DM Alexander Kilcoyne's Kingmaker PBP- Chapter 3

Game Master Alexander Kilcoyne

"The Maven of the Green came to me in a dream just over a week ago, and said that this place was ripe for settling..."

Agai Culchek, 4714 AR

Group Site | Kingdom Rules | SRD Reference | Chapter 2 | Chapter 1 | Interlude 2 | Interlude 1 | Cities and Armies |
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Sovereign Court

Hi guys. I'm just going over all of your character sheets with a fine toothed comb before the final fight of chapter 1.

Kalev, apart from the CMD thing mentioned on MSN your set.

Yelena, your CMD should be 16 (same error as Bruno in fact). BAB+1, Dex +3, +1 Trait, +1 Dodge.

Malthir- I've been over yours before, all seems ok.

Fenna- If you could change Oracle 2 to Oracle 3 on the main profile that would be wonderful. Also Fenna, i'm aware you took your traits to match your concept despite them not stacking- from now on in this instance i'm going to rule that the will save bonus stacks, please make a note of it.

Casimir- Think yours is fine.

I will just say now that you all keep your character sheets very neat and tidy and up to date, which is a godsend considering how often I have to reference them :)

Dark Archive

No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability

dot


Your Humble Narrator

It looks like you have this one guys- well done, well played and well earnt!

There is one more fight after the Stag Lord, but i'm not going to run it with you. I will describe it in narrative- its simply anticlimactic after this fight and I don't want to get bogged down again.

Oh and Kalev has left bits of Topper Red all over the fort- making up for your natural I confirmed a critical hit on your behalf lol.

Sovereign Court

Just FYI- I will be using this.

Leadership Feat:
The leadership feat grants a bonus to your ruler bonus for whatever your role as leader is. Equal to +1 for each 10 points of your Leadership score. This represents a PC’s followers acting as their agents and loyal and efficient infrastructure throughout the kingdom, spreading good word of mouth, setting a good example for others, relaying rumors of unrest or honest assessments of the needs of the kingdom from the grassroots level back to the leadership, and generally being model citizens.


Your Humble Narrator

Tanner- Are you happy with Yelena or did you still want to re-roll? Its now or never, but make the decision carefully as re-rolls in future will only be permitted when a character dies.


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

Casimir Level 4

Class leveled in: Bard

HP gained: 7 (5 + 1 con + 1 Favored class). New total Hp 32.

New saves: Fort: +4 Ref: +6 Will: +2

BAB/CMB/CMD: +1 BAB/ +1 CMB/+2 CMD - New total: BAB +3/ +4 CMB / 18 CMD

Stat increase: +1 Dex

New special abilities:

Combat Casting (bonus feat)

Spells:

Cantrips
Spark

1st level
Vanish

Bardic caster level is 4, thanks to Magical Knack

Skills:
8 skill points (6 + 1 int + 1 human).
+1 rank in:
Acrobatics
Diplomacy
Perception
Spellcraft (x2)
Sense Motive
Use Magic Device (x2)


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16
Alexander Kilcoyne wrote:

Just FYI- I will be using this.

Leadership Feat:
The leadership feat grants a bonus to your ruler bonus for whatever your role as leader is. Equal to +1 for each 10 points of your Leadership score. This represents a PC’s followers acting as their agents and loyal and efficient infrastructure throughout the kingdom, spreading good word of mouth, setting a good example for others, relaying rumors of unrest or honest assessments of the needs of the kingdom from the grassroots level back to the leadership, and generally being model citizens.

Would you be willing to look at something similar for my natural born leader trait since it is a pretty useless trait, it just tops out at a flat +1 maybe of course that is better than the score bonus, but it would be giving up the +1 saves that never matter :)?

Malthir's lvl:
Paladin 4
added hp 6+2+1fc, new total =40hp
+1bab
+1 cha for ability point
saves: fort +9/ refl +4/ will +6
channel energy as 4t lvl cleric 2d6
1st lvl spells
+1 smite evil now x2/day
lay on hands 2d6
change sacred bond to mercy with gm approval since I never used it.
Mercy - Fatigue
skills:
+1 craft armorsmith, can now craft MW armor by myself
+1 ride
+1 sense motive
+1 spellcraft


Human Psychomancer
DM Alexander Kilcoyne wrote:
Tanner- Are you happy with Yelena or did you still want to re-roll? Its now or never, but make the decision carefully as re-rolls in future will only be permitted when a character dies.

Thank you for remembering! Hmm.... gives me a few hours, okay? I will mull it over a bit and get back with you. I haven't thought about it since our discussion.

