DM Bigrin's Vault of Graves (Inactive)

Game Master bigrin42

Just another dungeon dive...or is it?


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Given that it was draped all over her, it would have been impossible not to hit Tamis as well as the slime. Scraping might have worked, and the crystalline sword would not likely be harmed.

200 XP each


Appears hobbit--Periblooded aasimar Init +3 (+7 w/ familiar); Perception = +8 (+10 w/ familiar) Wizard (Conjurer) 5/Collegiate Arcanist 1 AC 14, t14, ff 11 l F+2, R +4, W +7

Weley apologizes:
"I am sorry I could not avoid you, Tamis. I will be more careful next time. My previous missions have been solo missions; I will work on being a better teammate."

As soon as the door is open, Wesley resumes his spot in the front on his dog.
Take 10 for 33 stealth.
Perception: 1d20 + 6 ⇒ (14) + 6 = 20


Dwarf Inquisitor 4/Ranger(Trapper) 1 HP: 24/44
stats:
AC 18 T 12 FF 16 | F +9 R +5 W +7 | Init +5 | Perc +11
Status:
spells remaining: 1st (4/4), 2nd (2/2) | Blessed Infiltration (3/3) Judgment (1/2)

Tamis looks grateful at Abroshqualmie "Oh my Gods you are a life saver." Tamis thanks, feeling his soothing magic wash over her, the burn receding into red marks and then nothing.

She then turns to Wesley, her eye alight with fury. "Fire does not solve everything you un-bearded Cretin!"

I hope that man gets hit with something big.

Taking a big breath in, Tamis rejoins her sister, trying to walk off her growing anger.


Female
Stats:
AC 19 T 19 FF 17 | F +7 R +7 W +10 (+2 to saves vs Poison, Spells and) | Init +4 | Perc +14 (+2 bonus to Perception vs unusual stonework. Free check within 10 feet)
Status:
HP: 43/43 | barkskin (self only, 1 ki) | Perfect Strike (2d20) (5/5) | Ki Pool (8/8)

Trihedron approaches her sister - "Are you ok Tamis? You got me worried there for a second sister" - trying to keep her voice calm, and showing a smile, but the nervousness showing in her eyes.

Turning to the others, she adds - "I believe we may need to change our scouting logic - perhaps having two scouts? Four eyes are more perceptive than two"


Status:
HP: 59/59 | spells remaining: 1st (3/8) 2nd (0/6) 3rd (1/4)| channel DC 17 3d6 (1/8)
Gnome Blackened Oracle of Life
Stats:
AC 19(-) T 14 FF 16 | F +6 R +5 W +6 | Init +2 | Perc +11

but my fire did solve the problem...and I have a beard... abrosh says very confused


"I think we should weigh the pros and cons of a scouting pair, and if it is better, who should be the other scout."


Status:
HP: 59/59 | spells remaining: 1st (3/8) 2nd (0/6) 3rd (1/4)| channel DC 17 3d6 (1/8)
Gnome Blackened Oracle of Life
Stats:
AC 19(-) T 14 FF 16 | F +6 R +5 W +6 | Init +2 | Perc +11

This is fun! Abrosh whispers, just unable to help himself.


Dwarf Inquisitor 4/Ranger(Trapper) 1 HP: 24/44
stats:
AC 18 T 12 FF 16 | F +9 R +5 W +7 | Init +5 | Perc +11
Status:
spells remaining: 1st (4/4), 2nd (2/2) | Blessed Infiltration (3/3) Judgment (1/2)

"I could help scout, got some pretty keen sight, and know my way around traps." In theory. Tamis replies to Evangline.


Female
Stats:
AC 19 T 19 FF 17 | F +7 R +7 W +10 (+2 to saves vs Poison, Spells and) | Init +4 | Perc +14 (+2 bonus to Perception vs unusual stonework. Free check within 10 feet)
Status:
HP: 43/43 | barkskin (self only, 1 ki) | Perfect Strike (2d20) (5/5) | Ki Pool (8/8)

"Let us try it sister - this is a dangerous place, so do not take any unnecessary risks, and make sure your checks are thorough" - Trihedron nods gravely to her sister.

