DM Bloodgargler's Kingmaker (Inactive)

Game Master BinkyBo

{Kingdom Tracking Sheet} {Downtime} {NPC list} {District Grid}


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Female Tiefling Witch 5/Winter Witch 5 (HP 70/70 | AC:16 | T:12 | FF:14 | CMB: +5 | CMD:17 | Fort:+5 | Ref:+5 | Will:+7/+9 vs Illus | Init:+2 | Perc: +10 (See in Darkness) | Speed 30)

Cool, thanks. I'll bet that's not a check you're willing to allow Take 10 on, huh?


Female Tiefling Witch 5/Winter Witch 5 (HP 70/70 | AC:16 | T:12 | FF:14 | CMB: +5 | CMD:17 | Fort:+5 | Ref:+5 | Will:+7/+9 vs Illus | Init:+2 | Perc: +10 (See in Darkness) | Speed 30)

I somehow missed that we leveled up. I'll get that done asap.

Roll for half of HD: 1d3 ⇒ 3


Male hp: 45/45; AC:17/14-ff16/14-tch10; F+7, R+4, W+5; Initiative 0, Perception +5

I'm lagging behind with level up too.
Undecided which feat to take.
Any suggestion?


Forgot you'd asked for a suggestion... which class are you leveling in?

I like spellsong, intimidating performance is neat, power attack, squire


Female Tiefling Witch 5/Winter Witch 5 (HP 70/70 | AC:16 | T:12 | FF:14 | CMB: +5 | CMD:17 | Fort:+5 | Ref:+5 | Will:+7/+9 vs Illus | Init:+2 | Perc: +10 (See in Darkness) | Speed 30)

Wow, with those options I'd definitely take Squire. Not that they're my options, but still- Leadership (limited as it is) 2 levels early? Definitely.


Male hp: 45/45; AC:17/14-ff16/14-tch10; F+7, R+4, W+5; Initiative 0, Perception +5

Squire is interesting. The thing is that I had something in mind for the leadership feat that I'm still working on. I'll need to think about it.

Intimidating performance, it might overlap with other things.

Spellsong seems neat.

A lot of thinking...


Head out now, and follow troll tracks? (which currently veer toward the smoke spotted by Glaza)


Female Tiefling Witch 5/Winter Witch 5 (HP 70/70 | AC:16 | T:12 | FF:14 | CMB: +5 | CMD:17 | Fort:+5 | Ref:+5 | Will:+7/+9 vs Illus | Init:+2 | Perc: +10 (See in Darkness) | Speed 30)

I think so, yeah. Do we have a possible count on number of trolls, from the size of the different tracks?


The tracks you'd been following belonged to three trolls.

I'll move on if we're done here in the briar patch kids thicket.


Male Human (Ulfen) Skald Lvl 1 HP 10/10 | AC:16 | T:14 | FF:13 | CMB: +5 | CMD:15 | Fort:+2| Ref:+4 | Will:+1| Init:+2 | Perc: +3 | Speed 30 | Raging song 6/6 |

Please do.


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

Yep. Ready to go troll hunting now!


man... realized just as I hit submit post that it wasn't my turn.

Also... forgot to say good luck. Could be a tough fight... good luck.


Male hp: 45/45; AC:17/14-ff16/14-tch10; F+7, R+4, W+5; Initiative 0, Perception +5

Ok, finally Ifound time to level up Norton. Checked all my stats with herolab too.
Norton HP: 1d5 + 5 ⇒ (1) + 5 = 6 C'mon, four levels and three '1'?
Murak HP: 1d8 ⇒ 4
Feat: mounted combat
Probably not the best well thoght build, but Norton fight and charges s a lot on horse, I wanted to reflect this.


Dolgrym.. shouldn't you be able to get all three trolls with Slow?

Targets one creature/level, no two of which can be more than 30 ft. apart


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

You are right, DM. I, for some reason, was thinking the effect was a cone, but you are 100% correct. If we can retcon that then cool, but if not, since it was my fault, I'll remember that next time.


Downtime Gnome Sorceror (draconic) 5

Thx for posting, missed I was up.


The venerable troll is not currently friendly.
She will not talk about anything she doesn't feel like talking about.

