
Kip Bendybrook |

Malthir Al Dagon wrote:You are a squishy caster, stay away from the critters and continue to harras them with ranged spells...Are you talking to Kip or me - because if you think I'm gonna lay off and harass with ranged spells, sleeping in that armor may have caused you to take some mental ability damage. :-D
I'm sure he was talking to me. :)

Malthir Al Dagon |

Probably, Kip. After all, you ARE a squishy caster. Good thing you are not directly in the path of a ferocious lion or anything...oh wait.
Sorry Casimir, I don't consider you a caster...nothing personal, more like Malthir doesn't realy consider himself a spell caster...
lions, tigers, and bears Oh My!!!!! lol's

Kip Bendybrook |

Probably, Kip. After all, you ARE a squishy caster. Good thing you are not directly in the path of a ferocious lion or anything...oh wait.
Give me some credit... I'm not planning on staying in the direct path of the lion... I do get to act before it... of course I may not have a choice. :)

Kip Bendybrook |

Oh, and Bokken's crazy twin just showed up with his pet lion - the fun just keeps on coming.
Judging from his allies... I bet his name is Lorne Greene! :D

DM Alexander Kilcoyne |

Sorry for that last post, made some major derps. Fixed now, though I had to use a spoiler to edit out a bunch without affecting subsequent rolls.
Please view my last update again if you haven't already. If you are seeing the edit properly, you should read Kip being eviscerated by a lion charge in a spoiler called 'Ignore'. The lion came in before his init last round and I think its fair to say he would have slowed it over a Thylacine.

Kip Bendybrook |

...TPK is not out of the question but a little pre-mature at this point.
I just realized you didn't include "character death" in this reply. :)

Fenna Thistleswade |

I'm going to be away this weekend, and travelling most of today. I'll try to get updates to Alex from my phone, but otherwise you can NPC Fenna. The immediate concern is staying alive, so it'll be a defensive cure moderate* wounds (empowered from guiding star) unless anything drastic happens in the meantime.
* I don't trust the dice enough to go for serious wounds

Kip Bendybrook |

Sorry about the wasted action of the LB... I believe Kip will be selling that wand when he gets back to town. Way too much coin tied up in that for very little payoff... with a DC of 14, most things are going to make the save and take on average 9 damage. Color me underwhelmed. :P

Kip Bendybrook |

Yeah. I was hoping to kill the hyenas for Fenna's sake. Epic fail.

Kalev Lehola |

A wand of Enlarge Person, used, say on a half-orc ranger with combat reflexes and a reach weapon that averages a little more than a lightning bolt in damage would be a better use...if just there was such a character in the party...

Kip Bendybrook |

In Kip's defense his priority at that exact moment was to remove as many potential attacks against the wounded, surrounded and prone Fenna. Spending a round enlarging Kalev would not have accomplished that. Same with slow and entangle. Kip, IC, was unaware that Fenna could cast grace, and I did not act upon that (meta) knowledge. Kip is still learning what all of your capabilities and abilities are. It came down to create pit, vanish (for Fenna) and LB... and due to my continual miscalculations of the DC for wands :P I thought I had a decent chance to take out a number of the hyenas and annoy the cat with the wand. Pit versus higher reflex saves or vanish versus scent using hyenas. All had their draw backs.
In the end it was a poor choice, but one that Kip himself would have made IC. He will not make the mistake again. He will most likely be selling the wand and putting that coin to better use. Kip is never going to be a good blaster... if for no other reasons than he has no desire to be that kind of caster anyhow. He is a bit of a pacifist. :)
And yes, enlarge from a wand in the middle of combat isn't desirable... I would encourage more potions. :) Kip has enough problem with action choice without reducing him to the guy with the enlarging stick. ;) Kip has no use for it himself really... and it did cost him personal funds to take it. :)
Of course you will not get any argument from me as to the benefits of an enlarged, hasted Kalev/Malthir/Ricter etc. but Kip will not always be able to accomplish that in a timely fashion. :) Especially in a situation like this where there are multiple opponents and no time to pre-buff. You guys with pointy sticks are going to have to look out for some of your own buffing in situations like these. ;)

Ricter Vorsk |

Seems like an odd time to use Ray of Frost. You'd have thought she'd have had something left with a bit more punch...
If he was up for making the trek to a city major enough to host a 9th level caster it would only be 2500GP to permenently enlarge Kalev. Might be an option worth considering. Potions of reduce person could return him to normal size when stealth is needed - it seems Kalev is called upon to cut things in half much more often than he's called upon to sneak about.