Seeing Wesley just wade in through the door, she shakes her head, and moves to the opening that apparently leads to another corridor, just north of the door entrance, peering into the darkness.

Moving to AE:25, and peering down the tunnel.

"Make sure he doesn't get himself killed" - she nods at her sister, and towards the door Wesley has just crossed - "But don't go past the door - let me take a look at this tunnel, so we do not get outflanked"

Perception: 1d20 + 14 ⇒ (8) + 14 = 22<- (+2 bonus to Perception vs unusual stonework. Free check within 10 feet)

Wow... My Perception rolls are trying to get me killed :D And I just remembered we should have checked that cave in back there, to see if something/someone was buried there...


The hallway continues to show no signs of danger, only another door at the far end. The short tunnel is like the others you have seen aroun so far, only a couple of dozen feet long, and narrowing to the point it would be difficult to traverse.


"Before we enter the room, let's check this side cave first, incase something is hiding in it to attack us from behind."


Dwarf Inquisitor 4/Ranger(Trapper) 1 HP: 24/44
stats:
AC 18 T 12 FF 16 | F +9 R +5 W +7 | Init +5 | Perc +11
Status:
spells remaining: 1st (4/4), 2nd (2/2) | Blessed Infiltration (3/3) Judgment (1/2)

Tamis nods at Evangline and start inching towards the side cave, cautious for anything out of the ordinary. here goes nothing.

Perception: 1d20 + 11 ⇒ (10) + 11 = 21
Stealth: 1d20 + 10 ⇒ (8) + 10 = 18
Know(Dung): 1d20 + 5 ⇒ (4) + 5 = 9


Appears hobbit--Periblooded aasimar Init +3 (+7 w/ familiar); Perception = +8 (+10 w/ familiar) Wizard (Conjurer) 5/Collegiate Arcanist 1 AC 14, t14, ff 11 l F+2, R +4, W +7

Wesley points to the door, obviously in a hurry.
"Anyone want to be enlarged before the door is opened?" he communicates through his spell.
Mage armor + tiny


Female
Stats:
AC 19 T 19 FF 17 | F +7 R +7 W +10 (+2 to saves vs Poison, Spells and) | Init +4 | Perc +14 (+2 bonus to Perception vs unusual stonework. Free check within 10 feet)
Status:
HP: 43/43 | barkskin (self only, 1 ki) | Perfect Strike (2d20) (5/5) | Ki Pool (8/8)

We're actually searching the other tunnel Wesley :D


Appears hobbit--Periblooded aasimar Init +3 (+7 w/ familiar); Perception = +8 (+10 w/ familiar) Wizard (Conjurer) 5/Collegiate Arcanist 1 AC 14, t14, ff 11 l F+2, R +4, W +7

I though the short tunnel narrowed until it was impassable
Wesley checks the door. perception: 1d20 + 6 ⇒ (6) + 6 = 12


Wesley is correct. The door also appears to be closed, but not locked.


Female
Stats:
AC 19 T 19 FF 17 | F +7 R +7 W +10 (+2 to saves vs Poison, Spells and) | Init +4 | Perc +14 (+2 bonus to Perception vs unusual stonework. Free check within 10 feet)
Status:
HP: 43/43 | barkskin (self only, 1 ki) | Perfect Strike (2d20) (5/5) | Ki Pool (8/8)

True, but we had decided to take a look nonetheless, to make sure there are no forthcoming surprises.


"Let's proceed in cautiously, for all we know something could be clinging to the ceiling."


Having satisfied themselves that the small tunnel was indeed empty of threat, and the door was as well, the companions examined the hallway. It too was clear of threat, though at every step someone expected the walls to close, spikes to jut out of the ceiling, or the floor to give way. None of these things happened, though, and the scouts made it to the far door. Opening the door, after ensuring it was trap free, you can see a large room.

