DM Bigrin's Vault of Graves (Inactive)

Game Master bigrin42

Just another dungeon dive...or is it?


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Status:
HP: 59/59 | spells remaining: 1st (3/8) 2nd (0/6) 3rd (1/4)| channel DC 17 3d6 (1/8)
Gnome Blackened Oracle of Life
Stats:
AC 19(-) T 14 FF 16 | F +6 R +5 W +6 | Init +2 | Perc +11

Sure just stand on the other side of the table, aboutut 5 feet away and just burn the skeleton!


Under a broken desk, Tamis spies something gleaming. It is a broken statue of a horse, about two feet tall, and of exquisite make. Made of bronze, it would surely be worth a good deal if it was not broken in three pieces, with the head and base laying under scraps of furniture.


HP: 24/28, AC: 17:11:15, CMD: 14 Saves: 1:5:4 +4 on bardic performance, sonic, and language-dependent effects. Skills: Acro +1, Dip: +13 , Bluff +13 Per +10, Sense +0, Stealth, +9 Bardic Performance: 23/26 rnds Spells/day: inf/(0), 6/6(1) 3/3 (2)

how many .lb is the broken horse?


10 pounds or so


HP: 24/28, AC: 17:11:15, CMD: 14 Saves: 1:5:4 +4 on bardic performance, sonic, and language-dependent effects. Skills: Acro +1, Dip: +13 , Bluff +13 Per +10, Sense +0, Stealth, +9 Bardic Performance: 23/26 rnds Spells/day: inf/(0), 6/6(1) 3/3 (2)

Looks around to every one.

"Its a little big for my Mending spell as of now. But we can hold on to it for a bit im sure we can fix it later. I have a bag of holding we can put it in for now."


Appears hobbit--Periblooded aasimar Init +3 (+7 w/ familiar); Perception = +8 (+10 w/ familiar) Wizard (Conjurer) 5/Collegiate Arcanist 1 AC 14, t14, ff 11 l F+2, R +4, W +7

Wesley prepares to leave after the horse is stashed


Appears hobbit--Periblooded aasimar Init +3 (+7 w/ familiar); Perception = +8 (+10 w/ familiar) Wizard (Conjurer) 5/Collegiate Arcanist 1 AC 14, t14, ff 11 l F+2, R +4, W +7

Wesley does leave as no one seems to know what to do. He heads for the closest unexplored room on his riding dog.


Female
Stats:
AC 19 T 19 FF 17 | F +7 R +7 W +10 (+2 to saves vs Poison, Spells and) | Init +4 | Perc +14 (+2 bonus to Perception vs unusual stonework. Free check within 10 feet)
Status:
HP: 43/43 | barkskin (self only, 1 ki) | Perfect Strike (2d20) (5/5) | Ki Pool (8/8)
Tamis Thimble wrote:

Tamis skirts along the wall of the room , trying to stay as far away from the ants as possible. She looks around the room carefully, slowly inching towards the far hallway

[dice=Perception]1d20+11

"If you want to burn 'em with fire, be my guest." Tamis replies.

Tamis had said she was proceeding to the far hallway, did she not?


Hmm...I thought she got sidetracked by the presence of the horse. And when no more posts were forthcoming... never mind. It is always a rough start until I can figure out what my players are trying for.

Tamis continued to head for the hallway, with Wesley right beside her. They almost made it.

Side by side, the two stepped towards the hallway opening. It was almost comical the way they looked at each other when the floor began to fall away beneath them.

I need a Ref save from Tamis and Wesley's dog. If Wesley chooses to make his own save, he can, or he can elect to hang on and whatever happens happens.


Female
Stats:
AC 19 T 19 FF 17 | F +7 R +7 W +10 (+2 to saves vs Poison, Spells and) | Init +4 | Perc +14 (+2 bonus to Perception vs unusual stonework. Free check within 10 feet)
Status:
HP: 43/43 | barkskin (self only, 1 ki) | Perfect Strike (2d20) (5/5) | Ki Pool (8/8)

Gogo guys - Reflex!


