DM Brainiac's Ironfang Invasion: Table 1 (Inactive)

Game Master DM Brainiac

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Ok, thanks. Then some of our options are:

A: Rogar gets into position undetected, then we go at the dragon. Wulfram, Karla and Nik'o can fly forward if needed. Eustoma and Sia, I don't think so. Another option is Karla can DD Eustoma and Sia when the fight starts, while remaining invisible.

B: Karla uses Mirage Arcana to make the cavern looks as though it is teeming with life to see what the dragon does. That makes us lose the initiative in part, but then we might get the dragon to come to us instead.

C: Karla uses Veil to make us look like Blight Satyrs and we dance and call the dragon because we've been attacked.

Other options? I'm weary of the waters in front of us. They could easily hide nice nasties...


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Wulfram will retroactively buy 4 doses of the eye ointment for True Seeing.

I think Eustoma can ride her dragon figurine. Do we have a way to get Sia flying? Otherwise she won't be able to take part in the fight when the dragon takes to the air. Wufram doesn't have a Fly spell memorized (he's using Overland Flight).


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

I think Plan A is probably our best bet, because it's simplest and most direct. In general, if you give something the chance to go wrong, it will.


I can make Sia fly.


Still need Rogar's actions.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Posting to my games- Sorry I've been a bit absent from the boards lately, I've been busy at a summer research program, and it's picking up a lot as I near the end.
Also, in a little over a week, I'm going to be out of the country for three weeks. While I'll still try to keep everything updated, it'll be at odd hours and I may not be able to check for a couple of days at a time. So, bot me if needed in combat, and in about a month, I'll be back to my normal posting rate and schedule.


Hello All,

Please note I'll be away for a week with limited access to Internet. Please bot me as needed.


Rogar and Karla can attack more effectively from medium range, so you could get to 120 feet out and then launch your assault if you'd prefer.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Wulfram is ready to camp for the night. I suspect he may need to memorize a Break Enchantment for Rogar in any case.


The fascination effect will end once Mireena is out of line of sight.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

I memorized a Break Enchantment anyways. Who knows what the evil one has in store for us?

EDIT: I don't think we resolved Nik'o's poison (from Naphexi). Wulfram failed the caster level check for Neutralize Poison, so after Delay Poison ran out, the effects would have resumed.


Please note that I'll be travelling for two weeks, with reduced opportunities for posting. Please bot me as you see fit.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Wulfram Level 15 highlights:

+9 HP
+1 Fort
+1 Ref
+1 BAB

+1 5th lvl spell/day
+1 8th lvl spell/day

Feat: Iron Will

FCB: Add Cleric Spell to list: Waves of Ecstasy


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

I have returned! Hopefully back to normal posting after the weekend.

Anyway....
Level 15 Summary:
+17 HP
+1 BAB
+1 Will
Expanded Element (Earth)
Bonus Talent: Fragmentation
Elemental Overflow +5
Skills: Perception, Stealth, Acrobatics, Profession (stonemason), Knowledge (engineering, dungeoneering)
Feat: Extra Talent (stone sculptor)

Ah, so much fun. By focusing on Earth again with my Expanded Element instead of grabbing a different one, all of my attacks gain an extra accuracy/damage boost (a total of +3 to-hit this level alone), and I get Fragmentation as a bonus talent, for some really scary AoE damage.


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

Stealth Synergy Teamwork Feat
Spell: Call Lightening Storm
Feat: Deadly Aim
Skills:
Heal
Know Nature
Perception
Survival
UMD
Know Dungeon

Know Geograpy
Handle Animal


Still travelling for another week.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30
DM Brainiac wrote:
It has been about 6 minutes.

That means Bless, Mass Bull's Strength and Mass Bear's Endurance are still in effect.


Katla and Nik’o have been updated, though I’m not entirely done selecting new spells.

Of note: Nik’o got str and dex boosts.

Karla got Greater Spell Penetration and some new spells (WIP).


Wanted to give everybody a heads up. I'm in Hurricane Dorian's potential path, but I work for a local news station so I'll likely be working 12-hour shifts starting in the next few days and throughout the week. Posting will likely be sporadic, especially if we lose power at home.


Stay safe and well!


