DM Bigrin's Vault of Graves (Inactive)

Game Master bigrin42

Just another dungeon dive...or is it?


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Bob identifies the yellowish liquid as embalming fluid, though what it would be doing in a drawer with Holy Water is a mystery.

Through the opened 'secret' door, you find a tunnel that leads north before opening to a room on the west. The stench grows stronger as you move along the passage, and in the room, you can see why. The far wall had three holes in the floor, regularly spaced apart and two were splattered with what could only be the remains of hundreds of years serving as a latrine. On the rightmost hole sat a toilet seat of white stone, uncorrupted by the filth marring its companion holes.

Here's the map


Dwarf Inquisitor 4/Ranger(Trapper) 1 HP: 24/44
stats:
AC 18 T 12 FF 16 | F +9 R +5 W +7 | Init +5 | Perc +11
Status:
spells remaining: 1st (4/4), 2nd (2/2) | Blessed Infiltration (3/3) Judgment (1/2)

Well this is odd.

Perception: 1d20 + 11 ⇒ (2) + 11 = 13
Tamis creeps slowly into the room, looking for traps. she slowly moves towards the unmarred hole, curiosity getting the better of her..


Status:
HP: 59/59 | spells remaining: 1st (3/8) 2nd (0/6) 3rd (1/4)| channel DC 17 3d6 (1/8)
Gnome Blackened Oracle of Life
Stats:
AC 19(-) T 14 FF 16 | F +6 R +5 W +6 | Init +2 | Perc +11

Abrosh keeps his light rock carefully closed off and tries to contain his excitement as his partners move into the next room


Appears hobbit--Periblooded aasimar Init +3 (+7 w/ familiar); Perception = +8 (+10 w/ familiar) Wizard (Conjurer) 5/Collegiate Arcanist 1 AC 14, t14, ff 11 l F+2, R +4, W +7

Wesley rides into the room trying to hide.

stealth: 1d20 + 21 ⇒ (8) + 21 = 29


"What in the Loo, A clean seat, where the rest are filthy?
Someone must of cleaned it recently"


Female
Stats:
AC 19 T 19 FF 17 | F +7 R +7 W +10 (+2 to saves vs Poison, Spells and) | Init +4 | Perc +14 (+2 bonus to Perception vs unusual stonework. Free check within 10 feet)
Status:
HP: 43/43 | barkskin (self only, 1 ki) | Perfect Strike (2d20) (5/5) | Ki Pool (8/8)

Trihedron is completely taken aback, not only by the smell, but also the very nature of the room itself - "This doesn't make sense..." - she whispers to those around her - "Is this... A bathroom..?

Her senses on alert as her sister scouts the first hole, she stands watch from the doorway.

Perception: 1d20 + 14 - 2 ⇒ (2) + 14 - 2 = 14


Wesley entered the room on his dog, moving left as Tamis moved closer to the pristine toilet. As she got closer, the smell coming from the latrines intensified, making her eyes water. She was maybe ten away when it happened. The toilet shifted, growing upwards from the hole it covered and changing its appearance. No longer a pristine ceramic toilet, it appeared as a giant bubbling mass of vile feces and gurgling fluids. The smell was so horrible that Tamis could feel her salivary glands flushing in preparation for a good round of vomiting.

Round 1:

Initiatives:
group
blob

Here's the map


Trihedron wrote:

Trihedron is completely taken aback, not only by the smell, but also the very nature of the room itself - "This doesn't make sense..." - she whispers to those around her - "Is this... A bathroom..?

Her senses on alert as her sister scouts the first hole, she stands watch from the doorway.

[dice=Perception]1d20+14-2

"You mean a possible multi-person supported washroom, I think the answer is yes"

As the thing comes out
"Oh, that is disgusting."


