DM Bigrin's Vault of Graves (Inactive)

Game Master bigrin42

Just another dungeon dive...or is it?


401 to 450 of 953 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>

Female Magus 12 | AC 26 T 16 F 21| HP 102| F +9 R +9 W +8 | Init +11 | Perc +18

The section of wall in question had the hollow sound of wood, rather than stone, when she tapped on it. A moment later, she found the latch that allowed the wooden partition to slide sideways into the stone walls around it, and revealed a natural tunnel leading into the darkness. Tamis took the lead heading down the tunnel, and it wasn't more than a few handfuls of steps later that she can see that the natural tunnel opens into a room with worked stone walls.

Here's the map


Status:
HP: 59/59 | spells remaining: 1st (3/8) 2nd (0/6) 3rd (1/4)| channel DC 17 3d6 (1/8)
Gnome Blackened Oracle of Life
Stats:
AC 19(-) T 14 FF 16 | F +6 R +5 W +6 | Init +2 | Perc +11

. I wonder who closed this door, if our charge indeed came this way...


Dwarf Inquisitor 4/Ranger(Trapper) 1 HP: 24/44
stats:
AC 18 T 12 FF 16 | F +9 R +5 W +7 | Init +5 | Perc +11
Status:
spells remaining: 1st (4/4), 2nd (2/2) | Blessed Infiltration (3/3) Judgment (1/2)

Tamis sneaks quietly towards the new room, careful for any traps.

Perception(Trapfinding): 1d20 + 12 ⇒ (5) + 12 = 17

Stealth: 1d20 + 10 ⇒ (12) + 10 = 22
Arriving at the room Tamis will look around suspicious of everything.
Perception: 1d20 + 11 ⇒ (6) + 11 = 17


"Let's keep alert as we move as we don't know what to expect, like a toilet monster"
Perception: 1d20 + 9 ⇒ (9) + 9 = 18


As Tamis made her way into the room, a figure bounded up from the ground to her left. "Ah ha! Adventurers! Finally, someone has come to set old Guapo free! A merchant I once was and again I'll be, now that you have set me free!" The figure capers and laughs before turning to face Tamis squarely, fangs and claws bared. Come to free me and to feed me!" A wave of energy rippled in the air like heat waves, quailing even the stoutest of hearts.

mechanics:

abroshqualmie 1d20 + 2 ⇒ (17) + 2 = 19
bob 1d20 + 1 ⇒ (2) + 1 = 3
evangline 1d20 + 3 ⇒ (13) + 3 = 16
tamis 1d20 + 5 ⇒ (9) + 5 = 14
trihedron 1d20 + 4 ⇒ (9) + 4 = 13
wesley 1d20 + 7 ⇒ (14) + 7 = 21
enemy 1d20 + 8 ⇒ (14) + 8 = 22

1d20 + 9 ⇒ (18) + 9 = 27
1d6 + 7 ⇒ (1) + 7 = 8

Round 1:

Everyone must make a DC 14 Will save or be over come by Fear (panicked).

Tamis takes 8 damage and needs to pass a DC 17 Fort save or be paralyzed for 1d4 ⇒ 4 rounds

Initiatives:
enemy (gone)
group

Here's the map


Status:
HP: 59/59 | spells remaining: 1st (3/8) 2nd (0/6) 3rd (1/4)| channel DC 17 3d6 (1/8)
Gnome Blackened Oracle of Life
Stats:
AC 19(-) T 14 FF 16 | F +6 R +5 W +6 | Init +2 | Perc +11

1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17

Abrosh moves forward quickly to try to see what they face and he make sit to AT 45

MAy our enemies feel the flame of Saraenrae! Casts Bless


Appears hobbit--Periblooded aasimar Init +3 (+7 w/ familiar); Perception = +8 (+10 w/ familiar) Wizard (Conjurer) 5/Collegiate Arcanist 1 AC 14, t14, ff 11 l F+2, R +4, W +7

will: 1d20 ⇒ 20
"Another unpleasant surprise."