DM Alexander Kilcoyne |

Swordhaven's base value is high enough to have a good chance (75% per month) of being able to get the service performed without leaving the Stolen Lands (its 5,900 at last count).
Thats not to say you have a 9th level wizard on retainer, but someone may come across an appropiate item to cast it, a travelling adventurer might be powerful enough to cast it, or the check can represent you importing a wizard from Brevoy to cast it (hey, hes high enough level to teleport too...).

Malthir Al Dagon |

of course finding a mount, a place to sleep, and even walking into building then becomes a problem.
If he ever drops his weapon, does it then become normal sized and he can never use it again? It opens up pandora's box for tough role-playing and gm'ing...not worth it IMO.

Kip Bendybrook |

How about a wand of enlarge person, mass? At least that way we are getting three enlarged for the cost of only one action. :)

Ricter Vorsk |

That and we can buy a boat-load of potions for the same gold.
50 potions of enlarge person, in fact. It'll take less time for some punk to show up with dispel magic prepared than it would to get through 50 potions. And Malthir's right, it's a lot of inconviniance just to avoid spending the first action of every combat drinking.

Kalev Lehola |

Not getting perma-enlarged for sure, for above reasons and because it is stupid (if we played Dark Sun, I'd play a half-giant, but not in Golarion).
I don't think we can get a wand of mass enlarge, but some scrolls? And then potions for the rest.

Kip Bendybrook |

A wand of Enlarge Person, Mass (CL7) works out to be 420gp per charge. Allows for up to 7 persons to be enlarged for 7 minutes, with 1 round casting.
If you check the math, the wand is really the most cost effective method to enlarge everyone quickly. Not just considering coin, but action economy as well. You might be able to do so more cheaply with potions of enlarge but you will take significantly more actions (1 or 2 per character as opposed to 1 or 2 per the one caster) and with a significantly reduced duration.
As for our ability to purchase... Kip has a useless wand of LB that could be exchanged for a wand with 11 charges of enlarge person, mass. ;)
Augment that with a few potions, and the wand of enlarge that Kip already possesses, and we have some flexibility in our options.
Anyhow... just something to consider.
Cheers

Kip Bendybrook |

Just a little FYI. After ongoing discussions with Alex, I have decided to exchange one of Kip's feats before Kip is "locked in". As such, I have traded out Go Unnoticed for Lucky Halfling. This should help to bolster the occasional must save situation. ;)
Do you like how I worked it into the IC narrative. :)
Much like most of my other OOC commentary... ;)

DM Alexander Kilcoyne |

Just a reminder- if the troll problem isn't resolved by the end of the month, you will have to test against Control DC +3 or gain two points of unrest. Just a reminder as I know its been a while since it was mentioned.
I tend to allow people to play their characters for one level before locking them in and disallowing retcon chargen, usually allowing some character surgery and fiddling if necessary. Now that you've had some time with Ricter is there anything you'd like to change mechanics wise? In my opinion you should consider switching out your intelligence and wisdom, as I doubt you want your stern Hellknight to have the willpower of a lemming- doesn't seem to suit him.
You will see a lot of usage out of disarm eventually I believe, but i'm aware that you haven't really had a chance to use it yet, not sure how you feel about Combat Expertise and Improved Disarm right now.
Essentially, once we hit chapter 3 (2-3 months at this pace, its been a bit slow lately) you'll be level 7 and no more retcons will be permitted. Fighter levels will allow you feat switches though.
Also, change CMD to 22 on your charsheet. Do your attack, damage and CMB rolls reflect your new flail?
Edit: in case there's any confusion, I am waiting for you guys to decide on your next move. Nothing else is going to pounce on you tonight.