Female
Stats:
AC 19 T 19 FF 17 | F +7 R +7 W +10 (+2 to saves vs Poison, Spells and) | Init +4 | Perc +14 (+2 bonus to Perception vs unusual stonework. Free check within 10 feet)
Status:
HP: 43/43 | barkskin (self only, 1 ki) | Perfect Strike (2d20) (5/5) | Ki Pool (8/8)

"Tamis, look out!" - the warning came too late, as the mass was already bearing down on her sister - "What is it?!" - she inquires of her companions, her bow already singing furiously.

Flurry 1: 1d20 + 10 - 2 - 2 + 1 ⇒ (16) + 10 - 2 - 2 + 1 = 23
Damage: 1d8 + 3 + 4 + 1 ⇒ (3) + 3 + 4 + 1 = 11

Flurry 2: 1d20 + 10 - 2 - 2 + 1 ⇒ (13) + 10 - 2 - 2 + 1 = 20
Damage: 1d8 + 3 + 4 + 1 ⇒ (4) + 3 + 4 + 1 = 12


Dwarf Inquisitor 4/Ranger(Trapper) 1 HP: 24/44
stats:
AC 18 T 12 FF 16 | F +9 R +5 W +7 | Init +5 | Perc +11
Status:
spells remaining: 1st (4/4), 2nd (2/2) | Blessed Infiltration (3/3) Judgment (1/2)

Dear gods what is that thing?

Knowledge(arcana): 1d20 + 9 ⇒ (6) + 9 = 15
Knowledge(nature): 1d20 + 8 ⇒ (5) + 8 = 13
Knowledge(planes): 1d20 + 8 ⇒ (11) + 8 = 19
Knowledge(religion): 1d20 + 8 ⇒ (3) + 8 = 11

Tamis takes a 5ft step to her left, giving her sister and evangaline a clear line of sight. to H40

Tamis take a swing with her greatsword, praying that whatever this thing is that smell will go away once it's dead.

Attack: 1d20 + 9 ⇒ (6) + 9 = 15
damage: 2d6 + 7 ⇒ (5, 1) + 7 = 13


Because individual actions may affect how other wish to proceed, I'll try and update often

Trihedron's arrows sank into the disgusting mess without any apparent effect. Likewise, when Tamis slashed at it with her sword, the blade sank in almost without resistance, but when she tried to pull it out it seemed to be stuck.

Tamis needs to make me a DC 20 Ref save or the blade is stuck fast in the creature


Status:
HP: 59/59 | spells remaining: 1st (3/8) 2nd (0/6) 3rd (1/4)| channel DC 17 3d6 (1/8)
Gnome Blackened Oracle of Life
Stats:
AC 19(-) T 14 FF 16 | F +6 R +5 W +6 | Init +2 | Perc +11

Abrosh moves forward to F 42 and unleashes a gout of flames that strikes the poo demon

5d4 ⇒ (2, 1, 2, 4, 3) = 12 DC 16 for half


Abroshqualimie's flames flicker and die as they splash against the blob.


Female
Stats:
AC 19 T 19 FF 17 | F +7 R +7 W +10 (+2 to saves vs Poison, Spells and) | Init +4 | Perc +14 (+2 bonus to Perception vs unusual stonework. Free check within 10 feet)
Status:
HP: 43/43 | barkskin (self only, 1 ki) | Perfect Strike (2d20) (5/5) | Ki Pool (8/8)

Guys, we need a Knowledge roll for this thing, or we won't even know how to hurt it - it is a free action so...

DM Bigrin, what about Tamis' rolls - no details?


Status:
HP: 59/59 | spells remaining: 1st (3/8) 2nd (0/6) 3rd (1/4)| channel DC 17 3d6 (1/8)
Gnome Blackened Oracle of Life
Stats:
AC 19(-) T 14 FF 16 | F +6 R +5 W +6 | Init +2 | Perc +11

pretty sure religion isn't going to help


There is no chance in hell you will identify this thing as anything other than some kind of ooze.