Edit: I'm guessing you would like me to stick with an arcane spellcaster?

Silver Crusade

Congratulations on finishing Part I! This has been a fun game to read. I'm looking forward to seeing how the Guardians rule their new kingdom.


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2
Tanner Nielsen wrote:


Edit: I'm guessing you would like me to stick with an arcane spellcaster?

Definitely. Although I kinda like Yelena.

Sovereign Court

Tanner- It would be my preference, but obviously this is intended as a long running PbP; provided we don't have class duplication i'd advise you to play what you enjoy most of all.

Thanks Eric i'm looking forward to it too :P

Edit: Malthir, you probably know this but I usually remind people- you just met the next power attack threshold.

Sovereign Court

Malthir Al Dagon wrote:
Alexander Kilcoyne wrote:

Just FYI- I will be using this.

Leadership Feat:
The leadership feat grants a bonus to your ruler bonus for whatever your role as leader is. Equal to +1 for each 10 points of your Leadership score. This represents a PC’s followers acting as their agents and loyal and efficient infrastructure throughout the kingdom, spreading good word of mouth, setting a good example for others, relaying rumors of unrest or honest assessments of the needs of the kingdom from the grassroots level back to the leadership, and generally being model citizens.

Would you be willing to look at something similar for my natural born leader trait since it is a pretty useless trait, it just tops out at a flat +1 maybe of course that is better than the score bonus, but it would be giving up the +1 saves that never matter :)?

Obviously the effevt I listed above is in addition to the normal effects of leadership- so the +1 from the trait will contribute to everything else too. Because I generally prefer cohorts to be stay-at-home, i'll let Malthir have the +1 will bonus instead to compensate.


Your Humble Narrator

I'm going to start posting these up. Won't make one for Yelena until I know if shes retiring. Feel free to debate, critique and grumble, these aren't set in stone if your unhappy with what i've come up with.

Note that these traits are purposefully designed to be more powerful than traits usually are, but i've attempted to balance them between you

Malthir's Custom Trait-

Inner Purity- Through diligence, prayer and practice you have learnt to channel your lay on hands ability through your own body without needing a hand free- and you heal one additional point of HP damage per four Paladin levels whenever you use lay on hands upon yourself.

Kalev's Custom Trait-

Home Sweet Home- For the first time in your life you have begun to feel at home in your newly founded kingdom and with your new companions. When in claimed territory your fierceness to defend your home manifests itself- the bonuses from your favoured terrains increase by 1, you may cast Guidance once per day as a swift action, you gain a +1 trait bonus on all attacks of opportunity and once per day you may act as though you had the feat Quick Draw. The bonus to attacks of opportunity is non-situational- as long as you are with other Guardians your drive to protect them manifests.

Fenna's Custom Trait-

Prophecy Reawakened- For good or for ill, it seems your old prophecies are beginning to come true, and your tenuous connection to Aroden's Star is beginning to manifest itself in mysterious, otherworldy guidance. You gain the ability to use the Star Chart revelation, but doing so is taxing both physically and mentally, causing you to become exhausted for eight hours after communing. Should you ever take the Star Chart revelation via a revelation or feat- this penalty is removed, you gain the ability to use it one additional time per day, and you cast all divination spells at +1 CL.

I'm aware I basically gave you a feat here with early access, but thematically it just makes so much sense- thus the penalty until you take the feat, and the bonus when you do :).

Casimirs Custom Trait-

Aldori Arcana Duelist- Blending swordplay with magic in the unique manner taught to you by uncle Stanislaw has taught you to enhance your own Aldori battle prowess. The bonus damage you deal from Arcane Strike increases by one point, and you may cast True Strike once per day as a swift action.

Thoughts/Opinions/Critique? Lurkers may chime in too if they wish!


Male (HP 26/71, AC- 23 T- 15 FF- 18 CMD- 28, F +11, R +10, W +6, P +15*, In +3*, AOO +17) Half-orc Ranger (Guide) 7/Barbarian (Invulnerable Rager) 1

They are powerful, but not broken, IMO. And they fit the characters thematically. I'm happy enough with mine.

LEVEL UP for Kalev:

+9 HP (6 (average) + 2 Con + 1 Favored Class Bonus)
+1 BAB
+1 Fort
+1 Ref
+1 Str
+2 CMB and CMD

1 additional use of Ranger's Focus
1 spell per day (usually Longstrider)
Terrain Bond - as long as in favored terrain, allies gain +2 to initiative checks and Perception, Stealth, and Survival

2 ranks in Perception, Stealth, Survival, 1 rank in Climb, Knowledge (Geography, Nature)

Benefit of Power Attack increased to -2/+6

Sovereign Court

Kalev Lehola wrote:
They are powerful, but not broken, IMO.