Appears hobbit--Periblooded aasimar Init +3 (+7 w/ familiar); Perception = +8 (+10 w/ familiar) Wizard (Conjurer) 5/Collegiate Arcanist 1 AC 14, t14, ff 11 l F+2, R +4, W +7

ref dog: 1d20 + 5 ⇒ (14) + 5 = 19


Dwarf Inquisitor 4/Ranger(Trapper) 1 HP: 24/44
stats:
AC 18 T 12 FF 16 | F +9 R +5 W +7 | Init +5 | Perc +11
Status:
spells remaining: 1st (4/4), 2nd (2/2) | Blessed Infiltration (3/3) Judgment (1/2)

Tamis feels the floor shift beneath her and tries to move out of the way.
Reflex: 1d20 + 5 ⇒ (5) + 5 = 10


HP: 24/28, AC: 17:11:15, CMD: 14 Saves: 1:5:4 +4 on bardic performance, sonic, and language-dependent effects. Skills: Acro +1, Dip: +13 , Bluff +13 Per +10, Sense +0, Stealth, +9 Bardic Performance: 23/26 rnds Spells/day: inf/(0), 6/6(1) 3/3 (2)

bob runs to the pit trying to help them "look out"


"So I guess we'll be needing to double check for traps as we proceed."


Fortunatly for Tamis, Wesley, and the dog, the pit isn't lined with sharps spikes. The trio crashed to the floor, about twenty feet below, landing in a tangle of limbs, fur, and equipment. The fall bruised them up pretty bad, but no one died. Looking about, Tamis and Wesley can see that the sides of the pit are sheer and quite smooth. From above, the others watched as a 10' x 10' section of the floor folded in on itself with a loud clang. Tamis, Wesley, and his dog disappeared into a dark hole in the floor.

Spoiler:

Tamis, Wesley, and the dog each take falling: 2d6 ⇒ (3, 6) = 9 damage from the fall

.


Female
Stats:
AC 19 T 19 FF 17 | F +7 R +7 W +10 (+2 to saves vs Poison, Spells and) | Init +4 | Perc +14 (+2 bonus to Perception vs unusual stonework. Free check within 10 feet)
Status:
HP: 43/43 | barkskin (self only, 1 ki) | Perfect Strike (2d20) (5/5) | Ki Pool (8/8)

Trihedron rushes to the border of the pit to make sure her sister and Wesley are safe, while keeping her eyes on the far end of the hallway, in case the noise attracted any attention.

Perception: 1d20 + 14 ⇒ (17) + 14 = 31

DM Bigrin, did the trapdoor close again, or is it still open?


Still open


Dwarf Inquisitor 4/Ranger(Trapper) 1 HP: 24/44
stats:
AC 18 T 12 FF 16 | F +9 R +5 W +7 | Init +5 | Perc +11
Status:
spells remaining: 1st (4/4), 2nd (2/2) | Blessed Infiltration (3/3) Judgment (1/2)

"Well that stung..." Tamis moans, stretching out her sore body. Looking up at the sheer wall of the pit she shakes her head slightly Can't believe I missed seeing this.

Tamis reaches around and procures her wand of Cure light wounds from her bag, and touches herself, Wesley, and his dog.

CLW Wand: 1d8 + 1 ⇒ (5) + 1 = 6
CLW Wand: 1d8 + 1 ⇒ (7) + 1 = 8
CLW Wand: 1d8 + 1 ⇒ (3) + 1 = 4


HP: 24/28, AC: 17:11:15, CMD: 14 Saves: 1:5:4 +4 on bardic performance, sonic, and language-dependent effects. Skills: Acro +1, Dip: +13 , Bluff +13 Per +10, Sense +0, Stealth, +9 Bardic Performance: 23/26 rnds Spells/day: inf/(0), 6/6(1) 3/3 (2)

"here I have a rope to help you up, but I'll need a hand holding it."

Bob gets his rope out and ready to go


Eva move to the edge of the pit to help them get out
"I'll hold the rope as I'm bigger and heavier then everyone else.
I might be able to haul them up."

And a STR of 16


Status:
HP: 59/59 | spells remaining: 1st (3/8) 2nd (0/6) 3rd (1/4)| channel DC 17 3d6 (1/8)
Gnome Blackened Oracle of Life
Stats:
AC 19(-) T 14 FF 16 | F +6 R +5 W +6 | Init +2 | Perc +11

Abrosh races to the edge of the pit You can probably save your wand

He immediately channels energy get all within 30 feet. What looks like a burst of flame rockets out from the gnome soothing everyone around

3d6 ⇒ (4, 2, 6) = 12


Female
Stats:
AC 19 T 19 FF 17 | F +7 R +7 W +10 (+2 to saves vs Poison, Spells and) | Init +4 | Perc +14 (+2 bonus to Perception vs unusual stonework. Free check within 10 feet)
Status:
HP: 43/43 | barkskin (self only, 1 ki) | Perfect Strike (2d20) (5/5) | Ki Pool (8/8)

Trihedron offers her assistance to Eva in getting the others outside of the pit, but before she does, she addresses them - "What do you find in there? Any traces of former victims?"

