DM Beckett's PFS 2 - 23&24: Shadow's Last Stand (1-2) (Inactive)

Game Master Beckett

Init:

[dice=Kryssa]1d20+4[/dice
[dice=Maldoc]1d20+6[/dice
[dice=Rhuul]1d20+0[/dice
[dice=Sarephta]1d20+3[/dice
[dice=Sarephta]1d20+3[/dice
[dice=Umaro]1d20+5[/dice
----------------------
[dice=]1d20+[/dice
[dice=]1d20+[/dice

MAP


51 to 100 of 157 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

Healer day job.

healer day job: 1d20 + 5 ⇒ (1) + 5 = 6

PFS# 132,076-4
Faction: Silver Crusade

Silver Crusade

Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;

Rhuul Irontoe
100387-5
Faction: Silver Crusade

d20: 1d20 ⇒ 20
dayjob-perform: 1d20 + 6 ⇒ (13) + 6 = 19
E.mail viggers underscore b at hotmail dot com

Grand Lodge

Spells:
Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D)
Human Druid (Dragon Shaman) 3
Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8

Congrats Rhuul, that's a boon.

Boon: 1d20 ⇒ 4

No day job for Umaro
108064-2
Grand Lodge faction

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Sareptha: 1d20 ⇒ 2
Kryssa: 1d20 ⇒ 3
Me: 1d20 ⇒ 10
DM: 1d4 ⇒ 3

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Rhuul, please choose one of these.

Boon 1:

Lingering Resonance: A recent encounter with an enemy spellcaster left your body strangely receptive to spell effects. At the beginning of a scenario, you may announce that you are using this boon. The next time that you fail a saving throw against any spell or spell-like ability from an enemy spellcaster, have your GM write the name of the spell below. Choose one of the following benefits, and cross the other off your Chronicle sheet.
-
• When you cast the listed spell, you may increase the DC of the saving throw by 2.
• When you roll a saving throw against the listed spell, you gain a +4 bonus on the save.
-
You may use this bonus once for free, after which you should check the box below; each additional use of the selected benefit costs 1 Prestige Point.

Boon 2:

Long Distance Support: You heard the Decemvirate’s call to arms as the Fifth Crusade began, but for whatever reason the society did not send you to the front lines immediately. You may nonetheless send extra supplies to aid your fellow Pathfinders. At the end of any scenario that does not take place in Mendev or the Worldwound, you may choose to spend 1 Prestige Point to send a cache of necessary supplies north to aid the war effort. On a line below, have your GM record where the scenario took place and initial the entry. Upon filling all five lines, you gain two benefits.
First, you gain a Mendevian Commendation for your tireless efforts to supply the crusade. A Mendevian Commendation grants you a cumulative +1 bonus on Charisma-based skill checks to influence Mendevian Crusaders (maximum +3).
Second, as a swift action while fighting a creature with the demon subtype or bearing an unholy symbol of a demon lord, you may grant all allies that you can see within 60 feet a +2 circumstance bonus on attack rolls, damage rolls, and saving throws against those creatures for one minute. When you use this second ability, cross it off your Chronicle sheet.

Boon 3:

Mendevian Weapon Training: Queen Galfrey of Mendev understands both that poorly equipped crusaders are of little use to the ongoing war against demonkind and that an inadequately trained crusader cannot make effective use of good equipment. As a result, those who dedicate themselves to the Fifth Crusade have access to training and equipment that might not otherwise be available. When you would be permitted a Day Job check, you may instead spend 4 Prestige Points to receive intensive training with a specific weapon or suit of armor. You receive a masterwork version of the weapon or armor, and you gain proficiency in that specific weapon or armor (but not others of its type). If you are already proficient with the selected armor or weapon, you instead gain a +2 bonus to CMD against disarm and sunder combat maneuvers targeting the chosen item.
Choose the weapon or armor from the following list: breastplate, glaive, heavy shield, or longsword.

