DM Bloodgargler's Kingmaker (Inactive)

Game Master BinkyBo

{Kingdom Tracking Sheet} {Downtime} {NPC list} {District Grid}


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Forgot to answer last bit from Norton... You'll have 5 days of downtime if you have downtime activities.


Male hp: 45/45; AC:17/14-ff16/14-tch10; F+7, R+4, W+5; Initiative 0, Perception +5

Sorry, I wasn't clear, what about the business we were building?

Regarding the placement of the buildings in the grid. if I'm not mistaken it's not possible to move buildings around, like in videogames, buildings are to be flattened and rebuild, with relevant costs.
So we should plan how to develop, taking also in acount that we have a river to the east and a lake to the south, so we can go only go northwest.

(on a side note, on the grid-doc there is a building near the lake, what's that?)


Male Human (Ulfen) Skald Lvl 1 HP 10/10 | AC:16 | T:14 | FF:13 | CMB: +5 | CMD:15 | Fort:+2| Ref:+4 | Will:+1| Init:+2 | Perc: +3 | Speed 30 | Raging song 6/6 |

Yes, the right down grid will most likely be the eventual waterfront, and I was thinking the upper right could be the next two houses, plus a shop and an inn.

Next to the two houses already built, a market would be good.

Do you mean the one in the left down square? That's the foundry, or did you mean something else entirely?


Male hp: 45/45; AC:17/14-ff16/14-tch10; F+7, R+4, W+5; Initiative 0, Perception +5

Yes, the botom left one.


Downtime Gnome Sorceror (draconic) 5

In many cultures, sitting in dungeons without being charged or tried was common. Not saying it is right by the way.


Male hp: 45/45; AC:17/14-ff16/14-tch10; F+7, R+4, W+5; Initiative 0, Perception +5

Norton is from the Cheliax, although evil, that place is Lawful as Hell (pun intended). He left because he couldn't stand the cruelty and racism, but laws and rules are conditioned deep in his mind.


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

Dolgrym doesn't hold n official place on the committee, so he will be sitting back observing only, in case someone was waiting for a post from him.


Male Human (Ulfen) Skald Lvl 1 HP 10/10 | AC:16 | T:14 | FF:13 | CMB: +5 | CMD:15 | Fort:+2| Ref:+4 | Will:+1| Init:+2 | Perc: +3 | Speed 30 | Raging song 6/6 |

Well, Dolgym IS the magister, at least for now.
If you don't want the position, we can look for a replacement later.


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

Ah, I didn't remember that to be honest.


This stuff is not my area at all... and there is nothing in Kingmaker about it really. I am not planning on working terribly hard on learning it either. So once we get to a topic you'd like to discuss.. speak up. Everything else will be chatter fluff and/or woefully avoided.


Male Human (Ulfen) Skald Lvl 1 HP 10/10 | AC:16 | T:14 | FF:13 | CMB: +5 | CMD:15 | Fort:+2| Ref:+4 | Will:+1| Init:+2 | Perc: +3 | Speed 30 | Raging song 6/6 |

Yes, it's not really my area either, and I don't want it to become something that would bog the story down either.


Female Tiefling Witch 5/Winter Witch 5 (HP 70/70 | AC:16 | T:12 | FF:14 | CMB: +5 | CMD:17 | Fort:+5 | Ref:+5 | Will:+7/+9 vs Illus | Init:+2 | Perc: +10 (See in Darkness) | Speed 30)

I'm happy to gloss over it, because this could get reeeeaaaallly in the weeds, but I could talk about this stuff all day. Sonya's very invested in the conversation- if we work out OOC what we want, she could just work with Senis to draft the basis for the kingdom's laws then present them to the Council for approval.

Do we have any non-negotiable laws we want? The basics are easy- don't murder, don't rape, don't steal. But is it murder if you're defending yourself? Where's the line for a reasonable belief that you're defending yourself? Is it okay for people to walk around with deadly weapons all the time or does that encourage people to murder each other?

What's the role of government in people's lives? What do we do with the taxes we collect? Keep the roads paved, defend the walls with our militia, but are we justified in spending tax money on commercial interests that will compete with private businesses (i.e.- a kingdom-built Mill or Inn competing against a privately build Mill or Inn)? Is it okay to spend taxes on expansionary military action or is the military for self-defense only?

What kind of commercial laws do we have?

I see 'no slavery', but what about serfdom or share cropping or indentured servitude or the kingdom using prisoners to perform unpaid manual labor? What about commercial or private debt that might lead to a person never being able to get out of debt? Do we allow people to collect interest or do we think usury should be a crime?