Search it! :D


Dwarf Inquisitor 4/Ranger(Trapper) 1 HP: 24/44
stats:
AC 18 T 12 FF 16 | F +9 R +5 W +7 | Init +5 | Perc +11
Status:
spells remaining: 1st (4/4), 2nd (2/2) | Blessed Infiltration (3/3) Judgment (1/2)

Tamis feels Abroshqualmie's healing energy wash over her.
"My thanks."

Using the rope Tamis attempts to lift herself out of the pit.
Take 10 on Climb = 21


Female
Stats:
AC 19 T 19 FF 17 | F +7 R +7 W +10 (+2 to saves vs Poison, Spells and) | Init +4 | Perc +14 (+2 bonus to Perception vs unusual stonework. Free check within 10 feet)
Status:
HP: 43/43 | barkskin (self only, 1 ki) | Perfect Strike (2d20) (5/5) | Ki Pool (8/8)

"Search the pit before ascending sister" - Tamis requests - "We may find useful information or gear from previous explorations"


Dwarf Inquisitor 4/Ranger(Trapper) 1 HP: 24/44
stats:
AC 18 T 12 FF 16 | F +9 R +5 W +7 | Init +5 | Perc +11
Status:
spells remaining: 1st (4/4), 2nd (2/2) | Blessed Infiltration (3/3) Judgment (1/2)

"Well thought sis. This is why you were the adventurer not me." Tamis responds.

Perception: 1d20 + 11 ⇒ (14) + 11 = 25


Tamis and Wesley find no evidence that anything other than themselves had ever been in the pit. That suggested two things: either the pit was new nad they were the first to ever be caught, or the pit was regularly cleaned out by someone or something. Neither thought was very comforting.


Dwarf Inquisitor 4/Ranger(Trapper) 1 HP: 24/44
stats:
AC 18 T 12 FF 16 | F +9 R +5 W +7 | Init +5 | Perc +11
Status:
spells remaining: 1st (4/4), 2nd (2/2) | Blessed Infiltration (3/3) Judgment (1/2)

Not finding anything. "It seems to be way too clean down here..." Tamis mentions

Tamis uses the rope to climb out of the pit, takes a deep breath, skirts along the pits edge and peers into the hallway.

Perception: 1d20 + 11 ⇒ (16) + 11 = 27


Appears hobbit--Periblooded aasimar Init +3 (+7 w/ familiar); Perception = +8 (+10 w/ familiar) Wizard (Conjurer) 5/Collegiate Arcanist 1 AC 14, t14, ff 11 l F+2, R +4, W +7

"That was unpleasant--thank you for the healing. Can we make a rope sling and pull my dog out?"

Wesley opens his pack of many things. "I should pack a collapsible ladder next time."
Wesley annotates '30' collapsible ladder' neatly on a parchment. He looks at his huge stash of rope hoping the dog could be hauled out.


Status:
HP: 59/59 | spells remaining: 1st (3/8) 2nd (0/6) 3rd (1/4)| channel DC 17 3d6 (1/8)
Gnome Blackened Oracle of Life
Stats:
AC 19(-) T 14 FF 16 | F +6 R +5 W +6 | Init +2 | Perc +11

are you ok puppy?

Abrosh uses his daily use of speak w animals


Female
Stats:
AC 19 T 19 FF 17 | F +7 R +7 W +10 (+2 to saves vs Poison, Spells and) | Init +4 | Perc +14 (+2 bonus to Perception vs unusual stonework. Free check within 10 feet)
Status:
HP: 43/43 | barkskin (self only, 1 ki) | Perfect Strike (2d20) (5/5) | Ki Pool (8/8)

Puzzled by the fact that the pit is almost empty, Trihedron assists her sister, Wesley and his dog getting out of the trapped hole, then joins Tamis in peering and listening along the hallway.