Boon 4:

Moment of Glory: Whether it is by fate, fortune, or circumstance, you are able to tap into a hidden reserve of power at just the right moment to perform a truly extraordinary feat. By activating this boon as a free action, you become a mythic character (1st mythic tier) for 3 rounds. If you fall unconscious due to hit point loss during this time, you automatically stabilize without needing to attempt a Constitution check. In addition, once before this effect ends, you may use the surge mythic ability to increase any d20 roll you just made by rolling 1d6 and adding it to the result. Using the surge is an immediate action taken after the result of the original roll is revealed. This can change the outcome of the roll.
-
When you use this boon, cross it off your Chronicle sheet; however, anytime you successfully complete (earning the maximum possible number of Prestige Points) a scenario that using the “hard mode” option, you may have the GM sign this boon. You may use this boon one additional time for each such signature you receive.

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

I'm pretty new...can someone please explain how Rhuul earned the boon? Was it just a high roll on his day job check?

Grand Lodge

Male Elf Magus (Bladebound) [9.1] | HP 63/63 | AC 28 T 18 FF 22 | F +9 R +11 W +9 | CMB +7 CMD 25 | Init +8 | Perc +14 (low-light vision) | Acro/EA/Fly +8 | Climb/Swim/SM +3

Rolling on a d20, if you get a 20 you get to choose. On a 1 its random. So you have a 1 in 10 chance of receiving one in games for the PbP Game Day.

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

Ah...thx so much!

Silver Crusade

Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;

wow.

Any suggestions here? Breastplate would be nice for better AC, but then again, spell failure comes up.

Moment of Glory sounds like a "get out of trouble" card - at least the auto stabilise is nice if there is not a TPK.

I think I'm tending to boon 2 though, that bonus to charisma checks may be pretty neat, and being silver crusade faction... it seems appropriate.

Any suggestions from others?

Grand Lodge

Male Elf Magus (Bladebound) [9.1] | HP 63/63 | AC 28 T 18 FF 22 | F +9 R +11 W +9 | CMB +7 CMD 25 | Init +8 | Perc +14 (low-light vision) | Acro/EA/Fly +8 | Climb/Swim/SM +3

I took Moment of Glory myself.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

I went with Mendevian Weapon Training, but then I realized after I read further just how little it would really benefit any character I have that might even be interested. If Full Plate was on the list I'd be all over it. Otherwise it's kind of Meh in my opinion, but then I have so many 1 use boons, I just don't even bother with them anymore.

I have a character in another game that just used their first one a week ago or so and he's had it for around a year.

Silver Crusade

Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;

That is the advantage of boon 2 - permanent bonus there (although you end up spending your PP on it).

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

So, that's basically it. Rhuul, did you decide on a Boon? I'll report as soon as I get that, have Chronicles out tomorrow, and kick off part 2 soon.

Is everyone in for part 2?

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

I'm in!

Silver Crusade

Aasimar (Angelkin) bloodrager 5 |HP: 48/48 |AC: 19 |FF: 12 |T: 17 |CMB: +9 |CMD: 21 | F: +7 | R: +4 | W: +2 |Init: +4 |Perc: +6 |Sense Motive: +0

My chaps are in. ;)

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

CHRONICLE SHEETS LINK

Rhuul, I submitted you for the Long Distance Support. I hit the wrong button, and didn't mean to send it yet, so if you want to change, let me know and I'll email the VCs for you.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Also, let me know if there are any issues with he Chronicles, when/if you are ready, and if you need to make any changes. Anyone Level?

Silver Crusade

Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;

I'll go with boon 2.

I'm also up for part 2!

Can I spent one PP on my long distance support boon straight away?

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

Can we buy new gear between, or just keep going?

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

You can buy new gear, change out spells, everything, just like normal.

But, if you level up, I need to know because it might change the Subtier.

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

Thanks, I'll just buy a couple things. I won't be leveling, though.

Silver Crusade

Aasimar (Angelkin) bloodrager 5 |HP: 48/48 |AC: 19 |FF: 12 |T: 17 |CMB: +9 |CMD: 21 | F: +7 | R: +4 | W: +2 |Init: +4 |Perc: +6 |Sense Motive: +0

I'm now level 3.

