DM Bigrin's Vault of Graves (Inactive)

Game Master bigrin42

Just another dungeon dive...or is it?


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Female
Stats:
AC 19 T 19 FF 17 | F +7 R +7 W +10 (+2 to saves vs Poison, Spells and) | Init +4 | Perc +14 (+2 bonus to Perception vs unusual stonework. Free check within 10 feet)
Status:
HP: 43/43 | barkskin (self only, 1 ki) | Perfect Strike (2d20) (5/5) | Ki Pool (8/8)

Bravely ran away...

GM Bigrin, how far do we go until we notice if the creatures tops following us? Or it doesn't stop following us? :D


If I were you'd check at every new room...but it isn't stopping now!


You rush out of the "secret" door into the entry room where you fought the ghouls and found the vials. The blasted down doors of the room weren't likely to prove enough to secure the area from the lumbering foul horror behind you. The blob moved very slowly - you could practically walk backwards and stay away from it - but something told you that it would implacably follow you.


Let's close that door to slow it down some more.


Female
Stats:
AC 19 T 19 FF 17 | F +7 R +7 W +10 (+2 to saves vs Poison, Spells and) | Init +4 | Perc +14 (+2 bonus to Perception vs unusual stonework. Free check within 10 feet)
Status:
HP: 43/43 | barkskin (self only, 1 ki) | Perfect Strike (2d20) (5/5) | Ki Pool (8/8)

"Agreed Eva, lets try and see if we can manage to close this secret door" - Trihedron nods, keeping an eye on the creature, but putting her effort into moving the door - "Come on people, give us a hand" - she urges the others.


Dwarf Inquisitor 4/Ranger(Trapper) 1 HP: 24/44
stats:
AC 18 T 12 FF 16 | F +9 R +5 W +7 | Init +5 | Perc +11
Status:
spells remaining: 1st (4/4), 2nd (2/2) | Blessed Infiltration (3/3) Judgment (1/2)

Tamis grasps the door, using all of her strength to help move the thing.

Aid Another (Str Check?): 1d20 + 4 ⇒ (10) + 4 = 14

Can use my roll as base roll seeing as its first if we want. but based on what Trihedron had said it seems I would be more of a support roll in moving the door.


Status:
HP: 59/59 | spells remaining: 1st (3/8) 2nd (0/6) 3rd (1/4)| channel DC 17 3d6 (1/8)
Gnome Blackened Oracle of Life
Stats:
AC 19(-) T 14 FF 16 | F +6 R +5 W +6 | Init +2 | Perc +11

Abrosh moves out of the way, and lets those without charred burned arms do the moving and lifting.


STR check to close secret door shut and jam it in there : 1d20 + 3 ⇒ (16) + 3 = 19


The door closes fairly easily, but it seems that there is no latch to hold it closed.


"Is there anything that looks like a wedge or brace we could use?"


Perception, intelligence, or wisdom checks would all go well here. Also, there is a lot of busted up furniture and such in this room.


Status:
HP: 59/59 | spells remaining: 1st (3/8) 2nd (0/6) 3rd (1/4)| channel DC 17 3d6 (1/8)
Gnome Blackened Oracle of Life
Stats:
AC 19(-) T 14 FF 16 | F +6 R +5 W +6 | Init +2 | Perc +11

Abrosh looks around trying to find a way to block the door

1d20 + 9 ⇒ (16) + 9 = 25

Can we use the same wedge, but put it on the other side?


Female
Stats:
AC 19 T 19 FF 17 | F +7 R +7 W +10 (+2 to saves vs Poison, Spells and) | Init +4 | Perc +14 (+2 bonus to Perception vs unusual stonework. Free check within 10 feet)
Status:
HP: 43/43 | barkskin (self only, 1 ki) | Perfect Strike (2d20) (5/5) | Ki Pool (8/8)

Trihedron looks around the room, trying to find something that can be salvaged, and used to wedge the door shut.

Perception: 1d20 + 14 - 2 ⇒ (8) + 14 - 2 = 20


Numerous pieces of wood and stone chips are scattered around the room.

Abro, what wedge are you talking about?


