
Tobar Iverrov |

Turns out that we've actually found very little since the last loot update; that was just after we fought the sahuagin. Since then, we did the underground cavern where we fought the blast shadows, then met with the strix, went to Bonetown and the edge of the swamp, then came back here.
The only loot we found in that time was the sapphire in that circlet underground, worth 875 GP, the ioun gauntlet that Gideon claimed, and the mossy disk ioun stone that was in it. We also have that tourmaline sphere ioun stone that no one ever laid claim to. Its benefit is that, if you're dying, you treat your CON as if it's two points higher for the death threshold. If we decide we don't want that, it's worth 500 GP selling.
The mossy disk ioun stone that was in the ioun gauntlet grants a +5 competence bonus on Know(Engineering) checks; I don't want to be greedy and run around claiming everything under the sun. Tobar is the only other character with ranks in Know(Engineering), so it's yours if you want it, dude.
Well, Tobar has an interest in mechanisms and gears and springs and such, but I don't have a good way to hang onto an ioun stone right now (no wayfinder or whatnot) and I don't recall using the skill too much so it's not a necessity or anything.

Gideon Ross |

Gideon definitely would wear the gauntlet and the stone, but I feel like I've been calling dibs on a lot of stuff for him and I don't wanna be greedy about it.
A scroll of delay poison for each of us would cost 625 gp, counting Oorka. Can Gideon owe someone the gold for his scroll? He's a bit low at the moment. Unless y'all wanna just try and trade him that gem we found for the scrolls, but that would also come out in his favor by 250 gold and I'm not sure that we like Kurvis that much. :P

Terana Murkwater |

Hey Everyone, I'm away for the next twelve days in Florida - going to Disney World for the first time!
I won't be able to check my games while I'm away so I'm on pause until the 10th (or possibly the 11th if I'm too jet-lagged!).
Please feel free to bot me as the situation requires! [And definitely use a smite or two if need be - I don't know how easy it will be to hit them otherwise...]

Gideon Ross |

I had a post casting Glitterdust but I deleted it because I remembered that wisps have spell immunity. Would that still apply even against Glitterdust, since the spell isn't targeting the wisp directly but only the area the wisp is in? If it would still be visible I'll re-post that action but I don't want to waste the spell if it wouldn't do anything.
Of course, if that's something that Gideon wouldn't know himself, I'll repost the action then, too. Not trying to meta-game here.

Gideon Ross |

So...taking this OOC for a minute. We've been rightly and truly screwed in fights before, but at this point, we've all taken a bare minimum of 19 damage; Terana is taking 30 and will be stunned, Oorka is knocked out, and we haven't even started fighting yet.
Realistically, what are our options here? I'm tempted to try and hold out for that one round Terana is stunned and then run. I don't think this is a fight we can hold our ground on and win, as we are. Thoughts?
EDIT: Wait wait! Gideon agreed to cast Heroism on Terana again before we entered the cave complex! Terana, did you remember that +2 on your saves? You'd make the fort save with that.

Terana Murkwater |

I couldn't remember if I did get the buff or not, so I didn't include it. I didn't use it for the entire last fight either... *facepalm*
This could help!
Also - can we try and get Terana a shield? If I'm going to end up holding choke-points a lot it would help!

Weyve Murkwater |

Someone get me some space to work with! :)
Single File marching order should always include a gap behind the lead and second man, to allow for a 5' step back if necessary.

Terana Murkwater |

The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability. At 4th level, and at every three levels thereafter, the paladin may smite evil one additional time per day, as indicated on Table: Paladin, to a maximum of seven times per day at 19th level.
Since my target isn't dead, and I haven't rested/regained uses of the ability I don't think the first one ends? Which suggests I could have multiple active smites...
The rules aren't very clear because they wrote it for when the pally only has one smite and its therefore a non-issue, but I'd expect a clause to the effect of 'a paladin can only have one active smite at a time' if it was a thing.
I'm fine with taking the smite back though :)

Gideon Ross |

Taking this to the Discussion thread again since Weyve made the suggestion...is bugging out the best way to end this encounter (for now)? I know that Terana just got into melee, but withdrawing is an option and I can always lay down another Grease to cover a retreat. I've still got most of my first-level spells, but with our healer pretty much tapped out, I'm not convinced staying and fighting is a good option.
Just to make my thoughts clear...I think we should withdraw. Heck, we should've withdrawn this round rather than press the fight against a caster and her pet. I'm out of 2nd level spells myself, and though I can still use CLW a few times, it's not gonna be enough to get us out of this encounter. Bug out and use that flaming sphere to plug the bottleneck cover our retreat. I can use Vanish to give anyone who wants it 30 seconds of invisibility, too. I still have enough 1st level spells to cover the whole party.

Terana Murkwater |

I think the problem is getting Oorka out. I have enough HP to play rearguard but who carries Oorka in that case? Also, what stops them pursuing us, particularly the bug thing with the teleporting? I agree we might be able to split them up, but I don't think at this point we can guarentee a clean get away...
If someone communicates to Terana she will fall back though :)

Gideon Ross |

Well...being a young trix, Oorka probably doesn't weigh that much. Two of us could split her weight if we need to. That would leave Terana a hand free to pick up her glaive, too, as we're falling back. I can hold an action to let Terana full-round withdraw, then drop a Grease on the floor again to slow the ones still in that chamber, if we think it's necessary. I still have the option of casting Vanish as we retreat, too, so that at least some of us stand a better chance of getting away.
We're on a fresh round now, so we should take this time to really make the retreat as loss-less as possible. Even if the bug thing does follow us, taking care of it, alone, will be easier than taking out the rest of the gillmen with it.
I think Terana should withdraw and pick her glaive up on the way by, if Brainiac would allow her to grab her weapon as she's running by. I'll drop another Grease on the floor after Terana is past the bottleneck, then Weyve can park the flaming sphere on top of the grease as a further reason not to pursue; the flames would probably help visually obscure our retreat, too. The two of us would have a move action each left to start getting out. Tobar could grab Oorka then and take a move action to start getting out. Next round, everyone full-round withdraws and continues to until we're not in immediate danger. If we need to add five-foot steps to get out of melee with the bug so we can cast, it'll add a round before the running starts, but it still allows the running to start.
Thoughts?

Gideon Ross |

Seeing the others continuing the fight despite the damage they've taken, and Oorka's unconscious form lying near him, Gideon curses again. "Dammit! Sinashakti, guide my shot here!" he says, voicing his inner thought as he calls on the empyreal lord of explorers.
Five-foot step into the bottleneck to get within PBS range of her, then shoot. Activating my last AL for the day, too.
Shortbow Attack+PBS+AL+Bless: 1d20 + 7 + 1 + 3 + 1 ⇒ (19) + 7 + 1 + 3 + 1 = 31
Shortbow Damage+PBS+AL: 1d6 + 2 + 3 ⇒ (5) + 2 + 3 = 10

Weyve Murkwater |

Weyve is quite happy taking the mithral chainmail.
Does the +1 rapier work for Gideon?

Gideon Ross |

Hmm. The rapier would probably work for Gideon, sure. As for which route to pursue, it probably would be safer to camp in the cave; I'd just suggest that we block the entrance as much as we can to make sure that unfriendlies can't get to us as easily. And clean out the bodies of course.

Tobar Iverrov |

Higher levels of gunslinger have a few perks but they're generally kinda lackluster. Inquisitor would give me some spells and powers, but it hits my BAB. Slayer could give me continued strong BAB, hit points, and eventually some talents and sneak attack, which is really strong, hence why I'm considering it.