Female
Stats:
AC 19 T 19 FF 17 | F +7 R +7 W +10 (+2 to saves vs Poison, Spells and) | Init +4 | Perc +14 (+2 bonus to Perception vs unusual stonework. Free check within 10 feet)
Status:
HP: 43/43 | barkskin (self only, 1 ki) | Perfect Strike (2d20) (5/5) | Ki Pool (8/8)

Maybe it would be useful to know the traits of an ooze :D


Eva charges the Blub in a rage with her +1 CI Greatsword
Rage->Enlarge
Atk: 1d20 + 8 + 2 + 1 + 2 - 1 ⇒ (15) + 8 + 2 + 1 + 2 - 1 = 27
Damage:IC: 3d6 + 7 + 1 ⇒ (6, 5, 2) + 7 + 1 = 21


Eva's blade sinks in to the hilt and then gets stuck in the foul fluids and viscous mass.

Eva, roll me a DC 20 Ref save or the blade gets stuck in the creature.


Ref: 1d20 + 4 ⇒ (19) + 4 = 23
I think that should be a STR check, or a Reflex save


Evangline felt the blade being trapped byt he creature and swiftly yanked it back, tearing it free from the disgusting ooze, with sticky tendrils of stuff trailing through the air.

It's a Reflex save to prevent it from being stuck (which you passed). Once stuck, it's a Strength check to pry it free


Dwarf Inquisitor 4/Ranger(Trapper) 1 HP: 24/44
stats:
AC 18 T 12 FF 16 | F +9 R +5 W +7 | Init +5 | Perc +11
Status:
spells remaining: 1st (4/4), 2nd (2/2) | Blessed Infiltration (3/3) Judgment (1/2)

Reflex: 1d20 + 5 ⇒ (18) + 5 = 23 Wootz
Tamis just manages to wretch her blade free from the ooze.


Dwarf Inquisitor 4/Ranger(Trapper) 1 HP: 24/44
stats:
AC 18 T 12 FF 16 | F +9 R +5 W +7 | Init +5 | Perc +11
Status:
spells remaining: 1st (4/4), 2nd (2/2) | Blessed Infiltration (3/3) Judgment (1/2)

Seeing there attacks wither away ineffectively Tamis yells out.
"I think backtracking and going south down that hallway might be a good idea, Hopefully this thing won't chase us. Let it sit here in its horrible horrible filth..."


"The only problem could be that this thing hunts by scent, and could follow us."


Dwarf Inquisitor 4/Ranger(Trapper) 1 HP: 24/44
stats:
AC 18 T 12 FF 16 | F +9 R +5 W +7 | Init +5 | Perc +11
Status:
spells remaining: 1st (4/4), 2nd (2/2) | Blessed Infiltration (3/3) Judgment (1/2)

"Then let it chases us over that pit we crossed before. Can't imagine this thing can jump very far..."


"It would not jump far, but I'll bet it can climb no problem."


Dwarf Inquisitor 4/Ranger(Trapper) 1 HP: 24/44
stats:
AC 18 T 12 FF 16 | F +9 R +5 W +7 | Init +5 | Perc +11
Status:
spells remaining: 1st (4/4), 2nd (2/2) | Blessed Infiltration (3/3) Judgment (1/2)

If I recall the sides of the pit were described as sheer and smooth with the pit 20 feet deep. I imagine climbing out it may be difficult for something with this bulk.


Think of it's stickiness and adhesion properties, a STR check to remove our weapons from it is a big hint.

We should continue the debate in the Discussion thread if you want to continue.


HP: 24/28, AC: 17:11:15, CMD: 14 Saves: 1:5:4 +4 on bardic performance, sonic, and language-dependent effects. Skills: Acro +1, Dip: +13 , Bluff +13 Per +10, Sense +0, Stealth, +9 Bardic Performance: 23/26 rnds Spells/day: inf/(0), 6/6(1) 3/3 (2)

"I'll try to clean up this mess"

Bob opens a bottle of embalming fluid as he goes and try's to hit it with it and ill move to G 42

Embalming fluid has a lot of sanitizing and disinfectant agents. Go bard Knowledge

attack(range? I hope): 1d20 + 4 ⇒ (14) + 4 = 18

If this does not help we have Holy Water to try!