Thats what I was going for. You are being treated as a 6 man group of 15 point buy, this is to help balance action economy as well as provide a boon for excellent gaming.


My congratulations as well!

I honestly thought the guardians were in trouble with the party split up and the spellcasters surrounded.

Poor Stag Lord he didn't even get an action.


Male (HP 26/71, AC- 23 T- 15 FF- 18 CMD- 28, F +11, R +10, W +6, P +15*, In +3*, AOO +17) Half-orc Ranger (Guide) 7/Barbarian (Invulnerable Rager) 1
Dan E wrote:

My congratulations as well!

I honestly thought the guardians were in trouble with the party split up and the spellcasters surrounded.

Poor Stag Lord he didn't even get an action.

Save or Suck for the win!

Sovereign Court

Epicly bad dice rols on my part. I still vote for DM Villain Points... And the poor stag lord had the best will save for the bad guys- a measly +3...


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16
Alexander Kilcoyne wrote:
Malthir Al Dagon wrote:
Alexander Kilcoyne wrote:

Just FYI- I will be using this.

Leadership Feat:
The leadership feat grants a bonus to your ruler bonus for whatever your role as leader is. Equal to +1 for each 10 points of your Leadership score. This represents a PC’s followers acting as their agents and loyal and efficient infrastructure throughout the kingdom, spreading good word of mouth, setting a good example for others, relaying rumors of unrest or honest assessments of the needs of the kingdom from the grassroots level back to the leadership, and generally being model citizens.

Would you be willing to look at something similar for my natural born leader trait since it is a pretty useless trait, it just tops out at a flat +1 maybe of course that is better than the score bonus, but it would be giving up the +1 saves that never matter :)?

Obviously the effevt I listed above is in addition to the normal effects of leadership- so the +1 from the trait will contribute to everything else too. Because I generally prefer cohorts to be stay-at-home, i'll let Malthir have the +1 will bonus instead to compensate.

Both the trait adjustment and the new trait work for me, thanks! I will get them on my character.


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

The old fighter/rogue combo, it sounds so good until you fight an enchanter...LOL's

Sovereign Court

Malthir Al Dagon wrote:
The old fighter/rogue combo, it sounds so good until you fight an enchanter...LOL's

Ranger/Rogue- And I was pretty confident he'd drop any of you on a full attack!


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Guardians, the treasure sheet is uploaded to the kingdom site, so just remember anything you claim, the sale value comes out of your treasure share.
We have a robust party war chest, think of anything we need to buy to help the team ou as well.


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

Yeah, after sneaking a peek at the stats of the Stag Lord and his bandits, I have to say that we are incredibly fortunate that he went down without getting a single attack off.

Did anyone else want the Ring of Protection +1?


Human Psychomancer

I think I am going to replace Yelena. Her whole shtick revolved around protecting Edric and house politics, but his sad demise has left her without a real purpose to stay with the party. Her half-brother however, also a retainer for House Orlovsky, is more of what you would call a 'field agent.' He will be sent down to make sure that the new nation isn't overly antagonistic toward House Orlovsky interests. Since it is an administrative transfer, Yelena can simply gift whatever equipment she has accumulated to her replacement since she was on company-time to begin with. That sound alright?

It will be an arcane spellcaster. I can have it ready by this evening.


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2
Tanner Nielsen wrote:

I think I am going to replace Yelena. Her whole shtick revolved around protecting Edric and house politics, but his sad demise has left her without a real purpose to stay with the party. Her half-brother however, also a retainer for House Orlovsky, is more of what you would call a 'field agent.' He will be sent down to make sure that the new nation isn't overly antagonistic toward House Orlovsky interests. Since it is an administrative transfer, Yelena can simply gift whatever equipment she has accumulated to her replacement since she was on company-time to begin with. That sound alright?

It will be an arcane spellcaster. I can have it ready by this evening.

Sounds good.


Male (HP 26/71, AC- 23 T- 15 FF- 18 CMD- 28, F +11, R +10, W +6, P +15*, In +3*, AOO +17) Half-orc Ranger (Guide) 7/Barbarian (Invulnerable Rager) 1

I'd like to request the Ranseur, the Scale Mail I'm already wearing, and the Stag Lord's helmet, if no one else wants it. Unfortunately, Kalev isn't an option for the excel sheet, so requesting here instead.

Sovereign Court

Fair enough Tanner- I won't be giving the character a custom trait yet as the man will have to earn that in-game. We can assume the new guy gets to Olegs in time for the council meeting.