Status:
HP: 59/59 | spells remaining: 1st (3/8) 2nd (0/6) 3rd (1/4)| channel DC 17 3d6 (1/8)
Gnome Blackened Oracle of Life
Stats:
AC 19(-) T 14 FF 16 | F +6 R +5 W +6 | Init +2 | Perc +11

wasn't there a wedge or something that had propped the door open?


Nope. It was just ajar, with scrape marks on the floor where it looked like a wedge had been pushed backwards.


Appears hobbit--Periblooded aasimar Init +3 (+7 w/ familiar); Perception = +8 (+10 w/ familiar) Wizard (Conjurer) 5/Collegiate Arcanist 1 AC 14, t14, ff 11 l F+2, R +4, W +7

Wesley moves ahead.
"We need to keep ahead of the blob!"


Female
Stats:
AC 19 T 19 FF 17 | F +7 R +7 W +10 (+2 to saves vs Poison, Spells and) | Init +4 | Perc +14 (+2 bonus to Perception vs unusual stonework. Free check within 10 feet)
Status:
HP: 43/43 | barkskin (self only, 1 ki) | Perfect Strike (2d20) (5/5) | Ki Pool (8/8)

DM Bigrin, did we actually manage to stuck the door closed or not?


As far as I can tell, no one has actually done anything but look around. You have about 3-4 more rounds before the blob gets to the door.


Status:
HP: 59/59 | spells remaining: 1st (3/8) 2nd (0/6) 3rd (1/4)| channel DC 17 3d6 (1/8)
Gnome Blackened Oracle of Life
Stats:
AC 19(-) T 14 FF 16 | F +6 R +5 W +6 | Init +2 | Perc +11

Did our perceptions turn anything up? You offered us a percep check or int


6 posts up (or so) I said there were numerous stone ships and chunks of wood scattered about. You also have weapons and gear in your packs that might be of use.


Status:
HP: 59/59 | spells remaining: 1st (3/8) 2nd (0/6) 3rd (1/4)| channel DC 17 3d6 (1/8)
Gnome Blackened Oracle of Life
Stats:
AC 19(-) T 14 FF 16 | F +6 R +5 W +6 | Init +2 | Perc +11

Right sorry been up for 20 hours


Appears hobbit--Periblooded aasimar Init +3 (+7 w/ familiar); Perception = +8 (+10 w/ familiar) Wizard (Conjurer) 5/Collegiate Arcanist 1 AC 14, t14, ff 11 l F+2, R +4, W +7

"Grab some wood and jam the skinny sides under the door. Pound them with a hammer. I have a hammer if you need one."

Wesley is too small to help.


Dwarf Inquisitor 4/Ranger(Trapper) 1 HP: 24/44
stats:
AC 18 T 12 FF 16 | F +9 R +5 W +7 | Init +5 | Perc +11
Status:
spells remaining: 1st (4/4), 2nd (2/2) | Blessed Infiltration (3/3) Judgment (1/2)

Tamis grabs for the hammer, and then tries to create a jam with the wood littered around the room

Strength Check: 1d20 + 4 ⇒ (8) + 4 = 12


Female
Stats:
AC 19 T 19 FF 17 | F +7 R +7 W +10 (+2 to saves vs Poison, Spells and) | Init +4 | Perc +14 (+2 bonus to Perception vs unusual stonework. Free check within 10 feet)
Status:
HP: 43/43 | barkskin (self only, 1 ki) | Perfect Strike (2d20) (5/5) | Ki Pool (8/8)

Trihedron aids her sister in jamming the door as best as she can.

Strength: 1d20 + 2 ⇒ (8) + 2 = 10


Status:
HP: 59/59 | spells remaining: 1st (3/8) 2nd (0/6) 3rd (1/4)| channel DC 17 3d6 (1/8)
Gnome Blackened Oracle of Life
Stats:
AC 19(-) T 14 FF 16 | F +6 R +5 W +6 | Init +2 | Perc +11

Abrosh stands aside and let's those with the strength do the door jamming.


You pound wedges of wood and chips of stone into the tiny seams of the stone door and pray to whatever gods you hold dear that it will hold. After a few moments, the door seems to shudder with a large impact, but the wedges hold. Again the door takes a mighty blow, but again the wedges hold. This goes on for a full minute before the creature on the other side of the door appears to give up, and the hallway grows quiet once more.


Eva breathes a sign of relief
"That could of been bad, good thing we went with closing and bracing the door.
Let's hope that if an other adventures who enter this room get the hint."


