: 15, tch: 11, ff: 14 ! CMD: 14 Perception: +7, Ini +5, F: 3, R: 3, W: 5 hp: 38

"Walking a different path is what I hold fast to. Why else become a Pathfinder if not to walk different paths? Why else study the arcane if not to chand the laws of the universe?" Seeing her two allies down, the Tengu rushes to them to see what aid she might offer.

Grand Lodge

47/47 HP, AC: 23, T: 12, FF: 21, CMD: 19, F: +6, R: +6, W: +7, Init +4 Pereption +11, CN Male Aasmar Druid 6, Talon x2, Bite, ForeClaw x2, +8,+8,+3 (1d8+4/1d6+4/1d4+4, x2)(Pounce)

"I have no idea. But you guys were going crazy. So what happened to you guys."

-Posted with Wayfinder

Grand Lodge

Stuff:
Wand of CLW: 46 charges; Healer's kit: 20 usages; Arrows: 37; Arrows (blunt): 20; Arrows (cold iron): 30; Arrows (raining): 4; Arrows ('silver'): 10
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12

Tûrak stands firm...

"The same barren white room...", Tûrak whispered when "woke up".

Savage wrote:
"I have no idea. But you guys were going crazy. So what happened to you guys."

"No matter what happened. The only thing I know is what will not happen", the half-orc holds his bow with anger in his eyes, "we must destroy this place", were his last words before leave that cursed room.

DM Beckett:
You did a perfect work in this scene, especially in the denouement, congratulations! I'm really angry with this dungeon now, hahaha!

Grand Lodge

AC 24(26 BOF), T 15, FF 23 | hp 83/114 | Fort +12, Ref +7, Will +10 (+3 vs. fear) Human Garundi Fighter 10 Init +2; Senses Perception +14 Base Atk +10; CMB +15; CMD 30

"We saw visions of the future. An amazing future, but then it twisted and we had a choice. Stand firm or follow a new path. I think there is something here that wanted to control us. This is not a good place. I agree we should continue on."

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Afterwards, with the magic of the room now expended, it's task having been completed, Valais seems to be visibly shaken, looking as though her spirit has been even more defeated than before. She doesn't want to talk about what she saw, but it seems she had it worst of all.

A few seconds later, you notice a small crystal shard begin to shine brightly. Nothing more than the size of a pebble, though it doesn't seem hostile or to be a trap in any way.

Detect Magic & Spellcraft DC 20:
It seems to have three functions. One is that it has a Continual Flame spell cast upon it, acting like an Everburning Torch. Secondly, it seems to function as a key of some sort, though perhaps not alone in a set. Lastly, it also acts like a Clear Spindle Ioun Stone.

Continuing down the hall, you come to a massive double door, crafted of iron and bone. A mural of human and animal bones on the walls depicts humans and woodland creatures in a forest. On the left side of the door,
humans kneel before a massive tree. Between them is a thumb-sized hole. On the right side of the door, a man slits his own throat, blood pooling on the trunk of the tree. In the carving of the bloody pool is another thumb-sized hole.

Valais says, “We’re so close now. We need to find a way to open this door. TOUCH THIS DOOR AND I WILL TEAR YOU TO PIECES.” Valais feels a shooting pain in the parts of her body that connect her human flesh to her Abyssal additions.

Aikio:
You also feel a slight pain on your shoulder, also as if something had placed a hand upon it to hold you back, and a whisper into your mind, "No, my faithful servant. The way is not for you." It does not physically stop you, but it's clear your master does not wish you to venture here.

Perception DC 25 (lock):
Despite it's odd appearance, the small thumb-sized holes are only mundane locks, and could be potentially picked. However, you do not see a handle of any sort. You do have one of the keys already, but are unsure just which slot it should fit.

The door itself does radiate magic, or actually multiple magical auras, and in addition to that, it seems that more of the Abyssal energies have congealed here to create another fungal-like infestation of flesh, hanging loosely across both doors similar to a vine.

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