Broken candleabras and a ratty red carpet were left in this room, and no adventurer has seen fit to remove them. On the carpet, in the center of the room is a wooden casket. From the door you can see that it was once finely carved, probably with gold or silver trim, but that is all gone now. The wood has been hacked and defaced by hundreds of adventurers over the years.

Here is the map


Dwarf Inquisitor 4/Ranger(Trapper) 1 HP: 24/44
stats:
AC 18 T 12 FF 16 | F +9 R +5 W +7 | Init +5 | Perc +11
Status:
spells remaining: 1st (4/4), 2nd (2/2) | Blessed Infiltration (3/3) Judgment (1/2)

Tamis slowly inches towards the coffin centered in the room, suspicious of everything after the prior encounter.

Perception: 1d20 + 11 ⇒ (18) + 11 = 29
know(dung): 1d20 + 5 ⇒ (4) + 5 = 9


Tamis slowly closes with the coffin, convinced at every moment that something is going to spring out at her, but nothing moved. The coffin was apparently empty, and as she looked even more closely, she can tell that it has indeed been here a long, long time.


Dwarf Inquisitor 4/Ranger(Trapper) 1 HP: 24/44
stats:
AC 18 T 12 FF 16 | F +9 R +5 W +7 | Init +5 | Perc +11
Status:
spells remaining: 1st (4/4), 2nd (2/2) | Blessed Infiltration (3/3) Judgment (1/2)

"It looks clear." Tamis calls back to the group, and starts inching towards the stairs at the back of the room.


Status:
HP: 59/59 | spells remaining: 1st (3/8) 2nd (0/6) 3rd (1/4)| channel DC 17 3d6 (1/8)
Gnome Blackened Oracle of Life
Stats:
AC 19(-) T 14 FF 16 | F +6 R +5 W +6 | Init +2 | Perc +11

Abrosh dances forward and leans on the coffin
Anyone need a nap? he says tapping his charred arms on the wood

Before moving in he casts resistance on himself


"Looks Clear or Is Clear?"

Ah, Pitch Black, Great Movie


Female
Stats:
AC 19 T 19 FF 17 | F +7 R +7 W +10 (+2 to saves vs Poison, Spells and) | Init +4 | Perc +14 (+2 bonus to Perception vs unusual stonework. Free check within 10 feet)
Status:
HP: 43/43 | barkskin (self only, 1 ki) | Perfect Strike (2d20) (5/5) | Ki Pool (8/8)

"Hopefully it is clear" - Trihedron adds, moving into the room, checking the coffin further for any tracks of its purpose, while keeping an eye on the closeby stairs and tunnel.

Any other remarkable stuff in the room DM Bigrin?


HP: 24/28, AC: 17:11:15, CMD: 14 Saves: 1:5:4 +4 on bardic performance, sonic, and language-dependent effects. Skills: Acro +1, Dip: +13 , Bluff +13 Per +10, Sense +0, Stealth, +9 Bardic Performance: 23/26 rnds Spells/day: inf/(0), 6/6(1) 3/3 (2)

bob starts looking under the carpet

Perception: 1d20 + 10 ⇒ (6) + 10 = 16


The room is completely clear, and the small tunnel leading out from the southeastern corner appears clear as well, going another twenty feet before narrowing down to a hole no more than two foot high.

Bob checked under the carpet to find unmarked stone flooring. There are no signs of indications why the carpet or coffin are here.


Status:
HP: 59/59 | spells remaining: 1st (3/8) 2nd (0/6) 3rd (1/4)| channel DC 17 3d6 (1/8)
Gnome Blackened Oracle of Life
Stats:
AC 19(-) T 14 FF 16 | F +6 R +5 W +6 | Init +2 | Perc +11

Abrosh will walk down and shine his pebble light into the hole to see if there is anything in it.


Appears hobbit--Periblooded aasimar Init +3 (+7 w/ familiar); Perception = +8 (+10 w/ familiar) Wizard (Conjurer) 5/Collegiate Arcanist 1 AC 14, t14, ff 11 l F+2, R +4, W +7

Wesley waits patiently to ride ahead when the door is opened. Being tiny, he can't even reach the knob.