Looks like he's been turned into a Ghoul or a Ghast, Don't know which.
Let's put him to rest.

Will: 1d20 + 4 ⇒ (13) + 4 = 17

Eva Charges him
Atk: 1d20 + 9 + 2 + 1 ⇒ (12) + 9 + 2 + 1 = 24
Damage(Slash, CI, Magic): 2d6 + 4 + 1 + 1 ⇒ (3, 3) + 4 + 1 + 1 = 12


Status:
HP: 59/59 | spells remaining: 1st (3/8) 2nd (0/6) 3rd (1/4)| channel DC 17 3d6 (1/8)
Gnome Blackened Oracle of Life
Stats:
AC 19(-) T 14 FF 16 | F +6 R +5 W +6 | Init +2 | Perc +11

Eva you forgot your bless


Appears hobbit--Periblooded aasimar Init +3 (+7 w/ familiar); Perception = +8 (+10 w/ familiar) Wizard (Conjurer) 5/Collegiate Arcanist 1 AC 14, t14, ff 11 l F+2, R +4, W +7

Round 1 init 21 Wesley
Wesley acts the fastest and fires two forked scorching rays. "Fire cleanses!"
hit1 touch/damage: 1d20 + 6 + 2 - 2 ⇒ (19) + 6 + 2 - 2 = 254d6 + 4 ⇒ (1, 1, 6, 4) + 4 = 16
hit2 vs touch ac/damage: 1d20 + 6 + 2 - 2 ⇒ (10) + 6 + 2 - 2 = 164d6 + 4 ⇒ (6, 5, 6, 2) + 4 = 23
dex + size bonus offset sickness penalty. Std=cast move=10 foot retreat.


Dwarf Inquisitor 4/Ranger(Trapper) 1 HP: 24/44
stats:
AC 18 T 12 FF 16 | F +9 R +5 W +7 | Init +5 | Perc +11
Status:
spells remaining: 1st (4/4), 2nd (2/2) | Blessed Infiltration (3/3) Judgment (1/2)

Fort: 1d20 + 9 ⇒ (15) + 9 = 24
Will: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24

Tamis is able to shake off the cold creeping into her muscles and the panic from her mind.

That was definitely not natural. What in the Gods is this thing?

Know(Religion): 1d20 + 9 ⇒ (9) + 9 = 18
Know(Arcana): 1d20 + 10 ⇒ (6) + 10 = 16
Know(Planes): 1d20 + 9 ⇒ (18) + 9 = 27

Tamis takes a quick step to the south To AW43, draws her greatsword and swings in a might arc.Power Attacking

Attack (+1 weapon): 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29
Confirm: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14

Damage: 2d6 + 10 ⇒ (3, 6) + 10 = 19
Crit Damage: 2d6 + 10 ⇒ (3, 4) + 10 = 17


Female
Stats:
AC 19 T 19 FF 17 | F +7 R +7 W +10 (+2 to saves vs Poison, Spells and) | Init +4 | Perc +14 (+2 bonus to Perception vs unusual stonework. Free check within 10 feet)
Status:
HP: 43/43 | barkskin (self only, 1 ki) | Perfect Strike (2d20) (5/5) | Ki Pool (8/8)

Will Save: 1d20 + 10 - 2 ⇒ (4) + 10 - 2 = 12

zzZZZzzzZzZZZ... Still sickened, so that save misses...

Trihedron bolts without a word, simply moaning to herself - "The horror, the horror..."

