
d'Valois Mai Zhi |

I think we'll all be waiting at the warehouse.
This is a pretty serious ambush we're plotting. We had a tough time with just one hag. If this is three of them, I think it'll get dicey really quick.
By the one's reaction, she can detect alignments at will so they're going to see it coming as soon as they see us.
We should arrange it so they only see a couple of us initially. Arrange some crates advantageously. We can have Mel and Maria as the only ones exposed initially with the aura concealing magic on them.
Zhi's mage armor will already be in place and right before they enter, she'll cast her full litany of short-term buff spells. greater invisibility, haste, cat's grace, mirror image, shield, reduce person.
What other preparations should we make?

Sara Burke |

Also worth noting, Maria can borrow the Envoy Ring for another +5 to Linguistics.
Maybe extracts of Bull's STR on you, Maria and I?

Maria Greyson |

Maria uses dex for everything as well. She'll have one prepped for Sara, at least.
And sorry about the delay, I'll get to the IC post now.

Melodie d'Valois |

Serious prep will be required. If Zil can do another UA for Maria without burning too many spells I think that would be good. Mel won't be able to go in with many buffs I fear. Should be ok though, as long as everyone else piles in nice and quick.
Alignment detecting is blocked by enough wood/stone right? So if we hide people behind a large enough crate etc we should be ok? Specially if we can line one or two with lead!

Sara Burke |

Hey all, I'd like to invite you to weigh in on a post I opened in recruitment about a Star Wars game I want to run, set in the Dark Times. The PCs would be rebel spies and/or terrorists, just trying to survive in an increasingly hostile galaxy. Prior experience or knowledge not required (in fact, as unlikely as it is to find anyone like this on a nerd site, the less someone knows about Star Wars the more likely I am to allow/want them to be or become a Jedi).

Maria Greyson |

Not interested in playing a Star Wars RPG, but was Saga the system they used for the Knights of the Old Republic games? The modified version of DnD 3.5?

DM Brainiac |
1 person marked this as a favorite. |

The Saga system is a new revision to the old d20 rules that Knights was based on.
I'm a big fan of the original WEG d6 Star Wars game. In fact, it was the first tabletop RPG I ever played. I haven't had the chance to look through the Saga rules though.
I have a lot on my plate already, but I am tentatively interested. If you can't get a full table, let me know and I'll see if I can make room for your game, Sara. :)

Maria Greyson |

Ahk.
Incidentally; it just dawned on me - Safina would've levelled up when we all hit level 11 after killing the rakshasa. We made the jump to level 11 so suddenly I clean forgot.
Or did you level her up and I missed the changes? Or saw the changes and forgot to update her page on Maria's sheet?

DM Brainiac |

NG Medium humanoid (human)
Senses: Perception +12
Initiative +4
AC 19, touch 14, flat-footed 15 (+4 armor, +4 Dex, +1 shield)
hp 76 (9d10+18)
Fort +8; Ref +8; Will +4
Speed 30 ft.
Melee +1 scimitar +12/+7 (1d6+3/18-20)
Ranged Destiny's Barb +16/+11 (1d8+3/19-20)
Special Attacks far challenge 3/day (+3 AC, +9 damage)
Statistics
Str 14, Dex 18*, Con 14, Int 10, Wis 10, Cha 12
BAB +9; CMB +11; CMD 25
Feats: Deadly Aim, Mounted Archery, Mounted Combat, Point-Blank Shot, Precise Shot, Rapid Reload (light crossbow)
Skills: Acrobatics +16, Knowledge (geography) +12, Knowledge (nobility) +16, Perception +12, Ride +16, Survival +12
Languages: Common, Kelish
SQ: Careful aim, expert trainer, fast mount (+15 ft.), maneuverable mount, mount, order of the guard, order abilities (close at hand +1, prepared for the journey +3), skillful rider
Gear: potion of cure light wounds, potion of cat's grace; masterwork chain shirt, masterwork light steel shield, +1 scimitar, mwk lance, cloak of resistance +1, belt of incredible dexterity +2, military saddle

Maria Greyson |

Thanks, although I wasn't expecting a reply that quick.
Incidentally; I was only needing her new feat and new skill ranks - her page on the sheet is as automated as Maria's page and I'm keeping track of class features and such myself, so it's just the actual choices I don't have.
Although, with how quickly you posted that, I get the feeling you're updating her as we level and you just copy-pasted that from wherever you have them saved. In which case, forget that second paragraph was ever typed.

Sara Burke |

@Brainiac, it is going to be very rules light, and I am basing some parts of the initial dungeon after a couple WEG modules. If you decide to join, it should be quick to learn and follow, but if you would rather build the character from the WEG d6 race and class list, that's also fine by me, I know both systems decently. I'll keep you appraised of any opportunities, thank you for the feedback

Sara Burke |

I forgot to add my bonuses and penalties to my CMB roll, so instead a 43, make that a (+1+2+1-3) 44

Sara Burke |

Yo, v glad I guessed right, I originally had Sara taking turns swatting the hag with the crowbar and the adamantine arrow and seeing which if any surpassed the DR, but then I realized I couldn't take a full action attack if I wanted to draw a weapon, so I went with the one with the bigger die.
Also f*@*, the link I posted in gameplay says I only ever bought six ravens? I been thinking it was seven this whole time! I'll mark the difference off my sheet and also math out how much it cost to feed them from March (then) til September (now).
Also, also, my game is up in recruitment if any of you wanna give it another look.