Human Psychomancer

DM AK:
I just realized that I have played every class in PFRPG except a Summoner. I can't remember if you are a fan of them or not.

Sovereign Court

Tanner Nielsen wrote:
** spoiler omitted **

Tanner:

I'm afraid the only thing I loathe more is an Alchemist. Not a fan of either. Its more of a concept hate rather than mechanic (although its mechanic hate for Summoner too).

If your not inspired by an arcane class, roll something else up. Judging by our current pace, we won't finish this AP until 2013 or so.


Human Psychomancer
Alexander Kilcoyne wrote:
Tanner Nielsen wrote:
** spoiler omitted **
** spoiler omitted **

DM AK:
I didn't have my heart set on it, so no worries. It was just an opportunity to try one out. I will have a wizard/sorcerer ready by this evening. I'm leaning towards an enchanter, but the conjurer is just so darn effective... I haven't read ahead in the Kingmaker series, do you know how often we may run across creatures that are immune to mind-affecting spells? Those enemies basically make enchanters useless.
Sovereign Court

Tanner:

Would not recommend Enchanter for the AP. Conjurer would be an ok choice certainly. The Wizard schools in APG and Sorceror bloodlines would work too- Level 4 is a nice starting level for Sorceror I find, as you skip the horid 1-3 slog lol.

Dark Archive

No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability

Yes, congrats guys! This is a fantastic PBP you guys have crafted!

I'll echo Dan E's sentiment for the Stag Lord. It is a little anti-climactic for him to go out without getting off even one attack, but if the alternative is him acting and a party member hitting the negatives? This result was better then! :)

DM AK, the custom traits are fantastic! Spot on thematically. In my opinion though, Malthir's trait seems a little bit weaker than the others. I know a lot of DMs who house rule the no-free hands rule, but even more so, the +1 HP for heals of himself only seems a little... selfish for lack of a better term. Perhaps the boost could be for any lay-on-hands, self or others?

Just my thoughts!

Keep up the awesome job everyone!

I look forward to chapter 2!

Cheers

Sovereign Court

Lord oKOyA wrote:

Yes, congrats guys! This is a fantastic PBP you guys have crafted!

I'll echo Dan E's sentiment for the Stag Lord. It is a little anti-climactic for him to go out without getting off even one attack, but if the alternative is him acting and a party member hitting the negatives? This result was better then! :)

DM AK, the custom traits are fantastic! Spot on thematically. In my opinion though, Malthir's trait seems a little bit weaker than the others. I know a lot of DMs who house rule the no-free hands rule, but even more so, the +1 HP for heals of himself only seems a little... selfish for lack of a better term. Perhaps the boost could be for any lay-on-hands, self or others?

Just my thoughts!

Keep up the awesome job everyone!

I look forward to chapter 2!

Cheers

Mmmm... Was thinking of tweaking Malthir's one. RAW hes basically getting +1AC though, as he can now use a heavy shield and swift heal rather than having to have a hand free- effectively +1AC. I attempted to boost it with a small boon in addition. I'll have another think about it methinks, might tweak it.


I was going to keep my nose out of it but as it seems your soliciting comments from the peanut gallery on balance the swift true strike seemed like the really good one to me. Starting of combat with an auto-disarm or trip particularly on single enemies seems very nice. If your fighting near a cliff then true strike bull rush :)

Sovereign Court

Dan E wrote:
I was going to keep my nose out of it but as it seems your soliciting comments from the peanut gallery on balance the swift true strike seemed like the really good one to me. Starting of combat with an auto-disarm or trip particularly on single enemies seems very nice. If your fighting near a cliff then true strike bull rush :)

That thought did occur to me, but I have seen Jace's planned build up to Level 20 and it doesnt include any combat maneuver feats- so the AOO will usually eat up that bonus and deal damage to him.

Certainly makes some combat maneuver options open though.


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16
Alexander Kilcoyne wrote:
Lord oKOyA wrote:

Yes, congrats guys! This is a fantastic PBP you guys have crafted!

I'll echo Dan E's sentiment for the Stag Lord. It is a little anti-climactic for him to go out without getting off even one attack, but if the alternative is him acting and a party member hitting the negatives? This result was better then! :)

DM AK, the custom traits are fantastic! Spot on thematically. In my opinion though, Malthir's trait seems a little bit weaker than the others. I know a lot of DMs who house rule the no-free hands rule, but even more so, the +1 HP for heals of himself only seems a little... selfish for lack of a better term. Perhaps the boost could be for any lay-on-hands, self or others?