My rolls are REALLY starting to get frustrating


HP: 24/28, AC: 17:11:15, CMD: 14 Saves: 1:5:4 +4 on bardic performance, sonic, and language-dependent effects. Skills: Acro +1, Dip: +13 , Bluff +13 Per +10, Sense +0, Stealth, +9 Bardic Performance: 23/26 rnds Spells/day: inf/(0), 6/6(1) 3/3 (2)

BoB moves to AT 45 and starts a song on his hand harp and ready s his sword

Inspire Courage: 1d20 + 13 ⇒ (4) + 13 = 17

Will: 1d20 + 6 ⇒ (11) + 6 = 17

+2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls

Trihedron Find strength in BoBs song +2 should be all you need right ;) and others find there hart race to it as well

"I'll fight for the right of free trade"

k Religion: 1d20 + 10 ⇒ (20) + 10 = 30 will let party know if that is right knowledge of what he is


The creature is bowled over by the attacks of blade and magic, falling to the ground in a charred and slashed mess. Tamis looked down at the creature, holding her wounded arm close and staring at the bluish flesh and fang-toothed mouth. She decided she was looking at some form of ghoul - a ghast, most likely, given how strong he had been.

The room was mostly empty, with only a bedraggled chair and a small wooden chest still intact. One wall was completely covered in little marks, like those used in counting houses. If each mark represented a single day, then the ghast likely spent over a decade down here.


Appears hobbit--Periblooded aasimar Init +3 (+7 w/ familiar); Perception = +8 (+10 w/ familiar) Wizard (Conjurer) 5/Collegiate Arcanist 1 AC 14, t14, ff 11 l F+2, R +4, W +7

"Fire worked on him! What is in the chest?"


Status:
HP: 59/59 | spells remaining: 1st (3/8) 2nd (0/6) 3rd (1/4)| channel DC 17 3d6 (1/8)
Gnome Blackened Oracle of Life
Stats:
AC 19(-) T 14 FF 16 | F +6 R +5 W +6 | Init +2 | Perc +11

Do you need healing? Abrosh asks as he makes his way into the room.


Dwarf Inquisitor 4/Ranger(Trapper) 1 HP: 24/44
stats:
AC 18 T 12 FF 16 | F +9 R +5 W +7 | Init +5 | Perc +11
Status:
spells remaining: 1st (4/4), 2nd (2/2) | Blessed Infiltration (3/3) Judgment (1/2)

"Nasty little thing clawed me good, but I'm still standing." Tamis replies. Sitting at 31/44 health

She walks over to the chest and inspects it for traps. I really don't trust anything down here anymore

Perception(Trap-Finding): 1d20 + 12 ⇒ (16) + 12 = 28


The chest was not trapped, and opened easily. Inside was a mound of gold coins, more than can be easily counted, along with a sack containing about 200 pieces of copper. As she inspected the chest, Tamis found a secret compartment in the lid. Inside the compartment was a scroll with three spells written on it.


Dwarf Inquisitor 4/Ranger(Trapper) 1 HP: 24/44
stats:
AC 18 T 12 FF 16 | F +9 R +5 W +7 | Init +5 | Perc +11
Status:
spells remaining: 1st (4/4), 2nd (2/2) | Blessed Infiltration (3/3) Judgment (1/2)

Tamis lifts the scroll from the chest holding it up to the rest of the group. "can anyone figure out what this says?"


Status:
HP: 59/59 | spells remaining: 1st (3/8) 2nd (0/6) 3rd (1/4)| channel DC 17 3d6 (1/8)
Gnome Blackened Oracle of Life
Stats:
AC 19(-) T 14 FF 16 | F +6 R +5 W +6 | Init +2 | Perc +11

I cannot, but good job finding them! Abrosh says as he practically bounces up and down.


Appears hobbit--Periblooded aasimar Init +3 (+7 w/ familiar); Perception = +8 (+10 w/ familiar) Wizard (Conjurer) 5/Collegiate Arcanist 1 AC 14, t14, ff 11 l F+2, R +4, W +7

Wesley sees if he recognizes the spells.


scrolls:

Decipher the Writing: The writing on a scroll must be deciphered before a character can use it or know exactly what spell it contains. This requires a read magic spell or a successful Spellcraft check (DC 20 + spell level). Deciphering a scroll is a full-round action.


Appears hobbit--Periblooded aasimar Init +3 (+7 w/ familiar); Perception = +8 (+10 w/ familiar) Wizard (Conjurer) 5/Collegiate Arcanist 1 AC 14, t14, ff 11 l F+2, R +4, W +7

If taking 10 will not work.
spellcraft 3x @+14: 3d20 ⇒ (13, 14, 16) = 43

"Nice find! I put the fire on the bad guy this time!"