Maria Greyson |

Should've thought to check in sooner - got sidetracked talking to some mates on Discord about Exalted. I'll post here and in Runelords in the morning. Something I want to add to the latter for when Cracktooth was talking about the post-tsunami reconstruction in Magnimar.

Sara Burke |

Our load so far in Zimar! We ain't sold anything just yet, but to keep keeping track, this is the baroness's cart, the emergency Lion's Blade cache, the things on Jeroth's person (can't sell these yet until Mels is done impersonating him), the things she stole from his house, the hag's belongings, and the inventory of the tea shop. If anyone wants to keep anything, speak up, subtract the amount from your cut.
Keep
Candle of Invocation
+1 holy short spear
Band of the Crusader Alliance
Teleportation glyphs (2)
potions of cure moderate wounds (2)
potion of cure serious wounds (2)
Half Price Stuff
Aegis of Recovery 1500
Lesser Prayer Beads 9600
3 potions of gaseous form 2250
Cart 15
Spectacles of Understanding 3000 gp
Bag of Holding II 5000 gp
courtier’s outfits 60
Hexing doll 2500
waters of transfiguration 12500
flying ointment 2250 gp
orb of heaven 22000 gp
2 rings of protection 4000
three potions of misdirection 900
3 potions of delay poison 900
2 doses hemlock 5000
3 doses purple worm poison 2100gp
+1 flaming falcata 8318 gp
minor ring of acid resistance 12000 gp
poison pill ring 20 gp
mw thieves' tools 300 gp
poisoning sheath 50 gp
Jeroth signet ring 5 gp
potion of vanish 50 gp
unfettered shirt 10000 gp
two potions fox's cunning 600 gp
72218÷2=36109
Full price stuff
bolts of silk 50 gp
ibex 800 gp
rubies 2500 gp
ivory rings 400 gp
sapphires 5400 gp
Red King tea 2250 gp
smoky quartz champagne flutes 600 gp
gold falcon bowls 900 gp
rose gold censer 400 gp
Stavian portrait 1500 gp
darkwood music box 3000 gp
17800
total goods equals 53909 gp
Coinage
12cp
816sp
1185gp
150pp
Divided by 5 we each get 10,781.8 gp from sales and 553.5 gp from loose coins (with two extra cp and one extra sp floating around) or if you're pedantic like me, your share of coins is
4cp (2 remaining)
163sp
237gp
30pp

Melodie d'Valois |

Where to next, friends?
]
I asked that IC!
I say we go to the monastery, as Jeroth and some new minions. Hopefully set them off on killing the Vault and Chain guy and then I imagine we can time skip a few weeks? As long as I (as Jeroth) check in occasionally there won't be much more to do until the two groups manage their kills.
We can work on the King of Filth in the meantime, or simply kill him? Or I could go in as Jeroth and 'withdraw' my offer. Maybe get us a lower price?

Sara Burke |

imo, since they're biggish ticket items and Zileska doesn't have a shit ton in the way of magic items, I say we just let her have them. I already don't have the candle in the math, no prayer beads just means we each lose out on 960 gp which isn't much given the size of the rest of the haul thus far. I'll post in gameplay tomorrow, but I think it'd be more fun to not kill King of Filth unless he ate my birds in which case f~ him.

Melodie d'Valois |

Looking at the numbers I think Jeroth's gear comes in at about one persons share of the loot, so if we want to sell off everything except that then I'll hold it as 'Mels share' for now and then sell it off later - that way we don't hold up everyone's shopping for the sake of the disguise.

Sara Burke |

in re shopping, could I send away 10k for Bartleby to make me a Ring of Terrible Cost? No frowny face on it, just a like spike that comes to a terribly fine point.
idk if he's CL9 yet and idk if he has Forge Ring but that's my next expenditure.

Sara Burke |

Sweet, thank you, and with that slot needing a finger, I lose 1 AC. I ain't gonna sell the Ring of Protection +1 because it's sentimental. She stole it off that dead noble in the first dungeon, so it's like wow look how far we've come (also it's a thousand bucks of easy emergency cash).
So she just gonna switch it over to a different finger.
And helllloooo -10 HP for a +5 profane bonus to anything.

Zileska Vestalina |

Well one of my cohorts is a chocolatier, but I haven't really statted out the others, just written rough sketches of them. Technically it's up to the DM to decide on/approve builds for cohorts. The arcanist Yves Lark could easily do some item creation if that suits our lovely and beneficent DM. She's a level 6 arcanist.