Ta'de-win of the Gale |
Computer is fixed. I'll be catching up over the course of this week to get caught back up. Apologies for the delays.
Ta'de-win of the Gale |
It seems I didn't post this in all my games, but I was gone last week for work. I apologize for the lack of posting on my part. The computer issues then the trip has taken up quite a bit of time and it looks to continue at least until the end of the month sadly.
DM Bloodgargler |
I am back. I realized a couple weeks before the end of school that I had to completely change the protagonist... (that's when I put up the may 18th thing on my profile) I ended up getting an extension from my professor, and spent every available minute working.
I'm sorry for the extended disappearance.
I am spending the next few hours getting my files in order and posting.
Ta'de-win of the Gale |
Looks like the kingdom is back on! Sorry for taking so long to notice.
Ta'de-win of the Gale |
I'm certain it's been noticed that my posting's been sparse as of late. I'm afraid that if I continue this will keep happening, and probably just get worse. I've tried a few things to keep up (drop games, schedule posting time, etc), but it hasn't helped enough. At this point I'm just dragging things out. So rather than continue on this course I think the most prudent thing for me to do would be to drop the games I'm in.
I do apologize for taking this course of action. I don't like quitting things, which honestly is just as much part of the problem. I've taken on too much, both professionally and personally, and now I'm at that point where everything I'm doing is suffering from it. It's not just here where I've made mistakes and now I need to get things in order. I hope there are no hard feelings but I do understand if there are. Once again, I'm sorry for this.
Bregor Rowain |
Hmmm, that's a damn shame, really it is.
I guess now we don't have a choice but to re-recruit again.
Because I personally am very much enjoying this game.
DM Bloodgargler |
No sweat Ta'de-win... Sorry to hear, but I understand. That is pretty much what happened to me last semester. I'm just now recovering from the repercussions of me taking on too much...
This thread has been around a while, and you have put a lot of time into it... stuck it out through some serious lulls. There are certainly no hard feelings, and nothing to feel sorry about.
Good luck to you!
DM Bloodgargler |
Thank you for the PMs. Welcome to the newcomers!
You had been hired by gnomish aristocrats Egiard and Narthropple to join their exploration team. (...as muscle, and to assist in starting a settlement)
When you arrived, the camp was abandoned - tracks scattered in every direction. When you started to follow the path with the highest number of tracks, you began being harassed by a manticore making fly-by attacks.
It would strike - usually causing considerably injury with each pass, then fly away. It would then return whenever you were least prepared.
As a competent tracker, and sharing a patron of deception with his charge, Sonechka's guard led the group to deal with the beast once and for all. The manticore proved to be an unscrupulous opponent. You were led into valley within the Narlmarches with an enormous lizardfolk warcamp on one side, and a wall of troll caves on the other.
Of the six in your group, only the three of you made it out alive.
When you made it back to the abandoned base camp near the edge of the wood, you saw a new trail of a wagon heading out of the woods.
You followed the trail (which ended up merging with an existing wagon trail) late into the night, until a campfire came into view... the same direction as the wagon trail's heading.
You have known one another for only few days, and due to circumstances know little more than each others' worth in a fight.
DM Bloodgargler |
For your second trait, please tell me the thing about your character that is most unlike others of your kind.
Also... your preference of leadership roles available...
This is just to get an idea of your leaning now, your choice(s) are not set in stone.
Also... NPCs can be replaced.
Councilor
High Priest (NPC selected Jhod Kavken)
Magister
Marshal
Royal Assassin
Spymaster (NPC'd now Errol Voelker)
Warden
Royal Enforcer (NPC'd now Kesten of House Garess)
Sonechka Alkaeva |
For the first question, does 'kind' mean race, class, or concept? Or something else?
I guess her preference for leadership role would probably be Magister. With her Deception patron, sneaky familiar, contacts with barbarian tribes, and spells she could be an interesting Spymaster, too. Actually, since she came here to establish peaceful relations with 'civilized' lands maybe that would be her preference; she could use her role to mold the leadership group's opinion about her people.
Dolgrym Sharpaxe |
I think that Dolgrym not worshipping any of the dwarven pantheon, and instead Nethys is a clear separator from most of his kind. He wants to be as good as his brethren with his axe, although he isn't quite to that level. He uses his magic to try and assist in that goal.
Magister or Councilor would probably be the two best spots for him to be considered for at this early juncture.