Grand Lodge

Male Elf Magus (Bladebound) [9.1] | HP 63/63 | AC 28 T 18 FF 22 | F +9 R +11 W +9 | CMB +7 CMD 25 | Init +8 | Perc +14 (low-light vision) | Acro/EA/Fly +8 | Climb/Swim/SM +3

I'm still level 3, just need to purchase a Cloak of Resistance +1 and I'm good to go.

Silver Crusade

Aasimar (Angelkin) bloodrager 5 |HP: 48/48 |AC: 19 |FF: 12 |T: 17 |CMB: +9 |CMD: 21 | F: +7 | R: +4 | W: +2 |Init: +4 |Perc: +6 |Sense Motive: +0

I'm might buy something once I figure out what book it's in.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

What is it? I'm usually pretty good at knowing and I can also do a HeroLab search if I don't know.

Silver Crusade

Aasimar (Angelkin) bloodrager 5 |HP: 48/48 |AC: 19 |FF: 12 |T: 17 |CMB: +9 |CMD: 21 | F: +7 | R: +4 | W: +2 |Init: +4 |Perc: +6 |Sense Motive: +0

Lesser Caster's Tattoo. It's too expensive still.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
Rhuul Irontoe wrote:

I'll go with boon 2.

I'm also up for part 2!

Can I spent one PP on my long distance support boon straight away?

You can. Just let me know if you need me to change it on your Chronicle sheet.

Otherwise, please (everyone) let me know when you are ready to start part 2. Do you want 1 more player? I try to stick with a max of 6 if I can help it.

Kryssa - 3
Maldoc - 3
Rhuul - 1
Seraphta - 1
Umaro - 2

10 / 5 = Subtier 2

Silver Crusade

Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;

I've not tried a tier-2 module before, but this party didn't seem to have much trouble with this one (or did we just get lucky?)

If I could get the revised sheet that would be very helpful, thanks!

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

It wasn't that difficult, but then, most really are not. The bad thing is that the Season 5 Guide sort of removed the option to play up, which leaves a lot of scenarios just not very challenging. That, and I don't think the author of this one realized that the Spiked Chain is no longer a Reach weapon, (ie worth having in any way), so it sort of cut her out of a lot of actual threat potential.

Grand Lodge

Male Elf Magus (Bladebound) [9.1] | HP 63/63 | AC 28 T 18 FF 22 | F +9 R +11 W +9 | CMB +7 CMD 25 | Init +8 | Perc +14 (low-light vision) | Acro/EA/Fly +8 | Climb/Swim/SM +3

I think we're fine with 5 and I'm ready to go.

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

Just buying a MW weapon...aside from that, I'm ready.

Silver Crusade

Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;

Question about costs:

A dwarven waraxe costs 30gp.
A cold iron dwarven war axe costs 60gp (twice normal)
A masterwork dwarven war axe costs 330gp (300 for masterwork, plus 30 for DWA)
How much does a masterwork cold iron dwarven waraxe cost
360gp - (twice base cost) +300 for masterwork or
660gp - twice (basecost +300 for masterwork).

Silver Crusade

Aasimar (Angelkin) bloodrager 5 |HP: 48/48 |AC: 19 |FF: 12 |T: 17 |CMB: +9 |CMD: 21 | F: +7 | R: +4 | W: +2 |Init: +4 |Perc: +6 |Sense Motive: +0

30gp x2 + 300gp = 360gp.

I even double-checked it in HeroLab.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Yep, it goes off of the base cost of the item.

Silver Crusade

Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;

Yay

"Ooh, lookie here, a masterwork cold iron dwarven war axe, just what I needed." :-)

Do you want a second day-job check?

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Not right now. Don't want to confuse them with the ones for part 1, so I'll ask for those near the end.

Grand Lodge

Spells:
Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D)
Human Druid (Dragon Shaman) 3
Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8

Hey DM, just checked the chronicles. You're the first one that's put our purchased items on them for me, but I noticed you missed the silvered earthbreaker I picked up just before we started.