For anyone not getting involved in that interaction, thar be looting and snooping to do. Barn and dwelling, smoking pile of char in the penned in area...


Male Human (Ulfen) Skald Lvl 1 HP 10/10 | AC:16 | T:14 | FF:13 | CMB: +5 | CMD:15 | Fort:+2| Ref:+4 | Will:+1| Init:+2 | Perc: +3 | Speed 30 | Raging song 6/6 |

I don't remember now, how far out are we?


D,3 on the map... very close to D,2. 20-25 miles from Stagfall.

So what's the plan? Straight out assault? ... or something sneaky?


Male Human (Ulfen) Skald Lvl 1 HP 10/10 | AC:16 | T:14 | FF:13 | CMB: +5 | CMD:15 | Fort:+2| Ref:+4 | Will:+1| Init:+2 | Perc: +3 | Speed 30 | Raging song 6/6 |

Probably something sneaky, assaults might endanger the children.
"Won't someone PLEASE think of the children!?!"


Couple important things...
Are you cluing in the old troll to your plan?
Will you need 8 hours rest before the encounter with the "briar fey"?

(regarding mention of seeking help, you are about 12 hours from Stagfall at 40' movement)


Female Tiefling Witch 5/Winter Witch 5 (HP 70/70 | AC:16 | T:12 | FF:14 | CMB: +5 | CMD:17 | Fort:+5 | Ref:+5 | Will:+7/+9 vs Illus | Init:+2 | Perc: +10 (See in Darkness) | Speed 30)

I figure we need to decide what we want to do before we start trying to convince the troll she wants to help us. But Sonya definitely plans on talking to the troll before they try to go anywhere.


Male hp: 45/45; AC:17/14-ff16/14-tch10; F+7, R+4, W+5; Initiative 0, Perception +5

I think Norton can convince her to get an honourable death and go out in a blaze of glory.


Male Human (Ulfen) Skald Lvl 1 HP 10/10 | AC:16 | T:14 | FF:13 | CMB: +5 | CMD:15 | Fort:+2| Ref:+4 | Will:+1| Init:+2 | Perc: +3 | Speed 30 | Raging song 6/6 |

Well, the enemy does appear more problematic than dangerous. If we can take them down now rather than rest first, it would be good.
And if we are going to bluff them so we can get in the first punch, we'll need the co-operation of the Troll.
She'll likely want to go now, so I guess we'll have to hit them without further ado.
Just need to clue her in to the plan.


Male Human (Ulfen) Skald Lvl 1 HP 10/10 | AC:16 | T:14 | FF:13 | CMB: +5 | CMD:15 | Fort:+2| Ref:+4 | Will:+1| Init:+2 | Perc: +3 | Speed 30 | Raging song 6/6 |

So, are we still on? I'd like to continue.


Downtime Gnome Sorceror (draconic) 5

We had 18 posts in April.


Yeah. I'll put something up tomorrow (and streamline what I can in the near future) to get us back on track.


Male hp: 45/45; AC:17/14-ff16/14-tch10; F+7, R+4, W+5; Initiative 0, Perception +5

I'm sorry, I kept checkingthe main page, but the browser was logged out and didn't see the new posts.

Back to Stagfall and then to the Treeman?


Female Tiefling Witch 5/Winter Witch 5 (HP 70/70 | AC:16 | T:12 | FF:14 | CMB: +5 | CMD:17 | Fort:+5 | Ref:+5 | Will:+7/+9 vs Illus | Init:+2 | Perc: +10 (See in Darkness) | Speed 30)

Sorry, guys, but work has gotten ridiculous in the past couple of months. I'm reducing my number of games on the boards and am going to try to catch back up here.


Let's make the monthly roll, and claim a hex etc...

>Kingdom Spreadsheet< Google Docs link.

First... Stability check please.. 1d20+21


Male Human (Ulfen) Skald Lvl 1 HP 10/10 | AC:16 | T:14 | FF:13 | CMB: +5 | CMD:15 | Fort:+2| Ref:+4 | Will:+1| Init:+2 | Perc: +3 | Speed 30 | Raging song 6/6 |

Stability: 1d20 + 21 ⇒ (12) + 21 = 33

Is that spreadsheet up to date? I seem to recall we ended last month with a pretty full treasury...but I will admit that I have been confused about things before.