Kane Hue |
What sets Kane apart from most elves, is that his behavior and his abilities and his skills are more halfling like than elf-like.
Also, his best abilities are dex and int. I know certain positions are tied to certain attributes, so I'm not sure what position is best for him.
Sonechka Alkaeva |
Hmm. Sonechka is a member of an exclusive ruling class who is going to decide to stay outside her people's lands to build a different country with strangers, instead of returning home like she's supposed to. That's probably the main thing that sets her apart.
She's a tiefling who owes more to an elemental bloodline than an abyssal one. I haven't decided what kind of evil outsider she's descended from, but it is a kind associated with ice or cold. That's another difference from others of her kind.
DM Bloodgargler |
Thanks... that should do for coming up with the second trait.
I will give a few for each of you from which to choose by the end of the day.
Here is the list of available roles with preferred stats...
Councilor (Wis or Cha)
High Priest (Wis or Cha)
Magister (Int or Cha)
Marshal (Dex or Wis)
Royal Assassin (Str or Dex)
Spymaster (Dex or Int)
Warden (Str or Con)
Royal Enforcer (Dex or Str)
DM Bloodgargler |
Campaign Trait choices for Sonechka
1) Vigilant Etiquette
You are quite familiar with life as a noble in Iobaria.
The prospect of venturing out has propelled you to learn
of your equals in other lands.
Benefit: Know(nobility) is treated as a class skill,
+1 to Know(nobility), +1 to Diplomacy, Bluff, and
Intimidate checks with "nobility" and those in service of
a noble or member of the ruling class. These bonuses
increase to +2 regarding Iobarian nationals or expatriates.
2) Ward of the Witchguard
Your time with Minsc has taught you how to use your allies
to make enemies second guess your vulnerability to attacks
while retreating to a safer position.
Benefit: When taking the withdraw action, you may declare
any two squares of movement adjacent to an ally (of your size
category or larger) free from provoking an AoO due to movement
through a threatened square.
3) Center of the Web
You have the foresight to prepare your minions to ask the right
questions, and they benefit from the clarity of your orders.
Benefit: With a successful aid another check applied to an ally,
employee, or follower's gather information check, you may
add your Int bonus to the result in place of the normal +2.
The check must be made within one week of the aid another.
Dolgrym Sharpaxe |
Magister or maybe a different type of Warden, one who uses his magical enhancements.
DM Bloodgargler |
You know... I started this campaign quite some time ago, and I really thought my character specific campaign trait choices were a cool thing.
While putting together a list for Kane, I thought to myself "This is stupid"
Now I think it might be silly and self-indulgent meddling with your characters - which as a player I would not care for.
Go ahead and pick whatever you want for your second trait.
@Kane
One problem... I think wanderlust only adds to your overland movement. Feel free to exchange it for another trait if you wish.
You may in fact switch out the Additional Traits feat if you feel it would no longer be worth it.
Sonechka Alkaeva |
I really liked the options you offered. My only problem is between choosing between the first one, which is awesome for Sonechka on a personal basis, and the third one, which is great on a team basis.
On the other hand, there's always Reactionary. ;)
Dolgrym Sharpaxe |
DM, did you have a chance to think of some possible options for Dolgrym? I'd like to know what your initial thoughts were, so I really liked your options for Sone, too.
Sonechka Alkaeva |
...I really liked your options for Sone, too.
I'm trying to figure out how to shorten Sonechka, too. Nechka? Neka? She'd probably kill anybody who tried to call her Sonny. Oh, maybe Sonya. Yeah, probably Sonya.
Kane Hue |
Okay, I've always wondered about that, most DMs interpretted it as +10 to your speed, as they probably don't see or use the additional rules section. I can switch it for acrobat: +1 to acrobatics and accelerated climbs only take a -2 instead of a -5.
For our 2nd trait, you want it to be a campaign one?
Norton Ambrosi |
Hi everybody
Good to see new blood on this tread.
I just had a couple of very busy weeks, so I'll get a good sleep before getting back to posting IC, but I wanted to stop by and welcome all the new additions.
The adventure has been long and wonderful, we lost a few along the way, but there is still plenty of road ahead, and I hope we will manage to build a good team and play together for a long time.
DM Bloodgargler |
Sorry sick kid today...
Kane - campaign is fine, or any other from a category not already selected.
Dolgrym - These are a few I was kicking around for you. I hadn't yet taken the time to determine how balanced they are.