How does the King get chosen? Is Green's bloodline the only royal bloodline and his family will be his heirs? If Green dies without issue, does the Council choose a new King? Do we have nobles who might also have a claim for the kingship?

Who owns the land? The King, the Council, nobles, private citizens? Can people sell rights to 'their' land (i.e.- sell the right to mine the minerals under the land to dwarves or kobolds or sell the rights to all the trees on their land to a logging company)? If private citizens can own land, what if that conflicts with the kingdom's interests (for example, somebody sells their forest to a bunch of fey who end up hostile to the Council).

The authority of the courts is important- are they elected or appointed? If appointed, appointed by King, Council, church, someone else? Do they have authority over religious conflicts?

Are there any other ways to defend yourself from charges? Can you ask for trial by combat or ordeal? Are there religious officials you can appeal to if you don't want to be tried by secular judges?

Do we have freedom of religion? If so, how far does that extend- do we accept Asmodeus, Razmir, Hanspur, Gyronna, etc., and only punish people if they cross secular laws?

Honestly, stuff like this is very interesting to me but it's a rabbit hole that can go in a million different directions and we could spend years trying to model a decent legal system.

TL;DR Right now, since we're looking at Kinsilvi's trial coming up, we need to establish 1) who tries him (is trial by combat okay, who's the judge, if there's a jury/who's in the jury) and 2) what kind of 'crimes' we can try him for.


Male Human (Ulfen) Skald Lvl 1 HP 10/10 | AC:16 | T:14 | FF:13 | CMB: +5 | CMD:15 | Fort:+2| Ref:+4 | Will:+1| Init:+2 | Perc: +3 | Speed 30 | Raging song 6/6 |

I don't think it would be unreasonable to make people buy a licence to be allowed to wear weapons in cities, and we could also institute a peace string rule for people not in the watch or military.

I can see indentured servitude being an alternative to prison and the like, but we should establish a time limit, and a small stipend they will be paid, so they don't have to resort to crime once their time is up.

Haha, you've done quite a bit of thinking here haven't you?


by the book, Ruler appoints judges.

" ...is the signatory for all laws affecting the entire kingdom, pardons criminals when appropriate, and is responsible for appointing all other high positions in the government (such as other council roles, mayors of settlements, and judges)."


Female Tiefling Witch 5/Winter Witch 5 (HP 70/70 | AC:16 | T:12 | FF:14 | CMB: +5 | CMD:17 | Fort:+5 | Ref:+5 | Will:+7/+9 vs Illus | Init:+2 | Perc: +10 (See in Darkness) | Speed 30)

It's good to be the king. :)


Male Human (Ulfen) Skald Lvl 1 HP 10/10 | AC:16 | T:14 | FF:13 | CMB: +5 | CMD:15 | Fort:+2| Ref:+4 | Will:+1| Init:+2 | Perc: +3 | Speed 30 | Raging song 6/6 |

...
Are there any milk maids around?


Female Tiefling Witch 5/Winter Witch 5 (HP 70/70 | AC:16 | T:12 | FF:14 | CMB: +5 | CMD:17 | Fort:+5 | Ref:+5 | Will:+7/+9 vs Illus | Init:+2 | Perc: +10 (See in Darkness) | Speed 30)

Hi, guys.

I've just been asked to cover for someone who's scheduled to teach a seminar next week, so I'm going to be out until Monday the 8th. Sorry for the short notice.

Thanks.


Female Tiefling Witch 5/Winter Witch 5 (HP 70/70 | AC:16 | T:12 | FF:14 | CMB: +5 | CMD:17 | Fort:+5 | Ref:+5 | Will:+7/+9 vs Illus | Init:+2 | Perc: +10 (See in Darkness) | Speed 30)

Do we have an agreement with the Sootscales not to claim their hex? Put another why, why haven't we claimed the Sootscale hex to get the Econ bonus from the gold resource?


Male Human (Ulfen) Skald Lvl 1 HP 10/10 | AC:16 | T:14 | FF:13 | CMB: +5 | CMD:15 | Fort:+2| Ref:+4 | Will:+1| Init:+2 | Perc: +3 | Speed 30 | Raging song 6/6 |

Seeing as how they are meant to become a part of the kingdom, we are likely to claim it within a few turns.
Thus truly cementing our alliance with the Sootscales.

Mind you, it wouldn't be them we'd need an agreement with anyway, as they've more or less retreated and left MikMek in charge.
We should check up on him soon, see how he is getting on with the new refugees and all.


background reminder about the kobolds

Kinsilvi wrote:

"The Kobolds under these lands - and countless miles around... Seven Bloods Clans. Each clan had its chieftains, shamans, war leader and such, but the Embermaw led them all. Sootscales, Stonebacks, Ratpool... Whiptail...." He half turns and gestures toward the back to indicate the nearby kobolds as the Whiptail.