Female
Stats:
AC 19 T 19 FF 17 | F +7 R +7 W +10 (+2 to saves vs Poison, Spells and) | Init +4 | Perc +14 (+2 bonus to Perception vs unusual stonework. Free check within 10 feet)
Status:
HP: 43/43 | barkskin (self only, 1 ki) | Perfect Strike (2d20) (5/5) | Ki Pool (8/8)

"I do not understand the presence of such coffin in this room..." - Trihedron ponders.

Knowledge (Religion): 1d20 + 7 ⇒ (8) + 7 = 15

"I believe the way to go now is through the stairs. Lead the way sister"

This room has no other door besides the one we entered through, right?


No other doors. The only exits are the door you came through, the small tunnel and the stairs down.


Dwarf Inquisitor 4/Ranger(Trapper) 1 HP: 24/44
stats:
AC 18 T 12 FF 16 | F +9 R +5 W +7 | Init +5 | Perc +11
Status:
spells remaining: 1st (4/4), 2nd (2/2) | Blessed Infiltration (3/3) Judgment (1/2)

"Phew, was worried someone was going to think the tunnel was a good idea." Tamis states with relief.

She heads towards the stairs quietly, cautious of everything around her.
Perception: 1d20 + 11 ⇒ (17) + 11 = 28
Stealth: 1d20 + 10 ⇒ (9) + 10 = 19


Tamis moved towards the stairs, looking for any signs of danger. While she couldn't see or hear anything in the area beyond the stairs, she did notice that one of the steps seemed slightly different than the others. Carfully, she approached the stair and tried to discern what had caught her attention. She finally decided that it was slightly askew, compared to the other steps.


Dwarf Inquisitor 4/Ranger(Trapper) 1 HP: 24/44
stats:
AC 18 T 12 FF 16 | F +9 R +5 W +7 | Init +5 | Perc +11
Status:
spells remaining: 1st (4/4), 2nd (2/2) | Blessed Infiltration (3/3) Judgment (1/2)

"Be cautious of this step. It doesn't appear trapped, but then, the roof didn't appear loaded with burning slime, so better safe then sorry." Tamis calls back, motioning at the askew step.

She carefully steps over it and heads further down the stairs.


"So it's basically an empty room.
I wonder if there could be a secret door?"


Status:
HP: 59/59 | spells remaining: 1st (3/8) 2nd (0/6) 3rd (1/4)| channel DC 17 3d6 (1/8)
Gnome Blackened Oracle of Life
Stats:
AC 19(-) T 14 FF 16 | F +6 R +5 W +6 | Init +2 | Perc +11

Want me to poke it with my spear? We could see what happens! Abrosh says a little too excited


Tamis steps gingerly over the step and moves to the base of the stairs. There she can see a room piled full of broken furniture, crates, barrels, and other debris. The only intact piece of furniture is a table in the center of the room and a skeleton in a large chair at the table, facing the stairs. The skeleton appears to quiver slightly until Tamis sees large, red poisonous-looking ants crawling all over the bones and the chair. On the table is a deck of cards with the ace of spaces showing. A tapping sound emanates from the hallway beyond. The air appears even fouler here, if that is possible.

Here is the map


Eva will go up the stairs quietly
Stealth: 1d20 + 8 ⇒ (8) + 8 = 16


Down the stairs


Status:
HP: 59/59 | spells remaining: 1st (3/8) 2nd (0/6) 3rd (1/4)| channel DC 17 3d6 (1/8)
Gnome Blackened Oracle of Life
Stats:
AC 19(-) T 14 FF 16 | F +6 R +5 W +6 | Init +2 | Perc +11

Abrosh skips along behind having a ridiculously good time

why have we not don't his before?


