Wulfram Bartos |
Remember that if you're wearing smoked goggles, all opponents are treated as having concealment (20% miss chance). Wulfram is wearing his.
Wulfram Bartos |
With the smoked goggles, heroism and guidance (if the minute duration hasn't run out), Wulfram does have +24 Fortitude vs the gaze, but I'd rather not make that roll!
Had he not failed the save against corrupting touch, Wulfram would have likely cast Blessing of Fervor, but he was down to 38 hp.
Rogar Befin |
Level 14 Summary:
+17 HP
+1 BAB
+1 DR
+1 Fort, Ref
Utility Talent: Greater Shift Earth
Infusion Specialization 4 (free Empower, basically)
Skills: Perception, Stealth, Acrobatics, Profession (stonemason), Knowledge (engineering, dungeoneering)
Now this is where the fun begins. Maybe. Greater Shift Earth is potentially the coolest talent Geokineticist have, and is basically the only unique ability that they have. This is because Greater Shift Earth gives you Move Earth as a spell-like ability. Spell-like abilities take, per the universal monster rules, "a standard action unless noted otherwise" to use.
The question is, does Greater Shift Earth take a standard action to use? Or does it still take the 10 minutes per 150 feet? If it's the latter, it's not that much faster than just using regular Shift Earth (one 5-foot cube/round is 500 cubic feet per 10 minutes compared to 1500 cubic feet), a time difference that barely matters outside of combat (where it would be used most of the time at the longer casting time). If it does use a standard action, then, how does that work if used in combat? Would it be like regular Shift Earth (Reflex DC 20 to avoid being carried with the earth) or would it be like Mythic Move Earth (automatically moved to outside the area, reflex save to avoid being knocked prone)? Depending on how it works, I may take Stone Sculpt instead, but I am hoping to use it to its full awesome potential.
Wulfram Bartos |
Wulfram lvl 14 highlights:
+9 HP
+1 BAB
+1 Will
+1 6th lvl spell/day
+1 7th lvl spell/day
+1 Wandering Hex (usually Eyes of Battle).
Adventuring Skill Ranks:
+1 Diplomacy
+1 Knowledge Nature
+1 Perception
+2 Spellcraft
Background Skill Ranks:
+2 Handle Animal
Eustoma Hadlefoot |
+5 HP
Fort and Reflex +1
Spells:
Level 2: Steal Breath
Level 5: Stoneskin
Greater Empathic Link
UMD
Survival
Spellcaraft
Perception
Know Nature
Know Dungeon
Background Skills: Handle Animal and Know Geography
Rogar Befin |
Going through our loot (it's been a while, both in- and out-of game), we seem to have gotten a bodywrap of mighty strikes back in the Valley of Aloi, but there's no bonus listed? What type is it? Because it could be worth anything from 3,000 to 147,000 gp.
EDIT:
Having finished going through everything, it seems as though we each have 56,516.75 gp to spend. That's not including the bodywrap of mighty strikes, belt of dwarvenkind, circlet of persuasion, etc (anything that's bolded on the loot sheet). So, if there's anything that looks good (the bolded objects were what seemed most interesting), feel free to claim it. Other than that, considering our in-city discount, we should be able to get quite a bit of stuff comfortably.
Wulfram Bartos |
Wulfram would like the Manual of Gainful Exercise +1, and the dusty rose prism ioun stone (+1 insight to AC). The other ioun stone (+2 con) would be nice, but might be better to go to someone low on hp.
Rogar Befin |
Okay, thanks. By the ‘cache,’ I meant if the dwarves were okay with us taking them (if house Darrigan wanted them back, we obviously wouldn’t have them.)
Wulfram Bartos |
I should ask: would anyone else benefit from the Manual of Gainful Exercise +1? Wulfram has an even strength score, so it would only help if he later increased his strength at 16th lvl. He also has an odd wisdom score, which he would like to increase, which would mean buying a Tome of Understanding +1 as well.
Eustoma Hadlefoot |
I'll be away from good computer access May 23-May 27 (Paizo Con) and completely away from the computer May 30-June 3 (family visiting). Feel free to bot me as needed.
Wulfram Bartos |
That's not including the bodywrap of mighty strikes, belt of dwarvenkind, circlet of persuasion, etc (anything that's bolded on the loot sheet). So, if there's anything that looks good (the bolded objects were what seemed most interesting), feel free to claim it.