Appears hobbit--Periblooded aasimar Init +3 (+7 w/ familiar); Perception = +8 (+10 w/ familiar) Wizard (Conjurer) 5/Collegiate Arcanist 1 AC 14, t14, ff 11 l F+2, R +4, W +7

Wesley quickly casts and the group finds themselves moving faster.
Wesley excludes himself, but affects all other PCs

haste:

The transmuted creatures move and act more quickly than normal. This extra speed has several effects.

When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)

A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature's jumping distance as normal for increased speed. Multiple haste effects don't stack. Haste dispels and counters slow.

"Just use regular water and soap to combat filth."


mechanics:

1d20 + 8 ⇒ (8) + 8 = 16

The embalming fluid splashed against the creature with no effect. Wesley's spell added speed to everyone's movements, and the thoughts of retreat are heavy in your minds.

The creature continues to drag the rest of its bulk out of the hole in which it was hiding. A pseudopod of filth lashes out at Evangline, but she dodged the blow.

Round 2:

Initiatives:
group
blob

Here's the map


Embalming fluid is flammable, Light it.

"Oh this thing is dead, it tried to hit me with that filthy arm."

Eva attacks the Blub with her +1 CI Greatsword
Enlarged
Atk: 1d20 + 8 + 2 + 1 - 1 ⇒ (6) + 8 + 2 + 1 - 1 = 16
Damage:IC: 3d6 + 7 + 1 ⇒ (3, 3, 6) + 7 + 1 = 20


Dwarf Inquisitor 4/Ranger(Trapper) 1 HP: 24/44
stats:
AC 18 T 12 FF 16 | F +9 R +5 W +7 | Init +5 | Perc +11
Status:
spells remaining: 1st (4/4), 2nd (2/2) | Blessed Infiltration (3/3) Judgment (1/2)

"It's not worth it Evangline, Nothing we have done seems to hurt this thing." Tamis replies.
Tamis takes a quick step back. G42 and then goes into a defensive stance. Total Defence. Add +4 to my AC

"Let's move, I'll cover us as best as I can." Tamis adds valiantly.

"Someone check if we can get that door back in place."


HP: 24/28, AC: 17:11:15, CMD: 14 Saves: 1:5:4 +4 on bardic performance, sonic, and language-dependent effects. Skills: Acro +1, Dip: +13 , Bluff +13 Per +10, Sense +0, Stealth, +9 Bardic Performance: 23/26 rnds Spells/day: inf/(0), 6/6(1) 3/3 (2)

holy water

attack: 1d20 + 7 ⇒ (4) + 7 = 11
Last try with a charge I'll try to splash some on him


Status:
HP: 59/59 | spells remaining: 1st (3/8) 2nd (0/6) 3rd (1/4)| channel DC 17 3d6 (1/8)
Gnome Blackened Oracle of Life
Stats:
AC 19(-) T 14 FF 16 | F +6 R +5 W +6 | Init +2 | Perc +11

Not knowing what the beast is, Abrosh attempts an Alignment channel: Evil

3d6 ⇒ (5, 2, 1) = 8 DC 16 for half but almost positive this won't do anything


Evangline needs to make a DC20 Ref check to keep her sword.

Evangline stuck out once more and felt the sword sink in without much resistance until it suddenly started to stick fast. Neither the holy water or the channel seemed to affect the creature at all.