HP: 24/28, AC: 17:11:15, CMD: 14 Saves: 1:5:4 +4 on bardic performance, sonic, and language-dependent effects. Skills: Acro +1, Dip: +13 , Bluff +13 Per +10, Sense +0, Stealth, +9 Bardic Performance: 23/26 rnds Spells/day: inf/(0), 6/6(1) 3/3 (2)

BoB will use Read Magic if needed


Eva says to Tamis
"I hope that cut does not cause an infection, I've heard of folks dying after being clawed at by a lion, only to die a few days later from an infection."


Wesley spent a few moments studying the cramped writing on the scrolls. The arcane marks were difficult to puzzle out, written in a strange form and apparently for a wizard with only one hand to make the gestures with. The job went smoother as Bob lent magical aid. Finally, the arcane spells were revealed: magic weapon, stinking cloud, and spider climb. (CL 5th)


Female
Stats:
AC 19 T 19 FF 17 | F +7 R +7 W +10 (+2 to saves vs Poison, Spells and) | Init +4 | Perc +14 (+2 bonus to Perception vs unusual stonework. Free check within 10 feet)
Status:
HP: 43/43 | barkskin (self only, 1 ki) | Perfect Strike (2d20) (5/5) | Ki Pool (8/8)

Trihedron peeks from the secret doorway, then steps in - "My apologies to all, some sort of supernatural fear took hold of my actions..." - she shakes her head.

Wanting to get this awkward situation over and done with, she adds - "Shall we move on?"

Bob, thanks for the heads up on Inspire Courage - that one would have probaby been enough to keep Trihedron from running :D I guess it would all boil down to who acted first - Trihedron or Bob ;)


Appears hobbit--Periblooded aasimar Init +3 (+7 w/ familiar); Perception = +8 (+10 w/ familiar) Wizard (Conjurer) 5/Collegiate Arcanist 1 AC 14, t14, ff 11 l F+2, R +4, W +7

"Wow, I don't have any of these in my book. I would prefer to scribe them in my book later. Then I could learn these when needed."


Dwarf Inquisitor 4/Ranger(Trapper) 1 HP: 24/44
stats:
AC 18 T 12 FF 16 | F +9 R +5 W +7 | Init +5 | Perc +11
Status:
spells remaining: 1st (4/4), 2nd (2/2) | Blessed Infiltration (3/3) Judgment (1/2)

"there is nothing to apologize for sister... This place is not what I expected" Tamis consoles.

Are there any other exits from this room outside the tunnel we entered from?


HP: 24/28, AC: 17:11:15, CMD: 14 Saves: 1:5:4 +4 on bardic performance, sonic, and language-dependent effects. Skills: Acro +1, Dip: +13 , Bluff +13 Per +10, Sense +0, Stealth, +9 Bardic Performance: 23/26 rnds Spells/day: inf/(0), 6/6(1) 3/3 (2)

would my k Religion 30 know if there any infection to worry about, to put Evangline and my mind at ease DM Bigrin


Tamis - No. Bob - Most ghouls are carriers of ghoul fever.

ghoul fever:

A humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid who becomes a ghoul in this way retains none of the abilities it possessed in life. It is not under the control of any other ghouls, but it hungers for the flesh of the living and behaves like a normal ghoul in all respects. A humanoid of 4 Hit Dice or more rises as a ghast.