Wulfram has already taken the Circlet of Persuasion (unless there's a second one I missed). :)
He was using the Belt of Dwarvenkind for the Synod, but now that we're done with that, it's up for grabs.
Wulfram Bartos |
@DM Brainiac: What's Kraggodan's purchase limit? My apologies if it's been mentioned already, but the search function isn't bringing it up.
Rogar Befin |
Okay, with what seems to be everything included (including selling the belt of dwarvenkind), we each have 57,691 gp each to spend, and a whole pile of scrolls and potions to split.
Also, the Synod did mention that we could just pay for crafting costs on magical items?
Rogar Befin |
Okay, here's what Rogar will try to get while in the city then:
Sell +1 buckler (+650 gp)
Then,
Upgrade cloak of resistance from +3 to +5 (8,000 gp)
Upgrade belt of +4/+2 con/dex to straight +6/+6 (34,000 gp)
Upgrade ring of protection from +2 to +4 (12,000)
Total: 54,000 gp
Does that all work?
Wulfram Bartos |
If we can truly pay just crafting cost (50% off), Wulfram will get:
upgrade belt of strength +2 to physical perfection +4 (30000)
upgrade cloak from +4 to +5 (4500)
+5 comfort mithral full plate (20250)
upgrade ring of protection +2 to +3 (5000)
cracked deep red ioun stone (+1 fly) (100)
Total: 59850
Sell +3 full plate: -5325
Net: 54525
Rogar Befin |
I think we’re ready to move on? I can’t think of anything to do here.
Wulfram Bartos |
I just realized that one of the spells Wulfram has memorized, True Seeing, has a material component cost, but I didn't get any ahead of time.
Wulfram Bartos |
I'm going to be slow moving things along in-game for a while. My mother passed away a week ago; my father passed away in April, and I'm the executor of both estates. I have a fair amount of estate and memorial matters to deal with.
DM Brainiac |
The map is updated now. Sorry for the delay.
Climbing up or down the outcropping requires a successful DC 20 Climb check. The water in the slough is treated either as normal, as a deep bog, or as a shallow bog (Core Rulebook 427), depending on where a character is standing. At the base of the outcropping, the water is about 45 feet deep, but it quickly becomes shallower; 20 feet from the outcropping, the water is only about 4 feet deep and counts as a deep bog. Floating on top of this bog are three large patches of lily pads, which are slick but otherwise considered normal terrain. Along the swamp’s western edge, the water gives way to a 30-foot-wide shoreline covered in a 1-foot-deep slurry of mud and decaying plant matter, which functions as a shallow bog. Along the border between the deep bog and the shoreline are several large piles of driftwood about 4 feet tall that can serve as partial cover.
To the west of the swamp, the ground rises in three ascending stone platforms. The platforms’ sheer edges are 5 feet tall and slick with damp moss and slime; they require a successful DC 15 Climb check to traverse or a successful DC 20 Acrobatics check to leap up. The platforms otherwise function as normal terrain.
The wicker warren in the slough’s western end is Naphexi’s den. It’s 30 feet high and about 70 feet wide with a 40-foot opening. Its walls are about 2 feet thick.
Wulfram Bartos |
We're Long range, more or less. Anyone wants to just shoot at it from here? I can also DD some of us there?
I don't think we can see the dragon from where we are now, although I could be wrong. Dragons tend to have illusion spells, so we might end up shooting at a fake anyway.
I think Rogar is out of range right now; we should probably let him get into position, before we start to move closer. Our first priority should be to make sure we know where the real dragon is, and then light it up with Glitterdust, so it can't go (or stay) invisible.
Wulfram memorized True Seeing, but unfortunately, I forgot to buy the material components ahead of time (an eye ointment that costs 250 gp). :(
Karla Teg |
Karla Teg wrote:We're Long range, more or less. Anyone wants to just shoot at it from here? I can also DD some of us there?I don't think we can see the dragon from where we are now, although I could be wrong. Dragons tend to have illusion spells, so we might end up shooting at a fake anyway.
I think Rogar is out of range right now; we should probably let him get into position, before we start to move closer. Our first priority should be to make sure we know where the real dragon is, and then light it up with Glitterdust, so it can't go (or stay) invisible.
Wulfram memorized True Seeing, but unfortunately, I forgot to buy the material components ahead of time (an eye ointment that costs 250 gp). :(
Wouldn't Rogar be able to tell it is an illusion due to tremorsense?