Perception: 1d20 + 14 ⇒ (19) + 14 = 33

If nothing seems out of the ordinary, she nods again at her sister - "Let us move on, we will wait for your check" - but then adds with a smile - "If you'd rather I scouted with you, let me know Tamis"


So, there's a 10' x 10' blocking your exit from this room. How do you plan to traverse it?

Updated map


"Looks like to proceed we need a good jump."


Female
Stats:
AC 19 T 19 FF 17 | F +7 R +7 W +10 (+2 to saves vs Poison, Spells and) | Init +4 | Perc +14 (+2 bonus to Perception vs unusual stonework. Free check within 10 feet)
Status:
HP: 43/43 | barkskin (self only, 1 ki) | Perfect Strike (2d20) (5/5) | Ki Pool (8/8)

Looking at the impromptu obstacle before them, Trihedron comments to her companions - "I believe I can vault over this pit - perhaps I can carry a rope to the other side, and all can simply navigate it by descending on this end, and ascending on the other?"

We've got the running space, so this should be a DC10 Jump, correct DM Bigrin?


Yup...unless something untoward happens :D


Female
Stats:
AC 19 T 19 FF 17 | F +7 R +7 W +10 (+2 to saves vs Poison, Spells and) | Init +4 | Perc +14 (+2 bonus to Perception vs unusual stonework. Free check within 10 feet)
Status:
HP: 43/43 | barkskin (self only, 1 ki) | Perfect Strike (2d20) (5/5) | Ki Pool (8/8)

Looking around the group in expectation, and without any forthcoming reply, Trihedron decides to take matters in her own hands. Checking her pack, and confirming the silk rope is in there, she takes a few steps back and jumps across the pit.

Acrobatics (Jump) DC10: 1d20 + 15 ⇒ (9) + 15 = 24

Landing gracefully on the other side of the pit, she immediately stands at the ready, watching if her actions have drawn any unwanted attention.

Perception: 1d20 + 14 ⇒ (10) + 14 = 24


Dwarf Inquisitor 4/Ranger(Trapper) 1 HP: 24/44
stats:
AC 18 T 12 FF 16 | F +9 R +5 W +7 | Init +5 | Perc +11
Status:
spells remaining: 1st (4/4), 2nd (2/2) | Blessed Infiltration (3/3) Judgment (1/2)

Seeing her sister charge the pit and jump to the other side gracefully Tamis immediately sets up, and rushes the pit attempting to clear it, though not nearly as cleanly as her elder sister.

Acrobatics: 1d20 + 1 ⇒ (10) + 1 = 11

Taking a breather as she just barely clears the pit, Tamis stands guard near her sister while they wait on the others to get across.

Perception: 1d20 + 11 ⇒ (9) + 11 = 20


Status:
HP: 59/59 | spells remaining: 1st (3/8) 2nd (0/6) 3rd (1/4)| channel DC 17 3d6 (1/8)
Gnome Blackened Oracle of Life
Stats:
AC 19(-) T 14 FF 16 | F +6 R +5 W +6 | Init +2 | Perc +11

Abrosh moves to the edge of the pit, ready to cast as needed.


Female
Stats:
AC 19 T 19 FF 17 | F +7 R +7 W +10 (+2 to saves vs Poison, Spells and) | Init +4 | Perc +14 (+2 bonus to Perception vs unusual stonework. Free check within 10 feet)
Status:
HP: 43/43 | barkskin (self only, 1 ki) | Perfect Strike (2d20) (5/5) | Ki Pool (8/8)

Assuming we are safe on the other side of the pit for the time being:

Once on the other side, and protected by her sister's presence, Trihedron urges her companions to cross over - "Let us move along friends. You can drop down the pit safely enought I believe - I and Tamis will assist with the climb on this end"


Eva uses a running start with her jump
Acro: 1d20 + 10 + 4 ⇒ (12) + 10 + 4 = 26


Status:
HP: 59/59 | spells remaining: 1st (3/8) 2nd (0/6) 3rd (1/4)| channel DC 17 3d6 (1/8)
Gnome Blackened Oracle of Life
Stats:
AC 19(-) T 14 FF 16 | F +6 R +5 W +6 | Init +2 | Perc +11