I realize it wasn't in the original post of what I was buying, so sorry about that.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Just notes for me.

Umaro -> Silver Earth Breaker (old)
Rhuul -> -1 PP (old)
Sarephta -> Mwk Weapon / Ready
Maldoc -> Cloak of Resist 1 / Ready
Kryssa -> Ready

Silver Crusade

Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;

Rhuul is also buying a cold iron masterwork dwarven waraxe (but that is for part II as he needs to funds from part I to pay for it!)

Silver Crusade

Aasimar (Angelkin) bloodrager 5 |HP: 48/48 |AC: 19 |FF: 12 |T: 17 |CMB: +9 |CMD: 21 | F: +7 | R: +4 | W: +2 |Init: +4 |Perc: +6 |Sense Motive: +0

I'm curious how much my class is going to change in a month and a half when the book comes out. I think I'm pretty okay, because Bloodrager always "just worked".

Grand Lodge

Spells:
Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D)
Human Druid (Dragon Shaman) 3
Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8

I think Umaro is good on stuff. Can't think of anything right now that he'd need.

@Kyrssa: Yeah I'm excited for the ACG to be coming out. I got a few characters working off the playtest info (thought about making umaro here a bloodrager but it didn't stick). Can't wait for the full book to come out.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Im already annoyed with the Warpriest. But I figure that for PbP, you can keep using the playtest version in the existing game if you want. Doesnt make sense to alter it in the middle, and in a table top game, you wouldnt stop and rebuild.

However, keep in mind season 6 is comming, with 5 (semi new) Factions and limited rebuilds.

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

In addition to buying a MW Longspear (cold iron), I bought a Wand of Cure Light Wounds for 2 PP.

I'm ready to go.

The only other thing I wanted to mention was my Seize the Initiative ability. Can we change it in initiative to do 2d20? After I've used it my 5x a day, I'll just use the first roll. I can't think of any other way to do it that wouldn't slow things down quite a bit.

Thanks for running a great show!

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

I actually did that just before I saw your post. Not sure why it didn't take again last time. :( But it's there now.

Umaro, was that a masterwork Silver Earth Breaker or non-masterwork?

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

The new Chronicles for Rhuul and Umaro are updated in the link above.

Silver Crusade

Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;

Many thanks.

Okay, all ready to go.

Grand Lodge

Spells:
Orison: Detect Magic, Guidance, Spark, Create Water | lvl 1: Cure Light Wounds,Keen Senses, Feather Step, True Strike(D)
Human Druid (Dragon Shaman) 3
Stats:
AC 17 T 11 FF 16 | HP 24/24 | F +6 R +3 W +6 | Init +5 | Perc +8

Just a regular. Will have to get that masterwork spell cast on it at some point here.

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

I'm still not receiving my 2d20 for Seize the Initiative.

I don't want to disrupt anything later in combat after it's already started. It's not a huge deal, but it's still not showing up...

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

I have you down twice, taking the highest one of the two. I think that was the issue. I mislabeled it originally to be Rhuul with your stats. But it's been fixed.

Kryssa: 1d20 + 4 ⇒ (2) + 4 = 6
Maldoc: 1d20 + 6 ⇒ (8) + 6 = 14
Rhuul: 1d20 + 0 ⇒ (2) + 0 = 2
Sarephta: 1d20 + 3 ⇒ (8) + 3 = 11
Sarephta: 1d20 + 3 ⇒ (2) + 3 = 5

Umaro: 1d20 + 5 ⇒ (7) + 5 = 12
----------------------
Dhampir Thugs: 1d20 + 3 ⇒ (12) + 3 = 15
Dhampir Captain: 1d20 + 3 ⇒ (14) + 3 = 17

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

Okay, I see it now...thanks! Much appreciated.

1 to 50 of 157 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / DM Beckett's PFS 2 - 23&24: Shadow's Last Stand (1-2) Discussion All Messageboards

Want to post a reply? Sign in.