Status:
HP: 59/59 | spells remaining: 1st (3/8) 2nd (0/6) 3rd (1/4)| channel DC 17 3d6 (1/8)
Gnome Blackened Oracle of Life
Stats:
AC 19(-) T 14 FF 16 | F +6 R +5 W +6 | Init +2 | Perc +11

A shame there is not a way to destroy such a thing. I wonder if anyone out front has encountered that before?


Appears hobbit--Periblooded aasimar Init +3 (+7 w/ familiar); Perception = +8 (+10 w/ familiar) Wizard (Conjurer) 5/Collegiate Arcanist 1 AC 14, t14, ff 11 l F+2, R +4, W +7

Wesley takes chalk and hands it to Eva.

"Mark a warning to others on the door!"


HP: 24/28, AC: 17:11:15, CMD: 14 Saves: 1:5:4 +4 on bardic performance, sonic, and language-dependent effects. Skills: Acro +1, Dip: +13 , Bluff +13 Per +10, Sense +0, Stealth, +9 Bardic Performance: 23/26 rnds Spells/day: inf/(0), 6/6(1) 3/3 (2)

"I got this"

using arcane mark in every language know to BoB places this message

Toilet monster made of waste minor magic weapons, hole water, fire, and embalming fluid could not defeat it. BE-WHERE

BoB

"how does that sound"

BoB gives a small grin


Appears hobbit--Periblooded aasimar Init +3 (+7 w/ familiar); Perception = +8 (+10 w/ familiar) Wizard (Conjurer) 5/Collegiate Arcanist 1 AC 14, t14, ff 11 l F+2, R +4, W +7

Wesley moves on.
I think we stalled again :-(


Fire was not used on it, so that would need to be removed, along with the embalming fluid as it was not used to it's full potential.


Status:
HP: 59/59 | spells remaining: 1st (3/8) 2nd (0/6) 3rd (1/4)| channel DC 17 3d6 (1/8)
Gnome Blackened Oracle of Life
Stats:
AC 19(-) T 14 FF 16 | F +6 R +5 W +6 | Init +2 | Perc +11

I used fire and it just fizzled out.


Dwarf Inquisitor 4/Ranger(Trapper) 1 HP: 24/44
stats:
AC 18 T 12 FF 16 | F +9 R +5 W +7 | Init +5 | Perc +11
Status:
spells remaining: 1st (4/4), 2nd (2/2) | Blessed Infiltration (3/3) Judgment (1/2)

"Regardless of the message, they should get the point. Now lets get out of here before it finds a way around that door." Tamis sternly mentions before heading back towards the hallway and the southern path.


Status:
HP: 59/59 | spells remaining: 1st (3/8) 2nd (0/6) 3rd (1/4)| channel DC 17 3d6 (1/8)
Gnome Blackened Oracle of Life
Stats:
AC 19(-) T 14 FF 16 | F +6 R +5 W +6 | Init +2 | Perc +11

Abrosh looks at everyone

Is anyone hurt?


HP: 24/28, AC: 17:11:15, CMD: 14 Saves: 1:5:4 +4 on bardic performance, sonic, and language-dependent effects. Skills: Acro +1, Dip: +13 , Bluff +13 Per +10, Sense +0, Stealth, +9 Bardic Performance: 23/26 rnds Spells/day: inf/(0), 6/6(1) 3/3 (2)

"ok Evangline if you say so but Abroshqualmie did use Fire"

Toilet monster made of waste minor magic weapons, hole water, and fire could not defeat it. BE-WHERE

BoB


Female
Stats:
AC 19 T 19 FF 17 | F +7 R +7 W +10 (+2 to saves vs Poison, Spells and) | Init +4 | Perc +14 (+2 bonus to Perception vs unusual stonework. Free check within 10 feet)
Status:
HP: 43/43 | barkskin (self only, 1 ki) | Perfect Strike (2d20) (5/5) | Ki Pool (8/8)

I like it BoB :D

Trihedron nods approvingly of the bard's warning - "Good job - now let us move out of this place - there are still unexplored paths" - she plods along after her sister, stopping by Abroshqualmie - "I am unhurt master gnome, thank you for your concern" - she nods, then moves away.


mechanics:

1d20 ⇒ 12
1d20 ⇒ 7

Having blocked the dung creature in its room (for now), and wedged the door shut with wood and chips of stone, you made your way down the southern passage. It ran straight southwards for more than a hundred feet before opening into either a natural cavern, or a very roughly cut passage.