"All but the Whiptail conspired against the Embermaw, and intended to eliminate them completely... by poisoning the well.. essentially. The Whiptail discovered this, and informed the Embermaw of the horrific plan. War broke out immediately. All clans suffered heavy losses. The Stonebacks were nearly wiped out. And by the end, the Embermaw were no more."

"They had their victory... yet after the war had ended, they branded the Whiptail as traitors. They marched the survivors to the surface, and bound them to die of exposure."

Mikmek is the last known Embermaw (his lackeys Harblik and Nimno are Sootscale), and the refugees are Whiptail (led by Boolna).


Oh yeah... had a point.

As most of the clan was returning to their home lair, Chief Sootscale left Mikmek to protect the three "descents" (paths to the subterranean lair), and asked your group to be the shield from above. He basically asked you to claim the hex.


Female Tiefling Witch 5/Winter Witch 5 (HP 70/70 | AC:16 | T:12 | FF:14 | CMB: +5 | CMD:17 | Fort:+5 | Ref:+5 | Will:+7/+9 vs Illus | Init:+2 | Perc: +10 (See in Darkness) | Speed 30)

Thanks, DM. Since that gold resource is just sitting there, the Sootscale hex is my vote for exploring and claiming. I know we're trying to expand up to Oleg's, but the Econ bonus from the gold is just sitting on the table.


Male Human (Ulfen) Skald Lvl 1 HP 10/10 | AC:16 | T:14 | FF:13 | CMB: +5 | CMD:15 | Fort:+2| Ref:+4 | Will:+1| Init:+2 | Perc: +3 | Speed 30 | Raging song 6/6 |

Seeing as how Green was going to send out Kressle and her lot to do some exploring, if the Dm is amendable, maybe we can have them exploring the hex, as it's one we've already been to and there is probably nothing else interesting there.
That way we could kill two birds with one stone and all that.


Female Tiefling Witch 5/Winter Witch 5 (HP 70/70 | AC:16 | T:12 | FF:14 | CMB: +5 | CMD:17 | Fort:+5 | Ref:+5 | Will:+7/+9 vs Illus | Init:+2 | Perc: +10 (See in Darkness) | Speed 30)

That would be great.


Yep... get those NPCs some xp.


I'm leaving on a cabin trip tomorrow.. I'll be back Sunday.
Bot me if necessary.


Male Human (Ulfen) Skald Lvl 1 HP 10/10 | AC:16 | T:14 | FF:13 | CMB: +5 | CMD:15 | Fort:+2| Ref:+4 | Will:+1| Init:+2 | Perc: +3 | Speed 30 | Raging song 6/6 |

Botting the Dm? What a novel concept...
Imagine the terror we could achieve.
Sadly, I can't seem to think of one that would be funny in the long run at the moment.


Downtime Gnome Sorceror (draconic) 5

Happy new year all


Shaking off a terrible torpor... starting to feel like myself again. I will update tomorrow.


OK... just a couple things left to wrap up book 2.
Then.. we are going to zip through 6 months without major incident to build up the kingdom before going into book 3.

I'm down to DMing only 3 games here (none of which are homebrewed which have really drained me), and done DMing my home games for at least a couple years. So I have time, and won't (as I have) use player lulls as breaks from my periods of being overwhelmed.


Female Tiefling Witch 5/Winter Witch 5 (HP 70/70 | AC:16 | T:12 | FF:14 | CMB: +5 | CMD:17 | Fort:+5 | Ref:+5 | Will:+7/+9 vs Illus | Init:+2 | Perc: +10 (See in Darkness) | Speed 30)

Yeah, using mods really helps me stay sane as a DM. I'm a big fan of Paizo's APs.


Female Tiefling Witch 5/Winter Witch 5 (HP 70/70 | AC:16 | T:12 | FF:14 | CMB: +5 | CMD:17 | Fort:+5 | Ref:+5 | Will:+7/+9 vs Illus | Init:+2 | Perc: +10 (See in Darkness) | Speed 30)

6 months of Downtime:

Take 10 with Craft: Alchemy +13 for consistent 23 on Capital Earned check for 2 Capital per day.