Fixed. I think it's all corrected now. 21 BP in the treasury before income roll.


Upkeep
Step 1 - Stability vs Control DC 24... 33 = success. Unrest remains zero.
Step 2 - Pay Consumption .. consumption is currently -5.. so nothing to pay.
Step 3 - Fill Magic Item slots .. no buildings producing magic items
Step 4 - Modify Unrest .. stays at 0

Edict
Step 1 - Assign Leadership .. I assume staying the same.
>Step 2-6 Claim and Abandon hexes - pick explored hex, and spend 1 BP to add it to your kingdom.
Build 2 terrain improvements
Build 1 housing unit
Build 1 additional building
Create army or establish settlement

option to adjust: taxes - econ for loyalty (Currently zero taxes = +1 loyalty)
holidays - loyalty for consumption (currently +1/+1)
promotion - stability for consumption (currently +1/+1)


Male Human (Ulfen) Skald Lvl 1 HP 10/10 | AC:16 | T:14 | FF:13 | CMB: +5 | CMD:15 | Fort:+2| Ref:+4 | Will:+1| Init:+2 | Perc: +3 | Speed 30 | Raging song 6/6 |

Since unrest was at 0 already, that's one bonus Bp for us.

Now as for claiming a hex, we should claim one of the hexes with a mine, it will not only give us a bonus to economy, but since we were planing on building a foundry, it will give us another bonus point of economy.


If going for the Abandoned Mining Camp hex, you may send the Narthropple Gnomes to explore it. You've already traveled the hex a couple times.


Male Human (Ulfen) Skald Lvl 1 HP 10/10 | AC:16 | T:14 | FF:13 | CMB: +5 | CMD:15 | Fort:+2| Ref:+4 | Will:+1| Init:+2 | Perc: +3 | Speed 30 | Raging song 6/6 |

That sounds mighty fair.
Claiming a hex is one Bp, building a foundry is 16, and one house is 3.
That's 20 BP, leaving us with 2 BP before economy roll.

Assuming that is what we do.
Next month we should keep claiming hexes towards Oleg, building roads and farmland as we go.
Naturally, we could also build a smithy then, since it will be very economical.

I'm thinking building new armies is probably not something we should do right now.


Income Phase
Step 1 - Make withdrawals from treasury - assuming no
Step 2 - Make deposits to treasury. For every full 4,000 gp in value of the deposit, increase your kingdom's BP by 1.
Step 3 - Sell expensive items (Stagfall is still too small for this)
Step 4 - econ check: 1d20 + 18 ⇒ (14) + 18 = 32/3 = 10 + 2income = 12 + 2 previous balance = current treasury 14BP
>I'll give some time if you've got some "group loot" you care to convert.

Event Phase
25percent chance of event: 1d100 ⇒ 98


Female Tiefling Witch 5/Winter Witch 5 (HP 70/70 | AC:16 | T:12 | FF:14 | CMB: +5 | CMD:17 | Fort:+5 | Ref:+5 | Will:+7/+9 vs Illus | Init:+2 | Perc: +10 (See in Darkness) | Speed 30)

I'm on board with Green's suggestions.


Male Human (Ulfen) Skald Lvl 1 HP 10/10 | AC:16 | T:14 | FF:13 | CMB: +5 | CMD:15 | Fort:+2| Ref:+4 | Will:+1| Init:+2 | Perc: +3 | Speed 30 | Raging song 6/6 |

Ok, to summarize, mainly to see if I am beginning to get the hang of everything.

After spending and economy roll, we have a treasury of 14 BP.
Size has increase to 4, which brings our consumption to -4 in total.
Economy increases +1 for the mine, +1 for the foundry, and +1 for the combination of foundry and mine for a total bonus of +3.
Stability increases +1 for Foundry.
Unrest increases +1 for foundry and decrease -1 for the house levelling out at 0.
Loyalty remains unchanged.

In addition, both the mine and the Foundry gives us one bonus BP per economy turn, for a bonus of 2BP.
And productivity also increases +1 in Stagfall, I'm not sure what that means exactly.


Correct... +3 to economy roll for mine and foundry (result of econ check is divided by three, so this is roughly +1BP per turn)

Oh.. I'm sorry... consumption was wrong... correct now. You actually have a consumption of 1 now.