Tamis was just about to move ahead to scout out the new passage when she stopped. Something about the wall to her right wasn't right.

Hooray, stonecunning!


Appears hobbit--Periblooded aasimar Init +3 (+7 w/ familiar); Perception = +8 (+10 w/ familiar) Wizard (Conjurer) 5/Collegiate Arcanist 1 AC 14, t14, ff 11 l F+2, R +4, W +7

"Can someone disarm that trap?"


Status:
HP: 59/59 | spells remaining: 1st (3/8) 2nd (0/6) 3rd (1/4)| channel DC 17 3d6 (1/8)
Gnome Blackened Oracle of Life
Stats:
AC 19(-) T 14 FF 16 | F +6 R +5 W +6 | Init +2 | Perc +11

i cannot but I can heal the wounds it makes. abrosh offers less than helpfully

He cast resistance on himself


Dwarf Inquisitor 4/Ranger(Trapper) 1 HP: 24/44
stats:
AC 18 T 12 FF 16 | F +9 R +5 W +7 | Init +5 | Perc +11
Status:
spells remaining: 1st (4/4), 2nd (2/2) | Blessed Infiltration (3/3) Judgment (1/2)

"Watch out sis, something about this doesn't feel right." Tamis mentions while closely gazing at the wall trying to determine what she sensed that was off about it.

Perception: 1d20 + 11 ⇒ (18) + 11 = 29 +1 if it's a trap

It's a trap!:

Tamis carefully goes about the process of trying to disable the trap mechanism.
Disable Device: 1d20 + 16 ⇒ (3) + 16 = 19


It's a secret door that's totally not a trap, I swear!:

nt


"Good thing you found it before it when off and caused injuries."


Female
Stats:
AC 19 T 19 FF 17 | F +7 R +7 W +10 (+2 to saves vs Poison, Spells and) | Init +4 | Perc +14 (+2 bonus to Perception vs unusual stonework. Free check within 10 feet)
Status:
HP: 43/43 | barkskin (self only, 1 ki) | Perfect Strike (2d20) (5/5) | Ki Pool (8/8)

Bigrin, is the stench still getting to us? At least now we know where it is coming from :D

So... I got a little confused there - is it a secret door, a trap, or both?


Yes, you are still under the effects of the stench. And it is a secret door. I don't know where the idea of a trap came from.


Dwarf Inquisitor 4/Ranger(Trapper) 1 HP: 24/44
stats:
AC 18 T 12 FF 16 | F +9 R +5 W +7 | Init +5 | Perc +11
Status:
spells remaining: 1st (4/4), 2nd (2/2) | Blessed Infiltration (3/3) Judgment (1/2)

"Appears to be a secret door here. The last one didn't exactly lead to a treasure... do we want to try this one?" Tamis asks while inspecting the door looking for a release or opening mechanism.


Female
Stats:
AC 19 T 19 FF 17 | F +7 R +7 W +10 (+2 to saves vs Poison, Spells and) | Init +4 | Perc +14 (+2 bonus to Perception vs unusual stonework. Free check within 10 feet)
Status:
HP: 43/43 | barkskin (self only, 1 ki) | Perfect Strike (2d20) (5/5) | Ki Pool (8/8)

"Yes sister - lets go ahead" - Trihedron supports her sister, standing right behind her, bow poised to strike at any possible threat.


Status:
HP: 59/59 | spells remaining: 1st (3/8) 2nd (0/6) 3rd (1/4)| channel DC 17 3d6 (1/8)
Gnome Blackened Oracle of Life
Stats:
AC 19(-) T 14 FF 16 | F +6 R +5 W +6 | Init +2 | Perc +11

Abrosh recasts Resistance on himself and stands at the ready.


Appears hobbit--Periblooded aasimar Init +3 (+7 w/ familiar); Perception = +8 (+10 w/ familiar) Wizard (Conjurer) 5/Collegiate Arcanist 1 AC 14, t14, ff 11 l F+2, R +4, W +7

"Every surprise has been unpleasant. Maybe this will be the exception. "

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