100 Event checks for Alchemist/Herbalist/Library: 100d100 ⇒ (63, 58, 70, 53, 23, 30, 46, 44, 19, 21, 24, 88, 10, 32, 33, 92, 27, 29, 70, 4, 54, 92, 43, 32, 84, 99, 66, 96, 72, 9, 45, 42, 59, 62, 54, 94, 72, 5, 11, 5, 2, 87, 30, 56, 6, 95, 100, 85, 13, 44, 26, 46, 46, 75, 45, 46, 46, 98, 85, 32, 45, 91, 77, 29, 92, 5, 47, 22, 44, 50, 7, 20, 79, 16, 55, 49, 76, 41, 89, 52, 94, 23, 49, 53, 52, 2, 59, 66, 27, 67, 25, 34, 1, 33, 53, 17, 70, 58, 33, 93) = 4890
80 Event checks for Alchemist/Herbalist/Library: 80d100 ⇒ (38, 71, 29, 80, 49, 57, 66, 82, 11, 1, 26, 46, 85, 95, 99, 49, 66, 92, 5, 67, 7, 25, 81, 74, 12, 52, 83, 65, 11, 70, 73, 19, 44, 18, 20, 53, 52, 42, 48, 26, 12, 40, 50, 10, 98, 92, 82, 69, 42, 5, 71, 50, 18, 57, 73, 72, 12, 79, 30, 78, 97, 44, 58, 23, 11, 50, 30, 4, 1, 38, 77, 83, 71, 24, 60, 84, 1, 5, 91, 83) = 3964
52 Downtime Events: 52d100 ⇒ (61, 65, 17, 9, 49, 75, 91, 76, 23, 34, 42, 39, 67, 53, 37, 51, 55, 79, 74, 41, 83, 90, 100, 83, 72, 3, 98, 93, 3, 23, 40, 73, 35, 36, 67, 24, 47, 14, 8, 34, 78, 9, 39, 100, 98, 85, 74, 97, 92, 14, 59, 94) = 2903
22 Building-specific Events: 22d100 ⇒ (30, 26, 81, 19, 63, 15, 83, 72, 83, 62, 13, 61, 43, 86, 78, 62, 88, 47, 39, 34, 21, 64) = 1170


Female Tiefling Witch 5/Winter Witch 5 (HP 70/70 | AC:16 | T:12 | FF:14 | CMB: +5 | CMD:17 | Fort:+5 | Ref:+5 | Will:+7/+9 vs Illus | Init:+2 | Perc: +10 (See in Darkness) | Speed 30)

6 months of Magpie activity:

100 Event checks for Magpies: 100d100 ⇒ (24, 73, 93, 49, 71, 42, 8, 26, 60, 39, 15, 63, 11, 56, 72, 60, 28, 89, 43, 99, 32, 32, 12, 28, 21, 100, 68, 16, 82, 57, 45, 3, 36, 14, 44, 36, 27, 50, 13, 46, 1, 40, 82, 76, 54, 86, 13, 35, 16, 24, 88, 48, 33, 99, 42, 9, 51, 12, 12, 4, 88, 59, 1, 55, 85, 56, 68, 16, 13, 33, 9, 57, 62, 16, 75, 49, 16, 97, 73, 89, 9, 19, 34, 5, 66, 87, 88, 35, 96, 5, 38, 50, 67, 19, 54, 40, 84, 66, 91, 6) = 4584
80 Event checks for Magpies: 80d100 ⇒ (57, 8, 66, 86, 24, 84, 60, 32, 53, 35, 88, 94, 32, 24, 35, 85, 7, 56, 58, 52, 28, 40, 19, 24, 51, 89, 9, 43, 68, 18, 38, 58, 68, 17, 66, 14, 87, 19, 34, 2, 97, 50, 75, 43, 17, 68, 2, 2, 76, 70, 89, 94, 50, 40, 75, 7, 73, 57, 41, 11, 59, 68, 17, 64, 49, 53, 33, 95, 58, 97, 53, 7, 4, 69, 53, 71, 60, 13, 46, 2) = 3836
55 Downtime events, using Mercenary Company list: 55d100 ⇒ (93, 46, 88, 69, 91, 58, 43, 2, 87, 84, 82, 20, 6, 45, 68, 83, 68, 76, 1, 95, 62, 88, 73, 94, 27, 15, 26, 70, 68, 15, 57, 58, 95, 62, 96, 15, 35, 86, 5, 51, 47, 36, 41, 10, 64, 12, 27, 1, 9, 31, 29, 18, 54, 41, 98) = 2821


Male Human (Ulfen) Skald Lvl 1 HP 10/10 | AC:16 | T:14 | FF:13 | CMB: +5 | CMD:15 | Fort:+2| Ref:+4 | Will:+1| Init:+2 | Perc: +3 | Speed 30 | Raging song 6/6 |

So, shall we make the first months building a House and a Tavern in the soon to be newly founded Tatzlfort?