The Kingdom Tracking Sheet has been updated... had a couple errors, but I think I got it.


Male Human (Ulfen) Skald Lvl 1 HP 10/10 | AC:16 | T:14 | FF:13 | CMB: +5 | CMD:15 | Fort:+2| Ref:+4 | Will:+1| Init:+2 | Perc: +3 | Speed 30 | Raging song 6/6 |

Ok, good to know, but the Bonus BP they mention for mine and Foundry, that is above and beyond the economy roll then?

Another questions too, we have a castle, a castle gives a discount to Townhall (amongst others), so we could build a Townhall for 11 BP.
A Townhall gives a discount to Watchtowers, does that mean we could build a Watchtower for half price, and then later upgrade it to a Fort?


The bonus BP is income.. which is not divided by 3.

No. The discount applies to a related building within the same settlement.
By definition, a Fort is walled encampment for military forces outside a settlement.

Though there is a Watchtower listed in buildings, the Watchtower in terrain improvements is the one that may be upgraded to Fort.


Male hp: 45/45; AC:17/14-ff16/14-tch10; F+7, R+4, W+5; Initiative 0, Perception +5

I have a few questions about the Kingdom spreadsheet

On the "Kingdom" sheet:

the number of hexes is set to 4 but we only have 3 on the map.
there are 3 roads, does this mean that all 3 Hexes have roads.

the 2 landmarks, which one are they?

the special terrain river refers to E5 or F4?

What about Downtime activities?


Male Human (Ulfen) Skald Lvl 1 HP 10/10 | AC:16 | T:14 | FF:13 | CMB: +5 | CMD:15 | Fort:+2| Ref:+4 | Will:+1| Init:+2 | Perc: +3 | Speed 30 | Raging song 6/6 |

Hah, grrr, my clever plan foiled.
Ah well, it clears things up.
Well, it is of no matter, it would take a month or two before we could safely spend 11 BP anyway.


After getting a confirmation from Sonechka for Green's plan, I went ahead and changed it. I haven't put the updated map on Campaign info yet.

The 2 landmarks are the fort itself and Three Rivers Crossing.

Special terrain river .. missed that .. there should be 2 on the tracking sheet.

Fixed tracking sheet, and posted updated exploration map on campaign info


Downtime Gnome Sorceror (draconic) 5

Plan looks good.
We can concentrate on farm and road next month when we get to buy a smithy at half price. Farm will drop consumption.


Male Human (Ulfen) Skald Lvl 1 HP 10/10 | AC:16 | T:14 | FF:13 | CMB: +5 | CMD:15 | Fort:+2| Ref:+4 | Will:+1| Init:+2 | Perc: +3 | Speed 30 | Raging song 6/6 |

Next month we have a consumption of 1 BP, we claim one hex for 1 BP, a road cost 1 through plains and then 2 more for a farm.
Plus 3 for a smithy at half cost.
That'd cost us 8 of the 11 BP we have.
Unless something unforeseen happens, that would work out well.
More economy and stability from the smithy, plus more economy for having a full four road as well.
Guess next month may go very easily.


Female Tiefling Witch 5/Winter Witch 5 (HP 70/70 | AC:16 | T:12 | FF:14 | CMB: +5 | CMD:17 | Fort:+5 | Ref:+5 | Will:+7/+9 vs Illus | Init:+2 | Perc: +10 (See in Darkness) | Speed 30)

Agreed.


Male hp: 45/45; AC:17/14-ff16/14-tch10; F+7, R+4, W+5; Initiative 0, Perception +5

Shouldn't we build some housing as well?
I would say 1 Unit every month for a steady growth


Male Human (Ulfen) Skald Lvl 1 HP 10/10 | AC:16 | T:14 | FF:13 | CMB: +5 | CMD:15 | Fort:+2| Ref:+4 | Will:+1| Init:+2 | Perc: +3 | Speed 30 | Raging song 6/6 |

Huh, I forgot we had 14 BP, not 11, so we CAN afford a house as well.
We'll keep the option open if nothing costly happens.
Eventually I was hoping to build a market next to the two houses we already have. We could build two houses in another square, with an inn or tavern and a shop there for example.

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