Appears hobbit--Periblooded aasimar Init +3 (+7 w/ familiar); Perception = +8 (+10 w/ familiar) Wizard (Conjurer) 5/Collegiate Arcanist 1 AC 14, t14, ff 11 l F+2, R +4, W +7

"Should I burn the ants?"

Wesley detects magic concentrating on the cards.


No magic emanating from the table area


Female
Stats:
AC 19 T 19 FF 17 | F +7 R +7 W +10 (+2 to saves vs Poison, Spells and) | Init +4 | Perc +14 (+2 bonus to Perception vs unusual stonework. Free check within 10 feet)
Status:
HP: 43/43 | barkskin (self only, 1 ki) | Perfect Strike (2d20) (5/5) | Ki Pool (8/8)
Abroshqualmie wrote:
Want me to poke it with my spear? We could see what happens! Abrosh says a little too excited

Trihedron shakes her head and smiles - "Sure... Just let us move away a tad, and then you can do it"

She follows along closely behind her sister, peering into the room beyond.

Perception: 1d20 + 14 ⇒ (6) + 14 = 20


Status:
HP: 59/59 | spells remaining: 1st (3/8) 2nd (0/6) 3rd (1/4)| channel DC 17 3d6 (1/8)
Gnome Blackened Oracle of Life
Stats:
AC 19(-) T 14 FF 16 | F +6 R +5 W +6 | Init +2 | Perc +11

want help with the fire?


Appears hobbit--Periblooded aasimar Init +3 (+7 w/ familiar); Perception = +8 (+10 w/ familiar) Wizard (Conjurer) 5/Collegiate Arcanist 1 AC 14, t14, ff 11 l F+2, R +4, W +7

Pardon me, good gnome. You may have the honors if we deem these a threat. Shall we continue?"


Dwarf Inquisitor 4/Ranger(Trapper) 1 HP: 24/44
stats:
AC 18 T 12 FF 16 | F +9 R +5 W +7 | Init +5 | Perc +11
Status:
spells remaining: 1st (4/4), 2nd (2/2) | Blessed Infiltration (3/3) Judgment (1/2)

Tamis skirts along the wall of the room , trying to stay as far away from the ants as possible. She looks around the room carefully, slowly inching towards the far hallway

Perception: 1d20 + 11 ⇒ (20) + 11 = 31

"If you want to burn 'em with fire, be my guest." Tamis replies.


Status:
HP: 59/59 | spells remaining: 1st (3/8) 2nd (0/6) 3rd (1/4)| channel DC 17 3d6 (1/8)
Gnome Blackened Oracle of Life
Stats:
AC 19(-) T 14 FF 16 | F +6 R +5 W +6 | Init +2 | Perc +11

Ok!

Abrosh is ready to unleash a burning hands if Wesley's isn't enough


Female
Stats:
AC 19 T 19 FF 17 | F +7 R +7 W +10 (+2 to saves vs Poison, Spells and) | Init +4 | Perc +14 (+2 bonus to Perception vs unusual stonework. Free check within 10 feet)
Status:
HP: 43/43 | barkskin (self only, 1 ki) | Perfect Strike (2d20) (5/5) | Ki Pool (8/8)

"Wait!" - Trihedron warns - "There may be useful items in here - we should not burn anything before confirming"


Status:
HP: 59/59 | spells remaining: 1st (3/8) 2nd (0/6) 3rd (1/4)| channel DC 17 3d6 (1/8)
Gnome Blackened Oracle of Life
Stats:
AC 19(-) T 14 FF 16 | F +6 R +5 W +6 | Init +2 | Perc +11

Well we were just going to burn the bugs off the skeleton…not the fun cards.


Female
Stats:
AC 19 T 19 FF 17 | F +7 R +7 W +10 (+2 to saves vs Poison, Spells and) | Init +4 | Perc +14 (+2 bonus to Perception vs unusual stonework. Free check within 10 feet)
Status:
HP: 43/43 | barkskin (self only, 1 ki) | Perfect Strike (2d20) (5/5) | Ki Pool (8/8)

"Can you be that precise?" - Trihedron questions.

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