Kip Bendybrook |

...you spot a nimble looking figure with jet black skin and a pair of tiny horns... about the size of a man and humanoid in stature. He wears a long, flowing dark cloak...
Now we are in trouble! They have sent Darth Maul to stop us! ;)

Malthir Al Dagon |

DM Alexander Kilcoyne wrote:...you spot a nimble looking figure with jet black skin and a pair of tiny horns... about the size of a man and humanoid in stature. He wears a long, flowing dark cloak...Now we are in trouble! They have sent Darth Maul to stop us! ;)
One can only hope he is an evil fey.....liberator is salivating...

Kip Bendybrook |

*Casts worried glance Malthir's way*
Oh right, he said evil fey...
:)

Ricter Vorsk |

One can only hope he is an evil fey.....liberator is salivating...
And if this goes well, perhaps you could try it on neutral fey too.

DM Alexander Kilcoyne |

Good timing. Not sure how often you'll be taking the total defence action but it could be useful.
You might also like the look of this-
You have until the end of the chapter to try small tweaks, just no changes mid combat. You were just in time this time so its fine :).
I put co-ordinates on the map but they use the internal maptools grid, which I couldn't get to match up with the images own grid that comes with the paizo made map- so they will be a little off. If you wish, I can turn a grid on and we'll use that, ignoring the internal grid. Let me know.

Kip Bendybrook |

Go Team Nature (knowledge checks)!!! :)
Are you going to clean up that mess of a map, and put on a proper template) now that you are ignoring the underlying grid? ;) (I'm only teasing you Alex)

DM Alexander Kilcoyne |

DM Alexander Kilcoyne |

RE: The blog entry i've seen it before and i'm not convinced. But if you are Dan, I should note that Sajan now has +1 to trip from weapon focus ;). The same FAQthat covers when and how you can trip specifically calls out two benefits of a trip weapon-
1. You can drop it if your about to be tripped in turn.
2. Your feats, enhancement bonuses on the weapon etc. apply to your trip rolls.
If they've decided to dumb it down and make trip weapons only feature number 1., consider 2 ignored as a house rule. As it is though, we have FAW and an FAQ saying one thing and a blog saying another.

Dan E |

The FAQ now refers to the blog (which amends the old blog) in a paragraph I didn't quote so I think technically its RAW.
As to whether its a good idea, dunno. I had the same thought you did and the mechanical effect is simply a boost to disarm and trip for no apparent reason.
Just wasn't sure if you'd seen it being so recent.

Dan E |

Yeah but the edit is clearly for the October blog (which maybe is what your saying).
Note: This is a revision of this FAQ entry based on a Paizo blog [LINK IS HERE] about combat maneuvers with weapons. The previous version of this FAQ stated that using a trip weapon was the only way you could apply weapon enhancement bonuses, Weapon Focus bonuses, and other such bonuses to the trip combat maneuver roll. The clarification in that blog means any weapon used to trip applies these bonuses when making a trip combat maneuver, so this FAQ was updated to omit the "only trip weapons let you apply these bonuses" limitation.
—Sean K Reynolds, 03/15/11
The link is to the october blog with the date clearly the date of the unamended FAQ entry.
OK stepping back from fine line between watcher and trouble maker now.

Kip Bendybrook |

I have an idea Bruno.... have Kalev draw his potion of CSW and drop it. Kip will use Mage Hand to feed it to him before his next turn. What do you think? :)

Kip Bendybrook |

I was kidding.... mostly. Otherwise I would have posted it in the IC thread. ;)
And yes it does say non-magical doesn't it. I was all worried about attended but not that... good thing to remember in the future.
I thought it was a little creative no? And yes... a lot meta gamey! :)

Kalev Lehola |

Well, let us assume for a second that Kalev doesn't know about rounds, standard actions, move actions and Orc Ferocity, then it would make sense he pulls a potion, thinking he can drink it...but then collapses...still, I'd rather do a ton of damage than find a potion and not be able to drink it.