Just my thoughts!

Keep up the awesome job everyone!

I look forward to chapter 2!

Cheers

Mmmm... Was thinking of tweaking Malthir's one. RAW hes basically getting +1AC though, as he can now use a heavy shield and swift heal rather than having to have a hand free- effectively +1AC. I attempted to boost it with a small boon in addition. I'll have another think about it methinks, might tweak it.

I was thinking of suggesting something other than the +1 to the roll every 4 lvl's, re-roll any 1's...only applies if I roll a 1 and I no loger get an automatic +1...just one idea.


Male (HP 26/71, AC- 23 T- 15 FF- 18 CMD- 28, F +11, R +10, W +6, P +15*, In +3*, AOO +17) Half-orc Ranger (Guide) 7/Barbarian (Invulnerable Rager) 1

Been thinking about names.

I think we should aim for something pseudo-slavic...

I think Yelena suggested Swordhaven to Malthir, and I ran it through some online dictionaries.

Lithuanian:

Sword - Kardas
Haven - Prieglauda

One could work for capital, the other for country.

Sovereign Court

Slavic feel is about right- Brevoy is most like Poland though, all the House names are Polish.

Its all down to you guys, no input from me here tbh.


Human Psychomancer

Does anyone know what the party loot per member currently stands at?


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16
Tanner Nielsen wrote:
Does anyone know what the party loot per member currently stands at?

its on the tabs of the spreadsheet on the kingmaker site, but if you don't have access it should be 887+1313+410+5626.

Sovereign Court

Tanner should have access. URL here, please bookmark it.

https://sites.google.com/site/dmalexskingmakersite/greenbelt-explored-map/u pdates

Dark Archive

No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability

*chomps another handful of peanuts* ;)

A quickened true strike usable by a melee class? Yes, that does seem quite good indeed.


Human Psychomancer

Restricted at work ;)

Sovereign Court

Tanner Nielsen wrote:
Restricted at work ;)

Do you only post from work? I wasn't sure.

It is good, peanut eaters. Perhaps i'll reduce it to +10, but remember its a swift action. A EK's bred and butter.

True Strike= No Arcane Strike. True Strike= No Spell Critical ;).

Take Yelena's equipment and once everyones share is worked out you can spend the remainder. Malthir I think once people have claimed items they want it would be best to dish out the GP via the forum.


Human Psychomancer

I post from work during the day, about 8:00-4:00 my time. Afternoons and evenings I post from home where I have the SRD and MapTool available on my laptop.

I'm heading home right now, so I will have the new character ready in 1-2 hours.

Sovereign Court

Gotcha, was just curious as to your hours :)


HP: 49/60 AC: 22, T:13, FF:21, CMD:16. Fort:+5, Ref:+5, Will:+8(+7). Per:+14, Init:+0, AoO:+8

Fenna's is a nice trait, it fits well... and the drawback does discourage over-reliance on the revelation.

Fenna Level-up:
+1 Charisma
+1 BAB
+1 Will
+7 hp
+7 Skill points:
+1 diplomacy
+1 perception
+1 survival
+1 sense motive
+2 spellcraft
+1 handle animal
+1 cantrip known (guidance)
+2 1st level spells/day
+3 2nd level spells known (cure moderate wounds, hypnotic pattern, grace?)
+4 2nd level spells/day

I'm still not decided about the 2nd level spell, I'm leaning towards grace from the APG, but I'm also tempted by lesser restoration.

Sovereign Court

Both are nice. Grace would be great for you in those nasty situations I think. That said, your entering the levels and realms of ability damage...


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16
Fenna Thistleswade wrote:

Fenna's is a nice trait, it fits well... and the drawback does discourage over-reliance on the revelation.

Fenna Level-up:
+1 Charisma
+1 BAB
+1 Will
+7 hp
+7 Skill points:
+1 diplomacy
+1 perception
+1 survival
+1 sense motive
+2 spellcraft
+1 handle animal
+1 cantrip known (guidance)
+2 1st level spells/day
+3 2nd level spells known (cure moderate wounds, hypnotic pattern, grace?)
+4 2nd level spells/day

I'm still not decided about the 2nd level spell, I'm leaning towards grace from the APG, but I'm also tempted by lesser restoration.

Fenna, any thoughts on the Kingdom/City name?


HP: 49/60 AC: 22, T:13, FF:21, CMD:16. Fort:+5, Ref:+5, Will:+8(+7). Per:+14, Init:+0, AoO:+8

Polish words tend to be quite heavy on the accents, so I think sticking with Slavic might result in an easier to pronounce name.

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