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

Be safe.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Take care of yourself and stay safe.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Wulfram is interested in the decoy ring. It seems especially useful for someone who goes into melee.


Perhaps Sia could take the ring of jumping?


Finally went around to finishing my spell selection for level 15:

Level 7: Wave of Exhaustion (developped as a result of exposure to the Blight.

Level 6: Transformation and Vengeful Outrage.

Level 5: Persistent Image.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

I'm playing a kineticist in another game, and it has just been pointed out to me that infusion specialization doesn't lower the burn cost of metakinesis, only infusions. Presumably, the same would apply to composite specialization.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

I'm pretty sure I saw a forum post a while back where it was clarified that Specialization is supposed to work towards metakinesis as well, but was just worded horribly in the final product, but I could be wrong (it wouldn't be the first time). Let me see if I can find it.

GM? Any input?


I think we had this issue come up again and I think Rogar is correct that it is supposed to apply to metakinesis.

I've been short on free time to post lately, so I'll give Eustoma a bit more time before I bot her.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

I know that it was clarified that Gather Power can reduce the burn cost of metakinesis.

I can certainly see why a lot of GMs don't allow the Kineticist. There's a lot of ambiguity in the rules regarding burn costs.


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

I'm sorry. Work is kicking my rear right now. I'm trying to stay caught up.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Is there a map available? I'm ready to explore farther, but am unsure where we can go. Have we seen passageways or stairs that we haven't investigated?


Sorry, I've been slacking with the map. The passage continues along the same path you've been traveling. You haven't seen any other ways to go yet. I'll try to get it up later today or tomorrow morning.


Copying it here for easier referencing:

Wendel and Meril can perform the following favors for you:

Create a Distraction: The quicklings can create a ruckus that distracts the creatures in a single area for up to 1 minute. This provides the PCs each a +10 circumstance bonus on Stealth checks in that area while its residents are distracted.

Fight Alongside the PCs: One or both of the quicklings may join the party in combat if the PCs ask, and the PCs can even yell for help mid-fight to gain backup.

Scout Ahead: The quicklings can use their considerable stealth to sneak into a room, take stock of the creatures there, and report back to the PCs. They automatically succeed when doing this and do not need to attempt any skill checks. This reveals all creatures present in the area and general details about them, including their creature type and their CR.

Steal Something: The quicklings can steal a single unattended object and give it to the PCs. They can do this only if no creatures are looking at the object they wish to steal. This option can be chosen only twice; afterward, the quicklings refuse to perform this favor again.


In planning this little excursion, I'm struggling a bit with spell durations and to determine when buffs end.

Most buffs Karla can cast are 15 minutes (1 minute per level), some 30 minutes, and some 150 or 300 minutes. Perhaps if I could get a sense of how many encounters (generally speaking) should these durations cover, in the context of this dungeon, that would help me tremendously.

I understand if it's more complicated than that or if you prefer another method.


I haven't been keeping precise track of the time, but let's assume any 15 minute spells have expired now. Others are still going.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

I think it's Eustoma's turn.


I will be on vacation from work from October 12 - October 21. My posting will be sporadic over this time frame, but I will try to check in when I can.


Thanks for the heads up. Always appreciated.


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

Have a fun vacation.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

I think it's the enemies' turn.


Yes, been short on time. I will move us along on Monday.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Wulfram's combat post took me 45 min to complete this time!


Still need Eustoma's actions.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

We could offer Orellie the Robe of Scintillating Colors. I don't think anyone is using it.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Sounds good to me.


Wulfram Bartos wrote:
We could offer Orellie the Robe of Scintillating Colors. I don't think anyone is using it.

Sounds great, plus it's totally great for Blight feys! It brings out the desolation in their eyes ;)


Please note that I'll be travelling for the next six days or so, with limited opportunities to post. Feel free to bot me as needed.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30
Eustoma Hadlefoot wrote:
She snaps her fingers. "Wait that tree. The one by the bird. It had a space that would fit Dryad's Song. Maybe that's the door to get where we need to go."

Wasn't that slot that we used Dryad's song to open the passageway into the tree? Or was there another one?


That was what you used to open the passageway, yes. You haven't encountered any other doors with a slot like that.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Wulfram would like to rest and memorize the spells he gained at 15th lvl (plus the one's he's cast already). :)

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