HP: 24/28, AC: 17:11:15, CMD: 14 Saves: 1:5:4 +4 on bardic performance, sonic, and language-dependent effects. Skills: Acro +1, Dip: +13 , Bluff +13 Per +10, Sense +0, Stealth, +9 Bardic Performance: 23/26 rnds Spells/day: inf/(0), 6/6(1) 3/3 (2)

BoB faces Tamis & Abroshqualmie

"Perhaps Abroshqualmie your skill in Healing can help Tamis word off ghoul fever. I would hate to see a pearsoon such as she lose one speck of her kindness and Looks to becoming a ghoul"

He says with a wink and a smile


Dwarf Inquisitor 4/Ranger(Trapper) 1 HP: 24/44
stats:
AC 18 T 12 FF 16 | F +9 R +5 W +7 | Init +5 | Perc +11
Status:
spells remaining: 1st (4/4), 2nd (2/2) | Blessed Infiltration (3/3) Judgment (1/2)

I made the first save, no infection here. Unless I'm missing something, best not to waste spells down here.

"I feel alright. Going to take more then a little bite from a crazed ghoul to take me down. I don't think he was able to infect me Bob." Tamis remarks.

" Well, with that little trip done, I'm about ready to continue on with this horrible place." Tamis adds heading back towards the entrance they came from.


Status:
HP: 59/59 | spells remaining: 1st (3/8) 2nd (0/6) 3rd (1/4)| channel DC 17 3d6 (1/8)
Gnome Blackened Oracle of Life
Stats:
AC 19(-) T 14 FF 16 | F +6 R +5 W +6 | Init +2 | Perc +11

[b]OK well, when we stop and rest, let me look at it[b]


FYI, I am going on travel today through Thursday. I may or may not be able to regularly post


"We'll find out if your alright in a few days."


Okay, I am (almost) back. Feel free to move on.


Appears hobbit--Periblooded aasimar Init +3 (+7 w/ familiar); Perception = +8 (+10 w/ familiar) Wizard (Conjurer) 5/Collegiate Arcanist 1 AC 14, t14, ff 11 l F+2, R +4, W +7

Wesley rides on behind the leaders.


Status:
HP: 59/59 | spells remaining: 1st (3/8) 2nd (0/6) 3rd (1/4)| channel DC 17 3d6 (1/8)
Gnome Blackened Oracle of Life
Stats:
AC 19(-) T 14 FF 16 | F +6 R +5 W +6 | Init +2 | Perc +11

Abrosh is back in the middle skipping along.


The worked stone hallway heading south opens into a natural passage that continues another 50 feet or so before opening into a vast chamber. Through the middle of the chamber, a fast-moving stream runs. Rats are everywhere. Dozens of rats in varying sizes are scattered about the room, many turning to see the small glow of light from Abroshqualmie's fist. Near the stream, a woman in tattered clothing is standing before a small pack of rats the size of large dogs. Looking up, she screams, "Help me!" She tried to run towards you, but the rat pack cut her off. She moved again, but the pack herded her around the corner and out of your sight. Her sobs continued from the darkness out of your sight as the rats moved in on you.

Round 1:

Initiatives:
group
rats

Here's the map

The woman was herded to the west on your map.


"I think it's pest control time."


Status:
HP: 59/59 | spells remaining: 1st (3/8) 2nd (0/6) 3rd (1/4)| channel DC 17 3d6 (1/8)
Gnome Blackened Oracle of Life
Stats:
AC 19(-) T 14 FF 16 | F +6 R +5 W +6 | Init +2 | Perc +11

Abrosh moves 20 feet up to 51, and casts Bless on the party.

We are coming miss!


Dwarf Inquisitor 4/Ranger(Trapper) 1 HP: 24/44
stats:
AC 18 T 12 FF 16 | F +9 R +5 W +7 | Init +5 | Perc +11
Status:
spells remaining: 1st (4/4), 2nd (2/2) | Blessed Infiltration (3/3) Judgment (1/2)

"Rats...That's alot of rats. Fire. Fire would be good." Tamis exclaim in surprise.