One thing first.. you'll need to claim hexes between your kingdom and that hex first. So it'll be three months before you can start building there.


Shall we go ahead and start this month's building?


Male Human (Ulfen) Skald Lvl 1 HP 10/10 | AC:16 | T:14 | FF:13 | CMB: +5 | CMD:15 | Fort:+2| Ref:+4 | Will:+1| Init:+2 | Perc: +3 | Speed 30 | Raging song 6/6 |

Ah, hmmm, three months, might be an idea to save BP during those months and build walls around Stagfall.
We'd only need three since the south end is water, no?
Hopefully we'd get some nice income during that time.


Female Tiefling Witch 5/Winter Witch 5 (HP 70/70 | AC:16 | T:12 | FF:14 | CMB: +5 | CMD:17 | Fort:+5 | Ref:+5 | Will:+7/+9 vs Illus | Init:+2 | Perc: +10 (See in Darkness) | Speed 30)

Saving up for walls makes sense to me.


Male Human (Ulfen) Skald Lvl 1 HP 10/10 | AC:16 | T:14 | FF:13 | CMB: +5 | CMD:15 | Fort:+2| Ref:+4 | Will:+1| Init:+2 | Perc: +3 | Speed 30 | Raging song 6/6 |

Ok, in the interest of keeping things going, and nobody protesting, lets go with that for now.

Stability: 1d20 + 18 ⇒ (20) + 18 = 38

With unrest already at 0, that's a 1BP bonus.
Next is consumption, which is currently at 1, so that takes care of that.
No Magic item slots to fill, nor any unrest from unfulfilled positions.

Then we claim an additional hex for 1BP.
And we'll continue to road, that's 1BP further, plus 2 BP for making it into mare farmland thus offsetting the consumption.

Economy: 1d20 + 21 ⇒ (16) + 21 = 37
That add's 12BP for the roll and an additonal 2BP from the mine and foundry.

And then we construct one City wall for 2BP.

So that's a net profit of 8BP unless I miss my mark?


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

Great job, King! That's a good month right there!


Sounds good... unless I hear otherwise, I'll update the spreadsheet tomorrow.


Male Human (Ulfen) Skald Lvl 1 HP 10/10 | AC:16 | T:14 | FF:13 | CMB: +5 | CMD:15 | Fort:+2| Ref:+4 | Will:+1| Init:+2 | Perc: +3 | Speed 30 | Raging song 6/6 |

Hmmm, this is the fourth stretch of road no? So it increased the economics by +1 as well if I'm right?

So, month two.
Stability check: 1d20 + 18 ⇒ (13) + 18 = 31
Successful stability check with an unrest of 0, so another bonus BP.
This time we have 0 consumption, so no BP loss there.

We claim a further hex for 1BP, and build a road, I guess this one is in a forest, so 2BP?

Economy: 1d20 + 22 ⇒ (15) + 22 = 37

Well, that's another 12 BP, with a 2 BP bonus.
We build the second wall for another 2BP cost, and end up with +10 BP.


I'm out of town until Sunday


Male Human (Ulfen) Skald Lvl 1 HP 10/10 | AC:16 | T:14 | FF:13 | CMB: +5 | CMD:15 | Fort:+2| Ref:+4 | Will:+1| Init:+2 | Perc: +3 | Speed 30 | Raging song 6/6 |

Nobody has commented, so when you get back, we can update and move on to month three then?


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

I don't have any objection to the plan. It was a good month, and I'm ready to advance.


1d20 + 6 ⇒ (15) + 6 = 21
The Magpies will find the cultist's barn in one day.. we can move onto that whenever.


Male Human (Ulfen) Skald Lvl 1 HP 10/10 | AC:16 | T:14 | FF:13 | CMB: +5 | CMD:15 | Fort:+2| Ref:+4 | Will:+1| Init:+2 | Perc: +3 | Speed 30 | Raging song 6/6 |

Well, I'm up for it now, diplomacy or combat, either way will be entertaining.


Female Tiefling Witch 5/Winter Witch 5 (HP 70/70 | AC:16 | T:12 | FF:14 | CMB: +5 | CMD:17 | Fort:+5 | Ref:+5 | Will:+7/+9 vs Illus | Init:+2 | Perc: +10 (See in Darkness) | Speed 30)

Sounds like fun.


Sonechka - Area effect (not targeting an enemy or centered on you) should be centered on a grid intersection.
If you want to hit the cult leader, you could only hit A,10 and A,11 (by targeting A-B,9-10).
>map<

Dolgrym - are you taking your move action? Also, FYI, your haste will only hit you and Green.


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

I'm good with still casting Haste.

I'll move to I 2 behind Green Man as a move action, though.

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