Ref: 1d20 + 4 ⇒ (1) + 4 = 5
STR: 1d20 + 6 ⇒ (18) + 6 = 24


Status:
HP: 59/59 | spells remaining: 1st (3/8) 2nd (0/6) 3rd (1/4)| channel DC 17 3d6 (1/8)
Gnome Blackened Oracle of Life
Stats:
AC 19(-) T 14 FF 16 | F +6 R +5 W +6 | Init +2 | Perc +11

don't forget that haste gave you an extra attack and +1 to reflex Evangaline


HP: 24/28, AC: 17:11:15, CMD: 14 Saves: 1:5:4 +4 on bardic performance, sonic, and language-dependent effects. Skills: Acro +1, Dip: +13 , Bluff +13 Per +10, Sense +0, Stealth, +9 Bardic Performance: 23/26 rnds Spells/day: inf/(0), 6/6(1) 3/3 (2)

"Ok I'm out of ideas time to run I think"


Appears hobbit--Periblooded aasimar Init +3 (+7 w/ familiar); Perception = +8 (+10 w/ familiar) Wizard (Conjurer) 5/Collegiate Arcanist 1 AC 14, t14, ff 11 l F+2, R +4, W +7

Wesley leads the withdrawal.
"He is invincible!!"


Appears hobbit--Periblooded aasimar Init +3 (+7 w/ familiar); Perception = +8 (+10 w/ familiar) Wizard (Conjurer) 5/Collegiate Arcanist 1 AC 14, t14, ff 11 l F+2, R +4, W +7

Wesley looks back:
"Come on, you are the hasted ones!!"


Unnamed

I think it is the blobs turn


Appears hobbit--Periblooded aasimar Init +3 (+7 w/ familiar); Perception = +8 (+10 w/ familiar) Wizard (Conjurer) 5/Collegiate Arcanist 1 AC 14, t14, ff 11 l F+2, R +4, W +7

Wesley continues to ride away from the blob.


Sorry, I fell off the face of the earth for a few days. Incoming!

Evangline tugged forecully on her sword as everyone else began to fall back. With an enormous effort, she managed to pry it free, stumbling backwards a bit when the sticky tendrils finally released their hold on the blade. The thing squelched forwards after her, but only managed to heave its bulk a dozen feet or slow. It might be indestructible, but it seemed to be rather slow.


Eva runs with the rest.


Dwarf Inquisitor 4/Ranger(Trapper) 1 HP: 24/44
stats:
AC 18 T 12 FF 16 | F +9 R +5 W +7 | Init +5 | Perc +11
Status:
spells remaining: 1st (4/4), 2nd (2/2) | Blessed Infiltration (3/3) Judgment (1/2)

Confident the rest of the group has retreated behind her and seeing Evangline take off Tamis takes off following the rest of the group.


Status:
HP: 59/59 | spells remaining: 1st (3/8) 2nd (0/6) 3rd (1/4)| channel DC 17 3d6 (1/8)
Gnome Blackened Oracle of Life
Stats:
AC 19(-) T 14 FF 16 | F +6 R +5 W +6 | Init +2 | Perc +11

Abrosh takes off as well


Female
Stats:
AC 19 T 19 FF 17 | F +7 R +7 W +10 (+2 to saves vs Poison, Spells and) | Init +4 | Perc +14 (+2 bonus to Perception vs unusual stonework. Free check within 10 feet)
Status:
HP: 43/43 | barkskin (self only, 1 ki) | Perfect Strike (2d20) (5/5) | Ki Pool (8/8)

Trihedron retreats, as the group seems unable to overcome the monstrosity.


HP: 24/28, AC: 17:11:15, CMD: 14 Saves: 1:5:4 +4 on bardic performance, sonic, and language-dependent effects. Skills: Acro +1, Dip: +13 , Bluff +13 Per +10, Sense +0, Stealth, +9 Bardic Performance: 23/26 rnds Spells/day: inf/(0), 6/6(1) 3/3 (2)

BoB plays a good running tune well the group runs.

Perform String: 1d20 + 13 ⇒ (2) + 13 = 15

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