She quickly pulls out her bow and shoots at the nearest one. BH48

Attack: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d8 + 4 ⇒ (5) + 4 = 9


HP: 24/28, AC: 17:11:15, CMD: 14 Saves: 1:5:4 +4 on bardic performance, sonic, and language-dependent effects. Skills: Acro +1, Dip: +13 , Bluff +13 Per +10, Sense +0, Stealth, +9 Bardic Performance: 23/26 rnds Spells/day: inf/(0), 6/6(1) 3/3 (2)

Inspire Courage: 1d20 + 13 ⇒ (8) + 13 = 21

+2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls

In a deep rich voice BoB shouts "I'll save you"

bob Hustles to BH 49 and pulls out his sword

Perception: 1d20 + 10 ⇒ (20) + 10 = 30 looking for the girl and danger with eyes like a eagle. now if i could only role like that to attack lol


Eva starts cutting up the rats as she proceeds (ignoring the smaller one, and going for the bigger ones)
Atk: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27
Damage(Magic,CI): 2d6 + 5 + 2 ⇒ (2, 6) + 5 + 2 = 15


Waiting another 12 hours for Wesley


Female
Stats:
AC 19 T 19 FF 17 | F +7 R +7 W +10 (+2 to saves vs Poison, Spells and) | Init +4 | Perc +14 (+2 bonus to Perception vs unusual stonework. Free check within 10 feet)
Status:
HP: 43/43 | barkskin (self only, 1 ki) | Perfect Strike (2d20) (5/5) | Ki Pool (8/8)

I was expecting someone to lay them down with fire :D


Status:
HP: 59/59 | spells remaining: 1st (3/8) 2nd (0/6) 3rd (1/4)| channel DC 17 3d6 (1/8)
Gnome Blackened Oracle of Life
Stats:
AC 19(-) T 14 FF 16 | F +6 R +5 W +6 | Init +2 | Perc +11

Abrosh is too far away to hit them with his burning hands


Appears hobbit--Periblooded aasimar Init +3 (+7 w/ familiar); Perception = +8 (+10 w/ familiar) Wizard (Conjurer) 5/Collegiate Arcanist 1 AC 14, t14, ff 11 l F+2, R +4, W +7

Wesley fires an acid splash at the closest.
touch: 1d20 + 4 ⇒ (12) + 4 = 161d3 ⇒ 1


Sorry for the delay; elder scrolls online has consumed me and my free time.

mechanics:

1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27

1d20 + 1 ⇒ (13) + 1 = 14
1d4 ⇒ 3
1d20 + 1 ⇒ (6) + 1 = 7
1d4 ⇒ 4
1d20 + 1 ⇒ (8) + 1 = 9
1d4 ⇒ 1

1d20 + 1 ⇒ (8) + 1 = 9
1d4 ⇒ 4
1d20 + 1 ⇒ (10) + 1 = 11
1d4 ⇒ 2
1d20 + 1 ⇒ (11) + 1 = 12
1d4 ⇒ 1
1d20 + 1 ⇒ (8) + 1 = 9
1d4 ⇒ 2
1d20 + 1 ⇒ (3) + 1 = 4
1d4 ⇒ 3
1d20 + 1 ⇒ (20) + 1 = 21
1d4 ⇒ 2
1d20 + 1 ⇒ (1) + 1 = 2
1d4 ⇒ 3
1d20 + 1 ⇒ (2) + 1 = 3
1d4 ⇒ 4

confirm1: 1d20 + 1 ⇒ (5) + 1 = 6
1d4 ⇒ 2

Everyone rushed forward and prepared to save the woman as rats flowed across the cavern floor like a flood of fur and tails. Tamis and Trihedron each spitted one with arrows, and Evangline managed to take out a couple more with her massive sword, but it barely made a dent in the tide. The fur wave sprouted teeth and claws as the rats got close enough to attack, but most simply bit into boot leather or armored trousers. Evangline took a bite on her left leg from one particularly high jumping rat, but it was barely a scratch for the woman.

From the darkness to the west, the bare end of the large rat pack could be seen at the foot of some sort of rubble. The woman's screams and calls for help continued from the darkness beyond. The larger rats had successfully cut her off from any chance of joining you, apparently.

[spoiler=Round 2]
Evangline takes 2 damage and owes me a fort save.

Initiatives:
group
rats

Here's the map

1 to 50 of 953 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM Bigrin's Vault of Graves IC All Messageboards

Want to post a reply? Sign in.