Hand of Nethys
Your faith in magic allows you to reflexively use the energy
of any spell effect currently on you to embolden your attacks.
Benefit: While under the effects of a beneficial spell effect, you
receive a +1 trait bonus to all to hit rolls with magic weapons.
Foundations of Magic
As a dwarf with an understanding of magic, you are accustomed to
putting arcane concepts into terms the most mundane minds can
understand.
Benefit: Up to once per round, when you successfully identify a spell
as it is being cast, if applicable... all allies within 30' of your
audible warning receive a +1 insight bonus to any Reflex save versus
the identified spell or its effects.
Literal Hero
With so few dwarven heroes of magic in the tales heard in your youth,
you were always drawn to protagonists of other races in adventure
tales. As a result, you have a understanding of what drives people of
many races and cultures toward heroism.
Benefit: As long as your position is not suffering a vacancy penalty,
armies under your command or in your capital city hex receive a +1 to
all morale checks.
... Good to hear from you Norton! I will be ready to go with gusto tomorrow as well.
Dolgrym Sharpaxe |
Any of those sound awesome, DM. Take a day or two, and if you are cool with them, let me know and I'll select one.
DM Bloodgargler |
Ok... well feel free to pick one as your second trait.
I will put up Kane's as well... consider them among your choices of Campaign Traits.
Never There
Benefit: Following the assassination of a political or military leader,
you receive a +2 trait bonus to all skill rolls pertaining to escaping,
and getting out undetected.
Fairly Cautious
Benefit: You receive a +2 insight bonus to your AC versus AoOs by
nonadjacent foes. (as in those with reach)
General Intimidater
Those who share your banner are awarded some of the ominous threat for
which you are known. Army generals are reluctant to leave the safety
of their tents to give tactical commands.
Benefit: When enemy armies are embattled with an army under your
command or in your capital hex, they receive a -3 on morale checks
to change tactics.
Kane Hue |
Kane moves to K11 while pulling out another masterwork dagger. attack: 9 + 2 + 1d20 ⇒ 9 + 2 + (1) = 12 as he tries to stab the creature I believe he is now part of the flanking group. Edit, he rolled a 1 anyway, so it don't hit.
damage: 1d4 + 2 ⇒ (1) + 2 = 3
sneak attack damage: 2d8 ⇒ (1, 6) = 7 since he is a knife master archtype.
Sonechka Alkaeva |
Maybe the DM will allow redistribution from DMPCs? Could be that when she leaves she decides she wants to get back to nature and cast off all her man-made possessions. Just a thought.
I just glanced at the sheet- why is no one wearing the Cloak of Resistance (item #16)? That's a pretty standard adventurer item.
Dolgrym Sharpaxe |
I forgot to pick one of the DM's traits as well. I will select:
Hand of Nethys
Your faith in magic allows you to reflexively use the energy
of any spell effect currently on you to embolden your attacks.
Benefit: While under the effects of a beneficial spell effect, you
receive a +1 trait bonus to all to hit rolls with magic weapons.
Bregor Rowain |
Yes, go ahead, I don't think you will step on anyone's toes. In this party we mainly claim the things we really want, the rest is just sort of left...hanging in the air.
Dolgrym Sharpaxe |
Where is the loot sheet located? I'm having trouble finding it.
Sonechka Alkaeva |
Okay, well, just stop me if anybody wants any of this stuff. There's some good gear just sitting around.
Sonya will take:
Leaf armor (line 14) she's not proficient, but there's no ACP, so what the hell; it'll let her memorize something else instead of Mage Armor
Cloak, shimmering blue (line 16)
I'd argue that everybody should carry one of the Feather Token, Message in case of emergency, since they weigh nothing (line 28)
Rod of Threatening Illusion (line 77)
Maschloch Headband (line 91)
Beads of Force (line 96)
If DM is allowing redistribution from Ta', Sonya will take:
Pearl of Power (unless Furiel wants it)
it's too bad none of us can use the spells in the Staff of Journeys, because we're losing Freedom of Movement, which is a lifesaver when you need it
Dolgrym, the loot sheet is here.
Dolgrym Sharpaxe |
So there is a Rod of threatening illusions? I've got to look that one up. And #93 looks like an unidentified wand. Can Dolgrym try to identify that wand?
If so, Spellcraft 1d20 + 11 ⇒ (2) + 11 = 13