Abrosh allows himself to be lowered and pulled out of the pit


Female
Stats:
AC 19 T 19 FF 17 | F +7 R +7 W +10 (+2 to saves vs Poison, Spells and) | Init +4 | Perc +14 (+2 bonus to Perception vs unusual stonework. Free check within 10 feet)
Status:
HP: 43/43 | barkskin (self only, 1 ki) | Perfect Strike (2d20) (5/5) | Ki Pool (8/8)

Trihedron bumps ;)


Appears hobbit--Periblooded aasimar Init +3 (+7 w/ familiar); Perception = +8 (+10 w/ familiar) Wizard (Conjurer) 5/Collegiate Arcanist 1 AC 14, t14, ff 11 l F+2, R +4, W +7

Wesley hangs on as his dog leaves the opposite side of the pit.


HP: 24/28, AC: 17:11:15, CMD: 14 Saves: 1:5:4 +4 on bardic performance, sonic, and language-dependent effects. Skills: Acro +1, Dip: +13 , Bluff +13 Per +10, Sense +0, Stealth, +9 Bardic Performance: 23/26 rnds Spells/day: inf/(0), 6/6(1) 3/3 (2)

Acrobatics : 1d20 + 1 ⇒ (8) + 1 = 9

Bob missing treys to chach him self and fails

Ref: 1d20 + 5 ⇒ (7) + 5 = 12


Bob, not wishing the indignity of having to be lowered like cargo, takes a running leap. His feet slip as he pushed off, and hit hit the far wall of the hole. Hands scrabbling at the floor above, he wasn't able to catch himself and he fell back into the blackness.

Bob takes 2d6 ⇒ (5, 5) = 10 damage

As he lay on his back, he looked up to see a light descending towards him, and Abroshqualmie's smiling face grinning down at him as the gnome descended on his rope.


Female
Stats:
AC 19 T 19 FF 17 | F +7 R +7 W +10 (+2 to saves vs Poison, Spells and) | Init +4 | Perc +14 (+2 bonus to Perception vs unusual stonework. Free check within 10 feet)
Status:
HP: 43/43 | barkskin (self only, 1 ki) | Perfect Strike (2d20) (5/5) | Ki Pool (8/8)

"That was risky Bob" - Trihedron says with half a smile, after confirming that her companion is ok - "Now lets get you up here, shall we?" - she adds, motioning for the rope.


The hallway you were all standing in ran north and south. The southern route continued into the darkness. To the north, the hallway opened into a largish room, whose doors were laying on the ground, knocked down by adventurer or monster or geographic event. Something major had certainly occurred here, as a trio of arrows were embedded in the doorjamb, and the jambs, floor, and walls around the area looked to be melted or distorted somehow. The foul smell that assaulted you when you first entered the dungeon came at you even stronger here, and seemed to emanate from the north.

Spoiler:

Everyone needs to make me another DC 10 Fort save or all rolls are at a -2 penalty.

Here's what you see


"Should we go Right or Left?"


Dwarf Inquisitor 4/Ranger(Trapper) 1 HP: 24/44
stats:
AC 18 T 12 FF 16 | F +9 R +5 W +7 | Init +5 | Perc +11
Status:
spells remaining: 1st (4/4), 2nd (2/2) | Blessed Infiltration (3/3) Judgment (1/2)

"We've come to rescue someone. I vote we head towards where we have seen fighting. Doesn't seem like you come down here if you don't want to fight. So I'm in favour of going left(North)." Tamis responds, steeling herself against the smell.

Fort Save: 1d20 + 9 ⇒ (19) + 9 = 28


Female
Stats:
AC 19 T 19 FF 17 | F +7 R +7 W +10 (+2 to saves vs Poison, Spells and) | Init +4 | Perc +14 (+2 bonus to Perception vs unusual stonework. Free check within 10 feet)
Status:
HP: 43/43 | barkskin (self only, 1 ki) | Perfect Strike (2d20) (5/5) | Ki Pool (8/8)

Fortitude: 1d20 + 7 ⇒ (1) + 7 = 8

Really..? I only needed a freaking 3... DM Bigrin, how long does the effect last?

Almost wretching from the disgusting smell, Trihedron agrees with her sister after recovering somewhat - "You are right Tamis, will you go ahead and check the room?"

Still she tries to maintain her senses alert.

Perception: 1d20 + 14 - 2 ⇒ (17) + 14 - 2 = 29


It lasts until the next time I have you make a save (min 30 mins in game)

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